<div id="center">$T[-Somewhere in Europe-]</div>
The trip takes longer than expected. At least it feels much longer.
You’re 22 years old, fresh out of a Bachelor’s degree in Corporate Communication, whatever that’s supposed to mean, and you’re almost broke. An airplane ticket is out of the question.
So you take the bus to London, where you catch the Eurostar to Paris; it’s crowded and not particularly comfortable; you have to wait a couple of hours in Paris before catching the international train from Gare de Lyon, where you settle in a comfortable position in your third-class seat.
You feel a little anxious, but hopeful that something better is waiting for you out there.
Something new.
(display:"goto")[[Prepare for the long ride->Prepare for the long ride.]](set: $time to "21:45")(set: $hour to 21)(set: $minute to 45) (set: $money to 80)<div id="center">$T[-Somewhere in Europe-]</div>
$A[Why did I decide to do this anyways?]
It certainly wasn’t the money, though your bank account could appreciate every little bit it can get.
“You’ll see the world and become wiser!” your mum said.
“You’ll nail some hot Romanian chicks!” argued your friends.
"I'll finally have time to work on my book!" you said to yourself.
You bought into those arguments and now here you are, ready for an adventure.
The train takes several days as it chugs its way through the green fields of eastern France, the small villages in the mountains of Germany and the hills of Austria, filled with more wind turbines and farms than you thought possible.
You stop every now and then, get off at some station where you have a coffee and a sandwich while you chat to some random people, waiting for your next train relay. As you go farther East the locals speak less and less English and the polite Germanic accents are replaced with friendly but confused Slavic tones. You smile and nod, trying to remember some of the words.
$A[After all, this is what it’s all about, right?]
$prot[($nTask: "New task: Arrive at The Crooked Elm")]
(display:"goto")[[Continue journey->get off.]](set: $day to "Friday")(set: $time to "9:20")(set: $hour to 9)(set: $minute to 20)<div id="center">$T[-Somewhere in Europe-]</div>
The final train drops you off at Timisoara, a big city in western Romania. From there you take another bus to Lugoj, but after that things get harder. You have to get to a village that’s so small it’s not even on the map. You spend the night at a cheap hotel then convince one of the locals to give you a ride in exchange for what little you have left in your wallet.
$I[You lost 80£]
He drives silently as you follow the river Timish deeper into the mountains. The road is steep and perilous and in progressively worse condition the further away you go. You begin to wonder if you haven't fallen victim to some scam, the big country man next to you driving towards a secluded location...
Before you have too much time to dwell on these thoughts, you spot a handful of rooftops nested among the trees.
(display:"goto")[[Arrive at the village]](set: $day to "Saturday")(set: $hour to 15)(set: $minute to 50) (set: $money to 0)<div id="center">$T[-Somewhere in Romania-]</div>
In any case, you arrive at //a village//.
$a['Am I at the right place?'] you ask the man, but he shrugs, takes a few paces around the car to stretch his legs, then gets back in and drives off.
You look around - there is a road sign with a name, but it's broken, half of it missing and the edge charred as if struck by lightning. Even on the remaining part the paint is so old that you can’t really make out any of the letters. Still, this has to be it - there are no other villages nearby.
The village itself is very small - a main street and a few clusters of stone houses, few dozens at best. The mountain air is clean and fresh, filling your nostrils with the scent of old pines and green moss. Save for a few electric lamps barely illuminating the street, it doesn’t look very modern. Judging by the architectural style, it hasn't moved in the last few centuries.
$A[Old and authentic, no technological distractions... this could be good for writing and inspiration. I'm sure there are lots of legends and folklore to get out of the locals, if I ask them nicely...]
You notice a congregation of buildings that’s bound to be the main square.
(display:"goto")[[Head to the village center]] (set: $time to "17:30")(set: $hour to 17)(set: $minute to 30)<div id="center">$vil</div>
There isn't much here and you feel somewhat lost.
$a[‘Excuse me, I’m looking for… “The Crooked Elm” hotel. It’s in this village…’] In your best Romanian you address a passerby, a man in his forties wearing a respectable however old-fashioned suit.
Along with your explanation you vaguely gesture around, hoping that you don’t sound too ridiculous. Given how few houses there are it’s somewhat embarrassing that you haven’t found the place yourself.
‘The residence is located outside of town’ he replies, surprising you with his flawless English and deep, suave voice. ‘Head down the main road this way - there is a small torrent that later joins into the river. Follow the path upstream, towards the mountains, and you shall find it in about an hour.’
$a[‘An hour!’] you exclaim. Just when you thought your journey was over.
(display:"goto")[[Peer towards the mountainside]] (set: $time to "18:00")(set: $hour to 18)(set: $minute to 0) (set: $timeStarted to true)<div id="center">$mount</div>
You can make out the road the gentleman is talking about and even if you haven’t brought much luggage with you the thought of carrying your bags uphill for an hour disheartens you.
$a[‘Isn’t there some sort of transportation?’]
You turn around, but the man is gone. In fact there isn’t anyone else around - if you didn’t know any better, you would have said that the village was deserted.
The trees rustle in the wind. It’s only 6 p.m. but the village is on an eastern slope and with the sun blocked behind the tall ridges, the world is already sinking in velvet shadows.
You sigh.
(display:"goto")(link-reveal-goto:"Head towards the hotel on foot")[(set: $hour to 19)(set: $time to "19:00")]<div id="center">$mount</div>
After what seems like an eternity of back pain and sweating along the old stony path, the trees thin out on the left and you see a tall ornate gate with metal bars, surrounded by a sturdy iron fence.
$I[ [ ]<obs| ]
(display:"eye")(link-repeat:"Examine the gate")[(replace:?obs)[It appears to be hand forged and pretty solid, despite its state. There is a lock in the middle and two stone pillars on each side, decorated with stone gargoyles. You try to push it but it won't open, the metal only rattling ominously. You get the feeling that the statues are staring at you disapprovingly.]]
(display:"eye")(link-repeat:"Examine the fence")[(replace:?obs)[It's old and rusty, but still pretty solid. The spaces between the bars are too thin for you to squeeze through. You briefly consider jumping over it, but the bars have spikes on top and you wouldn't risk getting injured on an old rusty edge so far away from a hospital.] ]
(display:"goto")[[Look for a way to open the gate]]<div id="center">$mount</div>
Behind you can make out a large grey manor built into the hillside.
<div id="center"><img src="https://xfiction.org/images/tr/environments/mansion.png" width="1200" align="center"></div>
It’s several stories high, a central part and two wings with several towers and balconies looming over the mournful garden. It’s hard to make out everything in the darkness, but you estimate it has at least two dozen guest rooms, perhaps more.
$A[Wow... the place must have been a real luxury resort back in the day, perhaps then the village was a popular tourist destination? A shame, now it reeks of disuse and decay... Could be a cool place to stay, but I doubt they get many visitors.
On the bright side, my job as a receptionist is probably going to be a whole lot of sitting around, waiting and doing nothing. Perhaps I could go back down to the village and find a pub, befriend the locals? Or maybe get back to that book I've always wanted to write?]
A thought for later. For now, you should just move in.
<div id="center">$mount</div>
[There doesn't seem to be any button attached to the gate, only a small brass doorbell with a string attached to it. It appears highly unlikely that anyone would be able to hear it all the way from here to the mansion.]<main|
(display:"goto")(link-repeat:"Shout")[(replace:?main)[(display:"Shout")]]
(display:"goto")(link-repeat:"Try to call the hotel through your phone")[(replace:?main)[(display:"Try to call the hotel through your phone")]]
(display:"goto")[[Ring the doorbell]]
$a['Hellooooo? Anybody? I'm locked out here!!']
You yell a couple more times, but nothing happens. You pace in front of the gate as the minutes pass. A few of the windows are lit up, which calms you somewhat, but clearly they can't hear you from here.<div id="center">$mount</div>
You pull the string and the bell rings with a faint and hollow sound. Instinctively, you step back without knowing why. After a few seconds, the (link-reveal:"gate creaks open.")[
$A[What is this, a hidden mechanism, or some sort of an elaborate joke? Would they go to such lengths just to create the illusion of a haunted house? Maybe it's good for their business, but still... I'll have to come back and figure it out later.]
Your back aches too much right now and even if there were a few hidden wires somewhere, you probably wouldn't be able to see them in the darkness anyways.
(display:"goto")[[Take the path to the manor]](set: $time to "19:30")(set: $minute to 30)
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/gate_open.jpg"))
]You take out your phone and attempt to call the manager - you were given a number following your online job application - but your phone is out of range.
$A[Damn it!]
You were quite certain there was service back in the village, but you really don't feel like doing another 1 hour walk down. And then up again. //Ugh.//<div id="center">$gar</div>
Entering the garden, you make your way down a crooked road and eventually arrive at a large grey manor built into the hillside. It’s several stories high, a central part and two wings with several towers and balconies looming over the mournful landscape. It’s hard to make out everything in the darkness, but you estimate it has at least two dozen guest rooms, perhaps more.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$A[Wow... the place must have been a real luxury resort back in the day, perhaps then the village was a popular tourist destination? A shame, now it reeks of disuse and decay... Could be a cool place to stay, but I doubt they get many visitors.
On the bright side, my job as a receptionist is probably going to be a whole lot of sitting around, waiting and doing nothing. Perhaps I could go back down to the village and find a pub, befriend the locals? Or maybe get back to that book I've always wanted to write?]
A thought for later. For now, you should just move in. As you approach the main entrance, the front door creaks open and a silhouette of a man emerges from inside, carrying a metal candlestick.
$A[Yeah, definitely using the old building and the props as a means of attracting more visitors...]
Soon you're close enough to make out his features - he's middle aged, probably in his late fifties, with pale skin and bald head bearing a number of scars.
$Io['You must ve Alex. Ve vere vaiting for you. Come in.'] He takes your luggage and disappears inside.
(display:"goto")[[Follow him.]]
(set: $ionut_avatar to 1) (set: $timeStarted to true)
$I[New character entry added to journal] ($nChar: "The Servant")<div id="center">$T[-ENTRANCE-]</div>
You stumble inside a reception room with a dusty wooden desk and several hallways splitting in different directions. On the right side there is a large staircase leading somewhere up in the darkness. The whole place is scarcely illuminated by a handful of candles, most attached to the walls.
$Io['Your room vill be ready in a moment.'] The man drops your luggage on the floor and takes the staircase, which creaks under each of his heavy steps. You follow the glow of his candle as he moves up until he takes a turn and disappears somewhere on the upper floor.
(display:"eye")[[Examine the desk]]
(display:"eye")[[Examine the hallways]]
(display:"goto")[[Patiently wait]] <div id="center">$T[-ENTRANCE-]</div>
The desk is relatively large and made from heavy, thick wood. It's furniture from another generation, when chairs and desks were built to last. You don't think you could ever move it, even if you tried.
There's also a little stand on it with a sign that currently reads "CLOSED". Behind it is a stack of other signs - you flip through them: "OPEN", "BACK IN 10 MINUTES", "BEWARE OF DOG". The last one looks like it hasn't been used for a while.
$A[So this is going to be my new workplace...]
[(display:"eye")(link: "Circle to the other side")[ (replace:?desk)[You move from the place of a visitor to the receptionist's seat. A part of you feels like you're trespassing, but you calm it down - after all this is your desk now.
There are a handful of drawers filled with paperwork that is too difficult to read in this light. You find the usual objects - pens, scissors, a guest register, a little whistle. Everything seems ordinary.]
] ]<desk|
(display:"eye")[[Examine the hallways]]
(display:"goto")[[Patiently wait]]<div id="center">$T[-ENTRANCE-]</div>
You make a few steps into the hallways and the darkness quickly envelops you. Despite the candles the visibility is terrible and you get the feeling that the receptionist's desk is left somewhere far behind. With a slight unease you hurry to return to the relative illumination of the entrance.
(display:"eye")[[Examine the desk]]
(display:"goto")[[Patiently wait]] <div id="center">$T[-ENTRANCE-]</div>
The minutes tick as you absent-mindedly fiddle with your phone, playing sudoku. There's still no service.
$Mi['Good evening,'] comes a voice from behind. Startled, you turn around.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
A young gentleman with a black suit and a golden cane is staring at you under his eyebrows.
$Mi['I'm Mihai Petrescu, the owner of the Crooked Elm. Or rather, the owner is my father, Vasil Petrescu, who is now too old to manage the business.']
(display:"talk")[['Hello']]
(display:"talk")[['I'm Alex']]
(display:"talk")[['Nice to meet you']]
(set: $mihai_avatar to 1)(set: $time to "20:00") (set: $hour to 20) (set: $minute to 15)
$I[New character entry added to journal] ($nChar: "Mihai, the Landlord")<div id="center">$T[-ENTRANCE-]</div>
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
The man looks at you with a blank stare.
$a['I'm-']
$Mi['I know who you are. I have your file, right here.']
Mihai produces a paper from one of his pockets.
$Mi['Twenty-two years old. Single. Somewhat educated.']
$a['I went to university for three years...']
$Mi['There's no shame. We have a library - you're free to use it, should you have the time. Speaking of which-']
Mihai takes out a metal key ring with four heavy keys.
$Mi['Here are your personal keys. One is for the gate outside, one for the front door, the library and for your room.']
You take the keys and hold them awkwardly in your hand. The key ring is way too large for your jeans' pockets.
$Mi['So, do you have any questions?']
(set: $pers_keys to true) $prot[($nItem: "New items: keys added!")]
(display:"talk")[['Yes, I'd like to ask you a few things'->questions?]]
(display:"talk")[['I have no questions right now'->I have no more questions]]<div id="center">$T[-ENTRANCE-]</div>
$Mi['I know who you are. I have your file, right here.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
Mihai produces a paper from one of his pockets.
$Mi['Twenty-two years old. Single. Somewhat educated.']
$a['I went to university for three years...']
$Mi['There's no shame. We have a library - you're free to use it, should you have the time. Speaking of which-']
Mihai takes out a metal key ring with four heavy keys.
$Mi['Here are your personal keys. One is for the gate outside, one for the front door, the library and for your room.']
You take the keys and hold them awkwardly in your hand. The key ring is way too large for your jeans' pockets.
$Mi['So, do you have any questions?']
(set: $pers_keys to true) $prot[($nItem: "New items: keys added!")]
(display:"talk")[['Yes, I'd like to ask you a few things'->questions?]]
(display:"talk")[['I have no questions right now'->I have no more questions]]<div id="center">$T[-ENTRANCE-]</div>
The man looks at you with slight surprise.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Yes, it is a nice evening. Now let us get to business.']
$a['I'm here for-']
$Mi['I know your purpose. I have your file, right here.']
Mihai produces a paper from one of his pockets.
$Mi['Twenty-two years old. Single. Somewhat educated.']
$a['I went to university for three years...']
$Mi['There's no shame. We have a library - you're free to use it, should you have the time. Speaking of which-']
Mihai takes out a metal key ring with four heavy keys.
$Mi['Here are your personal keys. One is for the gate outside, one for the front door, the library and for your room.']
You take the keys and hold them awkwardly in your hand. The key ring is way too large for your jeans' pockets.
$Mi['So, do you have any questions?']
(set: $pers_keys to true) $prot[($nItem: "New items: keys added!")]
(display:"talk")[['Yes, I'd like to ask you a few things'->questions?]]
(display:"talk")[['I have no questions right now'->I have no more questions]]<div id="center">$T[-ENTRANCE-]</div>
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
[Mihai taps a finger impatiently on the head of his cane.]<dia|
[(display:"talk")"Is there electricity here?"]<q1|
[(display:"talk")"Who was the guy who let me in?"]<q2|
(display:"talk")[[I have no more questions]]
(click: ?q1)[(replace: ?dia)[He looks at you bewildered.
$Mi['What? Of course there is electricity! Vat do you think ve are, savages?']
$a['But all the candles...']
$Mi['The power is out, ve're having it repaired. A storm cut the line that's running from the village and the spare generator is out of fuel'] ] (replace:?q1)[] ]
(click: ?q2)[(replace: ?dia)[$Mi['That was Ionut. He takes care of most things around here, including maintaining the manor, the garden, fixing and cleaning.']
You don't think Ionut is doing a particularly good job given the general disarray of the property, but you decide to keep that to yourself.
(set: $ionut_avatar to 2) ($nChar: "Ionut, the Servant")
$I[Character entry updated in journal]] (replace:?q2)[] ]<div id="center">$T[-ENTRANCE-]</div>
$Mi['Very well, then. I'll show you to your room.']
Mihai heads to the staircase and starts climbing, waving you a hand to follow him. In the candlelight the many jeweled rings on his hand glitter mysteriously.
You grab your bags and one of the candles.
(display:"goto")[[Climb up]]<div id="center">$T[-FLOOR 1-]</div>
The upper floor is covered by a soft red carpet that absorbs almost all noise. You can see a variety of weapons and trophies hung on the walls, as well as an ominous figure standing at the far end. You squint your eyes and then relax - it's just an old piece of armor.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
You try to tentatively stomp the floor, but it's almost inaudible. For a while you're lost in the silence, not hearing the familiar tapping of Mihai's cane. Silence and darkness...
Your eyes fall on a golden door right in front of you. One of many, in fact, as you realise looking both ways.
$A[I wonder what the room is like...]
$Mi['Over here, Mister Reid']
You see the light of the candle to the right, moving upwards still to the next floor.
(display:"eye")[[Maybe take a quick glance inside the room...]]
(display:"goto")[[Follow]]<div id="center">$T[-FLOOR 2-]</div>
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
The next floor is almost identical, save for the carpet being purple and the doors a dark green. You can make out a handful of portraits along the walls, but before you have time to look properly at any of them, Mihai continues upwards.
(display:"goto")[[Follow->Mihai continues upwards.]]<div id="center">$T[-FLOOR 1-]</div>
You grab the doorhandle and twist it to the side, when you get the eerie sensation that you're being watched. With the corner of your eye you catch a flickering in the distant end of the hallway.
You turn around, but there's nothing there. Even with squinting your eyes, you can't tell what was the thing that flickered.
$A[What the hell...? Do they have security cameras in this place?]
You look left and right again, trying to locate the source of your anxiety, but the dark hallways offer little consolation. In the end you leave the door alone.
(display:"goto")[[Follow your host->Follow]]<div id="center">$T[-ATTIC-]</div>
The third floor is noticeably different, with naked walls and many doors that have been locked or even nailed shut.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['The garrets and storage rooms are on this floor.'] says Mihai. $Mi['As well as the staircases that lead to the towers. But Ionut will give you a proper tour around tomorrow. You must be terribly tired. This is your room.']
He leads you to a door located not far on the left, quite similar to the others, except for the noticeable lack of padlocks or chains. Mihai produces a single key from the inside of his vest and with a subtle //click// the door opens.
$A[That must be the master key that opens every door around here... makes sense. No need for *him* to carry a large batch of keys around.]
$Mi['Sleep well. Tomorrow is Sunday and we aren't expecting any visitors, so you'll have the day to yourself. Use it to get familiar with the place. Go to the village if you like, but don't spend the whole day there. Your work starts on Monday morning. Ionut will explain your duties.']
You nod and smile politely.
(display:"goto")(link-reveal-goto:"Go to your room","your room")[
(set:$door to 0)
(set: $time to "21:30")
(set: $hour to 21)
(set: $minute to 30)
] <div id="center">$room</div>
Small and simple, your room has just the bare necessities - a bed, a wardrobe, a desk and a chair. A single window is looking out to what you expect is the back garden. There is also a nightstand with a drawer and a lamp, candlestick and an inkwell on top.
$A[Power seems to go out pretty often...]
$I[ [ ]<act| ]
(display:"eye")(link-repeat:"Look into the wardrobe")[(replace: ?act)[$wardrobe] ]
(display:"eye")(link-repeat:"Look into the drawer")[(replace: ?act)[$drawer ] ]
[
(display:"goto") (link:"Lock the door")[(replace: ?act)[$I[The door is now locked] ] (replace:?lock)[]] <br>]<lock|
[(display:"goto"){(link:"Unpack your stuff")[
(set:$wardrobe to "A few t-shirts, jeans and socks; some blankets, a spare pillow")
(replace: ?act)[$I[You store a handful of t-shirts, jeans and socks into the wardrobe.] ]
(replace:?task)[ $I[You have completed a task! Journal updated.]
($nTask: "Task completed: Arrive at the Crooked Elm")]
(set:$maintask to 1)
(replace:?unpack)[] (show:?sleep)
]}
<br>]<unpack|
{[(display:"goto")(t8n-depart: "dissolve")+(link-reveal-goto:"Sleep")[
(set: $time to "9:00")
(set: $hour to 9)
(set: $minute to 0)
(set: $day to "Sunday")
] ](sleep|}
[]<task|<div id="center">$T[-YOUR ROOM-]</div>
You wake up refreshed, your hard mattress and simple cover providing surprisingly good sleep. Looking through the window in the daylight, you can see a large garden spanning behind the manor - alleys lined with elm trees, stone benches and statues, even a little fountain.
You get dressed, picking a pair of jeans and t-shirt. The day is ahead of you, but perhaps first you should have some breakfast?
$prot[($nTask: "New task: Explore the Manor and the Village")]
(display:"goto")[[To the dining room->some breakfast]]
(set: $hishills to true) (set: $legmount to true) (set: $antcat to true)
(replace:?sidebar)[[(unless: (passage:)'s tags contains "splash")[(display:"protection"){<div id="boxNew">
<div id="info_avatar">(display:"info.avatar")</div>
<div id="info_bracelet">(display:"info.bracelet")</div>
<div id="info_time_icon"><img src="https://xfiction.org/images/tr/interface/clock.png" style="margin-left:5px;" ></div>
<div id="info_time">
(if: (passage:)'s name contains "drunk" or (passage:)'s tags contains "noclock" or $vampireRuler is not "none")[
(text-style: "blurrier")[**??:??**]
](else:)[
(text-style: "subscript")[[**$hour:(if:$minute >0 and $minute< 10)[0]$minute(if:$minute is 0)[0]** ]<time| ]
<br>(text-style: "subscript")[$day]]
</div>
<div id="info_sanity_icon"><img src="https://xfiction.org/images/tr/interface/tb_brain.png" title="Sanity" width="40"></div>
<div id="info_sanity">(colour:#77cff7)[$sanity]<sanity|</div>
<div id="info_lewd_icon">
(if:$lewd<20)[<img src="https://xfiction.org/images/tr/interface/tb_heart.png" title="Lust" id="heart" width="40">](else:)[<img src="https://xfiction.org/images/tr/interface/heart2.png" title="Lust" id="heart" width="40">]</div>
<div id="info_lewd">(colour:#fab0ff)[[$lewd]<lewd|]</div>
<div id="info_money">$I[You have £[$money]<money| ]</div>
<div id="info_secrets">
(if: $secrets>0)[
You hold $M[|secret>[$secrets] Secret(if: $secrets>1)[s]]
]
</div>
<div id="info_deaths">(if: $dead>=1)[$R[Deaths:$dead] ]</div>
<div id="info_you_icon">(display:"profile.icon")</div>
<div id="info_you">
(if: (passage:)'s name contains "invglow")[ (text-style:"blur")[ [[You]] ] ]
(else:)[(test-true: $protection is true)[ [[You]] ](else:)[$U[You]]]
</div>
<div id="info_journal_icon">(display:"journal.icon")</div>
<div id="info_journal">(test-true: $protection is true)[ [[Journal]] ](else:)[ $U[Journal] ]</div>
<div id="info_feats_icon">(display:"feats.icon")</div>
<div id="info_feats">[[Feats->Achievements]]</div>
<div id="info_save_icon">(display:"cog")</div>
<div id="info_save">
(if: (saved-games:) contains "Slot A")[
(link:"Quick Save")[
(set: $confirm to (confirm: "Overwrite save data?"))(if: $confirm)[(if:(save-game:"Slot A", "0. Quicksave: LOAD ME from sidebar!"))[Game saved!](else:)[(goto:"saves debug")] ](else:)[Cancelled] ]](else:)[(link:"Quick Save")[(if:(save-game:"Slot A", "0. Quicksave: LOAD ME from sidebar!"))[Game saved!](else:)[(goto:"saves debug")] ]]
</div>
<div id="info_load_icon">(display:"cog")</div>
<div id="info_load">
(link-repeat: "Quick Load")[
(if: (saved-games:) contains "Slot A")[(load-game:"Slot A")]
(else:)[ (replace:?hints)[ (display:"quickload error") ] ]
]
</div>
<div id="info_saves_icon">(display:"cog")</div>
<div id="info_saves">(if: $userAccess is 0)[ [[Save Slots->Saves Public]] ](else:)[ [[Save Slots->Saves Slots Patreon]] ]</div>
<div id="info_settings_icon">(display:"cog")</div>
<div id="info_settings">(test-true: $protection is true)[ [[Settings]] ](else:)[ $U[Settings] ]</div>
<div id="info_cheats_icon"><img src="https://xfiction.org/images/tr/interface/patreon.png" width="25"></div>
<div id="info_cheats">(test-true: $protection is true)[ (link:"CHEATS")[(if: $userAccess is 1)[ (goto:"Patreon2") ](else:)[ (goto:"PUBLIC") ] ] ](else:)[ $U[CHEATS] ]</div>
<div id="info_version">(test-true: $protection is true)[ *[[$gameVersion->Patch Notes]]* ](else:)[ *$U[v.0.2.21]* ]</div>
<div id="raven">(display:"Raven")</div>
</div>}] (set: _ti to 0) ]<menu| ]{<!-- Initial stats-->
(set:$hour to 14)
(set: $minute to 00)
(set: $day to "Tuesday")
(set: $money to 0)
(set: $bcharges to 5)
(set: $bRecharge to 0)
(set: $sanity to 100)
(set: $lust to 0)
(set: $av to 1)
(set: $pheromones to 0)
(set: $flaskful to 0)
(set: $keys to (array: " the front gate", " the front door", " your room", " and the library"))
(set: $wardrobe to "Two blankets, a spare pillow, some bedsheets... and room for your clothes.")
(set: $drawer to "Some candles, matches, quills and paper")
(set: $activities to (a:))
<!-- Location names-->
(set: $din to "$T[-DINING HALL-]<br>")
(set: $room to "$T[-YOUR ROOM-]<br>")
(set: $kit to "$T[-KITCHEN-]<br>")
(set: $gar to "$T[-GARDEN-]<br>")
(set: $rec to "$T[-RECEPTION-]<br>")
(set: $att to "$T[-ATTIC-]<br>")
(set: $game to "$T[-Game Room-]<br>")
(set: $fl1 to "$T[-FLOOR 1-]<br>")
(set: $fl2 to "$T[-FLOOR 2-]<br>")
(set: $corr to "$T[-UNDERGROUND HALLWAY-]<br>")
(set: $gar to "$T[-GARDEN-]<br>")
(set: $vil to "$T[-VILLAGE-]<br>")
(set: $ant to "$T[-ANTIQUE SHOP-]<br>")
(set: $lib to "$T[-LIBRARY-]<br>")
(set: $end to "[-???????-]<br>")
(set: $dark to "$T[-DARKNESS-]<br>")
(set: $base to "$T[-BASEMENT-]<br>")
(set: $mount to "$T[-MOUNTAINS-]<br>")
(set: $inn to "$T[-THE INN-]<br>")
(set: $lav to "$T[-LAVIUS' SECRET LAIR-]<br>")
(set: $undercrypt to "$T[-THE CRYPT-]<br>")
(set: $desksign to "CLOSED")
<!-- Fonts-->
(set: $DD to (text-style: "none"))
(set: $unav2 to (text-style:"bold")+(text-style:"blurrier"))
(set: $unav1 to (colour:#ff9999))
(set: $pink to (colour:#fab0ff))
(set: $clarity to (colour:#77cff7))
(set: $str to (text-style:"strike"))
(set: $z to (colour:#FFCC99))
(set: $rando to (colour:#FFCC99))
(set: $1ref to (colour:#99FFCC))
(set: $special to ((text-style:"bold")+(colour:#CC99FF)))
(set: $integrateCheats to false) (set: $tome_madness to 0) (set: $noitems to "You don't have anything of particular interest") (set: $e3 to 0) (set: $elise_conv_c1 to 0) (set: $explained to 0) (set: $elise_level to 0) (set: $elise_present to 0) (set: $diary_found to 0) (set: $hishills to true) (set: $antcat to true)(set: $legmount to true) (set: $diner_1 to 0) (set: $deathlist to (a: "none")) (set: $flashspider to 0) (set: $elise_level to 0) (set: $mihai_level to 0) (set: $ionut_level to 0) (set: $felicia_level to 0) (set: $wolf_level to 0) (set: $inn_level to 0) (set: $myst_level to 0) (set: $beadsexpl to true) (set: $elise_servant to false) (set: $myst_visited to 0) (set: $lavius_level to 0) (set: $zach to true) (set: $zach_level to 0)(set: $zach_friends to 0) (set: $withzach to false) (set: $visited_lab_alone to 0) (set: $ionut_visited to false) (set: $ionut_dishes to 0) (set: $secrets to 0) (set: $suit_mod to 0)(set: $shop2 to 0)(set: $work1 to true) (set: $lav_firstdeath to 0) (set: $first_willing_sex to "none")(set: $bow to false)(set: $lav_busy to 0)(set: $rested to 0)(set: $read_day to 0)}<div id="center"> [$T[-Transylvania-]]<fontbig| </div>
(set: $startHAX to 1)
Welcome to Transylvania!
This is an interactive text-based adventure that focuses on horror and mystery. Your choices matter, so think carefully how you want to handle the situations that are presented to you.
**Please note that as a horror experience, some scenes contain light amounts of gore. This is why the game is marked as 18+ and viewer discretion is advised.**
(Disclosure : this game uses cookies to save your progress locally.)
**I AM A NEW PLAYER**
(display:"goto")[[Begin the game->Start2]]
**I HAVE PLAYED BEFORE**
$T[Chapter 1]
(display:"goto")[Skip Prologue]<vet|
$T[Chapter 2]
(display:"goto")[Simulate progression to chapter 2]<sim| (set:$hour to 14) (set:$minute to 00) (set:$day to "Tuesday") (set: $money to 0) (set: $test to 1) (click:?new)[(goto:"Start2")] (click:?vet)[(goto:"Sleep2")](click:?sim)[(goto:"Simulate progression to chapter 2")](if: $intro is 3)[(goto:"day1_short")]<div id="center">$din</div>
After some searching you find the dining hall on the ground floor, near the reception. It's a spacious room lined with tall windows creating the illusion of a glass wall looking towards the garden. The light that stems in is a dirty grey, and while a little melancholic, you don't find it unpleasant.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
You look at the antique chairs and tables, wondering if they're fully functional or just for decoration.
$Io['Sit! Today - I cook. Vat do you vant?']
The servant's face peers through an opening in the opposite wall, complete with a metal counter and stacks of plates.
$A[That must be the kitchen...]
$a['I'll have eggs and bacon.'] you shout back.
$Io['Coming vright up!']
Soon you hear a pleasant sizzling and then Ionut comes out, dropping a hot plate of bacon and eggs on your table. You notice that he walks a little funny, but your mind is busy elsewhere. $A[Perhaps his leg hurts?] It doesn't matter. You start munching and tell yourself that he doesn't look like a bad guy after all. Yesterday he looked a little creepy, insidious even, but right now you're willing to believe he's just the average Joe who happens to have a strong accent and misshapen, bald head. It's hardly his fault.
$Io['It is gud, ja?']
$a['Ja, ja, sehr gut!'] you reply instinctively. The trip through Europe really scrambled your head with languages. Before you can correct your mistake however, he returns to the kitchen.
(display:"goto")[[Finish your eggs.]] (set: $hour to 9)(set: $minute to 30)(set: $tour to 0)(set: $library_found to 0)<div id="center">$din</div>
You push your empty plate aside and pat your belly. That was a good breakfast. As if sensing that you're done, the servant emerges again and comes to sit in front of you, placing two cups of coffee on the table.
$Io['Nice to meet. I Ionut.'] he grins at you.
$a['Hello, Ionut, I'm Alex,'] you reply.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
There is an awkward pause.
$Io['So, start tomorrow.']
$a['Yes. What do I have to do?']
$Io['Several things. Virst: stay at reception.']
$a['The whole day?']
$Io['From 6 to 10.']
$a['6 to 10?!' that's 16 hours!']
$Io['No, only 4 hours'], he corrects you - $Io['6 in the avternoon.']
You look at Ionut, confused.
$Io['Nobody come early. Guest come - they sleep; they go.']
$A[That explains why the pay is so low...but I'll have lots of free time, so that's not too bad.]
(display:"talk")[[Do many people come here?]]
(display:"talk")[[What else do I have to do?]]
(if: $ionut_avatar is 1)[(set: $ionut_avatar to 2) ($nChar: "Ionut, the Servant")
$I[Character entry updated in journal] ]<div id="center">$din</div>
$Io['Help move their luggage to room. Give key, of course. Keys behind desk.']
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
Ionut takes a sip from his coffee, as if thinking if he's forgetting anything. His skin, pale and thick, makes his face look like an unfinished clay sculpture.
$a['So... that's it?'] You still can't believe that your work day is only 4 hours.
$Io['That's it. During day you free. If need help - I ask, you come. If Mister Petrescu need something - he tell you. Rest of time - up to you. Try not get lost in the forest.']
You drink your own coffee, letting the information sink in. It seems that you'll have some time on your hands.
(display:"talk")[[So, can you give me a tour?]]
(display:"talk")[[Thanks Ionut, that's all for now.]](if:$intro>1)[(goto:"short_tour")]<div id="center">$rec</div>
$Io['Yes. Come.']
You stand up and follow the servant.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['Ve are in the dining hall. If you vant breakvast - before 11. If you vant dinner - betveen 20 and 22. Else - stay hungry.']
Looking at Ionut, it's hard to tell if he's being serious or is attempting some kind of joke. In either case, he continues the tour.
$Io['Ground floor - center - reception; left side - kitchen; right side - saloon, rooms for games.']
$a['Games?']
$Io['Mostly cards and pool. Go if you vant. Avter that - library. Need key.']
$a['Yes, Mr. Petrescu gave me one yesterday.']
$Io['Good.']
Ionut waves towards the stairway.
(set: $library_found to 1)
(display:"goto")[[Climb upstairs->up the stairs]] <div id="center">$din</div>
Ionut gives you a nod and finishes his coffee. While he drinks, you notice that the thumb on this right hand is abnormally large and a slightly different shade. $A[Perhaps a birth defect?]
He returns to the kitchen with his slightly waddling walk, leaving you alone with your thoughts. The day is still young and you have some options of what to do.
(display:"goto")[[Go to the kitchen]]
(display:"goto")(link-goto:"Go to the reception","Reception")
$R[[ ]<act2|]
(set: _ti to 3) <div id="center">$din</div>
$Io['Guests come and go. Not many, but they come. You'll see.']
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
You scratch your head at this definitively undefined answer.
(display:"talk")[[What else do I have to do?]] <div id="center">$kit</div>
Ionut is bent over the sink, washing dishes.
$Io['Need something?'] he asks without turning around.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: $tour is 0)[(display:"excl")[[So, can you give me a tour?]]<br> ]
(display:"bk")[[No, I'm good->Reception]]
(set: _ti to 8)
(if: $intro is 3)[(goto:"dinner_short")]<div id="center">$rec</div>
(set: $din_mihai to "none")
(display:"rec.mood")
(if: $hour>=23)[ $R[The day is over. You ought to [[Go back to your room]] ] ](elseif: $hour>19 and $hour<23 and $diner_1 is 0)[
$1ref[Your stomach growls with hunger. You haven't had anything in a while, so given the time it's perhaps a good moment to [[have dinner]].] ](elseif: $hour >= 15 and $bracelet is 0)[$I[Oh how time flies. It's afternoon already and the sun is moving dangerously close to the mountain tops.
In a place like this, darkness falls sooner.
If you want to visit the village today, you should get going.]
(display:"60m")[[Visit the village]] ](else:)[
(display:"goto")[[Have a peek inside the kitchen.->Go to the kitchen]]
(display:"goto")(link-repeat:"Go to the library")[(if: $tour is 0)[ (replace: ?act2)[You don't know where the library is.]](elseif: $lib is 0)[(goto:"Go to the library")](else:)[(goto:"Enter the library")]]
{(display:"goto")(link-repeat:"Have a walk in the garden")[
(if: $hour<20 and $cemetery_location is 0)[ (goto:"Go to the garden")]
(elseif: $hour<20)[ (goto:"Gar.Prologue")]
(else:)[(replace: ?act2)[It's too dark to go to the garden now.] ] ]}
(display:"60m")(link-repeat:"Visit the village")[(if: $tour is 0)[ (replace: ?act2)[Perhaps it would be best to take the tour of the hotel before heading out.]](elseif: $bracelet is 1)[(replace: ?act2)[Seems like it's a little late to visit the village again.]](else:)[(set: $visited_vil to 0)(goto:"Visit the village")]](if: $hour<23 and $bracelet is 1 and $diner_1 is 1)[
(display:"goto") [[Go back to your room]] ] ]
$R[[ ]<act2|] (set: _ti to 3) (set: $work1 to false) <div id="center">$gar</div>
The manor is surrounded by an expansive garden circled by the fence which you first saw last night. You walk along it for a while, but it keeps going as far as you can see, the terrain becoming rougher and even less well-kept the farther away from the mansion you go.
Eventually the low, sickly grass is replaced by ever taller thorns and bushes, making your advance difficult. When you're about to give up, you notice another $in[gate] in the fence.
(display:"goto")[[Go to the gate->gate]]
(set: _ti to 20)<div id="center">$vil</div>
You know that the village isn't much, but it's still your closest link to civilization, so you force yourself to do the hour walk downhill, trying not to think that you'll have to climb back again.
You arrive at the village winded, but the fresh mountain air helps you quickly cool down. The tall mountain trees cast the village into a deep shade and despite the burning summer sun in its zenith, the place feels veiled from its heat.
(if: $duh is 0)[(set: $hour to ($hour+1))]
$A[Like it was in another world...]
You explore the village roads, the fleeting faces of its inhabitants glancing at you through the windows as you go. You never meet anyone's gaze directly, but you can feel their eyes on the back of your head, following you around.
(set: $duh to 1)
You expected the village to be only a few simple households, but during your walk you discover there is an $in[antique shop], a small $in[inn] and a $in[hunting cabin].
(display:"goto")[[Have a look at the antique shop->antique shop]]
(display:"goto")[[Go to the hunting cabin->hunting cabin]]
(display:"goto")[Visit the inn]<inn|
(click:?inn)[(if: $inn_visited is 0)[(goto:"inn")](elseif: $inn_visited is 1)[(goto:"inn2")]]<div id="center">$ant</div>
Hidden in between two massive stone houses, the antique shop is a sort of extension linking its neighbours, making you think of some sort of small critter that saw an empty space and decided to dwell there. Its narrow facade - with barely enough space for a small door and a single window - and irregular architecture is the reason you miss it the first few times, but you eventually notice the faded inscription in front "ANT QUE BOUTI UE".
You push the door of the boutique, bending a little to avoid hitting your head on the low doorframe. The inside of the shop is dusty and cramped with hundreds of small objects - you see furniture and decorations; jewelry, small figurines and toys; watches, mostly mechanical as far as you can tell; pens and quills; posters, stamps and postcards, a lot of ornate boxes and an immense sea of undefined and unknowable shapes.
The shop is illuminated by small electric bulbs that cover everything with a dirty, yellow light, as if it was a second-hand light used and reused throughout the centuries and too tired to shine like it used to. The boutique, though cramped and narrow, extends inward, like the belly of a giant whale which has swallowed thousands of objects over its life and now lies comatose, slowly digesting.
With the corner of your eye you sense something moving.
(display:"goto")[[Turn around->turn towards it.]]<div id="center">$vil</div>
[A large stone building near the center of the village, the inn is indistinct from the other houses save for the painting of a barrel of ale on its front door. There's light inside and when you approach you can see through the stained and dirty window a couple of smudged silhouettes inside. They appear to be drinking beer.]<in1|
[(display:"goto")Enter the inn]<entin|
(click: ?entin)[(replace: ?in1)[You try to open the door, but it doesn't move. After a couple of tries a small trap door opens and a frowning face appears on the other side.
'Vhat do you vant?'
$a['Uhm, I just wanted to see the inn-']
'Inn's closed. Go avay.'
The trap door slams shut.] (replace: ?entin)[ ] ]
(set: $inn_visited to 1)
(display:"bk")(if: $visited_vil is 0)[[[Back->Visit the village]]](elseif: $visited_vil is 1)[[[Back->the village]]] (set: _ti to 20)<div id="center">$vil</div>
A small wooden building in the outskirts of the village, the hunting cabin has a distinct look thanks to the various antlers and animal heads hanging from its walls.
You approach the window, but it's too dirty to peer inside.
$I[[ ]<ac|]
(display:"goto")(link-repeat: "Knock on the door")[(replace: ?ac)[(either:"You wait, but there's no answer. Perhaps nobody's home?","You knock on the door, but nothing happens.","You bang a few times without any result. A peek through the window shows only a dark, dusty room.")]]
(display:"bk")(if: $visited_vil is 0)[[[Back->Visit the village]]](elseif: $visited_vil is 1)[[[Back->the village]]] (set: _ti to 8)<div id="center">$ant</div>
Seemingly out of nowhere, a young woman has appeared behind the counter, looking at you with a mischievous smile. At first glance she appears no older than yourself, probably in her early twenties. Her hair is dark and curly, with a tinge of violet, her skin - flawless and pale like marble, and her green eyes - is that a hint of yellow? - peer straight through you with a wild, feline stare.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['See something that you like?'] she purrs at you.
$a['I- uh-, wha-']
$M['You look like a man in need of an accessory.'] She decides looking you up and down. $M['Perhaps a watch?']
Without waiting for your reply, she transitions instantaneously from one side of the counter to the other, standing next to you, her fingers already picking different watches from the dusty shelves, giving them a soft brush before sliding them around your wrist, giving a short $M["tss, tss, not the right one"] and putting them back on the row again.
$a['I-, oh-, wait-']
$M['Not a watch then? I understand. Not really your thing. But you need something, oh yes, I can sense that you need something. Something to keep you safe, something to keep you //fresh//.']
$a['To keep me wha-']
$M['Oh, I know! I have the right thing for you!']
(display:"goto")[[Stare with confusion->right thing for you!]]<div id="center">$ant</div>
The woman disappears into the belly of the beast, her movements fast and perfectly silent. Within several heartbeats she returns, carrying something in her hand. Before you can react she wraps it around your wrist, tying it with a little knot.
You look down and notice that you now have a new $in[bracelet].
($nItem: "New items: a strange bracelet")
[(display:"eye")Examine the bracelet]<br|
(click: ?br)[(replace:?br)[It's made out of leather laces and decorated with small, dark beads. They're perfectly smooth and cold, with a shiny, reflective surface. $A[Perhaps obsidian?] In the center of the bracelet there are 5 larger, crimson beads, with the central piece being the largest. Strangely enough, they feel a little warm and you can't quite identify the material, though you suspect some sort of polished gemstone.]](set: $bracelet to 1) (set: $bcharges to 5)
(display:"talk")[[Uhm, thanks]]
(display:"talk")[[Sorry, but I can't afford this]]<div id="center">$ant</div>
$M['Don't mention it.'] She smiles and swishes her tail.
$A[WHAT?!]
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You blink a couple of times and look again. Of course, the shop owner has no tail, only a combination of light and shadows behind her that must've tricked your eye...
$a['So, uhm, what do I owe you?']
$M['Oh, it's a present.']
$a['I'm not sure I can-']
$M['Take it and leave.'] She steps closer, pushing you towards the door.
(display:"talk")[[I don't even know your name]]
(display:"talk")[[Wait, I wanted to shop more]]
<div id="center">$ant</div>
$M['Oh, it's a present.'] she gives you a little wink.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['I'm sorry, but I really can't take-']
$M['Don't worry, you'll pay for it later.']
$a['But you just said it was a pre-']
$M['Oh, just take it and get out.'] With a conclusive tone, the young woman pushes you towards the door.
(display:"talk")[[Wait, I wanted to shop more]]
(display:"talk")[[I don't even know your name]]
<div id="center">$ant</div>
$M['Too bad. Felicia's shop is now closed. Get out.']
With that, she pushes you out and slams the door, leaving you deeply confused.
(display:"goto")[[Head back to the village->the village]]
(set: $hour to ($hour+1))
(set: $Felicia to "Felicia")
(set: $felicia_avatar to 1)
$I[New character entry added to journal] ($nChar: "Felicia, the Shopkeeper")<div id="center">$ant</div>
$M['You can call me Felicia']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
With that, she pushes you out and slams the door, leaving you deeply confused.
(display:"goto")[[Head back to the village->the village]]
(set: $hour to ($hour+1))(set: $Felicia to "Felicia")
(set: $felicia_avatar to 1)
$I[New character entry added to journal] ($nChar: "Felicia, the Shopkeeper")<div id="center">$vil</div>
You're back at the village center. There isn't anyone around, a silence hangs in the air, apart from the faint voices coming from the $in[inn].
It is [$hour:$minute]<time|. It would be a good idea to head back to the manor before dark, which is around 18:00.
(if: $maintask is 1)[($nTask: "Humble Beginnings: Begin work") ($nTask: "An unexpected gift: Learn more about the bracelet")]
$I[Your journal has been updated!]
(set: $maintask to 2)(set: $task_felicia to 1)
(if: $hour < 18)[(display:"goto")[[Go to the hunting cabin->hunting cabin]]
(display:"goto")(if: $inn_visited is 0)[[[Go to the inn->inn]]](elseif: $inn_visited is 1)[[[Go to the inn->inn2]]]
(display:"goto")[[Go to the antique shop]]
(display:"bk")[[Return to the manor]] ](if: $hour >= 18)[ $R[It's very late. You should [[Return to the manor]] ]
](set: $visited_vil to 1)(set: _ti to 8)
<div id="center">$vil</div>
You return to the antique shop, but the lights are out and door is locked. Somehow, the sign has flopped to "CLOSED".
You knock, but there's no answer.
$A[I guess she went on a break or something....]
You shrug. Time to move on to other things.
(display:"goto")[[Back->the village]]
(set: _ti to 20)<div id="center">$mount</div>
You leave the village behind, your head filled with more questions than answers. You wanted to stretch your feet a little and locate any potential points of interest that could distract you during your working holiday; instead, you stumbled upon a mysterious woman in an eerie shop and a village full of secretive inhabitants.
The more you think about it the fuzzier your memories become, to the point where you start questioning if it wasn't all just a dream. But then you look down on your wrist, the little bracelet dangling inconspicuously with its strange beads as if it was pretending to be a normal object.
//Pretending.//
A shiver runs down your spine.
The uphill climb is as tiring as it was yesterday and when you climb back up to the manor an hour later you're panting and sweating.
Fortunately the cool mountain air quickly refreshes you and with confident steps you [[head to the front entrance.->Reception]]
(set: _ti to 60)<div id="center">$vil</div>
You approach the door of the inn again, but the trap door opens before you even knock.
'I told you to go avay!' the man shouts, slamming it in your face.
(if: $visited_vil is 1)[[[Back->the village]]]
(set: _ti to 8)
(if: $visited_vil is 0)[[[Back->Visit the village]]]<div id="center">$gar</div>
Tall and rusty, it's similar to the first one, though definitely not the same. The path leading to it is barely distinguishable, overtaken with brambles and bad weeds. Still some of them appear crushed or stomped recently, indicating that someone must still be coming this way from time to time. You try to push the doors open, but they're locked with a big padlock.
$A[Who would need to go there... and then lock it again?]
The ground on the other side looks rough and barren, with nothing but dry, skeletal trees that extend their long-dead branches towards each other like the fingers of long-dead lovers. Between them there are a handful of tombstones covered in grey lichen.
(set: _ti to 60)
(display:"eye")[[Look beyond the gate]]
(display:"bk")[[Turn back->Gar.Prologue]]
<div id="center">$fl1</div>
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
|fl1>[$Io['Virst vloor - guest rooms.']
You look at the long hallways. The manor is pretty big.
$A[I wonder if this place was ever full, even in its prime? Or perhaps it's simply the type of hotel that tries to appeal to customers that like having a big empty place mostly to themselves...]
]
[(display:"talk") 'Only guest rooms, nothing else?'
]<on|[(display:"talk") 'Are there any guests at the hotel right now?'
]<ge|(display:"goto")[[Move on to the second floor->second floor]]
(click: ?on)[(replace: ?fl1)[$Io['Yes. Rooms. And stuff.']
You wait for a few moments but Ionut doesn't add anything else.] (replace: ?on)[ ] ]
(click: ?ge)[(replace: ?fl1)[$Io['Only two.']
You raise an inquiring eyebrow but the servant doesn't elaborate.] (replace: ?ge)[ ] ]<div id="center">$fl2</div>
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
|fl2>[$Io['Seconf vloor. More rooms.']
$a['Uhm, okay...']
Though you're starting to grow a liking to Ionut, you can't help but feel that he's a pretty inefficient guide. You turn around, exasperated, your gaze falling on the darkened canvases lining the walls.]
[(display:"talk")'Who are the people in the portraits?'
]<who| [(display:"talk")'What's behind this room?'
]<what|(display:"goto")[[Move on upstairs->upstairs]]
(click: ?who)[(replace:?fl2)[Ionut glances at them, as if he'd just noticed the sombre works of art.
$Io['Petrescu family.']
$a['All of them? There are a lot of paintings...']
$Io['Big family.']
$a['And they look so similar!'] You try to read the little plaques under the portraits. $a['How many of them are named Vasil?'] you ask bewildered.
$Io['Popular name'], shrugs Ionut.
(set: $elder_avatar to 1)
$I[Character entry added in journal] ($nChar: "Vasil, the Father")](replace: ?who)[ ] ]
(click: ?what)[(replace: ?fl2)[You point to the golden door which had attracted your attention on the night of your arrival. While seemingly identical to the others, you feel that there's something different about it, though you can't quite put your finger on it.
$Io['Room with guest. Don't enter.']
By now you've learned that this is as much information as you can hope to acquire from Ionut, so you just remember the room's number **- 24 -** and don't press the matter.] (replace: ?what)[ ] ]
<div id="center">$att</div>
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
[$Io['You know attic. Your room here.'] He points to the door with number 5 on it.
$a['Yes but what about all the other doors?'] you inquire, curious.
$Io['Storage.']
You scratch your head. The floor is pretty big and surely not //all// of the rooms are dedicated to storage.
$a['What about the staircases at the end of the hallway?']
$Io['Towers. **No go!**']
Something in the tone of the servant tells you that he means serious business. You are suddenly reminded that the nearly 2 meters tall, bulky guy is not one you'd want to get in the way of.
$Io['That all. Got questions?'] ]<att|
(set: $tower_location to 1) ($nLocation: "New location: The Tower")
$I[Location discovered: **The Tower**]
[(display:"talk")'What about my pay?']<pay|
(display:"goto")[[No more questions]]
(click: ?pay)[(replace: ?att)[$Io['You get 20£ every day. That it.']] (replace: ?pay)[ ] ]<div id="center">$att</div>
Having finished the tour of the manor, Ionut gives you a final nod and clumsily turns around to head back to the kitchen or presumably the other tasks that he does around the hotel.
$A[He wasn't terribly informative, but at least I got a basic understanding of the layout. The ground floor has the utilities - kitchen, dining hall, library and game room - while floor 1 and floor 2 are reserved for guest rooms. I wonder where the current guests are staying...]
(display:"goto")(link-reveal-goto:"Head back to the reception","Reception")[(set: $tour to 1)
(set: $hour to ($hour+1))
]
{(if: $succubus_lust is 1)[(display:"succubus") ] $TimePassing[
[(set: $minute to $minute+(ceil: _ti*$timeMod))
(if: $minute > 59)[ (set: $minute to it - 60) (set: $hour to ($hour+1))]
(if: $hour > 24)[ (set: $hour to ($hour-24))] ]<timecalc|]
(if: $bcharges>5)[(set: $bcharges to 5)] (if: $sanity>100)[(set: $sanity to 100)] (if: $sanity<-100 and $ishtar_secrets_counter is 0)[(set: $sanity to -100)] (display:"lewd.update") (replace:?sanity)[$sanity] (replace:?time)[**$hour:(if:$minute >0 and $minute< 10)[0]$minute(if:$minute is 0)[0]**] (replace:?secret)[$secrets] (replace:?money)[$money]
[ ]<hints| (set: $hint_timer to it -2)(if: $hint_timer<0)[(set: $hint_timer to 0)]
(if: $LinkPermaChoices is false)[(enchant:?Link,(color:blue)) ]
(set: $LinkPermaChoices to false) (unless: (passage:)'s tags contains "menu")[(set: $TimePassing to true) ]
}
You move past the game room, the dusty [pool table]<pool| failing to retain your interest.
(click: ?pool)[ $A[Are there ever enough people around to play pool? Ionut doesn't seem the type... perhaps Mihai invites friends from the village?]]
You reach a big door from dark, polished wood with a golden handle and an ornamental plaque in the shape of a book. It is [locked.]<lock|
(click: ?lock)[(replace: ?act3)[You take the metal keyring from the pocket of your jacket and try a long, yellow ring. The door unlocks with a heavy **clang**. [[Enter the library]] ]]
$I[ [ ]<act3| ]<div id="center">$room </div>
Small and simple, your room has just the bare necessities - a bed, a wardrobe, a desk and a chair. A single window is looking out to the back garden. There is also a nightstand with a drawer, a lamp and a candlestick on top.
(if: $din_mihai is "none")[$A[It's still too early to retire to my room...]](else:)[$A[Well that was an interesting day...]]
$I[ [ ]<act| ]
(if: $hour<23)[
(display:"eye")(link-repeat:"Look into the wardrobe")[(replace: ?act)[$wardrobe] ]
(display:"eye")(link-repeat:"Look into the drawer")[(replace: ?act)[$drawer] ]
(if: $din_mihai is "none")[(display:"goto")[[Leave your room->Reception]]
](else:)[(display:"goto")(link:"Work on your book")[ (set:$hour to 23) (set: $work1 to false)(goto: "Go back to your room")] ]
]
(if: $hour>=23)[(replace: ?act)[$I[You take out some paper and a pen from the drawer and set to writing...]]
(if:$door<1)[(display:"goto")(link:"Lock the door")[(replace: ?act)[$I[The door is now locked] ] (set: $door=1)(replace:?lock)[]] ]<Lock|
(display:"goto")(link-goto:"Sleep","Sleep1") ]
<div id="center">$lib</div>
You step inside a place of twilight and silence. The library is filled with tall, thin bookshelves that extend upwards towards a ceiling that is unusually high. The narrow alleys are illuminated by the dissipated rays coming from hidden windows somewhere up above. Every now and then there are small tables with armchairs left for the comfort of the reader.
(if: $bracelet is 1 and $books_read<3)[$A[Perhaps I can find something more about this bracelet, or about the village?]
]
(display:"goto")[[Take a look around]]
(if: $bracelet is 1 and $books_read<3)[(display:"goto")[[Try to find something about the bracelet]] ]
(display:"bk")[Back]<rec|
(set: $lib2 to 1)(set: _ti to 8) (click:?rec)[(goto:"Reception")]<div id="center">$lib</div>
You wonder aimlessly around, exploring the mazelike innards of the room. The tomes don't seem to be organised in any particular fashion and even if they were, most of the titles are too faded and illegible. Without any indication or a specific topic of research, you decide to just go for it and pick some books at random.
You try a couple of times anyways to see what you'd find, but it's mostly filled with old history, names, places, and dynasties that don't mean anything to you.
(unless: $diary_found is 1)[You've almost given up hope on finding anything interesting, when a particular place catches your eye. It's a small table, much like the others, except for the fact that the surface is considerably less dusty and there is an ancient inkwell sitting on top of it.
As you approach and sit in the armchair, you notice that the shelves next to the table are filled with a peculiar collection - all the books have identical covers, and instead of titles they have only dates.
(display:"goto")[[Pick up one of the books]] ]
(display:"bk")[[Back->Enter the library]]
(set: _ti to 45)<div id="center">$lib</div>
The mysterious bracelet on your wrist seems like a good topic of research. Perhaps you will be able to find something about the jewel, or the antique shop you got it from. $Felicia was way too young to be mentioned in a book, but in such a small village the antique shop is probably a family business, so you might find something about her ancestors...
You start going through the tomes, searching for any relevant topics that might shine a light on the subject. After a significant time of digging through the old volumes, you gather a few volumes.
(set: _ti to 30)
$hishills[(display:"eye")(link-reveal-goto:"History of the hills")[
(set: $books_read to it + 1)
(set: $hishills to false)]
]$antcat[(display:"eye")(link-reveal-goto:"The antique cat")[
(set: $books_read to it + 1)
(set: $antcat to false)]
]$legmount[(display:"eye")(link-reveal-goto:"Legends from the Mountains")[
(set: $books_read to it + 1)
(set: $legmount to false)
] ]
<div id="center">$lib</div>
It appears to be some sort of history book, the yellow pages printed with the heavy, slightly smudged ink of the old printing press. You open the volume at page 25:
$B1[**Dating back to the Slavic tribes before the middle ages, the inhabitants of what is known today as the Romanian mountains have always followed a strict code of social and geopolitical hierarchy, separating the region into autonomous constituencies known as "hills". Every hill had its own ruler, a hereditary title, who held power over the land and its people and in exchange vowed to protect his subjects.
Some believe that the modern expression "king of the hill" originated from these early societal structures. Throughout the history of the region, different countries and kings have claimed the territories to be within their borders, but they have mostly respected the hills and their power.**]
It's not a bad read, but you progress slowly, often checking words with the romanian dictionary you downloaded on your phone. After a while you decide that there are better things you could do with your time.
(set: _ti to 30)
(display:"books.nav")<div id="center">$lib</div>
It's a small book with black covers made from some soft tissue. On the front there is a faded picture of a cat standing on top of a pile of books. The colors are faded now but it's clear that they were once vibrant and gay. You're not quite sure why you picked it up, other than the fact that it had "antique" in the title. The language is somewhat difficult to read as your Romanian is far from perfect. You open the first page:
$B[There once was a cat, who found an old key
She meowed and she purred with eyes full of glee
for the key, that she knew, opened a box
a box full of books and trinkets and clocks]
//What is this? A children's nursery rhyme?//
You abandon the poem and [[flip to a new page]]
(set: _ti to 8)
<div id="center">$lib</div>
A red volume with thin white paper, "Legends from the Mountains" is a collection of myths and old tales accompanied with exquisite drawings in colour. You open a chapter at random:
$B2[//Transylvanian folklore has become known worldwide for its legends about **vampires**. One of the common misconceptions however, associated with this mythos, is the portrayal of the vampire as a solitary creature that inhabits some distant and forsaken place such as a castle or a ruin.
In truth, vampires are depicted in the old tales as social creatures that live in packs and abide by a strict hierarchy. Every pack is led by an Elder, a powerful being that has acquired knowledge and skills over centuries. He is followed by his son^^1^^ and then by a handful of lesser vampires who usually do not live in the same place but in surrounding villages or dwellings, which together form the **Elder Covenant**.
^^1^^//]$B2sub[ The Elder always has a single son to avoid infights for the heritage. While vampires are portrayed with a lifespan of centuries, they're not believed to be immortal, and thus the son eventually replaces his father and becomes the new Elder. Elders do not take other vampires for wives for the same reason - a potential claim for power - and thus resort to humans for the purpose of breeding.]
(set: _ti to 30)
(display:"books.nav") <div id="center">$lib</div>
$B[She hid from $ups[the men] and their twisted ways
$rev[and found a new home in that cursed place]
a home in the shadows $ups[between two ancient stones]
guarded by $ups[spirits] and a key made of bones]
(set: $antcat to false) (set: _ti to 30)
You blink a couple of times, unable to concentrate on the text. The language is hard enough on its own, but it feels like the words themselves are pushing you away. The harder you stare the more they seem to move and dance on the page, giving you an increasing headache. Frustrated, you close the book.
$I[A task has been updated in your journal]
(set: _ti to 30)
(display:"books.nav")<div id="center">$room </div>
Yawning from the long and exhausting day, you put the few pages of your manuscript in the drawer and blow out the candle.
The room plunges in silver darkness, silhouettes outlined by the shine of the almost full moon outside. You lie on the hard mattress, thinking about the mysterious events of the day. The bracelet is hanging comfortably around your wrist, its presence somehow comforting against the creaking of the old building and the howling of the wind in the dead branches outside. Before you know it, the darkness takes you...
(if: $door is 0)[Your sleep is deep but uneasy, like a cold fever that won't let you go. You turn without waking, the creaking of the wooden floor seemingly getting louder. You dream of a door opening and two dead blue eyes staring at you. //Did you lock the door?//] (if: $door is 1)[Your sleep is deep and almost tranquil. You hear the wooden floor creaking again and get a feeling someone is trying to open the door, but you're safe inside. Nothing can get to you. You grip the bracelet tightly towards your chest.]
The night passes and you [[wake up->chapter1]].
(set: $hour to 9) (set: $minute to 0) (set: $day to "Monday") (set: $din_vis to false)<div id="center">$room</div>
You wake up full of energy and ready to take on the world! Despite the limited commodities, you had a good night's sleep and are looking forward to your first day of work.
...which starts at 6pm. In your enthusiasm you'd almost forgotten. Still, you'll probably find something useful to do during the day!
(display:"goto")[[Get out of your room]] (set: $pers_keys to true)(set: $death to (a:
"You always helped your friends when they needed you and were always kind to your family as well as to strangers, just like your father had always taught you.",
"You remember when you were little, your mother always used to say that you were meant to succeed, that one day you would do great things and then you'd come back home to your parents and they'd tell you how proud they were.",
"You remember your first love - her name was Angela- she was a fragile blue-eyed creature that adored you",
"...but in the end you just had to let her go. Why did you have to let her go? You don't quite remember. Something happened between the two of you and then things were never quite the same.",
"Your first pet died when you were 16. It was only a goldfish but you were just starting to get attached to it. His name was Mr. Rogers. ",
"Mr. Rogers was pretty cute, as far as goldfish go; or so you had thought at the time...",
" ",
" ",
" ",
" "))<div ><div class="youDIV">[(display:"self")]<main|</div>
<div id="center">[(link-repeat:"<img src='https://xfiction.org/images/tr/interface/overview.png' width=230 class='youTAB'>")[(replace:?main)[(display:"self")]] ]<des|  [(link-repeat:"<img src='https://xfiction.org/images/tr/interface/inventory.png' width=250 class='youTAB'>")[(replace:?main)[(display:"Inventory New")]] ]<des|  [(link-repeat:"<img src='https://xfiction.org/images/tr/interface/mind.png' width=250 class='youTAB'>")[(replace:?main)[(display:"mind2")]] ]<des|  [(link-repeat:"<img src='https://xfiction.org/images/tr/interface/body.png' width=250 class='youTAB'>")[(replace:?main)[(display:"body NEW")]] ]<des|  [(link-repeat:"<img src='https://xfiction.org/images/tr/interface/buttons/notes.png' width=250 class='youTAB'>")[(replace:?main)[(display:"notes")]] ]<des|
(set: _ti to 0)</div>[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200">]<b| (click: ?b)[(if: $notes contains "55689")[(set: $deprX to 1)](go-to: $lastPass)]</div>(set: $TimePassing to false) (set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You always helped your friends when they needed you and were always kind to your family as well as to strangers just like your father had always taught you.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were meant to (colour:#CC0000)[succeed], that one day you would do great things and then you'd come back home to your parents and they'd tell you how proud they were.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - her name was (colour:#FFCCFF)[Angela] - she was a fragile blue-eyed creature that adored you] ]
(if: $test is 4)[(append: ?fadeout2)[<br>...but in the end you just had to let her go. Why did you have to let her go? You don't quite remember. Something happened between the two of you and then things were never quite the same.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[few friends], mostly boys from the hood whose parents weren't well off enough to send to summer camps or boarding schools, so you played together, exploring the backstreets.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It wasn't the most glorious childhood, but you have nonetheless fond memories of it and it definitely taught you a lot about life.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 16. It was only a (colour:#FFFFCC)[goldfish] but you were just starting to get attached to it. His name was Mr. Rogers. ] ]
(if: $test is 8)[(append: ?fadeout3)[Mr. Rogers was pretty cute, as far as goldfish go; or so you had thought at the time...] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[decent grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?hg) ]
(if: $test is 13)[(stop:)]
]}
<div id="hourglass">[(link-goto:'<img src="https://xfiction.org/images/tr/interface/hourglass.png" style=" " width="200">','..............')](hg|</div>
[ [Thinking back, you had a decent life, for what it was worth. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3|
(set: $dead to it + 1)
(set: $felicia_level to 1) (set: $backstory to "You lived a quiet suburban life and acquired your street smarts from boys and girls in the hood. Life never really surprised you much, until you decided to take that summer job.")
(set: $sanity to it - 50)<div id="center">$dark</div>
Total and complete darkness.
It's cold.
The silence is deafening.(display:"ach death check")
(if: $bcharges is 0)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body [[until there is nothing left]]. ](else:)[Suddenly a droplet of warmth appears, a lonely flame in a world of ice. It's close - very close. Your right hand begins to pulse. No, not the hand. It's your wrist. It's getting warmer, slowly but relentlessly. The flame is getting stronger, burning hotter.
You feel like you're being pulled, deeper and deeper into the unknown. A vast darkness that is filled with undescribable knowledge and sensations. It feels like you've been here before.
You know this darkness.
And it knows you.
The flame on your wrist explodes and envelops you. You are being pulled towards the center where your body and mind are consumed in a disintegrating (link-reveal-goto:"orb of fire")[
(display:"daily reset")
(display:"Felicia Daily Reset")
(display:"clothes_end_day")
(display:"description changes")
(display:"breasts end of day")
(display:"checks after death")
(set: $bcharges to (it - 1))
].
]
<div id="center">$att</div>
You leave your room and head instinctively towards the staircase, when a cold breeze brushes an icy finger on your cheek. You look both ways - all the windows are closed - but after all this is a pretty old house...
Suddenly, you're feeling a little curious to explore the top floor. Both Mihai and Ionut were very brief about it, and you wonder if there aren't some hidden delights to find - perhaps an opening to the roof? Surely the view to the mountain will be breathtaking. And then there are the towers... you could always take a peek around.
(display:"10m")(link-goto:"Explore the hallway","take a peek around")
(display:"goto")(link-goto:"Go down the stairs") (set: _ti to 8)<div id="center">$att</div>
(if: $dead is 1 and (history:) contains "take a peek around")[(display:"peek.remember")](else:)[You walk farther down the attic hallway, bypassing all the small doors of the storage rooms on both sides. Licking your finger, you follow the breeze until the far end, where it splits perpendicularly in two.
On the right there is a short extension, a dozen feet at most, ending with a large window overlooking the front entrance of the hotel. On the left, the hallway continues into a spiral staircase, winding upwards into the darkness. Unfortunately, it's closed off with $in[metal bars and a padlock]. ]
[ ]<event|
(display:"goto")(link-repeat:"Try to force the lock")[(if: (history:) contains "enter the room")[(replace:?event)[$sys[The lock rattles but doesn't open. You see a flash of a pitch black room and dark wings above, your heart skipping a beat. You shake your head. What was that?] ] ](else:)[ (replace:?event)[$sys[(either:"The lock is too solid to be opened without a key.","You struggle with the lock but nothing happens.","If only you had some thin sharp object to pick the lock with...and you knew how to pick locks.")](if: $task_elder is 0)[
$A[The forbidden tower... I wonder if I can get in there somehow?]
$I[New task added to journal] ($nTask: "New task: Locks, keys and secrets")
$I[Location updated: The Tower] ($nLocation: "Location updated: The Tower")
(set: $tower_location to 2)(set: $task_elder to 1)]] ] ]
(display:"key")(if: $tower_key is 1)[(link-repeat:"Use one of Ionut's keys")[(if: $dead is 0)[(replace:?event)[You dangle Ionut's keys in your hand, contemplating the lock before you.
$A[Mihai did warn me that I shouldn't go there...]
As much as you are consumed with burning curiosity, it feels a little too early to be breaking your host's rules. You've only just arrived here. Perhaps after a day of work, you'd know better if it's safe to be sneaking into the forbidden areas...]](else:)[(goto:"Use one of Ionut's keys")] ] ](else:)[ (display:"unav")]
(display:"bk")[[Back]]
(set: _ti to 8)<div id="center">$fl2</div>
You descend to the second floor, the velvet carpet muffling your footsteps. Even in the cold light of the morning the manor looks shadowy and unwelcoming, the dust hanging in the air like thick goo.
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
To your surprise, one of the doors on your right opens and a woman walks out in the hallway, walking towards you without a sound.
She is tall and dark - her ebony skin and short black hair reflecting the light with an almost metallic sheen. However what is most peculiar about her are her proportions - her head is small and thin, her stick-like arms flail around her equally thin torso which is covered with a tight leather jacket. And still, despite this slim and skinny upper section, under her waist her body bulges out into an entirely different shape: her ass - round and protruding - is almost a separate entity altogether, occupying - you genuinely wonder - almost as much space as the rest of her.
(set: _ti to 8)
As she closes the distance towards you, her round green spectacles - glare straight at you, like a pair of alien eyes. Her gaze makes your heart pound faster, filling you with indescribable, inexplicable emotions.
The woman raises a hand gloved in the same black leather and points a bony finger at you:
$E['You must be the new maid. My room requires assistance.']
$a['Uhm, I'm not a handmaid...']
$E['Tsk, tsk, darling. Don't make a fuss. Names are irrelevant, what's important is the job. My room is number 28. Now be a darling and clean it up.']
(set: $elise_seen to 1)
(display:"talk")(link-reveal-goto:"'Right away, Ma'am'")[
(set: $elise_avatar to 1)
($nEChar: "New character entry added")
]
(display:"talk")(link-reveal-goto:"'I'll add it to my schedule.'")[
(set: $elise_avatar to 1)
($nEChar: "New character entry added")
]<div id="center">$fl2</div>
Serving the guests is your job after all, so you push down your objections. Besides, there's something in her commanding voice that compels you to obey her, though you're not sure exactly how you feel about that.
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['I'll take care of it right away.']
$E['Splendid, tsk.']
The woman smiles and slides away.
In a few brief moments, she has made a lasting impression on you. Her green lips linger in your mind's eye as you walk down the hallway. Her smile was somehow both soft and cruel.
You have to know more. You decide to find an opportunity to talk to her.
$I[New task added to journal] (set: $task_elise to 1)
In any case, cleaning up shouldn't take too long and you can have breakfast afterwards. You gulp down your pride and stroll down the hallway. The woman's room is almost at the end, and as you approach you notice that the door is slightly ajar.
(display:"75m")(link:"Enter the room")[
(display:"elise.clean")
]
(display:"bk")[[Bail out and leave it for later]]<div id="center">$fl2</div>
You decide to ignore the woman's request for now. The day has just begun and you'll have plenty of time to do it later. You'd much rather start easy, perhaps with a //breakfast//. The woman frowns, but remains silent.
Turning your back to the guest, you descend the staircase. But then again, aren't you supposed to be at her disposal? In a moment of doubt, you turn around. The hallway is empty.
$A[She's already gone, then it probably wasn't very important...]
Still, you are intrigued. In a few brief moments, she has made a lasting impression on you. Her green lips linger in your mind's eye as you walk down the hallway. Her smile was somehow both soft and cruel.
You have to know more. You decide to find an opportunity to talk to her.
$I[New task added to journal] (set: $task_elise to 1)
(display:"goto")(link-goto:"Continue to the ground floor","ground floor")(set: _ti to 8)<div id="center">$rec</div>
(display:"post_cleaning")The reception desk is exactly as you left it yesterday - that is to say old and dusty. The sign currently reads $desksign.
(display:"ionut_gas")(display:"reception_time")(display:"reception_navigation")
(set: _ti to 3)<div id="center">$din</div>
With a hungry stomach, you enter the dining hall and are greeted with a strange sight. All the windows have been covered with heavy curtains, such that barely any sunlight enters the room at all. To compensate for this, candles have been lit on almost all of the tables, their faint flames doing little but pushing the darkness a couple of feet away.
Sitting on a large ornate table not far from the entrance, you recognise the silhouette of a man with a golden cane.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Ah, Mr. Reid. Coming for some breakfast?']
$a['Yes, I was hungry... pardon my curiosity, Mr. Petrescu'] - you decide to lean on the side of caution when addressing your boss - $a['but what is all this?']
(set: _ti to 8)
$Mi['Just having breakfast with an old friend, no cause for worry. It's much more romantic this way, don't you find?'] Something in his tone implies that disagreement is not really an option.
$a['Yes, of course, Mr. Petre-']
$Mi['Although it would be better with the grand chandelier'] - he points upwards towards a heavy ball of light bulbs and crystals - $Mi['but unfortunately the power is still down. Speaking of which, have you any intention of going down to the village today?']
(set: $din_vis to true)
(display:"talk")(link-reveal-goto:"'Probably'")[
(set: $money to it + 200)
(set: $mihaiRel to it +1)
]
(display:"talk")[['I wasn't really planning...']]
<div id="center">$gar</div>
The manor is surrounded by an expansive garden circled by the $in[fence] which you first saw the night of your arrival.
(if: $newGen is 0)[Walking around the manor, you eventually find the basement that Mihai was talking about. In any case it looks like it. The entrance is a sort of wooden hatch half buried in the hardened soil. The doors look very heavy and solid despite their apparent age and are locked with a big metal padlock. Even with an axe you'd have a hard time breaking your way in without the key.](else:)[On the side of the manor is the entrance to the basement, barred with a hatch.]
[ ]<info|
(display:"key"){(link-repeat:"Enter the basement")[
(if: $basement_keys)[(goto:"Enter the basement")]
(else:)[(replace:?info)[$sys[You don't have the keys for the basement] ]]
]}
(if: $rested is 0 and $dead>0)[(display:"60m"){(link:"Rest in the garden for a while")[
(if: $alcove is 0)[
(set: $sanity to it + 10) (set: $rested to 1)
(goto:"restgarden")
](else:)[(goto:"Alcove CH1")]
]}
](if: $knowflowers is 1 and $flowers is 0)[(display:"20m")[[Pluck some flowers]]
](display:"20m")(if: $garden_location is 0)[[[Take a walk along the fence->fence]] ](else:)[ [[Go to the cemetery]] ]
(display:"bk")(link-goto:"Back to the reception","ground floor")
(if: $felicia_level>1 and $hour<16)[
(display:"60m")(link-goto:"Visit the village","visvil2") ]
(set: _ti to 8) <div id="center">$din</div>
$Mi['Splendid. In that case, you wouldn't mind buying some fuel for the generator, I hope?']
You shift your weight from one foot to the other, looking embarrassed.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['I'm not sure how to say this Mr. Petrescu...']
$Mi['Yes?']
$a['I don't have any money left. I used the last to get a ride up to your hotel.']
$Mi['That's an issue that can be easily resolved. Here -'] Mihai takes out a small pouch from the inner pockets of his suit and produces a handful of coins which he leaves on the table in front of you. $Mi['This should be enough to cover your expenses plus some extra for doing me a favor.']
(set: _ti to 8)
(display:"goto")[[Take the coins]]<div id="center">$din</div>
$Mi['You might have to re-adjust your plans, then.'] He looks absent-mindedly in the air for a moment. $Mi['I'm afraid your looks don't quite live up to expectations.']
$a['I'm sorry..?']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Try to find yourself some clothes, (if: $dead is 0)[Mr. Reid](else:)[Ms. Reid]. You represent **me** now.' ]
$a['Yes, of course.'] You shoot an awkward glance at your jeans and t-shirt, then at Mihai's fancy black suit. $a['But I'm afraid I don't have any money left...']
You look down, embarrassed.
$Mi['That's an issue that can be easily resolved. Here -'] Mihai takes out a small pouch from the inner pockets of his suit and produces a handful of coins which he leaves on the table in front of you. $Mi['This should be enough to cover your expenses plus some extra for doing me an extra favor.']
(set: $task_clothes to 1)
$I[New task added to journal] $prot[($nTask: "New task: Style maketh man")]
$prot[(set: $money to it + 200)] (set: _ti to 8)
(display:"talk")[['An extra favor?']]<div id="center">$din</div>
$a['Thank you, Mr. Petrescu! But you've given me so much more than-']
$Mi['Try to find yourself some clothes, (if: $dead is 0)[Mr. Reid](else:)[Ms. Reid]. You represent **me** now.' ]
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['Yes, of course.'] You shoot an awkward glance at your jeans and t-shirt, then at Mihai's fancy black suit. $A[So that's why he's giving me so much...]
$Mi['When you come back with the fuel, don't forget to actually put it inside the generator. It's located in the basement. The entrance is outside the manor, through the garden. Ask Ionut for the key.']
$a['Very well, Mr. Petrescu'] You sit there for a few moments before realising that he's finished talking to you.
(set: _ti to 15)
$I[Task completed in journal: **Humble beginnings**] (set: $maintask to 3) (set: $task_clothes to 1)
$I[New task added to journal: **A helping hand**]
$I[New task added to journal: **Style maketh man**]
$prot[($nTask: "Task completed: Humble beginnings")
($nTask: "New task: A helping hand")
($nTask: "New task: Style maketh man")]
(display:"30m")[[Have breakfast]](if: $dead is 1)[(goto:"Have breakfast2")]<div id="center">$din</div>
You take a table at the opposite side of the room, leaving Mihai at a safe distance. Ionut's head appears at the kitchen window, giving you a clumsy wink:
$Io['Eggs and bakon, ja?']
(if: (history:) contains "enter the room")[For an instant your blood freezes and a deep sensation of dread overtakes you.(if:$ionut_level is 1)[You see Ionut's figure towering above you, holding a shovel. The dirt splashes on your tied body..]
The moment passes and you get a grip. Slowly, you reply with a nod and the servant ](else:)[You give him a nod and he ]disappears again, followed by the sound of sizzling.
A few minutes later, while you're eating in the semi-complete darkness of the dining hall, a new silhouette enters the room. You immediately identify the bizarre outline of the $E[black woman] you met earlier. She takes a seat across the table from Mihai, occupying what appears to be the biggest armchair you've ever seen, with a seat large enough for two people to sit on side by side comfortably and a tall back covered in numerous fancy cushions. Her slim body and small round head look almost ridiculous in comparison, yet somehow she seems to fill the chair quite nicely with the rest of her body...
Looking at her you start getting a headache and you move your gaze away, rubbing your tired eyes. The room is so dark and the candles so faint that the shadows are starting to play tricks on you.. Bits of the conversation make their way to you, but it's too low and jumbled to make any sense.
$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
(set: _ti to 60)
(if: $dead is 0)[Quietly and without looking at your host, you finish eating.](elseif: $dead is 1)[$A[I wonder what this is all about...] ]
(display:"goto")(link:"To the kitchen")[(goto:"To the kitchen")]
(display:"bk")(link:"To the reception")[(goto:"ground floor")]
(set: $seen_mihai to 1) <div id="center">$kit</div>
(if: $gas is 1)[(goto:"empty_kitchen")](elseif: $hour>14)[(goto:"kitchen.empty")]
(else:)[(display:"Ionut main")
(display:"Ionut reflect")
(display: "ionut_lewd")(if: $mihaiDailyChores >0 and $ionut_dishes is 0)[
$A[Mihai asked me to give him a hand with the dishes... might as well get it done while I'm here...]]
(set: _ti to 8)
(if: $ionut_visited is false and $dead>0)[(display:"goto")(link-reveal-goto:"Offer to help him with the dishes")[
(set: $ionutRel to it +1)
(set: $ionut_visited to true)
(set: $ionut_dishes to 1)
(set: $lust to (it + 1))
(if: $mihaiDailyChores >0)[
(set: $mihaiChoresDone to it + (a:"dishes"))
(if: $mihaiChoresDone contains "dust" and "dishes" and "guest")[(set: $mihaiDailyChores to 2)]
($nTask:"Journal updated")
]
]
](if: $basement_keys is false)[ (display:"key")(link-reveal-goto:"'Mihai told me to get the key to the basement.'","getkey")[
(set: $keys to it+ (a:"the basement"))
(set: $basement_keys to true)
($nItem: "New items: keys added!")
]
](display:"bk")(link-goto:"'Nothing, sorry to bother you'","ground floor") ]
<div id="center">$gar</div>
You walk along it for a while, but it keeps going as far as you can see, the terrain becoming rougher and even less well-kept the farther away from the mansion you go.
Eventually the low, sickly grass is replaced by ever taller thorns and bushes, making your advance difficult. When you're about to give up, you notice another $in[gate] in the fence, a little farther down the road.
(set: _ti to 20)
(display:"goto")[[Approach the gate->gate1]] <div id="center">$gar</div>
Tall and rusty, it's similar to the first one, though definitely not the same. The path leading to it is barely distinguishable, overtaken with $in[brambles and bad weeds]. Still some of them appear crushed or stomped recently, indicating that someone must still be coming this way from time to time. You try to push the doors open, but they're locked with a big padlock.
[]<obs2|
(display:"eye")(link-repeat:"Take a closer look at the weeds")[ (replace: ?obs2)[Although wild and thorny, some of the thistles have vivid purple colours which give them a kind of savage beauty. You could [pick some]<pluck|. ] ]
(display:"eye")(link-repeat:"Look beyond the gate")[(replace: ?obs2)[The ground on the other side looks rough and barren, with nothing but dry, skeletal trees that extend their long-dead branches towards each other like the fingers of long-dead lovers. Between them there are a handful of tombstones covered in grey lichen.] ]
[]<back|
(set: _ti to 20) (click: ?pluck)[(replace: ?obs2)[Using a swiss knife you have the habit of carrying with yourself, you cut some of the violet thistles. They'd make for a pretty bouquet, though a bit thorny.
$I[Thorny flowers added to inventory]]
($nItem: "Flowers added to inventory")
$I[Location updated: **The garden**] (set: $garden_location to 1)(set: $flowers to 1) ($nLocation: "New location : The Garden") (set: _ti to 40) (set: $knowflowers to 1) (replace:?back)[(display:"bk")[[Turn back->the garden]] ] ]<div id="center">$base</div>
The doors of the hatch take some effort to lift but you eventually manage to open them, removing the vines that have already started to crawl on top.
(set: _ti to 8)
The inside of the basement is more akin to the opening of a dungeon, with a cold stony floor and pillars supporting the manor on top. There are matches left near the hatch and you use them to light a torch which illuminates well enough the space several feet around you.
There are (link-repeat: "pipes and valves")[(replace: ?insp)[You approach closer to inspect them - there are brass pipes for the water as well as the gas which runs the stove in the kitchen. They're going straight up, so you should be right underneath it.(if: $gas is 0)[(show: ?pipes)](else:)[
$in[You have turned the valves down and the pipes are screeching under the mounting pressure...] ] ]] covering most of the east wall and going into the ceiling, as well as a handful of crates, a (link-repeat: "workbench")[(replace: ?insp)[It's a robust metal table covered in sawdust and dark stains. On the side there are a handful of cutting and measuring devices attached to it, as well as, for some reason, leather straps.]] and some (link-repeat: "tools")[(replace: ?insp)[Saws and hammers, pliers, screwdrivers, files... as well as other, unknown instruments mostly with sharp edges and long, curved blades.]] hanging near it, more torches and cobwebs wobbling by the cold draft; and of course, there is the $in[generator].
On the opposite side of the room there is another (link-repeat:"door")[(replace: ?insp)[You approach to inspect it, but it's barred with a metal grill with a strange, triangle keylock. You're pretty sure you haven't seen any key that could open it.]] leading further down...
$I[ [ ]<insp| ]
|pipes)[(display:"excl") (link:"Turn the gas down")[(set: $gas to 1) (replace: ?insp)[You turn the valves on the pipes, lowering the flow of gas to the kitchen. Cooking might become difficult...] (replace: ?pipes)[ ]] ]
(display:"eye")[[Inspect the generator->generator]]
(display:"bk")(link-goto: "Leave the basement","the garden")<div id="center">$att</div>
Taking the key from your pocket, you unlock the big metal padlock with a //click!// that echoes through the narrow hallway. Up above the staircase twists around the central axis, growing darker with every step...
Should you really be doing this? Your heart starts pounding faster as you consider your options...(if: (history:) contains "enter the room")[and memories flood your mind.
A winding staircase.
A dark room.
A hidden terror and a flash of metal.
The cold embrace of the grave. The earth suffocating your lungs.
You shiver, gasping for air. Back. You have to go [[BACK->Back]]! ]
(else:)[
(display:"goto")[Climb into the darkness]<climb|
(display:"bk")[[Back]]
(click:?climb)[ (if:$dead<1)[ (goto:"reconsider") ] (else:)[(goto:"Climb into the darkness")] ] ]
(set: _ti to 3)<div id="center">$att</div>
The attic is grey and a dusty, a cold draft running through the narrow hallway. It's too early to go back to your room right now.
(display:"eye")(link-goto:"Take a peek around","take a peek around")
(display:"goto")(link:"Go down the stairs")[
(if: $elise_seen is 0 and $dead is 0)[ (goto:"Go down the stairs") ]
(elseif: $elise_seen is 0 and $dead is 1)[ (goto:"go down for breakfast") ]
(elseif: $elise_seen is 0 and $lav_firstdeath is 0)[ (goto:"Hurry down the stairs") ]
(elseif: $elise_seen is 0 and $lav_firstdeath > 0)[ (goto:"Gather your courage and go down") ]
(else:)[ (goto:"ground floor") ]
]<div id="center">$att</div>
To hell with the rules! You're curious to see what's at the top of the tower(if:$dead is 0)[ and if it turns out to be just a bunch of dusty furniture, then at least the view will be worth it.](else:)[, the mysteries of the Crooked Elm awaiting to be uncovered. If you don't understand what's really going on, then there will be little chance of ever turning back...]
<img src="https://xfiction.org/images/tr/environments/attic_door.png" width="500" align="right" >
Besides, when you get back down you'll lock the gate behind you and sneak the key on Ionut's keyring. Nobody will ever know a thing...
You start climbing, using the screen of your phone as a source of light to guide your way. Even if there isn't any reception up here, at least it's good for something.
The staircase continues for quite some time, spiraling upwards for what seems like hundreds of steps. From time to time there are doors on the side, but you're really interested in getting to the top.
After what seems like an eternity, you reach the last step and a small platform leading to a single wooden door. Fortunately enough, there isn't any lock here, only a brass handle that looks like it hasn't been used in a while.
You draw a deep breath and [[enter the room]].<div id="center">$dark</div>
The faint light of your screen illuminates a small halo around you in what seems like complete and total darkness. There aren't any silhouettes of objects around you - no furniture, no old stuff, nothing at all. You turn to all directions but as far as you can tell the room is empty. And completely dark.
It's a darkness that envelops you and sticks to your clothes, a rich and dense darkness which makes it hard to breathe and almost drowns you. Walking in a straight line you reach the wall - and indeed the windows - and examine them with increasing astonishment. They have been covered with some black and impenetrable material that makes it impossible to tell that it's actually day outside.
Raising your phone higher, you see something big and round hanging from the ceiling above. It shifts uneasily, as if irritated by the light you're pointing towards it, it's enormous leathery wings curling to protect it's head...
'**Vat have you done!!!**'
You turn around to the enormous figure of Ionut charging towards you at full speed.
$A[**'Wait, I was ju-'**]
He swings at you in a blur and you feel something cold and heavy on the side of your head, followed by a metallic taste in your mouth and the world [[fading away....]]
$I[Task completed: **Locks, keys, and secrets**]
(set: $task_elder to 4) ($nTask: "Task completed: Locks, keys and secrets")
$sc1[$sys[You have learned a new secret: The Tower]
(set: $secrets to (it +1)) ($nSecret: "The Tower") (set: $sc1 to false )]
<div id="center">$T[-???????-]</div>
The ground beneath you is cold and rough, the rocks painfully digging into your spine. Your entire body feels numb and heavy, as if an enormous weight is pushing you down.
With great effort you force your eyes open and stare at the grey sky above. And the walls of earth around you.
$A[**'Mhmhmhmhmhm!!!'**] You try to scream, but your mouth is gagged. Ionut, towering somewhere above you, leans on a shovel, his outline black against the rising full moon.
Panic sets in and you begin to struggle, trying to get out, but your(if:$dead>0)[ weak, feminine] hands and feet are bound and your muscles refuse to cooperate.
You look up at the dark silhouette of the servant, desperately trying to understand what's going on.
(set: _ti to 10)
(display:"goto"){(link:"Struggle")[
(if:$dead is 0)[(goto:"buried man")]
(else:)[(goto:"buried woman NEW")]
]}
<div id="center">$base</div>
A bulky metal device, the generator is full of brass cylinders, cogs and pistons, topped with wires connecting to tesla coils with glass protectors and bulky silver handles. In the center is a giant round shape, the home of the dynamo that makes the whole thing work.
It's a device from another era and you wonder how it even works anymore. (if: $fuel is 1)[At present the fuel tank gauge shows that it's full.
$A[Zach did it! The generator is running!]] (else:)[At present the fuel tank gauge shows that it's empty.]
[(if: $maintask is 3)[(display:"goto")(link:"Look around for fuel")[(replace:?fuel)[You check around the room for something that you can use, but the only barrels you find are already empty.
$A[I guess I'll have to find fuel from somewhere else...]
$I[Task in journal updated] ] (set: $maintask to 4) (set: $newGen to 1) $prot[($nTask: "A helping hand: Find fuel for the generator")]
] ] ]<fuel|
(display:"bk")[[Back->Enter the basement]]
(set: _ti to 8)<div id="center">$kit</div>
The opportunity is too tempting to pass on it.
$a[With his collection of keys, I'll finally be able to properly look around..]
And besides, what's the harm? You're just curious and there's a whole day ahead of you with nothing better to do. After a little exploration you'll return the keys back.
(display:"goto")(link-reveal-goto:"Continue","ground floor")[
(set: $tower_key to 1)
(set: $cemetery_key to 1)
(set: $ionut_keys to true)
(set: $keys to it + (a: "as well as unknown locations"))
($nItem: "New items: keys added!")
(if: $task_elder is 2)[
(set: $task_elder to 3)
($nTask: "Task updated: Locks, keys and secrets")
]
]
(set: _ti to 8) <div id="center">$kit</div>
The servant is probably going to be very angry if you steal his keys, and it's only your first day on the job. For now it's better to make a good impression and follow the rules. You can always fool around once you're more familiar with your environment.
(set: $keys_not_taken to 1)
(display:"goto")[[Continue->ground floor]]
(set: _ti to 3)<div id="center">$fl2</div>
The floor is quiet and empty. Old portraits of the Petrescu family line the walls, their eyes examining you.
[(if: $approachr28 is "none")[(display:"elise.checks.fl2")](else:)[ (display:"fl2.elise.ch1")]
]<main|(display:"eye")(link-repeat:"Examine the portraits on the wall")[(replace:?main)[(display:"Examine the portraits on the wall")] (set: _ti to 10) (rerun:?timecalc) (rerun:?time)]
{(if: $flowers is 1 and $hour>13)[(display:"excl")](else:)[(display:"goto")](link-repeat:"Head towards room 28")[
(replace:?main)[(display:"Approach R28")<br><br>]
]}
(display:"goto")Climb to the [[attic->Back]].
(display:"bk")Descend down to [[Floor 1]] or all the way to the (link-reveal-goto:"reception","ground floor")[(set: $approachr28 to "return")].
(set: _ti to 3) <div id="center">$fl1</div>
The corridors are silent, except for the muffled creaking of the wooden floor. But there is no one around. You scratch your head, feeling uneasy. For some reason you get the feeling that someone is watching you.
(if: $occultism>0 and $secert_room is 0)[(display:"eye")(display:"occult.lab")[[Attempt a supernatural investigation]]
](display:"goto")[[Move to the second floor->Floor 2]]
(display:"goto")[[Go all the way up to the attic->Back]]
(display:"bk")[Go down to the reception]<gr|
(set: _ti to 3)(click:?gr)[(goto:"ground floor")]<div id="center">$vil</div>
Much the same as the day before, the village has few places of interest.
There is the [[hunting cabin->cabin2]], but you doubt that you'll find anyone today either as the place looked pretty abandoned. There's also the [[inn->inn3]] - though you remember the welcome you received last time. Perhaps it really was closed, but most likely the owner simply didn't like you.
$A[Maybe if I befriend one of the locals, they'll be willing to let me in.]
And of course, there's the [[antique shop->antique]]. You look at the bracelet on your wrist, somehow finding its presence comforting.
$A[Did $Felicia give me a lucky charm? She definitely seemed the type to believe in that kind of stuff.]
(if: $newGen is 1)[Unfortunately, you can't think of any place where you'd be able to find fuel for the generator. Nor buy clothes that live up to the owner's style. You guess you'll have to ask around.]<div id="center">$kit</div>
You put the keyring back on the counter. There. Nobody will ever know.
(set: $tower_key to 0) (set: $cemetery_key to 0) (set: $ionut_keys to false)
(display:"bk")[[Back to reception->ground floor]]
(set: $keys to it - (a: "as well as unknown locations"))
(set: _ti to 3)$prot[($nItem: "Lost items: keys returned!")]<div id="center">$mount</div>
You take the familiar path downhill following the little stream. Perhaps the mountain air is already having a positive effect or perhaps you're getting used to the road, but this time the trip is less exhausting.
The forest around you is beautiful in an eerie way, the tall trees casting a deep shade that has stifled most of the low vegetation between them, creating a surprisingly clear space on the ground, filled mostly with lots of dry pinecones and the occasional bush.
(set: _ti to 60)
Before you know it, you [[arrive at the village->Village2]]. <div id="center">$vil</div>
A small wooden building in the outskirts of the village, the hunting cabin has a distinct look thanks to the various antlers and animal heads hanging from its walls.
You approach the window, but it's too dirty to peer inside.
[(display:"goto")(link:"Knock on the door")[(replace:?knock)[You wait, but there's no answer. Perhaps nobody's home?]] ]<knock|
(display:"bk")[[Return to the village->Village2]] (set: _ti to 8)<div id="center">$vil</div>
You approach the door of the inn, knocking on the little wooden trap-door. It opens and the same angry face appears in the frame.
'You again. Go avay! We closed!' the man shouts, slamming it in your face.
(set: _ti to 8)
(display:"bk")[[Back->Village2]] <div id="center">$ant</div>
As soon as you push the door open, the little overhead bell announces your arrival. You look towards the counter and meet the green eyes of the enigmatic woman.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I see that you're still alive and well.']
$a['Yes, why wouldn't I be?'] you reply, perhaps a little more sternly than you intended.
$M[The mountains can be a dangerous place. One never knows.] She gives you a mischievous smile. $M[So, back to look around?]
$a['Uhm, actually...']
(set: _ti to 3)
(display:"talk")[['I'm looking for some clothes'->clothes]]
(if: $newGen >0)[(display:"talk") [['Do you know where I can find any fuel?'->fuel?]] ]
<div id="center">$ant</div>
$M['Clothes, you say...'] She looks you up and down judging your appearance. $M['Yes, you do look like you need some.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Hey! Is it that bad?']
$M['Well... yeah. Bleak, uninspiring, ordinary.']
$a['That bad, huh?']
$M['Come. We'll get you sorted.']
$a['You have clothes here?'] You look around, surprised. All you see are trinkets and knick-knacks.
$M['This is a respectable shop. We have everything... for the right customer. Come now.'] She waves her hand and disappears towards the interior of the Antique Boutique.
(set: _ti to 2)
(display:"goto")[[Follow her]] <div id="center">$ant</div>
$M['Sorry, I have no idea. You'll have to ask some of the villagers, perhaps at the pub.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Alright, thanks for the advice.]
(set: _ti to 2)
(display:"talk")[['I'm looking for some clothes'->clothes]]<div id="center">$ant</div>
You rush into the antique shop, running straight into the bemused green-eyed owner.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['What the hell is going on?! You.... this bracelet...!'] You try to pull the bracelet off your wrist but it's harder than steel.
$M['Calm down, princess. I only saved your life. You're welcome, by the way.'] She gives you a little smirk.
$a['Wait... you remember! Everyone else has forgotten! How many times have we talked?']
$M['Once, at least. It's hard to tell, even for me.']
$a['What do you mean, it's hard to tell?!']
$M['You're in the middle of a temporal loop, so everything is fuzzy. Once you exit it will become clearer to see.']
(set: _ti to 3)
(display:"talk")[['A temporal loop?']]
(display:"talk")[['So why am I a woman?'->why woman]]<div id="center">$ant</div>
$M['Your life ended but was reset back. You're still in the loop because you haven't bypassed the time of your previous death.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['So all that I have to do is not die?']
$M['Yes. But it might be harder than you think.']
$a['Why?']
$M['Reality has a way of adjusting... of course you're not important enough to be considered a fixed event...']
$a['Thanks, I guess. Good to know I'm insignificant.']
$M['But I'd still be careful if I were you.']
(unless: (history:) contains "why woman")[(display:"talk") [['So what does this have to do with me being a woman?'->why woman]]<br> ]
(else:)[(display:"talk") [[why<-'One thing I don't understand - why did you give me the charm in the first place?']] ]
(set: _ti to 3)<div id="center">$ant</div>
$M['Don't you know that cats have nine memories?']
$a['Nine what?']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['We remember what was, what should have happened, what was meant to be...']
$a['You're not a-']
$M['...what almost was, what could have been, what everyone forgot...']
$a['-this doesn't make any-']
$M['...what ought to happen, what should have never happened and what would never be.']
$a['This doesn't make any sense! And you're not a cat!']
$M['Aren't I?'] Felicia wiggles her tail again. You rub your eyes. Only shadows...
(set: $task_felicia to 2)
(display:"talk")[['I think I'm going insane...'->insane]]
(set: _ti to 3)<div id="center">$ant</div>
$M['It's a side effect from the bracelet. You see, this charm isn't meant to be used on humans.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Not... on .... humans...?'] The whole thing is starting to become a little too much for you.
$M['Yes, it's mostly used by demons, particularly succubae. Since you were so different... the charm had to make adjustments to make you compatible.']
$a['But what if I didn't want to be **compatible**?']
(set: $why_woman to 1)
$M['Then you'd be dead. Like I said, you're welcome']
You remain silent for a while, trying to gather your thoughts. Even without a full grasp on the situation, your rational mind tells you that any option is better than being dead.
$a['So....']
(display:"talk")[['Are there any other side effects that I should know about?'->side effects]]
(display:"talk")[['I'm still a little confused about the transformation'->transformation]]
(set: _ti to 3)<div id="center">$ant</div>
$M['Well, you're already a woman, buuuuut...']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['But what?']
$M['If you activate the loop again you'll probably get another dose of transformations. Hard to know exactly how many, but safe to say less drastic than the first time.']
$a['You... you're having fun, aren't you?']
$M['Yep.'] There's a movement of shadows behind her, as if a giant tail slowly wiggling.
(unless: (history:) contains "transformation")[(display:"talk") [['I'm still a little confused about the transformation'->transformation]] <br>]
(unless: (history:) contains "trans back")[(display:"talk") [['Can you turn me back?'->trans back]] ]
(set: _ti to 3)<div id="center">$ant</div>
$M['Hmmm?']
$a['Well you say that the charm transformed me into a woman because I was... //incompatible//. Let's say I believe you. Why does nobody seem surprised that I'm suddenly a woman? Surely something like this doesn't happen every day!']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['You're getting the facts a little wrong here.']
$a['How so?']
$M['This isn't a simple spell for metamorphosis. This is one of the rarest demonic charms, made from succubae soulgems. It can protect its bearer by altering reality itself and resetting the timeline, up to 24 hours.']
$a['It- what?!']
$M['You see, it didn't transform you into a woman. It made it so you've always been a woman. Your entire lifeline has been adjusted.']
(unless: (history:) contains "side effects")[(display:"talk") [['Are there any other side effects I should know about?'->side effects]]<br> ]
(unless: (history:) contains "trans back")[(display:"talk") [['Can you turn me back?'->trans back]] ]
(set: _ti to 3)<div id="center">$ant</div>
$M['Hmm... because I was bored? To see what would happen? Perhaps I suffered a sudden and irrational desire to save your life? Honestly, your pick is as good as mine.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You push back the urge to swear, knowing that she did save your life and, more importantly, is probably your only chance of turning back. Staying on her good side is essential right now.
$A[At least I know a bit more about the bracelet and how it works...]
$I[Task updated: **An unexpected gift**] ($nTask: "An unexpected gift: Learn more about the bracelet")
$I[Character entry updated in journal]
(set: $task_felicia to 2)(set: $felicia_avatar to 2) ($nChar: "Felicia, the Shopkeeper")
(display:"talk") [['But **you** remember that I was a man?'->remember]]
(set: _ti to 3)<div id="center">$ant</div>
$M['You're not going insane, just becoming a little more perceptive. Probably another side effect from the transformation. Demons are known for their low tolerance to bullshit.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Okay, okay, hold on a little. Not only have I somehow travelled through time, not only have I switched gender, but you're telling me that demons are real and that you're.... a cat?'] It all sounded so steamy and angry in your head, but with your new girly voice you sound mostly puffy and a little hysterical. The difference is alarming.
$M['Of course there are demons. And don't tell me you've never seen cats. All the rest are pretty much the same.']
$a['Of course I've seen cats! I used to own a cat! And who are the rest?']
$M['Oh, it's a long list - the usual suspects, you've read about them in old books - werewolves, vampires, banshees, creaky trunks...']
$a['Creaky trunks?! Are you fucking with- wait, vampires?']
$M['Yeah, like the owner of the hotel for example.']
$a['Mihai? Don't be ridiculous he can't be a va-']
$M['Have you ever seen him during the day?']
$a['Yes!! He had breakfast this morning...' //..In a room sealed tight from any sunlight... oh shit...//]
$M['I see that you're starting to] [[get it]].'
(set: _ti to 3)
<div id="center">$ant</div>
$M['Not while you're inside the temporal loop. If I did it would just kill you.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['And after that?']
She seems pensive for a while. $M['That would be boring, wouldn't it?']
$a['It's my life on the line here! I'm not your toy!'] She gives you a charming but vicious smile.
$A[Fuck, I'm exactly her toy....]
$M['We'll see when we get there, vvrright?']
$A[Damn this woman!]
$a['Alright I guess.']
(unless: (history:) contains "'A temporal loop?'")[(display:"talk") [['A temporal loop?'<-'What is this temporal loop?']] ]
(else:)[(display:"talk") [[why<-'But why did you give me such a powerful charm? You don't have a dozen laying around I suppose.']] ]
(set: _ti to 3)<div id="center">$ant</div>
'So everything is an illusion?'
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Humans are oh so easy to trick... all you need is a little nudge and you practically fool yourselves.']
$a['So how can I stop being fooled?']
You slam your feminine hands on the counter, leaning in to stare $Felicia in the eyes. She holds your gaze, not blinking, her irises slowly stretching vertically... then you blink and she returns to normal.
$M['It's up to you really... though being a fool is a persistent habit. There are certain items that could help you, but I wouldn't advise it.']
$I[Task updated: **Putting the pieces together**]
$prot[($nTask: "Putting the pieces together: Investigate Felicias claims")]
(display:"talk")[['What items?']]
(set: _ti to 3)
(set: $felicia_level to 2)(set: $task_investigate to 3)
<div id="center">$ant</div>
$M['Illusion breakers - such as this ribbon -'] $Felicia pulls out a thin silver ribbon from one of the drawers underneath the counter $M['- can help you see the truth. But like I said, I'm strongly against it.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
'Why?'
$M['Ignorance is bliss and, more importantly, ignorance is a shield. As long as they are veiled in illusion, the creatures around you pay little attention to a tiny human. If you start seeing them for what they truly are, they might feel threatened.']
'I'm tired of being a fool. I'll take my chances.'
$M['Are you sure? I'll say it one more time - bad idea, girl.']
$a['I... I just want to find out the truth of what's really around me...'] you mumble, contemplating your options.
(display:"talk")(link:"'Give me the ribbon'")[
(if: $task_elise is 3)[(goto:"ribbon")]
(else:)[(goto:"ribbon.notready")]
]
(display:"talk")[['Okay, I guess you're right'->noribbon]]
(set: _ti to 3) (set: $explained to 1)<div id="center">$ant</div>
(if: (history:)'s last is "ribbon2")[$M['Illusion breakers - such as this ribbon -'] $Felicia pulls out a thin silver ribbon from one of the drawers underneath the counter $M['- can help you see the truth. But like I said, I'm strongly against it.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['Why?']
$M['Ignorance is bliss and, more importantly, ignorance is a shield. As long as they are veiled in illusion, the creatures around you pay little attention to a tiny human. If you start seeing them for what they truly are, they might feel threatened.']
$a['I'm tired of being a fool. I'll take my chances.']<br>] The green-eyed woman pounces next to you, gives you one last, measuring look, then shrugs and wraps the silver ribbon around your neck.
There is a tingling sensation that propagates from it through your entire body, like a shockwave of a million small needles pricking your skin all the way to your fingertips. Your vision wobbles for a few seconds and then stabilizes, becoming somehow more crisp.
(display:"goto")[[Observe]]<div id="center">$ant</div>
Trusting the cat's judgement seems slightly naive, but not trusting her is probably even worse. You've just stepped into this wild world of creatures and magic, a world in which - you remind yourself - you didn't last more than a few days.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
Right now, for better or for worse, $Felicia is the only person - thing - willing to share information or give you advice. Disregarding that advice can be quite literally a question of life and death.
$a['So, now that we have this settled...']
$M['Yes, darling?'] She flashes you a toothy smile.
$a['I'm afraid I need some clothes. Mihai said he wanted me to be representable... and I'm also a girl now.'] You gulp. $a['I don't have any girl clothes.']
$M['Not to worry!'] The green-eyed catwoman springs up. $M['We'll get you sorted right away! You will be so pwetty! [[Follow me!]]']
(set: _ti to 3)<div id="center">$vil</div>
You stumble outside, half-expecting the town to be a hellish dungeon or a monster-infested den, but to your disappointment it turns out to be neither of those. In fact you can't spot any differences from before.
You briefly consider lingering around to look for something unusual, but your curiosity gets the best of you and you set towards the manor at a [[brisk pace]]. <div id="center">$ant</div>
The shop, long and narrow, truly stretches inwards like the entrails of a giant beast, twisting left and right with openings occasionally appearing to either side, the weak yellowish light from the bulbs in a constant losing battle to the shadows sprouting everywhere.
As $Felicia leads you farther along rows of jars with strange thick substances inside and shelves filled with books of every shape and size, you wonder how the architecture of the boutique is even possible. From the outside it looked like a small construction nuzzled between two houses, but it just seems to continue winding somewhere else entirely.
Eventually you reach a section where numerous dresses and overcoats are left hanging, followed by other old garments of all varieties.
$M['Hold on for a minute, I'll fetch something for you'] Your green-eyed host disappears somewhere between them all.
You sit on an old box.
(set: _ti to 2)
(display:"goto")[[Wait for her to return->woman to return.]]<div id="center">$ant</div>
After a bit, your friend pops out, carrying with her two sets of costumes that she hangs on a nearby rack.
$M['They're your size, my eye never lies. Pick the one that suits your style.']
You approach to examine the clothes. The first set appears to be some sort of $in[butler uniform]. $A[It would certainly fit a receptionist.] The second one is more neutral, like an old $in[gentleman's outfit].
$I[ [ ]<exam| ]
(display:"eye")(link-repeat:"Examine the butler uniform")[(replace: ?exam)[A white shirt underneath a black morning coat, accompanied by grey striped trousers, white gloves and a black tie.] ]
(display:"eye")(link-repeat:"Examine the gentleman's outfit")[(replace: ?exam)[A double-breasted deep blue overcoat with blue trousers and a waistcoat of a lighter aquamarine shade. ] ]
(display:"goto")[[Choose the butler uniform->uni1]]
(display:"goto")[[Choose the gentleman's outfit->uni2]]<div id="center">$ant</div>
It seems to be the most appropriate option. While you're not exactly a butler, you're part of the staff and at the service of the owner and the guests. This garment is the most befitting of your social ranking.
$I[Task completed: **Clothes maketh man**!]
(set: $task_clothes to 0)
(display:"goto")[[Proceed]]
(set: $suit to "butler's uniform")<div id="center">$ant</div>
If Mr. Petrescu wants you to look like a real gentleman and not embarrass him in front of his (obviously important) guests, then this is surely the best option. Besides, the British practically invented the gentleman's style. Your blood demands it!
$I[Task completed: **Clothes maketh man**!]
(set: $task_clothes to 0)
(display:"goto")[[Proceed]]
(set: $suit to "gentleman's suit")$ant
Well, why the hell not? If Mihai wants you to look fashionable and not embarrass him, why not go all the way? You'll look like one of those Romanian counts from the fairy tales. //"Vat business brings you to my humble abode, oh magnificent female stranger lost in ze dark forest?"// You chuckle to yourself.
[[Proceed]]
(set: $suit to "duke outfit")<div id="center">$ant</div>
The shop owner brings out a mirror from somewhere and you take a look at yourself. You have to say you look rather good in your new $suit.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$A[Mihai ought to be happy with this - at least I won't embarrass him in front of his guests.]
$a['Thank you, I like it. How much do I owe you?']
$M['For this one - 100']
$A[100! That's not too expensive for such good quality, and an antique no less.]
(display:"goto")[[Pay and leave]]
(set: $hour to 22) $prot[(set: $money to it - 100)] (set: $felicia_level to 1)
<div id="center">$vil</div>
Stepping out of the Antique Boutique, you're greeted with a $in[night sky and a full moon overhead.]
$A[**What the hell?!**]
You take out your phone and check the time - it's [$hour:$minute]<time|.
Your jaw drops and you feel a deep unease and vertigo. How could this be? It doesn't make any sense.
You remember distinctly entering the boutique not so long ago and it was still early! You didn't spend more than 30-40 minutes in there, maximum an hour, and yet somehow...
With a racing heart you run through the village and reach the stream. With no idea what's going on, getting back to the manor seems the best option.
(display:"goto")[[Return to the hotel->best option]] <div id="center">$dark</div>
<img src="https://xfiction.org/images/tr/scenes/wolf.png" width="800" align="right">The road is dark and barely distinguishable, even under the full moon. If you hadn't already walked it a number of times you'd be long lost. The forest, black and forbidding, is eerily quiet save for the wind blowing between the pines.
Then there is another sound - the distant howling of wolves, somewhere to the east. You're acutely aware just how dangerous this path can be at night. You should have never stayed this late at the village, but damn the time flew impossibly at the antique shop.
Suddenly you catch something with the corner of your eye, a blurry movement between the trees on the other side of the stream. Curiosity however is topped by the voice of caution and your pace quickens, not waiting to see what is lurking about.
As you turn a corner on the road, a few hundred feet farther upstream, you see a silhouette of a man blocking the way.
(display:"goto")[[Approach the man]]
(display:"goto")[[Turn back and run]]
(set: $felicia_level to 1) (set: $deathlist to it + (a: "wolf")) (set: $bracelet to 1) <div id="center">$dark</div>
With a cautious step you approach the figure, its outline becoming more unnatural and bizarre to your silent horror. When it's barely a few feet away you can see that the thing is half-human half-wolf, wearing the torn remnants of clothes through which fur and claws protrude.
It emits a low growl and you peer up straight into two flaming yellow eyes and a (link-reveal:"giant drooling jaw...")[
<div id="center"><img src="https://xfiction.org/images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
A scream and a few steps is all you manage before the monster leaps on top of you and pins you to the ground, its jaws sinking into the back of your neck. It's a small mercy that your spine breaks, stopping the agony, but leaving you a helpless observer of the ground beneath you and a growing puddle of blood accompanied by the spasms and jerks of your body as the beast feeds on your flesh. Slowly the world {(link-reveal-goto:"fades into darkness...","DIE")[
(set: $weredead to 1)
(set: $lastdeath to "wolf")
(set: $wolf_avatar to 1)
(set: $secrets to (it +1))
($nSecret: "The thing in the forest")
($nChar: "The Werewolf")
]}
$sys[You have learned a new secret: The thing in the forest]
$I[New character entry added to journal]]<div id="center">$dark</div>
You turn around and start running without looking back. There was something sinister and unnatural in the silhouette that you saw and you're not going to stick around to see up close what it was.
A howl tears through the night, long and piercing and, worst of all, right behind you. You switch into a sprint, running as fast as you can, but soon you can hear steps behind you, approaching fast.
$A[Damn, it's catching up to me!]
With the blood pumping in your ears and the world spinning wild, you take the only option you can.
(set: _ti to 10)
(display:"goto")[[Leave the path->darkness of the trees]]<div id="center">$dark</div>
You leave the clearing of the path and plunge into the forest. The trees become stranger and deader and soon enough you can barely recognize the forest.
You manage to gain some distance and can no longer hear the steps behind you, but carry on running anyways, the dead branches catching on your newly acquired outfit and tearing it up with a hundred small cuts.
When you feel that you've lost your pursuer, whoever it was, you finally stop to catch your breath, leaning your back behind a big mossy boulder.
Your lungs feel on fire and every breath is a pain in your chest, but at least you got away. The bad part is that the forest is utterly dark and you have no idea where you are. $A[What the hell is this place...?]
(set: _ti to 15)
(display:"goto")[[Pick a direction at random->pick a direction at random]]
<div id="center">$dark</div>
You walk a dozen feet, trying not to stumble over the invisible rocks and roots littering the ground.
You stop by a giant fallen trunk, crouching next to rough bark, when suddenly you hear a low growl and look up straight into two flaming yellow eyes and a (link-reveal:"giant drooling jaw...")[
<div id="center"><img src="https://xfiction.org/images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
A scream and a few steps is all you manage before the monster leaps on top of you and pins you to the ground, its jaws sinking into the back of your neck. It's a small mercy that your spine breaks, stopping the agony, but leaving you a helpless observer of the ground beneath you and a growing puddle of blood accompanied by the spasms and jerks of your body as the beast feeds on your flesh. Slowly the world {(link-reveal-goto:"fades into darkness...","DIE")[
(set: $weredead to 1)
(set: $lastdeath to "wolf")
(set: $wolf_avatar to 1)
(set: $secrets to (it +1))
($nSecret: "The thing in the forest")
($nChar: "The Creature in the Woods")
]}
$sys[You have learned a new secret: The thing in the forest]
$I[New character entry added to journal]]<div id="center">$T[-è#@~ùµç-]</div>
{(live: 0.2s)[
(set: _app to $rebirth's $test)
(replace: ?wind)[_app]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 10 and $dead is 1)[(goto: "reborn1")]
(if: $test is 10 and $dead >1)[(goto: "reborn")]
[ ]<wind|
]}
(set: $hour to 8) (set: $minute to 0) (set: $pers_keys to true)
(set: $rebirth to (a:
"You turn around and start running without looking back. There was something sinister and unnatural in the silhouette that you saw and you're not going to stick around to see up close what it was.
A howl tears through the night, long and piercing and, worst of all, right behind you. You switch into a sprint, running as fast as you can, but soon you can hear steps behind you, approaching fast.
With the blood pumping in your ears and the world spinning wild, you leave the clearing of the path and plunge into the darkness of the trees",
"The shop, long and narrow, truly stretches inwards like the entrails of a giant beast, twisting left and right with openings occasionally appearing to either side, the weak yellowish light from the bulbs in a constant losing battle to the shadows sprouting everywhere.
As Felicia leads you farther along rows of jars with strange thick substances inside and shelves filled with books of every shape and size, you wonder how the architecture of the boutique is even possible. From the outside it looked like a small construction nuzzled between two houses, but it just seems to continue winding somewhere else entirely.
Eventually you reach a section where numerous dresses and overcoats are left hanging, followed by other old garments of all varieties.",
"You take the familiar path downhill following the little stream. Perhaps the mountain air is already having a positive effect or perhaps you're getting used to the road, but this time the trip is less exhausting.
The forest around you is beautiful in an eerie way, the tall trees casting a deep shade that has stifled most of the low vegetation between them, creating a surprisingly clear space on the ground, filled mostly with lots of dry pinecones and the occasional bush.",
"The doors of the hatch take some effort to lift but you eventually manage to open them, removing the vines that have already started to crawl on top.
The inside of the basement is more akin to the opening of a dungeon, with a cold stony floor and pillars supporting the manor on top. There are matches left near the hatch and you use them to light a torch which illuminates well enough the space several feet around you.
There are pipes and valves covering most of the east wall and going into the ceiling, as well as a handful of crates, a workbench and some tools hanging near it, more torches and cobwebs wobbling by the cold draft; and of course, there is the generator.
On the opposite side of the room there is another door leading further down...",
"With a hungry stomach, you enter the dining hall and are greeted with a strange sight. All the windows have been covered with heavy wooden shutters from the exterior, such that barely any sunlight enters the room at all. To compensate for this, candles have been lit on almost all of the tables, their faint flames doing little but pushing the darkness a couple of feet away.
Sitting on a large ornate table not far from the entrance, you recognise the silhouette of a man with a golden cane.
'Ah, Mr. Reid. Coming for some breakfast?'
'Yes, I was hungry... pardon my curiosity, Mr. Petrescu' - you decide to lean on the side of caution when addressing your boss - 'but what is all this?'
'Just having breakfast with an old friend, no cause for worry. It's much more romantic this way, don't you find?' Something in his tone implies that disagreement is not really an option.
'Yes, of course, Mr. Petre-'
'Although it would be better with the grand chandelier' - he points upwards towards a heavy ball of light bulbs and crystals - 'but unfortunately the power is still down. Speaking of which, have you any intention of going down to the village today?'",
"'Eggs and bakon, ja?'
You give him a nod and he disappears again, followed by the sound of sizzling.
A few minutes later, while you're eating in the semi-complete darkness of the dining hall, a new silhouette enters the room. You immediately identify the bizarre outline of the woman you met earlier. She takes a seat across the table from Mihai, occupying what appears to be the biggest armchair you've ever seen, with a seat large enough for two people to sit on side by side comfortably and a tall back covered in numerous fancy cushions. Her slim body and small round head look almost ridiculous in comparison, yet somehow she seems to fill the chair quite nicely with the rest of her body...
Looking at her you start getting a headache and you move your gaze away, rubbing your tired eyes. The room is so dark and the candles so faint that the shadows are starting to play tricks on you.. Bits of the conversation make their way to you, but it's too low and jumbled to make any sense.",
" To your surprise, one of the doors on your right opens and a woman walks out in the hallway, walking towards you without a sound. She is tall and dark - her skin and short hair black as ebony. However what is most peculiar about her are her proportions - as she advances you can see the outline of her body: her head is small and thin, and her stick-like arms flail around her equally skeletal torso which, if it has breasts at all, hides them very well under a tight leather jacket. And still despite this slim and skinny upper section, under her waist her body bulges out into an entirely different shape: her ass - round and protruding - is almost a separate entity altogether, occupying - you genuinely wonder - almost as much space as the rest of her. ",
"You leave your room and head instinctively towards the staircase, when a cold breeze brushes an icy finger on your cheek. You look both ways - all the windows are closed - but after all this is a pretty old house...
Suddenly, you're feeling a little curious to explore the top floor. Both Mihai and Ionut were very brief about it, and you wonder if there aren't some hidden delights to find - perhaps an opening to the roof? Surely the view to the mountain will be breathtaking. And then there are the towers... you could always take a peek around. ",
"You wake up full of energy and ready to take on the world! Despite the limited commodities, you had a good night's sleep and are looking forward to your first day of work.
...which starts at 6pm. In your enthusiasm you'd almost forgotten. Still, you'll probably find something useful to do during the day! ",
" "))<div id="center">$room</div>
You slowly wake up, your eyes opening to the familiar view of your room's ceiling. The dark mist in your mind slowly disperses and is replaced with mounting confusion.
(set: $A to ((color:#FFCCE5)+(text-style: "italic"))) (set: $a to (color:#FFCCE5))
$A[What was that....? A dream..? Hallucination? Drugs? How the hell am I alive? It was all so real...]
You rise in your bed and toss the covers aside. There is an immediate and profound sensation that something is off. Then apprehension strikes - your body is different. Smaller waist; leaner, hairless legs; you raise up your hands - they're similar, but definitely different - smaller, more delicate; your gaze falls down on a pair of mounds bulging your pyjamas.
You shoot out of bed and into the small bathroom attached to your chamber, where a strange new face is looking at you in the mirror.
Well, some of it is not new - your eyes are the same, dark brown, unchanged; your hair is almost the same, dark straight, though perhaps longer.
You concentrate on your features - they have shifted around in slight but important ways, crafting the face of a young, beautiful woman staring with an open jaw and wide, terrified eyes.
Stumped in shock, you fall a few steps back.
(display:"goto")[[Sit on the bed]] (set: $pers_keys to true){(live: 0.1s)[
(set: $print to ((history:)'s (((history:)'s length) - $test )))
(display: $print)
(if: $test<((history:)'s length))[(set: $test to it + 1)]
(if: $test is (((history:)'s length)-1))[(goto: "reborn1")]
[ ]<wind|
]}
<div style="text-align:center;">$T[CHAPTER 1: THE WOLF,
THE BAT AND THE SPIDER] </div>
You've finished the introduction of Transylvania! From now on you will have more **freedom** to explore the world and make a variety of **choices** that lead to branching paths.
$I[A note on saving and loading:]
You can save and load to try different paths, but keep in mind that you **DON'T** need to load most of the time. You can explore **MOST** content if you just keep playing. Important and permanent choices will be marked like this:
<div class="choices">(display:"goto")(link-goto:"This is a permanent choice","chapter1")
</div> (set: $LinkPermaChoices to true)
**Unless you see a clear $sys[GAME OVER] screen you DON'T need to load. Just continue playing!**
[(display:"goto")[[I got it, I don't want any spoilers. let's begin!->wake up]]
(display:"goto")(link:"I want to know a bit more about what I'm getting into")[(show:?tips) (hide:?li)] ]<li| [TIPS:
-The goal of each $I[Chapter] is to finish the day successfully; There are 3 Chapters. If you want to replay a Chapter, you can select it from the title screen - you will be provided with appropriate simulated progression to explore all content;
-Actions cost you $I[Time] (display:"clock") and progress the day;
-Your $I[Choices] throughout the game will change which options are available to you;
-Your $I[Death] (display:"dead.icon") is **NOT** the end of the game!;
(display:"goto")[[Continue->wake up]] ](tips|
(set: $bracelet to 1) (set: $ionut_avatar to 2)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1) (set: $task_felicia to 1)
<div id="center">$room</div>
Thinking is hard and as you clutch your head with both hands your thoughts buzz inside like a swarm of angry wasps, too fast and dangerous to catch. Minutes pass until you manage to calm down your beating heart. Your gaze absent-mindedly falls on the bracelet on your hand and the (colour:"#FFCCCC")[four crimson beads] that decorate it.
$A[Alright, Alex.. what's going on? Did I take any drugs? Did someone slip me something?]
You let the confusion wash over you for a few minutes, then your rational mind kicks in. $A[This is real.] You pinch your thigh and the pain reaches your brain, sobering it up.
$A[I'm Alex, I was a student, I grew up with my parents in England...]
A wave of new and confusing memories swirls around your head, but you chase them away.
$A[...and then I travelled to Romania for a summer job. I'm currently in a hotel in a village located high in the mountains above Timisoara.]
You look down at the two small bumps on your chest currently covered by your pyjamas.
$A[...and apparently somehow, for some reason, I have become a girl.]
You try to think very hard about the last thing you remember, but your recollection from last night is vague at best.
$A[Given the irrefutable weight of reality, I must allow the possibility that the supernatural exists and it has affected me in some way. In some very peculiar way indeed...]
The shock subsiding, you look down at your changed body again, with a pique of curiosity. Ignoring the circumstances of the event, it is quite the extraordinary experience.
$A[What is it like, being a girl?] you wonder.
(display:"heart")[[Give in to curiosity]]
(display:"goto")[[Focus on more important matters]]
$sys[Feat unlocked - "What the hell was that?"]
($nFeat: "What the hell was that?")
(set: _ti to 30)<div id="center">$att</div>
You leave your room and head instinctively towards the staircase, when a cold breeze brushes an icy finger on your cheek. You look both ways - all the windows are closed... curiosity grips you -perhaps you could take a peek around?
$A[What the...] you rub your temples. You get the eerie sensation that this has happened before.
(display:"10m")(link-goto:"Explore the hallway","take a peek around")
(display:"goto")[[Go down the stairs->go down for breakfast]] (set: _ti to 3)<div id="center">$fl2</div>
You descend to the second floor, the velvet carpet muffling your footsteps. Even in the cold light of the morning the manor looks shadowy and unwelcoming, the dust hanging in the air like a thick goo.
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
To your surprise, one of the doors on your right opens and a woman walks out in the hallway, walking towards you without a sound. She is tall and dark - her skin and short hair black as ebony. However what is most peculiar about her are her proportions -
$A[**wait, Wait, WAIT! I remember her! I remember this!**]
(set: _ti to 8)
You blink fast, fighting with your headache and confusion. The black woman raises a hand gloved in black leather and points a bony finger towards you:
$E['You must be the new maid. My room requires assistance.']
$a['I'm not a handmai-']
$E['Aren't you?'] The woman circles around you in a silent and deadly sway of her hips. $E['You look exactly like a handmaid, girl. Now don't make a fuss, go and take care of my room. It's number 28.']
(set: $elise_seen to 1)
(display:"talk")[['Right away, Ma'am'->rightaway2]]
(display:"talk")(link-goto:"'Of course, I'll do it in a bit'","in a bit")
<div id="center">$fl2</div>
$E['Tsk, tsk. Not in a bit. Now, servant.'] She pushes her bony fingers in your back with surprising strength, lunging you forward. $E['I'm having breakfast with the boy and I shall want to rest afterwards. Make sure it's spotless.']
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Swallowing your pride you give her a small nod to which she returns a poisonous smile before letting you stroll down the hallway. Her room is almost at the end, and as you approach you notice that the door is slightly ajar.
(if: $EliseRoomCleaned>0 )[
$A[Okay... I remember. I was here. Need to concentrate... and find a way to check what's real.]
You close your eyes and stand there for a long moment, trying to pull out fragments from the mist in your head.
$A[Need to be rational. What do I remember? A silver room... silk everywhere... if it turns out to be true, I'll know that I'm not going crazy!] ]
(display:"75m")(display:"goto")(link:"Go and clean her room")[
(display:"elise.clean")
]
<div id="center">$din</div>
With a hungry stomach, you enter the dining hall and are greeted with a strange sight. All the windows have been covered with heavy curtains. Barely any sunlight enters the room.
Candles have been lit on almost all of the tables, their faint flames doing little but pushing the darkness a couple of feet away.
Sitting on a large ornate table not far from the entrance, you recognise the silhouette of a man with a golden cane.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Ah, Ms. Reid. Coming for some breakfast?']
$a['Yes, I was hung- wait, "Ms."?'] You look at Mihai, who seems to roll with your new look without batting an eye.
$Mi['I do prefer to use formal etiquette, dear Miss, though once we grow to know each other I shall call you Alexandra if that is your wish.']
$a['A-Alexandra?']
$Mi['That is your birthname, is it not? It was written on your papers and I have quite an excellent memory.']
You stare at him with an open jaw. $A[How is this possible?!]
$a['I-I prefer Alex.']
$Mi['In time, perhaps. For now, **Ms. Reid**, is there anything else I can help you with?']
(set: _ti to 20)
(display:"talk")[['Pardon my curiosity, Mr. Petrescu, but what is all this?'->what is all this?]]<div id="center">$din</div>
$Mi['Just having breakfast with an old friend, no cause for worry. It's much more romantic this way, don't you find?'] Something in his tone implies that disagreement is not really an option.
$a['Yes, of course, Mr. Petre-']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['Although it would be better with the grand chandelier'] - he points upwards towards a heavy ball of light bulbs and crystals - $Mi['but unfortunately the power is still down. Speaking of which, have you any intention of going down to the village today?']
Combatting the waves of déjà vu, you try to get a grip of yourself. Whatever is going on... (if: $lastdeath is "wolf")[You get a flash of a moonlit forest and long, white fangs closing in. Your hand instinctively reaches towards your neck, covering the spot where they sunk into your flesh... the pools of blood, so dark and overflowing...]
$Mi['Everything alright, Ms. Reid?']
$a['Uh- Yes. I'm fine.'] You compose yourself.
$Mi['Good. So, have you any plans to visit the village today?']
(display:"talk")(link-reveal-goto:"'Yes, I'll go'","'Probably2'")[
(set: $money to it + 200)
(set: $mihaiRel to it +1)
]
(display:"talk")[['Actually, I had something else in mind for the day'->Not planning2']]
(set: $din_vis to true) (set: _ti to 8)<div id="center">$fl2</div>
$E['Good girl. I like them docile']
$a['What?'] You turn around, but the woman is already walking away, her large butt swaying left and right as she goes.
$A[What the hell was that all about...] Trying to suppress the mixed feelings bubbling inside you you gulp down your pride and stroll down the hallway. The woman's room is almost at the end, and as you approach you notice that the door is slightly ajar.
(if: $EliseRoomCleaned >0)[
$A[Okay... I remember. I was here. Need to concentrate... and find a way to check what's real.] You close your eyes and stand there for a long moment, trying to pull out fragments from the mist in your head. $A[A silver room... silk everywhere... if it turns out to be true, I'll know that I'm not going crazy!]
(if: $task_investigate is 1)[
As the memories begin to emerge, a fragment of $clarity[**sanity**] seems to return.
$I[task updated: **Putting the pieces together**]
(set: $task_investigate to 2) (set: $sanity to it +15)($nTask: "Putting the pieces together: Gather more evidence") ]
]
(display:"75m")(display:"goto")(link:"Enter the room")[
(display:"elise.clean")
]
<div id="center">$T[-ROOM 28-]</div>
The first thing that strikes you is the silk. The sheets on the bed, the curtains on the windows, the tablecloth, even the carpet is made from a silvery silky-smooth material that gives the place an overall light-greyish tone. It feels like stepping in some eerie dream.
There is a (link-repeat:"bed")[(replace: ?obs)[It looks mostly well-made, but you still give it a few brushes, straightening the sheets and puffing the pillow. There, that should do it. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] (set: $e1 to 1)], queen-sized and surrounded by drapes of the same silvery cloth. It reminds you of exhibits you've seen at museums of the old royalty. There's also a (link-repeat:"small round table")[(replace: ?obs)[Small and made from black wood, the table holds a single vase filled with dry, long-dead flowers. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ], a (link-repeat:"wardrobe")[(unless: $e3 is 1)[(replace: ?obs)[Opening the wardrobe you experience the same eerie feeling and your view blurs. Once you refocus you see that it's filled with more **old sticks** and **deflated dolls**. (color:blue)[Clean out the wardrobe].]](else:)[(replace: ?obs)[The wardrobe is already clean. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ] ] and a (link-repeat:"giant mirror")[(replace: ?obs)[You brush the surface with a cloth, revealing the image of a $mirror. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done")]] ] .
[$A[What did she want me to clean again?]
Your head feels oddly heavy and unresponsive, as if swimming through thick, silvery mist.
Then you notice the obvious.
Of course.
How could you miss that?
The floor is littered with $in[**dead branches**] and $in[**ragged dolls**]. You should probably [clean them up]<e5|. ]<ap|
$I[ [ ]<obs| ]
(if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done")]
(click: ?e5)[(replace: ?obs)[In a slow, dream-like state you pick up the dead branches ($A[what am I doing?]) and the ragged dolls ($A[why are these here?]) in a big black bag ($A[how did it get here?]) and then bury them in the back garden ($A[when did I go there?]). In the end the room looks much cleaner.
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/elise_room.png"))
(if: $e3 is 1)[(display:"cleaning done")]] (set: $e5 to 1)(replace:?ap)[] ]
(click: "Clean out the wardrobe")[(replace: ?obs)[You gather the sticks and dolls in a dark bag and bury it in the garden. You shake your head. The wardrobe is now clean. (set:$e3 to 1) (if: $e5 is 1)[(display:"cleaning done") ]] ]
(set: _ti to 45)<div id="center">$mount</div>
You approach through the woods, your heart pounding ever quicker. $A[How does it look without illusions? A big spooky castle? A large domain hidden from human eyes?]
The Crooked Elm looks pretty ordinary. Disappointment crawls in your mind, but then you remember what the cat told you about Mihai. $A[Is he really a vampire? What kind? Is he Dracula or Edward? Will he notice that I can see him? Does he have giant black wings? Am I putting myself in danger?]
With these thoughts buzzing inside your head, you find yourself [[at the reception.]] <div id="center">$rec</div>
$Mi[Ah, Ms. Reid. Back already? Have you taken care of the generator?]
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$a['I- Uh- Not yet-']
You glare at the owner, trying to spot anything unusual - long ears, fangs, wings, red eyes.... Mihai has none of those and seems to notice you staring.
$Mi[Can I help you, Miss?]
(display:"talk")(link-goto:"'Nothing! I'm sorry Mr. Petrescu, I'll be on my way'","I'll be on my way")<div id="center">$fl2</div>
You run two floors up, stopping to catch your breath.
$A[Well, that was embarrassing! I hope he didn't notice anything weird... But is he really a vampire? He looks odd and all, but it's all too much to swallow... perhaps that darned cat is taking me for a fool and mocking me behind my back!]
You look up and freeze in horror as a giant, truck-sized eight-legged black nightmare glides along the corridor straight towards you. You fall back on the floor, your legs wriggling and scrambling to push you towards the wall, as far away as possible from the thing.
<img src="https://xfiction.org/images/tr/scenes/elise_spider.png" width="800" align="right">
The spider reaches you in seconds, its long stick-like legs gripping on the walls and ceiling as it moves and its large, round abdomen dragging behind it. It cocks its head to one side, peering towards you with 8 black pearls. You try to stifle a whimper looking at its long hairy jaws just an arm's reach from your face.
$E['What's the matter, girl? Did you bite your tongue?']
You scream hysterically and spring up on your feet, dashing at full speed away from the thing.
$E['Tsk, tsk, we can't have you running around like that...']
<img src="https://xfiction.org/images/tr/scenes/figure_escape.png" width="500" align="left">
You feel something sticky grip at your leg and you tumble and fall, splashing face-down on the floor. With the corner of your eye you see 4 black legs halt on either side.
$E['A shame really, and she was kinda pretty. Tsk, tsk.']
There is a sharp pain on the side of your neck and your vision begins to fade, the sensations in your limbs growing weaker and somehow distant.
$A[I guess Felicia was right about this place... spiders, vampires, monsters...]
$I[Task completed: **Putting the pieces together**]
(set: $task_investigate to 0) $prot[($nTask: "Task Completed: Putting the pieces together")]
The truth offers you a cold consolation in your final moments, then [[everything goes dark.]]<div id="center">$dark</div>
(set: $startHAX to 1)
You slowly wake up on a silky bed underneath silky drapes. No! Your view shifts again and grows sharper, the veil fading away. You're on a giant spiderweb, intricate and complex, woven like a bed and drapes, like blankets and sheets, like carpet and curtains. All around, the room is littered with bones of various shapes and sizes, all gnawed to a clean white. Beside them lay the corpses of smaller animals, sucked dry and shriveled as if there remained nothing but a layer of skin covered by dry fur.
Your attention shifts back to yourself - laying on your back, body wrapped in a cocoon neck to toes, with only your head sticking out to breathe. You can't help but notice that your belly is bulging out abnormally, swollen to the size of a basketball. Your terror is multiplied as you feel a soft movement inside you and you start screaming again.
$E['Hush, my dear, no need to fret.'] The teeth sink into your neck again and the darkness returns, this time deeper and final...
$E['A shame, you were pretty... but you will be such a wonderful mother, I promise... when my children eat their way through your flesh... now sleep..']
<img src="https://xfiction.org/images/tr/scenes/sdeath.png" width="600" align="center">
You wriggle helplessly, but the toxin does its work quickly and the {(link-reveal-goto:"world disappears.","DIE")[
(set: $deathlist to it + (a: "spider"))
(set: $lastdeath to "spider")
(set: $bow to true)
(set: $elise_avatar to 2)
($nChar: "The Black Spider Woman")
] }
$I[Character entry updated in journal]
$I[Task updated in journal: **Of silk and terror**]
$sys[Feat unlocked - "Broodmother"]
$sys[You have learned a new secret: The Spider]
{$prot[(set: $ach20 to true)(set: $secrets to (it +1))
($nSecret: "The Spider")
($nFeat: "Broodmother")
($nChar: "The Black Woman")
]} <div id="center">$room</div>
(if: $deathlist contains "lavius" and $lav_firstdeath is 0)[(display:"first sex") ](else:)[You slowly wake up, your eyes opening to the familiar view of your room's ceiling. The dark mist in your mind slowly disperses.
(set: $A to ((colour:#FF99CC)+(text-style: "italic"))) (set: $a to (colour:#FF99CC))
(if: $dead is 2)[You are not as shocked as the first time, but the experience is still bizarre.
$A[So I really am rewinding time...]](else:)[$A[ (either: "I really should be more careful...", "Here we go again...", "I hope I don't make a habit of this...", "Oh, fuck, not again...") ] ]
You rub your temples, trying to push away the headache. This time the confusion subsides faster, your fragmented memories slowly returning.
It's Monday morning again, the grey light of day seeping through the dirty window. You're Alexandra and you're a receptionist in a hotel near a small isolated mountain village in Romania.
You have just died, again.(if: $lastdeath is "wolf")[
$A[I really need to do something about this damn wolf... hope Felicia finds the "protection" she mentioned soon enough.]]
(if: $dead>4 and $ach3 is false)[
$sys[Feat unlocked - "Serial Victim"]
($nFeat: "Serial Victim")
(set: $ach3 to true)] ]
(display:"brain")(link-reveal-goto:"Gather your thoughts")[
(if: $deathlist contains "lavius" and $lav_firstdeath is 0)[ (set: $sanity to it - 10) (set: $body_breasts to "perky") (set: $breasts_counter to 0) (set: $breasts_size to "perky") (set: $lav_firstdeath to 1)]
]<div id="center">$fl2</div>
(if: (history:)'s last is "Floor 2")[It's about time you got it done anyways. Her room is almost at the end, and as you approach you notice that the door is slightly ajar.] (else:)[You walk down the dark hallway until you arrive in front of the wooden door.]
[Enter room 28]<ent28|
(click:?ent28)[
(if:$dead is 0)[(goto:"clean28.1")]
(elseif:$dead is 1)[(goto:"clean28.2")]
(elseif:$dead >1 and $deathlist contains "spider" and $flashspider is 0)[(goto:"room flashbacks")]
(elseif:$dead > 1 and $flashspider is 0)[(goto:"clean28.3")]
(elseif:$dead > 1 and $flashspider is 1)[(goto:"clean28.4")]
]
(set: _ti to 8) <div id="center">$mount</div>
You don't know why neither Mihai nor anyone else seems to notice your transformation, but whatever is happening, it appears to be connected to the bracelet that $Felicia gave you. You just hope that she at least would be able to provide some answers.
(set: _ti to 50)
It is a strange feeling, walking down the mountain trail all by yourself. Even when the sun is high up, there is a darkness between the trees that cannot be dispersed. (if: $lastdeath is "wolf")[
Eerie images flash in your mind and send shivers down your spine. You can't quite recall what happened, but the trees are there and you can smell your own fear in the air.] You feel vulnerable walking alone, even more so than before.
$A[There are all sorts of things that could happen to a young girl walking alone through the woods...] your sweat feels cold, but your skin is strangely hot.
You hasten your pace, eventually descending to [[the village->explanations]]. <div id="center">$ant</div>
The shop, long and narrow, truly stretches inwards like the entrails of a giant beast, twisting left and right with openings occasionally appearing to either side, the weak yellowish light from the bulbs in a constant losing battle to the shadows sprouting everywhere.
You vaguely remember this part and move through the motions, following your friend deep into the belly of her shop.
Eventually you reach a section where numerous dresses and overcoats are left hanging, followed by other old garments of all varieties.
$M['Hold on for a minute sweetie, I'll fetch a few things for you'] She disappears somewhere between the rows.
You sit on an old box and wait for the [[woman to return]].
(set: _ti to 3)<div id="center">$ant</div>
After a bit, your friend pops out, carrying with her two sets of costumes that she hangs on a nearby rack.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['They're your size, my eye never lies. Pick the one that suits your style.']
You approach to examine the clothes. The first set appears to be some sort of [butler uniform]<uni1|, suited for a woman. $A[It would certainly fit a receptionist.]
The second one is a flirty [housemaid outfit]<uni2|, something that reminds you of questionable late-night movies. You wonder why the woman thought it was a good idea at all.
$I[ [ ]<exam| ]
(display:"goto")[[Choose the butler uniform->uni11]]
(display:"goto")[[Choose the housemaid outfit->uni12]]
{(live:1s)[
(click: ?uni1)[(replace: ?exam)[A white shirt underneath a black morning coat, accompanied by grey striped trousers, white gloves and a black tie.] ](click: ?uni2)[(replace: ?exam)[A short black and white skirt with a corset and deep cleavage.] ]
]}
(set: _ti to 3)<div id="center">$ant</div>
It seems to be the most appropriate option. While you're not exactly a butler, you're part of the staff and at the service of the owner and the guests. This garment is the most befitting of your social ranking. Plus, the other option certainly doesn't look like something you would dare wear in public.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You dress in silence, battling with the diverse and unfamiliar pieces of your new garment. When you're done, you do a little whirl in front of your host.
$M['Elegant, but professional. I like it. Doesn't do much to play your womanly charms, though']
You frown but do not respond. 'Womanly charms' are not something you want to advertise right now.
(display:"goto")[[Continue]]
(set: $suit to "butler's uniform")
(set: _ti to 8)<div id="center">$ant</div>
Your eyes stay glued on the housemaid outfit. It looks outrageously flirty, but part of you is intrigued. $A[Why not, after all...?]
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
The shop owner observes your hesitation with quiet amusement. You can feel her green eyes on you and you start to sweat a little.
You reach for the skirt and then **stop** mid-way, turning towards the butler's uniform.
$a['I'll have that one.']
$M['A pity.']
She hands you the clothes and you dress in silence, battling with the diverse and unfamiliar pieces of your new garment. When you're done, you do a little whirl in front of your host.
$M['Elegant, but professional. Doesn't do much to play your womanly charms, though']
You blush a little but do not respond.
(display:"goto")[[Continue]]
(set: $suit to "maid's outfit")
(set: _ti to 8) (set: $chosen_maid_first to true) (set: $outf2 to false)
<div id="center">$T[-ROOM 28-]</div>
The room is exactly as you remember it. The sheets on the bed, the curtains on the windows, the tablecloth, even the carpet is made from a silvery silky-smooth material that gives the place an overall light-greyish tone. It feels like stepping in some eerie dream.
You step uncertainly on the $str[silky web]silver carpet, glancing at the $str[bones]sticks littered around the room. The nausea mounts in your throat and hits you like a truck. You fall to your knees.
$A[What the hell...]
You see yourself, $str[cocooned]tied on the bed, a giant silhouette of a black $str[spider]woman behind you, $str[descending from the ceiling]coming out of the wardrobe. Your constrained figure moans, half-unconscious, as the $str[spider]woman pushes something inside her and $str[starts laying its eggs]pushes her fingers inside you.
$in[The repressed feelings erupt inside of you, struggling to break free.]
Without you noticing your hand has darted down between your legs, your fingers rubbing vigorously the wetness between your folds.
It's something that you've never done before.
No.
You've done it hundreds of times.
The memories come rushing to your head. As a little girl, rubbing yourself under the sheets, hoping no one would see you; as a teenager, home alone, browsing the dark side of Wumblr and fantasizing you'd run off with your own billionaire sadist; as a liberal in college, finally ordering all those toys you'd always wanted and stockpiling on batteries for the lonely weekends at the dormitories.
(set: $flashspider to 1) (set: _ti to 8)
(display:"goto")(link-reveal-goto:"Give in to the feeling","Give in to the feeling")[(set: $mb_fascination to it + 1) (display:"morbid.changed")(set: $elise_servant to true) (set: $lust to it +1) (set: $sanity to it - 5)]
(display:"goto")[[Get a grip]]
<div id="center">$T[-ROOM 28-]</div>
It takes you a moment to recover, your mind coming to terms with the reality of the situation. In another life, you were killed in this room. And yet - you shiver to admit - this turned you on.
$A[What the hell is wrong with me?]
In any case, this isn't what you came here for. There is work to do. Shaking yourself out of it, you get back to the task at hand and fix the sheets, now even more crumpled after your ordeal.
After a few minutes of work, the bed seems as tidy as it's going to get. You look at it with some satisfaction from your work.
(set: _ti to 10)
(display:"goto")(link-reveal-goto:"Step away from the bed","Elise.Room.Clean1")[
(set: $lust to it + 3)
(set: $EliseRoomCleanMain to "bedLewd")
(set: $eliseRoomClean to it + (a:"bed"))
(set: $eliseRoomClean to it + (a:"bedFlash"))
(if: $task_elise is 4)[(set: $task_elise to 5)($nTask: "Task updated: Of Silk and Terror") ]
] <div id="hourglass"><img src="https://xfiction.org/images/tr/interface/hourglass.png" style=" " width="200"></div>(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You always helped your friends when they needed you, even if you were a little rebellious with your parents, something they occasionally complained about but always forgave.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were meant to (colour:#CC0000)[succeed], that one day you would do great things and find your place in the world, wherever it may be.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - his name was (colour:#CCFFFF)[Marc] - was a shy guy who had always adored you] ]
(if: $test is 4)[(append: ?fadeout2)[<br>...but in the end you just had to let him go. Why did you have to let him go? You don't quite remember. Something happened between the two of you and then things were never quite the same.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[a decent amount of friends], mostly boys and girls from the hood whose parents weren't well off enough to send to summer camps or boarding schools, so you played together, exploring the backstreets.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It wasn't the most glorious childhood, but you have nonetheless fond memories of it and it definitely taught you a lot about life.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 15. It was a (colour:#FFFFCC)[beautiful dog] that your parents had bought for you when you were little. His name was Anthony and you loved him like family.] ]
(if: $test is 8)[(append: ?fadeout3)[Anthony had meant the world to you and his death didn't go by easily. You slipped in a depression which lasted until the early years of college.] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[okay-ish grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, your life was ordinary and unfulfilling. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You had a quiet and peaceful childhood, until your first love left you heartbroken. You didn't allow it to show, but you felt dead inside for years. Life never really surprised you much, until you decided to take that summer job.")<div id="center">$T[-ROOM 28-]</div>
The instincts kick in, instincts you're discovering, instincts you've always had. Your fingers rub faster as you watch flashback of the helpless figure wriggling as your belly gets inflated.
<img src="https://xfiction.org/images/tr/scenes/sdeath.png" width="600" align="right">
(text-colour:#FFCCCC)[Captured.]
(text-colour:#FF6666)[Used.]
(text-colour:#CC0000)[Killed.]
The orgasm shakes you and you give in to it, shaking uncontrollably as fantasies merge with reality into a [[dreadful bliss]].
(set: _ti to 15)
<div id="center">$T[-ROOM 28-]</div>
$A[What the hell is wrong with me?! This isn't the time for this! Not to mention it's just-] Words fail you. You're not sure how exactly to describe that you're turned on by the place of your own death, but it's definitely not right.
Slightly disgusted with yourself, you get to cleaning the room, trying to forget about your little accident. By now you know the ropes of it so well you can do it on auto-pilot.
When you're done with the room, you head [downstairs]<gr|.
(set: _ti to 45) (set: $28done to 1) (click:?gr)[(goto:"ground floor")]<div id="center">$ant</div>
(set: _ti to 3)
$M['For you, it will be only-']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['100, right?'] You give her a wink. $a['I remember.']
(if: $dead is 1)[$M['You're learning fast.'] She gives you an odd half-smile. $M['Just don't get ahead of yourself. Your knowledge of prior events can be a double-edged sword. There is no guarantee things will go down the same way, so don't over rely on it. You might regret it.']
$a['I understand,'] you nod.
(display:"goto")(link-reveal-goto:"Hand her the coins","Hand her the coins")[(set: $money to it -100)] ](else:)[ $M['Excellent. Now if you could only not die this time, that would be great.]
Your eyes fall to the floor. It wasn't your fault really, but somehow you feel guilty, as if you'd let her down.
$M['Anyways now that you have an outfit we can head back.']
(display:"goto")(link-reveal-goto:"Return to the entrance","antique boutique")[(set: $money to it -100)] ]
<div id="center">$ant</div>
The two of you walk in silence towards the front of the Antique Boutique.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['So, can I ask you an indiscreet question?']
$a['Uhm, yes?'] You blush. It's true that you've been a woman for your entire life, but it's also true that it has been just a day since you've been a woman for your entire life. And there are so many things that you're still uncertain about. $A[Oh god is she going to ask me about all of-]
$M['How did you die?']
$a['Huh?' You blink stupidly.]
(display:"goto")[[Be honest with her]]
(display:"goto")[[Mumble some excuse]]
(set: _ti to 3)<div id="center">$ant</div>
You hesitate for a moment, but find no reason to hide the truth. As soon as you start talking, the memories seem to come back and fit into place, as if helped by the woman's presence.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
(if: $lastdeath is "ionut")[ 'I'm not sure what happened exactly, but I stuck my nose where I shouldn't have. There was this tower, up in the attic..
$M['A tower?']
'Yes. The top was a room in pitch black darkness. All the windows were completely covered. I tried opening one but then the servant came after me.'
$M['And you didn't see anything else?']
$a['There was just this... figure; up at the ceiling. It seemed like it had giant wings, but I blacked out before taking a proper look.']
$M['And you died?']
You gulp. $a['Not quite. I woke up some time later, tied in a shallow grave. The servant buried me alive.'] A cold shiver runs through your spine.
$M['Better be careful where you poke your nose, girl. I'd stay away from that tower for now, if I were you.']
$a['I know.'] You shiver again. $A[Although dying and telling the tale... that's quite the experience. Can't say that I'm not fascinated.]
It seems that $Felicia has nothing more to ask you.
(display:"goto")[[Exit the shop]]
] (if: $lastdeath is "wolf")[$a['It happened at night, while I was climbing the hill back to the manor. There was a strange silhouette on the road...']
You shiver at the memory, your voice faltering while you struggle to describe it.
(if: (history:) contains "Approach the man")[$a['I was careless and got close.... close enough to see that it wasn't human.']] (else:)[$a[I tried to run away but eventually it caught up with me.] ] $a[The last thing I remember was falling to the ground and fangs biting into my neck.]
You shiver again, a wave of cold propagating through your body. Talking about your own death is an uneasy topic.
$M['Sounds like you ran into a werewolf.']
$a['A werewolf? I suppose at this point I shouldn't be surprised, but still... is that common?']
$M['It's a full moon, so folks know not to wander about in the forest. You should too.']
$a['But I have to get back to the manor!']
$M['Then better do it before nightfall. Or take some protection. Or both.']
(display:"talk")[['What protection?'->protec]] ]
(set: _ti to 8)
<div id="center">$ant</div>
$a['Sorry but.... I don't really want to talk about it.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['That bad, huh?']
(if: $lastdeath is "ionut")[$a['Just plain stupidity, that's all'] The though of the cold grave sends a shiver down your spine and you halt in awkward silence.](else:)[$a['Just an unfortunate encounter'] The though of the thing in the forest sends a shiver down your spine and you halt in awkward silence.]
$M['Fine, won't push it. But a little honesty with your friends might help you to prevent future incidents.']
You nod but don't say anything. It's true that she's helped you a lot, but you're not sure to what extend you can really trust the green-eyed woman.
Before you know it, the two of you reach the front of the Boutique and $Felicia takes her place behind the counter and begins polishing some watches. It seems like there's nothing more to say.
(display:"goto")[[Exit the shop]] (if: $dead>1)[(goto:"antique boutique")]<div id="center">$ant</div>
$M['It's very easy - just blow a puff from the bottle on yourself and try not to act suspicious.']
$a['Not to act suspicious?']
$M['Don't act like prey. Don't show fear. Be confident.' ]
$a['And one single puff is going to be enough? Are you sure?'] You eye the tiny bottle.
$M['Yes. It should last for several hours.']
(set: _ti to 3)
$a['Alright, thanks.']
(if: $money<30)[$A[But what am I going to tell Mihai? that I lost the money? Perhaps I got robbed? Or simply that I didn't find any fuel..?] ](elseif: $money<=50)[$A[I just hope that I have enough money left to buy fuel...] ](elseif: $money>=100)[$A[I should have plenty of money left for fuel, I just hope that owing $Felicia won't come to bite me in the ass..] ]
With these thoughts in mind, you [exit the shop.]]
(set: $phero_explained to 1)<div id="center">$vil</div>
(if: (history:) contains "Take a short walk in the woods")[The village is calm and quiet.
$A[I wonder if I still have a bit of time to spare here?]
Your phone shows you that it's [$hour:$minute]<time|. Your work starts at 18:00 and it's probably a bad idea to be late. But then again, perhaps you can learn something useful at the inn?](else:)[Taking a deep breath, you stroll towards the village center. Everything is happening so fast that you need some time to gather your thoughts.
Perhaps a $in[drink at the inn] would help bring some clarity to things? (if: $newGen is 1)[It could also be a good opportunity to ask around for fuel.]
Your new butler uniform feels nice and professional and reminds you of the suit you once wore at a wedding. Trying to recall the event, your memory feels fuzzy and fleeting.
$A[Did I really go to that wedding...?]
Your old life seems like a distant dream now and new memories overlap the old ones, memories of you growing up as Alexandra... ]
(set: _ti to 3)
(display:"goto")(link-goto:"Take a short walk in the woods")
(display:"goto")(link-goto:"Visit the inn","innc2")
(display:"goto")(link-goto:"Head back to the manor","head back to the manor.")$rec
The reception desk is massive and filled with many drawers and compartments.
The sign on top currently reads {(live:1s)[ $desksign]}, but you can [change it]<change|.
Behind the desk there is a large board on which hang the keys to the rooms. You can [take some.]<take|
$I[ [ ]<info6| ]
[Finish fiddling]<finish|
{(live: 1s)[
(click: ?change)[(replace: ?info6)[ [CLOSED]<cl| <br>
[OPEN]<open| <br>
[BACK IN 10 MINUTES]<back10|<br>
[BEWARE OF DOG]<beware|
] ]
(click: ?cl)[(replace: ?info6)[You change the sign to "CLOSED"] (set: $desksign to "CLOSED") ]
(click: ?open)[(replace: ?info6)[You change the sign to "OPEN"] (set: $desksign to "OPEN") ]
(click: ?back10)[(replace: ?info6)[You change the sign to "BACK IN 10 MINUTES"] (set: $desksign to "BACK IN 10 MINUTES") ]
(click: ?beware)[(replace: ?info6)[You change the sign to "BEWARE OF DOG"] (set: $desksign to "BEWARE OF DOG") ]
(click: ?r28)[(replace: ?info6)[You take the key from the board and add it to your keyring.] ]
]}
(click: ?finish)[(goto: (history:)'s last)] <div id="center">$fl2</div>
You stroll down the corridor and approach the door to room 28. This time it's closed, as you left it.
(display:"goto")[Enter the room]<ent1|
$I[ [ ]<in4| ]
{(click: ?ent1)[
(elseif: $elise_level is 0)[(goto:"r28l1") ]
(elseif: $elise_level is 1)[(goto:"r28l2") ]
(elseif: $elise_present is 3)[(goto:"r28l5") ]
(elseif: $elise_level >1 and $deathlist contains "spider" and $lav_firstdeath > 0 and $Elise_choice is "none")[(goto:"r28l4")]
(elseif: $Elise_choice is "friend" or $Elise_choice is "admirer" or $Elise_choice is "servant")[(goto:"r28_choiceMade")]
(elseif: $elise_level > 1)[(goto:"r28l3") ]
]}
(click:?gf2)[ (goto:"ground floor")]<div id="center">$T[-ROOM 28-]</div>
She looks at you for a long moment, circling sideways. You can see her skeletal arms twitching, like blades ready for battle. At last, she halts.
$E['All is good. Tsk. Leave.']
It's clear that she doesn't wish to speak with you right now. Despite her cold answer, you feel curious about the guest in room 28. With a quick glance behind her back, you notice an open book on the small table next to the window. Next to the book there is also $I[an empty vase for flowers.]
$A[It seems I interrupted her reading... but perhaps I can bring her a little gift or something to brighten her mood...?]
(display:"talk")(link-reveal-goto:"'Sorry to have disturbed you'","Floor 2")[
(set: $eliseDia to it + (a:"curious","checkin"))
(if: $mihaiDailyChores >0)[
(set: $mihaiChoresDone to it + (a:"guest"))
(if: $mihaiChoresDone contains "dust" and "dishes" and "guest")[(set: $mihaiDailyChores to 2)]
($nTask:"Journal updated")
]
]
<div id="center">$T[-ROOM 28-]</div>
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$E['You have?'] She looks taken by surprise.
You get out the handful of fresh thistles you've picked from the garden and place them in the vase, taking away the crumbling remains of the previous batch. They look nice, just starting to open up their bright violet heads, sure to last for some time throughout their bloom.
$E['That's.... nice of you.']
$a['I thought you'd like them changed. Do you like them?']
She circles around you, moving in a strange sideways motion. $E['I do.']
(display:"talk")
(display:"bk")
(set: $flowers to 0) (set: $elise_conv to 1) (set: _ti to 8) <div id="center">$T[-ROOM 28-]</div>
$a['So, uh, what brings you to The Crooked Elm?']
She continues to circle around you, visibly awkward and unsure. Her large butt wobbles softly, almost behind her body.
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$E['I've come to seek a home for my children. The Elder has promised me help.']
$a['The Elder?'] You raise an eyebrow.
$E['Mihai's father']
$a['Ah.'] You pause, thinking. $a['So, he's going to pull some strings, get them a job? Perhaps here at the hotel?']
The dark woman blinks, perplexed. $E['Not a job. A home.']
$a['Yeah, I get it. Just like me!'] You laugh nervously. $a['That's the good thing about working at a hotel, right? You get a bed and a roof, even a breakfast...']
The woman blinks again and continues to circle around you. Feeling uneasy, you decide you've outstayed your welcome.
$a['Hope I haven't disturbed you too much. Good luck for your kids!'] You laugh again, nervously.
There is more that you need to learn, but you feel that now is not the right time. Maybe you can continue the conversation later?
$I[Task updated: **Of silk and terror**]
(set: $task_elise to 2) ($nTask: "Task updated: Of Silk and Terror")
(display:"goto")(link-reveal-goto:"Leave","Leave R28 Ch1")[
(set: $eliseRel to it +1)
($nElise: "Relationship changed")
(set: $Elise to "the mysterious woman")
(set: $leave28 to "first conv")
]
(set: _ti to 30) <div id="center">$T[-ROOM 28-]</div>
The woman blinks again and continues to circle around you. Feeling uneasy, you decide you've outstayed your welcome.
$a['Hope I haven't disturbed you too much.'] You laugh nervously and [leave.]<fl2|
(set: _ti to 3)(click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-ROOM 28-]</div>
(if: $hour >11 )[You enter the familiar silvery room, the soft haze invading your mind. Just as the previous time, the dark woman emerges from the shadows.
$E['Tsk, what are you doing here?']
(if: $flowers is 0 and $knowflowers is 1)[$A[Dammit, I forgot the flowers!]
(display:"talk")'I'll be right back!'-ber our previous conversation....]
You take a step back, sensing some undefined danger.
(display:"talk")['Sorry to have disturbed you!'](if: $flowers > 0)[$A[Alright, let's see if this will work a second time...]
'I've brought some flowers for you!' You give a wide smile and brush past the woman, taking out the old crumpled flowers from her vase and replacing them with a rather large bouquet ofviolet thistles.
]
] (else:)[You enter the familiar silvery room and your mind is immediately invaded by the strange haze that makes it difficult to think. Suddenly, you're much more alert.
$A[What is this room? What is this hotel?]
The silky smooth surfaces suddenly feel less comfortable and more like a trap. Something is weird. Something is wrong.
You don't feel like it would be a good idea to touch anything, so you decide to [leave]<fl2| ]
(set: _ti to 8) (click:?fl2)[(goto:"Floor 2")]<div id="center">$vil</div>
You approach the old building, thinking of ways you could convince the man to let you inside. He didn't seem very friendly last time. You knock and wait a moment before the trap door opens. The man squints at you for a moment, then his expression changes.
'Ah, a visitor! Please, Miss, come inside!'
You raise an eyebrow, but nod to the fellow. $A[Things really ARE different when you're a woman, huh...]
The trap door closes and the door opens, a large hairy man gesturing you [[inside.]]
(set: _ti to 8)(if: $gwyllgi is 1 and $bcharges<3 and $depr >0)[(goto:"dog.encounter")]<div id="center">$mount</div>
(set: $weather to (either:"none","rainy"))
(if: $fuel is 0 and $newGen is 1)[You feel a little overwhelmed by all the recent events, so you decide to head back to the manor for the time being. The fuel for the generator can wait. The village isn't going anywhere, you could always return later in the day, or even tomorrow... Mihai would probably understand. After all, he didn't give you a deadline or anything.<br> <br>]The climb up is a little harder in your new $suit, but after a while your body adjust and your movement becomes a little more fluid.
<!-- improve time remaining -->
You still have roughly (print: (17-$hour)) hours until your workday begins. This leaves you some time, but you better hurry.
(if: $weather is "rainy")[As you make your way up the mountain, a light summer rain begins to fall, turning the dusty trail into a light brown. You raise your eyes to the sky - a handful of grey clouds are hovering over the mountain peaks.
$A[That's odd, I don't think it rained the last time round...I hope this doesn't turn into a storm.]
]Eventually you arrive back at (link-goto:"The Crooked Elm.","ground floor")
(set: _ti to 60)<div id="center">$T[-ROOM 28-]</div>
Remembering your previous conversation with the mysterious guest, you run off to fetch the thistles from the garden.
(set: _ti to 8)
(display:"goto")(link-goto:"Hurry to the place you found them","the garden")(if: $pheromones is 1)[(goto:"pherochoice")](elseif: $wolf_level is 0)[(goto:"wolf1")](else:)[(goto:"wolf2")]
<div id="center">$mount</div>
You gulp and continue your path towards the figure, distinguishing more of its definitely inhuman features the closer you get...
It turns its head towards you, pinning two hungry yellow eyes straight at its new target. A freezing chill runs down your spine and you feel the cold sweat on your forehead.
$A[This was a bad idea. A **very** bad idea!]
Somehow you manage to carry on, making one step after the other, until you're at the same level as the silhouette, standing a few paces away in the shadows. You look straight forward, not trusting your body to keep calm if you looked directly at the thing, which on the other hand is looking directly at you, as you can tell by the corner of your eye...
There is a sound like a low growl, and a dog sniffing the air...
You can't help yourself and you turn your head, glancing at the monster. It's inhuman features are hard on the eye, but you nevertheless catch yourself staring at its big, muscular body...
(if: $depr >0)[(display:"h20")(if: $lewd<20)[(display:"unav")](else:)[(link-reveal-goto:"Stray a little closer")[(set: $submissive to it + 1)
(set: $werefucked to 1)
(set: $lust to (it + 1))
(set: $bestiality to it + 1)] ]
](display:"goto")[[Continue forward]]<div id="center">$mount</div>
You turn around and start running without looking back. There was something sinister and unnatural in the silhouette that you saw and you're not going to stick around to see up close what it was.
A howl tears through the night, long and piercing and, worst of all, right behind you. You switch into a sprint, running as fast as you can, but your $suit is uncomfortable for running and your feet get tangled in the extra garments you're not used to.
Panicking, you scramble to get up, your ankle gets caught in a root and you fall flat again, while the thing is (link:"fast approaching...")[
(if: $phero>=5 and $depr >0)[ (goto: "phero.overdose2")]
(else:)[(goto: "fast approaching...")]
]<div id="center">$mount</div>
(if: $phero is 0)[<div id="center"><img src="https://xfiction.org/images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
The monster leaps on top of you, pinning you down, its claws digging down and shredding your new clothes. Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh without hesitation. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before {(link-reveal-goto:"the darkness takes you.","DIE")[
(set: $weredead to 1)
(set: $lastdeath to "wolf")
(set: $deathlist to it + (a: "wolf"))
]} ] (else:)[<div id="center"><img src="https://xfiction.org/images/tr/scenes/ggwolf.png" width="700" align="center"> </div>
The monster leaps on top of you, pinning you down, its claws digging down and shredding your new clothes.
There is a moment of hesitation, as the beast sniffs you, confused, its nuzzle digging into your neck and its warm, stinky breath caressing your skin. You start sobbing, tears of terror rolling down your cheeks, a dead giveaway that ultimately costs your life.
Your frail, feminine body trembles in terror as the teeth sink into the delicate flesh of your neck. There is little mercy for you this time and you convulse in agony as the beast tears off chunk after chunk, your helpless limbs flailing in the swelling pools of blood and splattering crimson spots all over the remains of your $suit.
The force is finally sapped from your body and the pain fades into a dull background. The last thing you feel is your bracelet getting warmer, before {(link-reveal-goto:"the darkness takes you.","DIE")[
(set: $weredead to 1)
(set: $deathlist to it + (a: "wolf"))
(set: $lastdeath to "wolf")
]} ]
<div id="center">$mount</div>
Then you make another step. And another one. The thing doesn't move to attack you and you decide not to turn back.
$A[Just keep going... keep going...]
After what seems like an eternity you've taken several turns up the trail and are drawing ever closer to the manor. You can't hear anything, but your heart is still beating fast in your chest.
You continue as calmly and as deliberately as you can, never looking back or speeding up until you (link-goto:"reach the manor.","ground floor")
(set: _ti to 40) <div id="center">$mount</div>
You take the familiar path downhill following the little stream. Perhaps the mountain air is already having a positive effect or perhaps you're getting used to your new $suit, but this time the trip is less bothersome.
The forest is starting to get dark and you wonder whether you'll make it back in time. You should hurry.
(set: _ti to 50)
Before you know it, you [arrive at the village]<b|
(click: ?b)[(goto:"village3")]<div id="center">$T[-ROOM 28-]</div>
$E['Err, thank you.'] She looks taken by surprise.
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['Don't mention it.'] You give an even wider smile. $a['What's your name, by the way?']
Visibly confused, the black woman circles around you. $E['I'm Elise.']
$a['Nice to meet you, Elise! I'm Alex- errr- andra.'] You finish your sentence in a confused tone.
$E['Are you unsure of your name?']
$a['Yes. Er- No! Maybe... I'm having a rough time...'] She observes you silently, inviting you to continue. $a['It's just that... being a woman... how do I put it- it's hard!']
Elise comes closer and places a sympathetic hand on your shoulder. $E['Yes. Tsk, tsk. It's not easy to be a woman. Even more so a mother. Do you have offspring?']
You take a few steps back, the thought of it hitting you with an anvil. $A[I couldn't, could I?! I mean... this whole thing... it's only temporary, right?!]
The thought makes you feel vulnerable. It's scary, but also a little exciting.<div id="center">$fl2</div>
$A[Phew, that was a weird conversation!]
You back away slowly from her room, the silver mist dissipating from your head. $A[What a strange woman... though she did seem sympathetic, in a way. Maybe she isn't that bad after all?]
Without thinking, your legs take you back to the [ground floor]<gf1|.
(if: $deathlist contains "spider")[(set: $task_elise to 4)](else:)[(set: $task_elise to 3)]
$I[Task updated in journal:**Of silk and terror**]
(click:?gf1)[ (goto:"ground floor")](set: _ti to 3)<div id="center">$rec</div>
You take your place behind the heavy wooden desk and sit on the old, creaky chair. It's not super comfortable and the cushion is torn in a few places, but it will have to do. (if: $fuel is 1)[The lights are on this time and the atmosphere is more comfortable and inviting. The old manor is still spooky of course, but at least you can see what's going on around you.]
The sign on the desk currently reads $desksign.
(display:"work.initiate")
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]<div id="center">$lib</div>
The book is old, but well preserved. On the cover, instead of a title, is writen in big, gothic numbers "20-06-1763". You open a random page and find an odd, unrecognisable language:
$B1[Teemee teela dohlasomee la laladohtee: Mee laladohtee. Ray teesosotee dohlasomee la mee teelaso; sorayfa mee ray laladohtee mee fasolala. Dd sofa ray meemeelateetee mee fasotee, lasorayfa, tee meefafa ray teesosotee dohlasomee la soraytee mee sosotee ray meeteetee dohsotee tee meesoraysofa mee ray meeso teesosotee tee dohmeetee so 'mee' solalatee tee mee fasotee (teedoh); teesofa so dohfa lalatee tee meeteetee faladoh teesosotee. Soteemee ray dohlasomee meetee mee solalasotee so raysotee solalatee teesosotee, la tee solala mee sofa sotee!
meetee tee mee meemee ray teefa mee ray dohlasomee, tee doh so Lateeso fasoso teetee mee fasolala tee meesoraysofa. Ray lameetee so sotee sosolatee teela..]
What is really odd however is not the unfamiliar language, but the fact that however neatly, the book is clearly written by hand, the occasional ink dot punctuating the otherwise flawless calligraphy.
You place the book back and take another one, titled "05-03-1648", only to find the same mysterious language and identical almost perfect handwriting.
$A[It's rather unusual to find manuscripts these days... is this a family record? But then if it was some form of ancient Romanian, I would have been able to pick up at least a couple of words. Interesting.]
The dates stretch back a few hundred years at least, from what you can tell. The most recent title is "02-01-1945" and after that the records stop. There are, however, a number of untitled books waiting on the shelf.
(display:"goto")[[Take an untitled book]]
(set: _ti to 20)<div id="center">$lib</div>
The book is completely blank, its white grainy paper giving off a peculiar scent as you flip through the pages. It feels nice to the touch, as if inviting you to grab a quill and write down something on it.
You glance at the shelf - $A[There are a dozen more empty books, nobody would notice one missing..]
(display:"goto")[[Take the book for yourself]]
(set: _ti to 8)<div id="center">$lib</div>
You've always wanted a cool old book to write in. You could make it your diary, or try writing the manuscript for your book in it. If you remember correctly, there was an inkwell in your room.
$I[Blank diary added to inventory!]
(display:"bk")[[Back->Enter the library]]
(set: $diary_found to 1)
(set: _ti to 8)<div id="center">$din</div>
When you enter the dining hall the room is already prepared, white table cloths with candlesticks covering all tables. Through the windows you can see the darkness beyond the manor, only the full moon's shadow peeking through the dirty glass.
Looking around, the place is completely desolate. You can't see any guests in sight.
$A[Ionut mentioned that there are only two guests at the moment, but this is still a little sad. Are they not hungry, or just busy elsewhere?]
On a table close to the window, Mihai is sitting alone, a glass of wine in his hand but no plate infront. He is the only person in the room. When he sees you he beckons you forward, gesturing a chair across from him.
(display:"excl")[[Accept the invitation]]
(display:"goto")[[Politely refuse and eat alone->mih.din.refuse.redirect]]
(set: _ti to 8)<div id="center">$din</div>
You smirk and take the bait, sitting on the designated chair. There's nobody else around anyways, so you might as well talk to the eccentric owner.
$Mi[So, Mr. Reid, how do you find my hotel? Is it everything that you had hoped for?] Mihai's deep voice bears only the slightest of foreign accents, resembling more the intonation of a 19th century earl. Even now his golden headed cane is with him, leaning casually on the side of his chair.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
You ponder your reply. There is undeniably something strange about the place. A part of you is eager to learn more, secretly hoping that there will be some grand mystery, an exciting adventure waiting to unfold.
And yet, wouldn't your host find such musing to be the foolish blabbering of impressionable youth? You are here for a job after all. Whatever quirks the Crooked Elm might hold, it's surely something you can handle with some elbow grease and the right motivation...
<div class="choices">(display:"talk")(link-reveal-goto:"'You have a... peculiar home, Mr. Petrescu. I feel that I might learn much here.'","mih.din.occult")[
(set: $mihaiRel to it +1)
(set: $din_mihai to "occult")
(set: $First_choice to "occult")
($nChoice: "First impressions: Open Mind")
(set: $occultism to it + 1)
(display:"occult.changed")
]
(display:"talk")(link-reveal-goto:"'I am ready to deal with anything that comes my way, Mr. Petrescu'","mih.din.prag")[
(set: $mihaiRel to it +1)
(set: $din_mihai to "pragmatic")
(set: $First_choice to "pragmatic")
($nChoice: "First impressions: Pragmatism")
(set: $pragmatism to it + 1)
(display:"pragm.changed")
]</div> (set: $LinkPermaChoices to true)
(set: _ti to 8)<div id="center">$din</div>
You shake your head politely, raising your hands in an improvised gesture of apology. The owner nods dryly and doesn't insist.
$A[What an eccentric guy..]
Drinking wine alone in an empty hall may seem classy, but you suspect its just part of the façade that Mihai puts up to make his hotel more attractive to tourists. No doubt he expects you tell tales of the haunted manor and mysterious owner when you get back home, hopefully fooling some of your friends and relatives into checking out the place. Now that you think about it quite a few of the guys you know are gullible enough to at least hope there would be ghosts around the place, and no doubt the owner has arranged the occasional strange noise at night to keep the visitors coming...
All in all the place is quite inspiring for the right kind of person, if you forget for a moment that it's all just a front. With grim cynicism you dig into your dinner which Ionut has brought discretely on your table.
(set: _ti to 80)
(display:"goto")[[Finish and leave]]<div id="center">$din</div>
By the time you're done with your meal, Mihai has gone and none of the guests have bothered to show up. Slightly disappointed, you head to [your room]<room|.
(set: $diner_1 to 1) (click:?room)[(goto:"Go back to your room")]<div id="center">$din</div>
$a['There's clearly more to it than meets the eye'] - you smile at the owner knowingly - $a['such an ancient manor full of history and mysteries is clearly the sign of a dynasty that goes back many generations. I looked around a bit and I can't help but be very impressed.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['And what are your observations so far?']
You draw in a deep breath. $a['Your library is rich and the books in it are authentic, from what I can tell. Your family portraits are numerous and masterfully crafted, especially for the periods when they were drawn. This gives away your noble roots.']
Mihai nods but doesn't say anything.
$a['The building itself is more complex than is expected from a simple hotel, and I have no doubt that the towers that rise on top hold many family secrets. One even might wonder, Mr Petrescu, if your livelihood truly comes from guest fees...']
$Mi['I shall let you draw your own conclusions, Mr. Reid.']
You're a little unsure where to go from here, but luckily for you at this time Ionut comes with a full plate of meat and vegetables that he leaves in front of you before quietly walking away.
You smile at the owner and [[concentrate on your food]].
(set: _ti to 20)
$R[Permanent choice made: First impressions]
<div id="center">$din</div>
$a['Hard to decide from merely a glance'] you reply, imitating your host's language mannerisms. $a['There's clearly more to it than meets the eye, but the question arises - is this truly an ancient manor full of history and mysteries or is this merely an effect that you've worked to achieve.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['And what are your observations so far?']
You draw in a deep breath. $a['Your library is rich and the books in it seem authentic, from what I can tell. Your family portraits are also unlikely to be forged or fake. So that is a point towards your noble roots.']
Mihai nods but doesn't say anything.
$a['On the other hand'], you continue, $a['the gate opens by some hidden mechanism that is clearly made to look spooky. Your servant Ionut is a little too odd for pure coincidence and the whole atmosphere of the place looks like it's *meant* to scare people.']
You look at the owner, inviting him to confirm or deny your subtle accusations.
$Mi['I shall let you draw your own conclusions, Mr. Reid.']
You're a little unsure where to go from here, but luckily for you at this time Ionut comes with a full plate of meat and vegetables that he leaves in front of you before quietly walking away.
You smile at the owner and [[concentrate on your food]].
(set: _ti to 20)
$R[Permanent choice made: First impressions] <div id="center">$din</div>
$a['Hard to decide from merely a glance'] you reply, imitating your host's language mannerisms, $a['but if I had to guess I'd say that the whole air of mystery and ancient history is merely an effect that you've worked to achieve in order to attract more visitors. I've looked around and observed, and this is my conclusion.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['And what are your observations so far?']
You draw in a deep breath. $a['Your library is rich but the books in it appear too ancient to be authentic, from what I can tell. Your family portraits are unlikely to be completely forged, but could have been tampered with to seem older. To be blunt, most of the decoration inside is too over the top spooky to be real.']
Mihai observes you calmly but doesn't say anything.
$a['On top of that'], you continue, $a['the gate opens by some hidden mechanism that is clearly made to look creepy. Your servant Ionut is a little too odd for pure coincidence and the whole atmosphere of the place looks like it's *meant* to scare people.']
You look at the owner, inviting him to confirm or deny your accusations.
$Mi['I shall let you draw your own conclusions, Mr. Reid.']
You're a little unsure where to go from here, but luckily for you at this time Ionut comes with a full plate of meat and vegetables that he leaves in front of you before quietly walking away.
You smile sardonically at the owner and [[concentrate on your food]].
(set: _ti to 20)
$R[Permanent choice made: First impressions](if: $ach is an empty)[(set: $ach to (a:))] (set: $featEnds to true)
<div id="center">(size:2)[(if: $featEnds)[Feats |(link:"Bad Ends")[(replace: ?main)[(display:"BadEnds Gallery")] (set: $featEnds to not it) (rerun:?gal)] ](else:)[(link:"Feats")[(replace: ?main)[(display:"ach.gallery")] (set: $featEnds to not it) (rerun:?gal)] | Bad Ends] ]<gal| </div>
[(display:"ach.gallery")]<main|
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200" style="margin-top:10px;">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)(set: $TimePassing to false)
<div id="center">$din</div>
The two of you spend the rest of the dinner in silence, the only events punctuating your quiet munching is Ionut coming to occasionally refill Mihai's glass from a plump opaque bottle.
When you finish eating the servant comes to take away your empty plate and, giving a formal nod to your boss, walks away.
The dinner is over.
(display:"goto")(link-reveal-goto:"Retire to your room","Go back to your room")[
]
<div id="center">$T[-ROOM 28-]</div>
The room is exactly as you remember it! The sheets on the bed, the curtains on the windows, the tablecloth, even the carpet is made from a silvery silky-smooth material that gives the place an overall light-greyish tone. It feels like stepping in some eerie dream.
$A[**It's real! I'm not mad! It really happened!**]
You collapse on the floor, your heart pounding in your ears. $A[But what does this all mean? I need answers. But first, I have to take care of this mess.]
There is a (link-repeat:"bed")[(replace: ?obs)[It looks mostly well-made, but you still give it a few brushes, straightening the sheets and puffing the pillow. There, that should do it. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] (set: $e1 to 1)], queen-sized and surrounded by drapes of the same silvery cloth. It reminds you of exhibits you've seen at museums of the old royalty. There's also a (link-repeat:"small round table")[(replace: ?obs)[Small and made from black wood, the table holds a single vase filled with dry, long-dead flowers. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ], a (link-repeat:"wardrobe")[(unless: $e3 is 1)[(replace: ?obs)[Opening the wardrobe you experience the same eerie feeling and your view blurs. Once you refocus you see that it's filled with more **old sticks** and **deflated dolls**. (color:blue)[Clean out the wardrobe].]](else:)[(replace: ?obs)[The wardrobe is already clean. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ] ] and a (link-repeat:"giant mirror")[(replace: ?obs)[You brush the surface with a cloth, revealing the image of a $mirror. (if: $e5 is 1 and $e3 is 1)[
(display:"cleaning done") ]] ] .
[$A[What did she want me to clean again?]
Your head feels oddly heavy and unresponsive, as if swimming through thick, silvery mist.
Then you notice the obvious.
Of course.
How could you miss that?
The floor is littered with $in[**dead branches**] and $in[**ragged dolls**]. You should probably [clean them up]<e5|. ]<ap|
$I[ [ ]<obs| ]
(if: $e5 is 1 and $e3 is 1)[(display:"cleaning done") ]
(click: ?e5)[(replace: ?obs)[In a slow, dream-like state you pick up the dead branches ($A[what am I doing?]) and the ragged dolls ($A[why are these here?]) in a big black bag ($A[how did it get here?]) and then bury them in the back garden ($A[when did I go there?]). In the end the room looks much cleaner.
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/elise_room.png"))
(if: $e3 is 1)[(display:"cleaning done") ]] (set: $e5 to 1)(replace:?ap)[] ]
(click: "Clean out the wardrobe")[(replace: ?obs)[You gather the sticks and dolls in a dark bag and bury it in the garden. You shake your head. The wardrobe is now clean. (set:$e3 to 1) (if: $e5 is 1)[
(display:"cleaning done") ]] ]
(set: _ti to 45)$T[-GAME OVER-]
It seems you were unfortunate. (link: "Load game?")[(load-game:"Slot A")]<div id="center">$room</div>
<div id="textReborn" class="bodyView"><div class="text-left">
$A[Yep, still a woman. Although...]
(if: $breasts_size is "big" and $breasts_counter is 0)[You stand in front of the mirror, looking at your body. You have changed again.
Your have $hair, $lips and $eyes, but most importantly, a pair of large, round breasts hanging voluptiously from your chest..
They are soft and warm to the touch, with big, sensitive nipples and a considerable wight to them. As you pake back and forth you see them bounce up and down.
Apart from your $breasts, you also see a noticeable change to your hips. They are rounder and wider, with soft alluring curves and a bigger butt.
$A[The bracelet has changed me again...]](elseif: $lav_firstdeath is 1)[You stand in front of the mirror, squinting your eyes at the reflection. Not only do you *feel* more like a woman, you also *look* more feminine.
Your hair is longer, your face is softer and your lips are definitely a little fuller.
However, the biggest change is your breasts. Your small mounds have been replaced with a pair of perky breasts with hard nipples poking outwards. Moreover it seems that the entire shape of your body has changed in subtle but irrefutable ways.
$A[It seems that the bracelet is changing me more when it feeds... not sure if it's supposed to be a punishment or a reward.] ](else:)[(display:"head description")
(if: $dead<4)[(display:"changes face 1")
](display:"breasts description")
(if: $dead<4)[(display:"changes breasts 1")
](display:"hips description")]
$A[ (either: "Well, might as well be pretty..", "Wow, I could get used to this body...", "Damn, I'm hot!") ]
At the moment, you're wearing a $suit.
$R[ ]<info|
<br><br>
(display:"examine.nav")
<br><br>
</div><div id="bodyReborn" class="bodyParts2"><img src="https://xfiction.org/images/tr/clothes/head_blank.png" title="You" width="220">
[(display:"body breasts")]<body|
[(display:"body hips")]<legs|</div></div>
<div id="center">$att</div>
(display:"headout.init")
(if: $lav_firstdeath > 0)[You step out of your room with quiet trepidation of what the new day can bring.
(display: "outfit.start")
(unless: $elise_trial is 1)[(display:"ionut_start")
](display:"elise_start")](else:)[(display:"headout.simple")]
(set: _ti to 2)<div id="center">$fl2</div>
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
(display:"hurry.start")
(if: $task_elise is 7)[Something feels a little off. You feel the new $in[spider amulet] gently pulsating under your $suit. You open your mouth to ask Elise about it, but the woman shoots you a commanding look, indicating that she's in a hurry and wants her room taken care of.
$A[I guess I'll have to find her later to talk about it...]
]
(set: $elise_seen to 1) (set: _ti to 8)
(if:$dead >1 and $deathlist contains "spider" and $flashspider is 0)[$in[You feel an irresistible urge to accept ]
(display:"heart")(link-reveal-goto:"Politely accept","Accept Cleaning")[
(set: $sanity to it -1 )
(if: $servitude is 0)[(set: $servitude to it + 1)(display:"servitude.changed") ]
]
](else:)[(display:"goto")(link-reveal-goto:"Politely accept","Accept Cleaning")[
(set: $sanity to it -1 )
(if: $servitude is 0)[(set: $servitude to it + 1)(display:"servitude.changed") ]
](if: $deathlist contains "spider" )[
(display:"goto")(link-reveal-goto:"Bow before her","Bow Elise")[
(if: $servitude <3)[(set: $servitude to it + 1) (display:"servitude.changed")]
(set: $lust to it + 2)
(if: $eliseRel >5)[(set: $eliseRel to it + 1)]
]]
(display:"goto") [[Quickly take care of her room->Get it over with]] ]
{(set: $breasts to "flat, muscular chest") (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $name to "Alex") (set: $mirror to "young man dressed in $suit") (set: $horny to 1) (set: $suit to "jeans and t-shirt") (set: $lips to "thin lips") (set: $body_breasts to "small")(set: $body_hips to "normal") (set: $hips to "hips") (set: $piercing to "none") (set: $breasts_size to "small") (set: $breasts_counter to 0)
(set: $bodyAlteration to 0)
(set: $backstory to "You lived a quiet suburban life and acquired your street smarts from boys and girls in the hood. Life never really surprised you much, until you decided to take that summer job.")
(set: $body_mods to (a:)) } <div id="center">$T[-ROOM 28-]</div>
(if: $hour >11)[ You enter the familiar silvery room, the soft haze invading your mind.
$A[Why is everything so soft and silky?]
Your gaze falls on the small round table with the vase. The flowers have been dead for such a long time, that their brittle leaves are crumbling into dust.
(if: $flowers is 1)[$A[I may have just the thing...] ](else:)[$A[Perhaps someone should change those?] ]
From the corner of your eye you catch some movement and the dark woman emerges, almost out of nowhere.
$E['Tsk, what are you doing here?'] She cocks her head sideways, at an almost unnatural angle.
(display:"talk")'I came to see if everything's alright.'->came to see
(if: $flowers is 1)[(display:"talk") 'I brought you some flowers.'->brought flowers ]
] (else:)[You enter the familiar silvery room, the soft haze invading your mind.
$A[Why is everything so soft and silky?]
At this time the woman doesn't appear to be home. Looking at the time, she's probably still having breakfast with Mihai.
Your gaze falls on the small round table with the vase. The flowers have been dead for such a long time, that their brittle leaves are crumbling into dust.
$A[Perhaps someone should change those?]
You don't feel like it would be a good idea to touch the guests' stuff, so after you linger for a while you decide to [leave]<fl2| ]
(set:_ti to 5)(click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-ROOM 28-]</div>
(if: $hour>11 and $elise_servant is true)[You enter the warm silvery haze of the room, a happy feeling burning in your tummy. Elise emerges from the shadows, a thin smile on her lips.
$E['So you came.... good.'] She gestures you inside and you accept her invitation->thistles3.
](elseif: $hour >11 )[You enter the familiar silvery room, the soft haze invading your mind. Like each previous time, the dark woman emerges from the shadows.
$E['Tsk, what are you doing here?']
(if: $flowers is 0 and $knowflowers is 1)[$A[Dammit, I forgot the flowers!]
(display:"talk")'I'll be right back!'->brb elise ](elseif: $flowers is 0)[The woman doesn't seem pleased with your presence. $A[That's right, she doesn't remember our previous conversation....]
You take a step back, sensing some undefined danger.
(display:"talk")'Sorry to have disturbed you!'->brb elise2 ] (if: $flowers > 0)[$A[Alright, I know what I have to do!]
'I've brought some flowers for you!' You give a wide smile and brush past the woman, taking out the old crumpled flowers from her vase and replacing them with a rather large bouquet of violet thistles.->thistles3
]
] (else:)[You enter the familiar silvery room, giving your mind to the strange haze.
$A[It is so nice and peaceful in here...]
The silky smooth surfaces no longer bother you and you're tempted to linger for a while, but you have other things to do, so you decide to [leave]<fl2| ] (set: _ti to 8)(click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-ROOM 28-]</div>
$E['Err, thank you.'] She looks taken by surprise.
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
$a['Don't mention it.'] You give an even wider smile....
$in[The conversation plays out much like the last time and you don't manage to learn anything new about Elise this time. ]
You excuse yourself and [[leave the room.]]
(set: _ti to 30) (set: $elise_conv to 1) (set: $flowers to 0)<div id="center">$T[-ROOM 28-]</div>
(if: $hour >11 )[You enter the familiar silvery room, the soft haze invading your mind. Just as the previous time, the dark woman emerges from the shadows.
$E['Tsk, what are you doing here?']
(if: $flowers is 0 and $knowflowers is 1)[$A[Dammit, I forgot the flowers!]
(display:"talk")'I'll be right back!'->brb elise ](elseif: $flowers is 0)[The woman doesn't seem pleased with your presence. $A[That's right, she doesn't remember our previous conversation....]
You take a step back, sensing some undefined danger.
(display:"talk")'Sorry to have disturbed you!'->brb elise2 ] (if: $flowers > 0)[$A[Alright, let's see if this will work again...]
$a['I've brought some flowers for you!'] You give a wide smile and brush past the woman, taking out the old crumpled flowers from her vase and replacing them with a rather large bouquet of [[violet thistles.->thistles2]]
]
] (else:)[You enter the familiar silvery room and your mind is immediately invaded by the strange haze that makes it difficult to think. Suddenly, you're much more alert.
$A[Something feels off...]
The silky smooth surfaces suddenly feel less comfortable and more like a trap. Something is weird. Something is wrong.
You don't feel like it would be a good idea to touch anything, so you decide to [leave]<fl2| ]
(set: _ti to 8) (click:?fl2)[(goto:"Floor 2")]<div id="center">$T[-ROOM 28-]</div>
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
(if: $elise_servant is true)[You carefully examine the creature that killed you. She appears human, now that you're not wearing the ribbon to dissipate her mist of illusion. It seems that somehow you are as interesting to her as she is to you. There is a dangerous lust in those green eyes, but there is something else as well...]
(else:)[$E['Thank you'] says Elise, visibly confused.
You take a step back to examine the creature that killed you. She appears human, now that you're not wearing the ribbon to dissipate her mist of illusion. $A[She's not malicious. She did what she had to do because she felt threatened, because I saw her true form.] ]
The black woman moves in her strange sideways manner, her green round spectacles fixated on you.
(if: $elise_servant is true)[ $E['So, my sweet maiden... what brings you to me?']](else:)[$E['So, girl... why are you here?']]
$A[ [What an extraordinary woman...]<think2| ]
(display:"talk")(colour: red)['I want to be your friend.']<friend|
(display:"talk")(colour: red)['You fascinate me.']<fascinate|
(if: $elise_servant is true)[(display:"talk")(display:"servitude.lab")(colour: red)['I want to serve you.']<serve| ](else:)[(display:"talk")(display:"unav")]
(display:"bk")[['I'm sorry, I think Mihai is calling me!'->
{(ignore:1s)[
(ignore: ?friend)[(replace: ?think2)[ (either:"She must be so alone...","People probably hate her...","She even gave me a gift...","After all, why not?","If I could gain her trust...","Might be a good move...") ] ]
(ignore: ?fascinate)[(replace: ?think2)[ (either:"Strong, independent, unique...","There is just something about her...","She might be a spider, but she's also a woman...","I wish I could be like her...","I can't stop thinking about her...","It's the truth, after all...") ] ]
(ignore: ?serve)[(replace: ?think2)[ (either:"My body grows hot...","It might be wrong on so many levels, but fuck it...","I just want it...","My heart beats faster...","I'm sweating...","What is this feeling...") ] ]
]}
(click: ?friend)[(goto: "elise_friend")]
(click: ?fascinate)[(goto: "elise_fascinate")]
(click: ?serve)[(goto: "eliseserve")]
(if: $elise_level is 2)[(set: $elise_level to 3)]
(set: _ti to 8)<div id="center">$fl2</div>
$A[Not much change this time... but who is that woman, really? I'm certain I could learn more!]
You back away slowly from her room, the silver mist dissipating from your head.
Without thinking, your legs take you back to the [ground floor]<gf1|.
(click:?gf1)[ (goto:"ground floor")](set: _ti to 3)<div id="center">$T[-ROOM 28-]</div>
You enter the gentle silver haze that envelops your mind. You know what you have to do.
There is a (link-repeat:"bed")[(replace: ?obs)[There's something about this bed that you can't quite put your finger on. A part of you wants to lay on it sensually, stretching out your arms up like a pin-up girl, and a part of you wants to scream and run very, very far away. (if: $e5 is 1)[
Your job seems done, you can (color:blue)[return downstairs]<gr| ]] (set: $e1 to 1)], queen-sized and surrounded by drapes of the same silvery cloth. The (link-repeat:"giant mirror")[(replace: ?obs)[You brush the surface with a cloth, revealing the image of a $mirror. (if: $e5 is 1)[
Your job seems done, you can (color:blue)[return downstairs]<gr| ]] ] stands innocently in a corner.
[
The floor is littered with **dead branches** and **ragged dolls**. You recall the same **things** filling the wardrobe. You should probably [clean them up]<e5|. ]<ap|
$I[ [ ]<obs| ]
(click: ?e5)[(replace: ?obs)[In a slow, dream-like state you pick up the dead branches ($A[what am I doing?]) and the ragged dolls ($A[why are these here?]) in a big black bag ($A[how did it get here?]) and then bury them in the back garden ($A[when did I go there?]). In the end the room looks much cleaner.
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/elise_room.png"))
Your job seems done, you can (color:blue)[return downstairs]<gr| ] (set: $e5 to 1)(replace:?ap)[] ]
(set: _ti to 45)(set: $28done to 1) (click:?gr)[(goto:"ground floor")]
<div id="center">$din</div>
You enter the twilight of the dining hall, glancing at the heavily covered windows.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
(display:"Mihai_clothes_reaction")
Mihai taps his fingers on the golden head of his cane. $Mi['Tell me, are you planning to visit the village today?']
(display:"talk")[['Yes, I'll go'->Probably3]]
(set: $din_vis to true)(set: _ti to 8)<div id="center">$mount</div>
(either: "It's a beautiful day in the mountains, the clear path by the stream cheerful and sunny despite the twilight between the trees. As long as you don't wander into the actual forest, all will be well.","The day is grey, light invisible raindrops falling from the sunless sky. Was it raining last time? You're not entirely sure, but you don't think so. This raises some interesting questions about the nature of time. Is it random? Or did you change something in the past that somehow affected the present? The answers are beyond your grasp.")
You make your way down, enjoying the silence of nature and the scent of pines. The moment is so peaceful you're almost ready to forget your troubles. After an hour of a brisk walk, you [arrive.]<b|
(set: _ti to 60)
(click: ?b)[(goto:"village3")]<div id="center">$inn</div>
A little bewildered you cross the doorstep and hear the man closing the door behind you. The inn is a dimly lit building with low ceiling, the majority of it filled with old wooden tables on which eastern men are drinking beer.
(display: "enter_inn")
You hurry to [[sit at a table in the corner->innhub]].
(set: _ti to 8)<div id="center">$rec</div>
(set: _unev to (either: 1,2,3))
(if: _unev is 1)[(if: $fuel is 1)[The minutes pass. The gloomy hallway is silent. The electric lights flicker. You tap your fingers on the desk, waiting for something to happen.](else:)[The minutes pass. The dark hallway is silent. You tap your fingers on the desk, waiting for something to happen.]
(set: $ti to 10) ] (if: _unev is 2)[You take out a book and start reading. It's good that you brought a few to kill the time. The story is interesting and you get lost in it.
(set: $ti to 20) ](if: _unev is 3)[You lay back on your chair and watch the dust settle. Why is it always so dusty in here? Perhaps you should try cleaning up a little.
(set: $ti to 10) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti)
[wolf: $wolf_arrival_time
elise: $elise_arrival_time
ionut: $ionut_arrival_time
wolves: $wolves_arrival_time
Elise lvl $elise_level](hidden|<div id="center">$rec</div>
(set: _ev to (either: 1,2,3))
(if: _ev is 1)[As time passes, the silence deepens. Isn't there supposed to be people around? Ionut was in the kitchen the last time you saw him. You stretch your ear but there's no sound coming from there. Mihai isn't anywhere to be seen either.
The silence deepens again.
$A[Am I alone? No, that's absurd...]
(if: $fuel is 0)[A breeze passes and you shiver, the flames of the candles dancing. If only you had fixed the generator...](else:)[The lights flicker again. Are they supposed to do that? You're pretty sure they're not supposed to do that.]
(set: $ti to 10) ] (if: _ev is 2)[Tired from the long day, you sense your eyes starting to close.
$A[I can't fall asleep, not on my first day..]
You force yourself to stay awake but fall into a half-slumber, your mind lulled by the silence of the (if: $fuel is 0)[dark](else:)[bright] hallway.
Suddenly you feel a hand on your shoulder. You jump in your chair, turning around. No one is there. A dream? You rub your eyes, suddenly awake again.
(set: $ti to 20) ] (if: _ev is 3)[While you wait you become aware of a distant sound like wings flapping. You try to concentrate on it, but it's too faint to be sure that it's even there. After a time it's gone, or it probably never was in the first place.
(set: $ti to 10) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti)<div id="center">$rec</div>
Your mind wanders off to the events of the day. A lot has happened and it's overwhelming to try to wrap your head around all of it at once. You remember...
(set: _ev to (either: 1,2,3))
(if: _ev is 1)[...that a lifetime ago, you woke up as Alex, your cynical eye assuming that the whole place was nothing but a scam, a cardboard decoration of a spooky mansion. $A[Boy was I wrong... ]
You're still far from knowing the truth of this place, but you have learned at least one thing: Nothing is as it seems.
(set: $ti to 10) ] (if: _ev is 2)[ (if:$newGen is 1)[...that Mihai had asked you to fix the generator. Was that important? You're not sure. The dim candles barely illuminate the dark interior of The Crooked Elm. Perhaps with electricity back things would be different? Perhaps not. You can try to fix it tomorrow.] (else:)[...that Mihai had sent you to get better clothes. Were you that unpresentable? The thought stings a bit.
$A[Did he mean to tell me that I'm not pretty?] You pout at the air. ]
(set: $ti to 10) ] (if: _ev is 3)[... your conversations with $Felicia. When it comes down to it, she's probably the only person around here who genuinely wants to help you, the closest thing you've got to a friend. You aren't yet prepared to trust her completely though. Caution is a good thing.
(set: $ti to 10) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti)(if: $lewd<10)[(display: "horny_explore")](else:)[(display: "horny2")](if: $phero is 0 and $deathlist contains "wolfguest")[(goto:"wolf.arrival1")](elseif: $phero is 0)[(goto:"wolf.arrival0")]
(if: $phero> 0 and $werefucked is 1)[(goto:"wolf.arrival2")]
(elseif: $phero>0 and $werefucked is 0)[(goto:"wolf.arrival3")](else:)[(goto:"wolf.arrival0")]<div id="center">$vil</div>
(set: $yaga_visited to 0)
(if:$hour>=17 and $withzach is true and $fuel is 0)[$A[**Damn, it's getting pretty late! I should be going to work... but Zach will be waiting for me. I could probably take a little more time to get the gen running, but I should hurry!**]
(display:"goto")[[Run back to the manor->start running uphill.]]
(display:"goto")[Hurry to the Hunting Cabin]<hunt|
(click:?hunt)[(goto:"cabin")] ](elseif:$hour>=17 and $withzach is true and $fuel is 1)[$A[**Damn, it's getting late! I hope Zach will make it with the fuel on time.... but either way, I should be going!** ]
The whole detour through Lavius' lab took way longer than expected. If you don't hurry like the wind, you're going to be late for work!
Making haste, you [[start running uphill.]]](elseif: $hour>=17)[ $A[**Oh God look at the time! I was supposed to start work at 18! And it's almost dark!** ]
Those drinks at the inn took way longer than expected. If you don't hurry like the wind, you're going to be late for work!
Horrified, you [[start running uphill.]]
](elseif: $hour>16)[ It's starting to get late, the sun almost hidden behind the tall mountain ridges. Soon it will be dark, and your workday will begin.
(if: $elise_present <3)[If you don't want to be late, you should(link-goto:"go.","head back to the manor.") ](elseif: $elise_present is 3)[(display:"30mg")(link-goto:"Return quickly to The Crooked Elm","Return quickly to The Crooked Elm") ]
](elseif: $hour<17)[You stroll towards the village center. Everything is as you remember.
The $in[antique boutique] seems to be an epicenter for strange things and you wonder if $Felicia will offer you any new words of advice. Or perhaps you just want to see her?
(if:$lav_firstdeath is 0)[The $in[hunting cabin] has always been closed and you see no reason for that to have changed, but perhaps you'd like to go and take a look anyways.](else:)[ The $in[hunting cabin] is actually a $in[secret vampire lair]. Perhaps you'd like to go poke around? ]
Then again, perhaps a $in[drink at the inn] would help bring some clarity to things? (if: $newGen<4)[It could also be a good opportunity to ask around for fuel.]
(display:"goto")[[Visit the Antique Boutique->antique boutique]]
(display:"goto")[Walk over to the Hunting Cabin]<hunt|
(click:?hunt)[(if:$lav_firstdeath is 0)[(goto:"cabin")](else:)[(goto:"cabin")]]
(display:"goto")[Have a drink at the inn]<drink|
(if: $yagaHut and $yagaTalk does not contain "end")[(display:"goto")(link-goto:"Head towards the old woman's hut","Yaga go")
](display:"15m")[[Take a short walk in the woods->walk woods]]
(if: $elise_present <3)[(display:"60m")(link-goto:"Head back to The Crooked Elm","head back to the manor.") ](else:)[(display:"30mg")(link-goto:"Return quickly to The Crooked Elm","Return quickly to The Crooked Elm") ] ]
(set: _ti to 3)
(click:?drink)[(if: $withzach is true)[$sys[I can't go back to the inn now, Zachary is waiting for me!]]
(else:)[(goto:"innc2")] ]{(if: $Loyalty_choice is "betray")[(goto:"antique_closed2")]
(if: $submissive_trait is "submissive" and $debt is 1)[(goto:"felicia.debt")]
(if: $feliciaRel >4 and $debt is 0 and $pheromones is 1 and $alt_debt is 0)[(goto:"felicia.debt.alt")]
(elseif: $debt is 3)[(goto:"felicia.debt.repaid")]
(elseif:$dead is 1 or $debt is 2)[(goto:"antique_closed")]
(if: $shop2 is 0)[(goto:"secrets")]
(if: $lav_firstdeath is 1 and $recharge_explained is 0)[(goto:"first_recharge")]
}<div id="center">$ant</div>
(if: (history:)'s last is "village3")[(display:"f.mood.enter") ](else:)[(display:"f.mood")]
$beadsexpl[(display:"talk")**[[Ask about the crimson beads]]**
](if: $elise_present is 1)[(if: $potion_explained is 0)[(display:"excl")](else:)[(display:"talk")](link-reveal-goto: $FeliciaElisePresent, "Felicia Elise Present")[]
](if: $lastdeath is "wolf" and $pheromones is 0 and $feliciaDia does not contain "phero")[(display:"excl")](else:)[(display:"talk")](link-reveal-goto:"Talk about your death")[
]
(if: $pheromones is 0 and $phero_talk is 0 and $deathlist contains "wolf" and $lastdeath is not "wolf")[(display:"excl")[[Ask for help with the forest creature->phero help]]
](if: $alt_debt is 1)[(display:"excl")[['So about that favor....'->alt debt re]]
](display:"eye")[[See what the Antique Boutique has to offer->shop]]
(display:"bk")[[Exit the shop->village3]]
(if: $catnip is 1 )[<br>(display:"excl") [[Show her the flowers you picked]] <br>]
(set: _ti to 8)
<div id="center">$vil</div>
A small wooden building in the outskirts of the village, the hunting cabin has a distinct look thanks to the various antlers and animal heads hanging from its walls.
You approach the window, but it's too dirty to peer inside.
(if: $sabrina_avatar is 3)[While the building still gives you chills, knowing that you have a friend inside feels a little reassuring.
$A[I wonder what Sabrina is up to...]](elseif: $deathlist contains "lavius")[$I[The inconspicuous building gives you chills knowing what's buried beneath it. Memories of the grim laboratory and your night with Lavius flood your mind, filling you with a mixture of repulsion and curiosity.]
$A[What horrors does he have hidden in there, I wonder...]
$I[Last time you barely managed to get a decent look around and you were pretty drunk... you sense an urge to investigate, despite knowing the dangers.] ]
$I[[ ]<ac|]
(set: _ti to 8)
(display:"goto")(link-repeat:"Knock on the door")[(replace: ?ac)[You wait, but there's no answer. Perhaps nobody's home?]]
(if: $deathlist contains "lavius")[(display: "excl")$special[[Circle around the cabin]<circle| ]
](display:"bk")(link-goto:"Back","village3")
(click: ?circle)[(if:$hour<16 and $withzach is true)[(goto:"cabindanger")] (elseif: $withzach is true)[(goto:"backcabin2")] (elseif: $visited_lab_alone is 1)[(replace: ?ac)[You'd rather not repeat the experience today.]]
(else:)[(goto:"backcabin")]
]
<div id="center">$inn</div>
$L['Splendid! A fine lady knows she has to be treated well!']
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
You blush a little, shifting in your seat. $A[Is this how women are treated? Certainly doesn't feel bad...]
The man calls the waiter and orders two glasses of "Ivy '83", which doesn't mean anything to you.
$L['I'm Lavius, by the way.'] He extends his hand.
$a['Alexandra.'] You return the gesture, but instead of a handshake he takes your hand and leans in, giving it a quick kiss. It's a surprise, but not an unpleasant one.
$L['So, Alexandra, what brings such a beautiful lady to a secluded village such as our own? Certainly it's not the sights.'] He laughs.
(display:"talk")[[Work at the hotel]]
(display:"talk")[[New experiences]](set: _ti to 8)<div id="center">$inn</div>
$a['Very kind of you, but I can pay for my own drinks.']
$L['Oh, don't be like that! I insist!']
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
Not waiting for your next reply, the man calls the waiter and orders two glasses of "Ivy '83", which doesn't mean anything to you.
$L['I'm Lavius, by the way.'] He extends his hand.
$a['Alexandra.'] You reply a little grumpily, leaving his hand hang in the air. After a few moments he pulls it back.
$L['So, Alexandra, what brings such a beautiful lady to a secluded village such as our own? Certainly it's not the sights.'] He laughs.
(display:"talk")[[Work at the hotel]]
(display:"talk")[[New experiences]]
(set: _ti to 8)<div id="center">$inn</div>
You see no reason to lie, so you tell Lavius about your job at The Crooked Elm, giving him a brief overview of how you wound up here. He listens to your story, sipping wine from his glass.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['So you work for Mihai? Interesting...'] There's a new note in his tone that you immediately pick up.
$a['You don't like Mihai?']
He flinches at the question, as if insulted that you even dare think something like that. $L['I just think a beauty such as yourself can do better than being stuck in that crooked old manor.']
You're spared from coming up with a reply since the waiter brings the bottle of wine and Lavius pours you a full glass of it.
(display:"goto")[[Drink]](set: _ti to 8)<div id="center">$inn</div>
$a['I've always wanted to travel the world and see new places'] you reply, giving him a mysterious smile. He doesn't need to know about your loser job at the hotel.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['A worthy enterprise! I immediately knew you were a woman of culture! Let's drink to that!']
At that moment the waiter brings the bottle of wine and Lavius pours you a full glass of it.
(display:"goto")[[Drink]](set: _ti to 8)<div id="center">$inn</div>
The wine has a strong and rich taste, a mixture of sour sweetness, a fruity aftertaste and something else, unrecognisable.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['Do you like it?']
$a['It's really good!'] The wine is indeed delicious and you finish the glass quickly. Lavius gives you a radiant smile.
$L['I am so happy that you like it! It's my favourite - have another one!] He pours again, filling your glass generously.
(display:"goto")[[Drink->drink2]](set: _ti to 15)<div id="center">$inn</div>
The second glass tastes somehow even better than the first one and before you know it Lavius is sitting next to you, chattering about the anecdotal misadventures of the village buffoons.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['You should have seen them, Alexandra, 3 grown men chasing a pig inside this very inn, and before they could catch it, it drank half their beers!']
You laugh together, banging your fists on the table. Lavius casually wraps a hand around your waist, pulling you closer. A happy warmth is spreading through your entire body - you haven't felt that good in ages.
$L['Ah, that bottle was simply amazing! We should order a second one, it's on me!'] He waves at the waiter and soon enough your glasses are full again.
(display:"goto")(link:"Drink")[
(if: $dead<3)[ (goto:"notready")] (else:)[ (goto:"drunk 1")]
]
(display:"goto")[[Continue conversation without drinking->cont1]]
(set: _ti to 20) (set: $inn_level to 1) (set: $lav_talked to 1)
<div id="center">$inn</div>
There's no way you can pass on that delicious wine, and you're not even the one paying! You raise the glass to your lips and take another generous gulp. You feel very warm now.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['Aren't we having an amazing time? I'm so glad that I met you here tonight!'] His hand has a solid grip of your waist now. $L['Tell me, Alexandra, have you ever dreamt of doing something crazy, something wild? To seize life to its fullest, to drink from the fountain of youth, to pluck the apple of Eden?']
You turn your head to see Lavius looking at you intensely, a strange brilliance in his velvet eyes. You open your mouth to reply but he leans in and kisses you, his arm pulling your feminine body into his embrace.
(display:"goto")[[Give in to the kiss->kiss drunk]]
(display:"goto")[[Pull away->Pull drunk]]
(set: _ti to 30) (set: $myst_level to 1)<div id="center">$inn</div>
$a['I'd really rather not'] you smile politely, pushing the refilled glass away.
$L['Ah, don't be like that, love. I insist!']
Something in his voice strings an unpleasant cord in your mind and you wince. $a['No.'] You reply with a stern voice.
$L['Is that a way to repay my generosity? I feel offended.'] Lavius makes an exaggerated grimace.
$a['Sorry, but no.']
$L['Fine!'] He rises to his feet. $L['If you don't want to drink with me, I shan't insist!']
Lavius walks away demonstratively. You're left alone.
(display:"goto")[Return to the bar]<no| (click:?no)[(goto:"innhub")]
(set: $lav_react to "deny")(set: _ti to 8)(if: $lavius_avatar is 0)[(set: $lavius_avatar to 1)
$I[New character entry added to journal] ($nChar: "Lavius, the Charmer") ]<div id="center">$ant</div>
'There's something strange that I've noticed about the bracelet' you say, lifting your wrist for the shop owner to see.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
'When you gave it to me, I can quite distinctly remember there being **5 crimson beads** on top of it. However the following day there were **only 4**. And now there are **$bcharges**.'
You raise en eyebrow towards the woman.
$M['Quite so. A keen observation - like I told you, this is a demonic bracelet. It holds the power to protect its bearer from death. That power, however, is not unlimited. The crimson beads on top of it show you the number of times it can be used.']
'So this means...'
$M['Exactly. If there are only dark beads left, when you die - you die.'(if: $bcharges is 0)[Sadly, this appears to be the case.'] (elseif: $bcharges is 1)[But you have at least 1 left. That is good.'] (elseif: $bcharges>1)[But for now you should be fine.'] ]
'Is there- is there any way to recharge it?' You swallow hard.
$M['Of course there is! Don't be silly - who'd go through all the trouble of making a demonic bracelet - a rare, powerful and not to mention expensive artefact - if you couldn't even recharge it!' ]
'Oh, thank God!' You breathe a sigh of relief. 'So how do I recharge it?'
$M['You need to devour the *energia vitalis* of a willing victim.']
'I- WHAT?!'
$M['You need to have consensual sex with someone and take the energy from their orgasm.'] You blink stupidly. $M['You know how succubae feed, right?'] You nod. $M['Well there you have it. Shouldn't really be a problem. Any questions?']
(display:"talk")[['So... eeeh.... it's not gonna kill anyone?'->kill anyone]]
(set: _ti to 15)
<div id="center">$ant</div>
$M['No, they'll be just fine. A little exhausted, perhaps, but that's about it.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You still feel a little uneasy about the topic. 'Can't I just masturbate or something?'
$M['The energy can't come from **you**, silly, that wouldn't make any sense!'] Her eyes tingle with amusement.
'But I- I mean - there isn't anyone-'
$M['Oh, I'm sure a pretty girl such as yourself will surely have no trouble recharging her bracelet. It doesn't have to be a man, mind you, though you do need your victim to climax.']
'Oh! Wait, if it doesn't have to be a man, then does that mean-'
$M['Nope, forget about it.']
'But I might **literally die!!**'
The woman gives you a steel look, all the whimsical joy evaporating from her eyes. For a moment you see her irises stretch vertically, the shadows gathering around her...
$M['If it's such an issue I can always tie you up and drop you naked in the inn's basement. You'd be fully recharged in no time'] she remarks coldly. You swallow.
$A[That sounds...] you don't want to think about how that sounds. Your body is both hot and covered in cold sweat.
'It's fine. I'll manage.'
$M['Good.']
The topic seems over. Now that you have a firmer grasp on what's going on, you feel your mind clearing up a bit.
(if: $felicia_avatar is 3)[$I[Task completed: **An unexpected gift**] ($nTask: "Task completed: An unexpected gift")
(set: $task_felicia to 0) ](else:)[$I[Task updated: **An unexpected gift**] ($nTask: "Task updated: An unexpected gift")]
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Continue browsing the shop","antique boutique")[
(set: $beadsexpl to false)
(set: $sanity to it + 35)
]
<div id="center">$ant</div>
You can see $Felicia's eyes burning with curiosity.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$a['I suppose you'd like to know'] you sigh. She nods.
$M['What happened this time?']
(if: $lastdeath is "wolf" and $pheromones is 1)[ (display:"eaten2") ](elseif: $lastdeath is "wolf")[(display:"eaten1")] (elseif: $lastdeath is "ionut")[ (display:"buried alive") ](elseif: $lastdeath is "spider")[ (display:"spider") ](elseif: $lastdeath is "spider amulet room")[ (display:"spider am room") ](elseif: $lastdeath is "lavius")[ (display:"lavius") ] (elseif: $lastdeath is "wolfguest")[ (display:"wolfguest") ](elseif: $lastdeath is "wolfguest outside")[ (display:"wolfguest outside") ](elseif: $lastdeath is "trapped")[ (display:"trapped.d") ](elseif: $lastdeath is "suicide")[ (display:"suicide.d") ](elseif: $lastdeath is "tentacles")[ (display:"tentacles") ](elseif: $lastdeath is "crypt worms")[ (display:"crypt worms")](elseif: $lastdeath is "elder madness")[ (display:"god death")](elseif: $lastdeath is "zombies")[ (display:"zombies death")](elseif: $lastdeath is "sabrina")[(display:"lastdeath sabrina")](elseif: $lastdeath is "elise ovi hall")[(display:"lastdeath elise ovi")](else:)[DEATH SCENE COULD NOT BE FETCHED. PLEASE REPORT THIS.]
(set: _ti to 30)
(unless: $lastdeath is "wolf")[(display:"goto")(link-reveal-goto:"Continue","antique boutique")[
$felDeathTalked[
(set: $feliciaRel to it +1)
(set: $sanity to it + 5)
(set: $felDeathTalked to false) ]
] ] <div id="center">$inn</div>
You give yourself in to a long, passionate kiss, the sweetness of the wine filling your mouth and bubbling in your head. Lavius pulls you closer, his hand on the back of your head as the kiss stretches on. Your lips finally part, giving you the opportunity to breathe again.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$A[Wow..! That was.... just..!']
$L['Ah, you truly are amazing my dear Alexandra.'] He caresses your hair, holding you still close to him. $L['What do you say we finish this bottle here and then go someplace more... private?']
'Lavius, we need to speak.' says a man behind you. You jump in your seat, startled.
$L['Can't you see I'm busy? Go away'] Lavius hisses at him, his beautiful face distorting with disapproval.
'It's **urgent**. You need to come. Now.'
You can't see very well the man who's speaking, but Lavius doesn't seem to like him at all.
$L['I'll be right back, my darling, don't go anywhere.'] He kisses you again and gets up from the table, following the other man.
Things are going a little faster than anticipated, but perhaps it's for the best.
$A[I just have to get this over with, it's not like I really want it...]
While you wait for Lavius to return, you are (link-reveal-goto:"left alone","alone drunk")[(set: $lav_react to "kiss")(set: $lust to (it + 1))(set: $submissive to it + 1)(display:"submissive.changed") ].
(set: _ti to 8) <div id="center">$inn</div>
$a['I-I'm sorry, but I can't.'] You gently but firmly push him away, regaining your composure. $A[I've only just met this man... however charming he may be... and he's very charming indeed... ]
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
A fleeting sadness passes in Lavius's eyes.
$L['Forgive me my lady, I assumed too much! Surely, undoubtedly, a woman such as yourself- you must have someone. It is my fault - and I take all the responsibility!'] He finishes his declaration with solemn dignity, a mixture of regret and apology.
$A[What am I doing?! If I push him away I might actually die... I need to recharge the bracelet at any cost.]
(display:"goto")[[Correct his false assumption->correct him drunk]]
(display:"goto")[[Pretend you have someone->pretend drunk]]
(set: $lav_react to "pull")
(set: _ti to 8)<div id="center">$inn</div>
(if: $lav_react is "kiss")[There's still wine in your glasses left to drink, and the bottle has probably a serving each left in it too. You have no idea what time it is, but you probably ought to be starting work soon. You better make this quick... ](else:)[The prospect of a hidden, mysterious wine reserved only for the elite sounds very alluring and your curiosity is burning. On the other hand, you have no idea what time it is, but you probably ought to be starting work soon. But still, you could perhaps stay a little while more... ]
You mind is distracted and it's hard to focus. You know you have other, more important things to be doing, but a new part of yourself is enjoying the moment and wants to keep going. Can this really be a bad thing?
$A[ [What should I do?]<think| ]
(display:"goto")(link:"Wait for him")[ (if: $lav_react is "kiss")[ (goto:"wait drunk")](else:)[ (goto:"spiced drunk")] ]
(display:"goto")(link-goto:"Leave","leave inn drunk")
(if: $lavius_avatar is 0)[(set: $lavius_avatar to 1)
$I[New character entry added to journal] ](elseif: $lavius_avatar is 1)[
$I[Character entry updated in journal] ($nChar: "Lavius, the Charmer") ]
{
(replace: ?think)[(either: "He looks like a real gentleman..", "He's so classy..","I really want to stay..", "I want to kiss him again..", "He probably has a big house..","I need to find a way to recharge the bracelet...","If I don't do this things might get bad...","I really don't have much of a choice if I want to live...", "I should be going..", "I'll be late for work..","This is going a bit too fast..", "He'll understand..", "I can see him later..", "I'm getting side tracked here..") ]
}
(set: _ti to 8) <div id="center">$inn</div>
It's a bit sad not to say goodbye, but you're sure he'll understand. You could probably make it up to him another time. $A[That could be fun...]
In any case, he said that he's paying for everything, so nothing's really stopping you from leaving right now. You get up, swaying gently as you walk. That wine really got to your head. Hopefully you'll sober up quickly.
The men throw you a few glances as you make your way to the door, but none of them interrupt you.(if: $lav_react is "kiss")[ $A[ Is that because they saw me kissing with Lavius?] ]
You straighten up, pat down your $suit and [[step outside-->village3]].
(set: $hour to 17)
(set: $minute to 25)(if: $deathlist contains "wolfguest")[(goto:"Ionut windows")]<div id="center">$din</div>
With the windows sealed off and all the candles out, the dining hall is in pitch black darkness. You make a few steps forward and hit your toe on the foot of a table.
$a['Ouch!! Damn it. Let me just...']
You make your way through the blackness, cussing and complaining, until you reach one of the boarded windows, peeling off the blockage. A ray of moonlight penetrates the room, illuminating the chairs and tables and falling on the guest's terrified face.
$W['NOOOOORRGHHHHH!']
The man convulses, clenching his stomach with both hands, his expressions contorting in agony. His limbs begin to grow, thick black fur sprouting from his skin, his jaw morphing and [[extending forward]].<div id="center">$T[-ROOM 28-]</div>
You enter the familiar room with trepidation, almost as if approaching something sacred. Your heart pounds faster as the silvery mist penetrates your mind, dulling your senses and rendering you blind to reality...
$A[ [There's something incredibly hot about this...]<thi| ]
Your eyes fall on the [bed]<bed|, an image of a [tied figure]<figure| flashing in your head.
(display:"goto")Lie on the bed
(display:"goto")Get on with cleaning
{(live:1s)[
(mouseover: ?bed)[ (replace: ?thi)[(either:"Just for a moment...","I know I shouldn't...","It looks so tempting...","Why does this turn me on so much?","There's no harm in it...")] ]
(mouseover: ?figure)[ (replace: ?thi)[(either:"That was me...","An inflated belly...","Arms tied together...","Legs stretched...", "Completely immobilised...","Waiting for the end...")] ]
]}
(set: $28done to 1) (set: _ti to 8)<div id="center">$lib</div>
(display:"library.main")
(if: $tome_madness is 0 and $dead>0)[(display:"excl")[[Try to find the voice]]
](if: $mihaiDailyChores >0 and $mihaiChoresDone does not contain "dust")[(display:"goto")[[Dust off a section of the library->library dust]]
](unless: $occultism is 0 or $read_day is 1)[(display:"eye")(display:"occult.lab")[[Look for books that mention the occult]]
](display:"bk")(link-goto:"Back","ground floor")<div id="center">$lib</div>
You find a comfy corner between the shelves - there is a round table with a big armchair next to it, as well as an inkwell and a gaslamp. Sinking into the leather cushions, you take out the strange empty book that you found.
$A[What should I make of this? A personal diary? Or just a story?]
You're still shaken by the unusual events that befell you, but writing them down on paper seems like an appealing way to deal with them. And something tells you that you'll end up with quite the extraordinary story to tell.
//This feature will come in a later build//
[Back]<gr|
[ [[Begin writing->write1]] ](hidden|
(set:_ti to 5) (click:?gr)[(goto:"ground floor")]<div id="center">$lib</div>
$A[Where do I even start? I suppose that I'll need to introduce the hero of the story-]
[ [Alexandra]<alex|
[Sarah]<sarah|
[The Girl With No Name]<noname| ]<intro|
(click: ?alex)[(set: $hero to "Alexandra") (replace: ?intro)[ $A[-which is myself of course. No need to be shy. I will record the truth as it happens, the memoirs of a lost girl.]
You chuckle to yourself nervously. $A[I am a lost girl, aren't I? I wonder where this path will lead me.]
Now, for the [[setting]]. ] ]
(click: ?sarah)[(set: $hero to "Sarah") (replace: ?intro)[ $A[-which is an ordinary girl. No one in particular, same as me. She just ended up in the wrong place at the wrong time. ]
You chuckle to yourself nervously. $A[I am a lost girl, aren't I? I wonder where this path will lead me.]
Now, for the [[setting]]. ] ]
(click: ?noname)[(set: $hero to "The Girl With No Name") (replace: ?intro)[ $A[-she is nobody, same as me. Her name is not important, it is dispensable, it is destined to change and to be eventually forgotten.]
You chuckle to yourself nervously. $A[I am a lost girl, aren't I? I wonder where this path will lead me.]
Now, for the [[setting]]. ] ] (link:"test1")[Test123]this is a test
(print: (history:) )<div id="center">$T[-ROOM 28-]</div>
You quickly check the corridor to make sure that you will not be interrupted. When the silence confirms that you have some time, you slip out of your $suit, carefully leaving it on a chair.
Standing naked in the silky white room feels both relaxing and exciting. It is so very right, and yet it is so very wrong.
You slide on the bed, sinking into the silky smoothness. The room brings out a mixture of emotions, swirling inside you...
(set: _ti to 3)
(display:"heart")[[...about the pleasures of being a woman->bed woman]]
(display:"brain")(if: $mb_fascination>0)[(display:"morbid.lab")(link-reveal-goto:"...of the struggle before the fall","bed death")[
(set: $mb_fascination to it + 1) (display:"morbid.changed")
(set: $eliseRoomClean to it + (a:"bedFlash"))
]](else:)[(display:"unav")]
(display:"heart")(if: $grotesque>0)[(display:"grotesque.lab")(link-reveal-goto:"...of the creature and what it did to you","bed web")[
(set: $grotesque to it + 1) (display:"grotesque.changed")
(set: $eliseRoomClean to it + (a:"bedFlash"))
]
](else:)[(display:"unav")]
<div id="center">$din</div>
Mihai goes through the familiar explanations, telling you to get better suited clothes and to try to find some fuel for the generator.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
He takes out a small pouch from the inner pockets of his suit and produces a handful of coins which he leaves on the table in front of you. $Mi['This should be enough to cover your expenses plus some extra for doing me a favor.']
As usual, he is offering you $I[£200] for your expenses.
(set: _ti to 8)
(display:"goto")(link-reveal-goto:"Take the money")[
(set: $money to it + 200)
]
<div id="center">$din</div>
$a['Thank you, Mr. Petrescu!'] you say gratefully, taking the coins in your pocket. After a few silent moments, you retire to your table.
The servant appears shortly, asking if you'd like to eat the usual. (if: (history:) contains "enter the room")[For an instant your blood freezes and a deep sensation of dread overtakes you.(if:$ionut_level is 1)[You see Ionut's figure towering above you, holding a shovel. The dirt splashes on your tied body..]
The moment passes and you get a grip. Slowly, you reply with a nod and the servant ](else:)[You give him a nod and he ]disappears again, followed by the sound of sizzling.
(if: $eliseRel <2)[ A few minutes later, while you're eating in the semi-complete darkness of the dining hall, a new silhouette enters the room. You immediately identify the bizarre outline of the woman you met earlier. She takes a seat across the table from Mihai, occupying what appears to be the biggest armchair you've ever seen, with a seat large enough for two people to sit on side by side comfortably and a tall back covered in numerous fancy cushions. Her slim body and small round head look almost ridiculous in comparison, yet somehow she seems to fill the chair quite nicely with the rest of her body...
Looking at her you start getting a headache and you move your gaze away, rubbing your tired eyes. The room is so dark and the candles so faint that the shadows are starting to play tricks on you.. Bits of the conversation make their way to you, but it's too low and jumbled to make any sense.
$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
$A[I wonder what this is all about...] ] (elseif: $eliseRel is 2)[Sometime during your breakfast Elise comes in, sitting on Mihai's table. The two of them make a pretty odd couple, and on closer observation, a tension is visible between them.
$A[I can't quite make out what they're saying, but it seems... it seems that Elise wants something from him...] She leans on the table, pinning Mihai with her black gaze and speaking in a low susurrus. The host places a hand on his golden cane, making an indiscernible gesture. $A[Did he refuse? Or ask her to wait? In either case, she doesn't look too happy...]
Looking at her you start getting a headache and you move your gaze away, rubbing your tired eyes. The room is so dark and the candles so faint that the shadows are starting to play tricks on you.. Bits of the conversation make their way to you, but it's too low and jumbled to make any sense.] (elseif: $eliseRel is 3)[During your breakfast you see Elise arriving in the dining hall and carefully making her way to Mihai's table.
She looks human enough at first glance, but the signs are there, if you know what to look for. The way she occupies space, carefully maneuvering between the tables and chairs; the slight headache you get when trying to counter her limbs; the big chair she finally sits in, somehow filling it all despite her body appearing small and thin.
The arachnid woman converses with Mihai, and even though you don't know the details of it, you can imagine the broad strokes. A home for her offspring. A host she can lay her eggs into.
Your blood chills while at the same time a certain part of your body grows hotter. You struggle to continue eating calmly.
$A[Why does she need Mihai, though? Surely she's more than capable of just snatching someone... Something is afoot here.]
Your headache increases the more you look at her, so finally you pull your gaze away and concentrate on your meal. You can deal with that later.]
(set: _ti to 45)
(display:"goto")(link-goto:"To the kitchen")
(display:"bk")(link-goto:"To the reception","ground floor")
(set: $seen_mihai to 1)
<div id="center">$T[-ROOM 28-]</div>
$a['I just wanted to say - I mean, I know we don't really know each other'] you remind yourself quickly - $a['but I wanted to say that if you ever need someone to talk to, I'm here.']
$E['I am confused, tsk.']
$a['Well, us women have to stick together, right?'] You give her a wide smile. $a['It's a big scary world out there, men always wanting something. And, and it's not easy being a woman! You have to be strong, and independent, and you have to take care of your children and find them a nice home, you know?']
$E['I-I know.'] She seems speechless for a long moment. $E['It is good of you to offer companionship, young girl. You may not be aware of this, but there are many who regret having crossed my path, tsk tsk...']
You stare into the black woman's green eyes. The unhuman creature seems pensive.
$E['But I find myself strangely fond of you. And you are a pretty little thing.] Her eyes sway from your $breasts to your $hair and $eyes. $E['I shall consider your offer.']
She approaches one of the drawers and fishes something out of it.
$E['Here, take this, tsk. A small gift. I have a strange feeling it might serve you.']
You politely take the small green bottle and slip it into one of your pockets before excusing yourself.
(set: _ti to 30)
(display:"goto")(link-reveal-goto:"Leave the room","Elise.rel.choice.end")[
(set: $elise_conv to 1) (set: $Elise_choice to "friend")
(set: $eliseRel to it + 1)
($nChoice: "Elise: Friend")
(set: $elise_present to 1)
($nItem: "New Item: Strange green bottle")
]
<div id="center">$fl2</div>
$A[I don't know where this is going to lead me, but somehow it felt right.]
You walk away slowly from her room, the silver mist dissipating from your head.
Without thinking, your legs take you back to the [ground floor]<gf1|.
(click:?gf1)[ (goto:"ground floor")] <div id="center">$T[-ROOM 28-]</div>
$a['I just wanted to say - I mean, I know we don't really know each other'] you remind yourself quickly - $a['but I wanted to say that I think that you're truly an extraordinary woman.']
$E['What do you know about me, tsk?']
$a['Well, I've heard some things from Mihai'] You lie quickly, giving her a knowing smile. $a['I have heard how strong you are, what you have had to deal with... and I-I really respect you a lot. Doing everything to take care of your children... '] you trail off. $a['Children really are important to us women, are they not?']
$E['They are, tsk.'] She seems to think for a long moment. $E['I thank you for your words, young girl. You may not be aware of this, but there are many who regret having crossed my path, tsk tsk...']
You stare into the black woman's green eyes. The unhuman creature continues.
$E['But I find myself strangely fond of you. And you are a pretty little thing.] Her eyes sway from your $breasts to your $hair and $eyes. $E['I shall consider your offer.']
She approaches one of the drawers and fishes something out of it.
$E['Here, take this, tsk. A small gift. I have a strange feeling it might serve you.']
You politely take the small green bottle and slip it into one of your pockets before excusing yourself.
(set: _ti to 30)
(display:"goto")(link-reveal-goto:"Leave the room","Elise.rel.choice.end")[
(set: $elise_conv to 1) (set: $Elise_choice to "admirer")
(set: $eliseRel to it + 1)
($nChoice: "Elise: Idol")
(set: $elise_present to 1)
($nItem: "New Item: Strange green bottle")
] <div id="center">$T[-ROOM 28-]</div>
[(if: $suit is "jeans and t-shirt" or "butler's uniform")[(display:"serve.butler")](elseif: $suit is "devil's gown" )[(display:"serve.devil")](elseif: $suit is "housemaid outfit" )[(display:"serve.maid")]
(set: _ti to 20)
(display:"talk")[[Thank her for letting you serve]]<div id="center">$room</div>
$A[Okay, let's see what I managed to do last time...
(display: "felicia.recap")
(display: "elise.recap")
(display: "ionut.recap")
(display: "inn.recap")
]
[ ]<info|
(display:"10m")(link-goto:"Examine yourself","Examine NEW")
(if: $suit is "night gown")[(display:"20m")(link-goto:"Get dressed","Dressed NEW Ch1") ]
(display:"bk")(link-repeat:"Head out")[(if: $suit is "night gown")[(replace: ?info)[You can't go out dressed in a night gown!]](elseif: $Loyalty_choice is "betray" and $pheromones is 0)[(goto:"phero.betray")](else:)[(goto:"Head out")] ]
(set: _ti to 8)
You take up a summer job as a receptionist at The Crooked Elm hotel, which is also an ancient manor. When you arrive you meet with Mihai, the son of the owner and effectively your boss (also a vampire), and Ionut, the domestic servant (and also basically a mix between Igor and Frankenstein's monster).
When you go down to the nearby village, you enter an antique shop and meet the owner, Felicia. She gives you an enchanted bracelet. On your way back to the hotel you get ambushed by a werewolf and die.
After your death the real game begins. You wake up as a woman (side effect of the bracelet) and start realizing you're in some shit. The goal of the game is to complete the day without dying (which is not easy to do). Each time you die your bracelet loses life charges and if you reach 0 it's game over. You can recharge it by draining sexual energy from victims (it's a succubus bracelet.)<div id="center">$inn</div>
$a['Ah, no, it- it's not that..']
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['Truly?'] His eyes light up again. $L['But then- Was I unpleasant? Unfitting? Too forward, perhaps?']
You look as his face changes from a range of emotions and finally stills in an expression of polite confusion.
$a['No! You're very charming - it's just a bit too fast...'] You attempt to explain yourself.
$L['Ah, not to worry!'] he lights up again - $L['if time is what you require, time is what you shall have. Allow me to offer a small present - a token of my good intentions.] He hushes his voice, leaning closer to your ear and speaking in a low, conspiratorial tone. $L['There is a secret drink you can order, a special wine reserved only for the rich and noble families....such as my own. Share a drink with me, you won't regret it! Such wine you have never tasted before and shall never taste again! What do you say?']
'Lavius, we need to speak.' says a man behind you. You jump in your seat, startled.
$L['Can't you see I'm busy? Go away!'] Lavius hisses at him, his beautiful face distorting with disapproval.
'It's **urgent**. You need to come. Now.'
You can't see very well the man who's speaking, but Lavius doesn't seem to like him at all.
$L['I'll be right back, my darling, don't go anywhere.'] He gives you another radiant smile and gets up from the table, following the other man. You are [[left alone->alone drunk]].
(set: _ti to 8)<div id="center">$inn</div>
$a['I'm sorry Lavius, I should have told you earlier!'] You run along with the lie. You can find another way to recharge the bracelet... probably...
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['I sincerely apologise my dear Alexandra. In fact - let me make it up to you!] He hushes his voice, leaning closer to your ear and speaking in a low, conspiratorial tone. $L['There is a secret drink you can order, a special wine reserved only for the rich and noble families....such as my own. Share a drink with me, you won't regret it! Such wine you have never tasted before and shall never taste again! What do you say?']
'Lavius, we need to speak.' says a man behind you. You jump in your seat, startled.
$L['Can't you see I'm busy? Go away!'] Lavius hisses at him, his beautiful face distorting with disapproval.
'It's **urgent**. You need to come. Now.'
You can't see very well the man who's speaking, but Lavius doesn't seem to like him at all.
$L['I'll be right back, my darling, don't go anywhere.'] He gives you another radiant smile and gets up from the table, following the other man. You are [[left alone->alone drunk]].
(set: _ti to 8)<div id="center">$inn</div>
You sit patiently on the table, waiting for Lavius to get back. You feel hot and sweaty, your mind in a happy haze from the wine. While you wait for your generous friend to return you sip nonchalantly from the expensive wine he bought for you. $A['Damn, this is a nice life!']
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
After a few minutes, he returns.
$L['I'm terribly sorry for the interruption my dear, my *friend* over there needed my immediate counsel on a private matter. But I shan't bother you with such trifles. Now, where were we?']
Lavius leans in and kisses you again, filling your mouth with the taste of wine, lavender and something else, unrecognisable. When he draws away, you can't help but get a feeling of void.
$L['Let's finish the wine, shall we?']
(display:"goto")[[Drink->drunk 2]]
(set: $lavius_level to 1)
(set: _ti to 20)<div id="center">$vil</div>
The two of you finish the rest of the wine between more jokes and kisses. When the bottle is empty he takes your hand and leads you outside.
You have to admit that you're not paying too much attention where you're going, but after a while you leave the village and walk a short way towards the forest, after which the familiar silhouette of the $in[hunting cabin] appears among the trees. $L['We're almost there my love.']
You look around surprised. There are no other buildings in sight.
$a['Lavius, I didn't take you for a hunter!']
$L['A hunter? I am also that I suppose.'] - he addresses you a strange grin. $L['But the place where we're going is not inside the cabin, but *beneath* it. Come, darling.']
Wrapping a hand around your shoulders Lavius leads you around the cabin. The backside is just a dull wooden wall with no distinguishable markings. Your companion approaches the left corner and grabs one small twig sticking from the planks and gently twists it around. A portion of the wall caves in and slides away, opening to a flight of stone stairs descending somewhere into the darkness. Reaching a hand inside, he flips something with a loud *click!* and a row of lamps lights up, illuminating the passage with a yellow glow.
$A[Electricity!] Something inside your mind stirs, but you're too drunk to pay much attention to it.
$L['Welcome to my lair, love'] says Lavius, taking you by the hand and [[leading you down.->drunk 3]] <div id="center">$lav</div>
After a couple dozen steps the staircase ends with a heavy wooden door that Lavius pushes open. You step into a long hallway with a handful of doors to each side. There are more of the lamps spraying dirty yellow light around. Copper pipes run the length of the ceiling, punctuated with valves and pressure gauges.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['Welcome to my secret laboratory!']
$a['It won't be secret for long if you invite every girl to visit'] you chuckle.
$L['Perhaps, perhaps not'] he replies with a mischievous smile.
$a['And what's to stop from just anyone barging in anyways?'] you ask, examining the place with curiosity.
$L['First of all, nobody knows where it is. And even if somehow they did, how would they get out once they're in? Nobody knows that the password is Lastra Mora']
$sc4[
$sys[You have learned a new secret: The Password]
(set: $secrets to (it +1)) ($nSecret: "The Password") (set: $sc4 to false)]
$a['Good of you tell me.'] You approach one of the doors - it has a small round window through which you can see a variety of chemical instruments and concoctions.
(display:"talk")[['What is this exactly?'->drink3.5]]
(if: $laboratory_location is 0)[$I[Location discovered: **The laboratory**] (set: $laboratory_location to 1) ($nLocation: "New Location: The Laboratory")
]<div id="center">$lav</div>
You press the handle and enter a small room, dimly lit by candles. It is furbished in a lavish and extravagant style, with silk and paintings, a stark contrast from the gloomy corridor you just left. And of course the biggest feature is the king-sized bed in the middle, a glass of red wine already waiting on the night stand.
$a['So is this your-']
Not letting you finish, Lavius kisses you again, passionately, his lips stealing the breath from your lungs. It's a long kiss, a demanding kiss that takes everything you've got and gives nothing back. Your body grows even hotter, lust flaring between your legs. He pushes you onto the bed.
You land flat on your back, the satin sheets cushioning your fall. He is on top of you, kissing your lips, kissing your neck, kissing your breasts, his hands tearing apart your clothes as he descends lower in a flurry of desire.
$a['What are you-']
He silences you with another brute kiss, completely shredding your $suit to pieces. Your naked body glistens in the darkness, beads of sweat covering your skin. Lavius runs his hands along it, feeling every curve. Reaching your arms, he places them in an outstretched position above your head and you soon feel the soft touch of leather wrapping around your wrists.
$A[Oooh, kinky!]
A fleeting hesitation crosses your mind. Should you really be doing this? You've barely just met.
(display:"goto")(link-reveal-goto:"Let him tie you up","let drunk")[
(set: $laviusRel to it + 1)
($nLav:"Relationship changed")]
(display:"goto")[[Object->object drunk]]
<div id="center">$lav</div>
You giggle and relax your body, letting him tie first your hands and then your legs, pulling them apart. You feel completely defenceless and exposed, your flower twitching as he stares hungrily at it. $A[Maybe this is exactly what I wanted...]
He bends down and kisses it, leaving a trail of saliva along your slit. You feel that you can't resist him anymore. $A[Just take me already!]
Slowly, Lavius undresses in front of you. In the darkness you can't see much, but his body is clearly lean and muscular. When he's done he approaches you, sitting on the bed in front of you and wrapping his strong arms under your legs.
You feel a finger run along your wet slit.
A shiver runs through your body.
(display:"talk")(link-reveal-goto:"'I want you'","lavius.end")[(set: $submissive to it + 1) (display:"submissive.changed")]<div id="center">$lav</div>
$a['Hey, don't...']
You try to pull your hand away but his grip is too strong. The leather tightens around your wrist, pulling our arms up.
$a['Let me-']
He silences you with another kiss, gently caressing your hair as he does. You relax again, giving in to his seduction. He binds your legs as well, pulling them apart. You feel completely defenceless and exposed, your flower twitching as he stares hungrily at it.
$A[Maybe this is exactly what I wanted...]
He bends down and kisses it, leaving a trail of saliva along your slit. You feel that you can't resist him anymore. $A[Just take me already!]
Slowly, Lavius undresses in front of you. In the darkness you can't see much, but his body is clearly lean and muscular. When he's done he approaches you, sitting on the bed in front of you and wrapping his strong arms under your legs.
You feel a finger run along your wet slit.
A shiver runs through your body.
(display:"talk")[['I want you'->lavius.end]]$a['I'm not sure what happened exactly, but I stuck my nose where I shouldn't have. There was this tower, up in the attic..]
$M['A tower?']
$a['Yes. The top was a room in pitch black darkness. All the windows were completely covered. I tried opening one but then the servant came after me.']
$M['And you didn't see anything else?']
$a['There was just this... figure; up at the ceiling. It seemed like it had giant wings, but I blacked out before taking a proper look.']
$M['And you died?']
You gulp. $a['Not quite. I woke up some time later, tied in a shallow grave. The servant buried me alive.'] A cold shiver runs through your spine.
$M['Better be careful where you poke your nose, girl. I'd stay away from that tower for now, if I were you.']
You give her a small nod. 'It happened at night, while I was climbing the hill back to the manor. There was a strange silhouette on the road...' You shiver at the memory, your voice faltering while you struggle to describe it. (if: (history:) contains "Approach the man")[I was careless and got close.... close enough to see that it wasn't human.] (else:)[I tried to run away but eventually it caught up with me.] The last thing I remember was falling to the ground and fangs biting into my neck.
You shiver again, a wave of cold propagating through your body. Talking about your own death is an uneasy topic.
$M['Sounds like you ran into a werewolf.']
'A werewolf? I suppose at this point I shouldn't be surprised, but still... is that common?'
$M['It's a full moon, so folks know not to wander about in the forest. You should too.']
'But I have to get back to the manor!'
$M['Then better do it before nightfall. Or take some protection. Or both.']
(display:"talk")(link-reveal-goto:"'What protection?'","phero2")[
$felDeathTalked[
(set: $feliciaRel to it +1)
(set: $sanity to it + 5)
(set: $felDeathTalked to false) ]
(set: $feliciaDia to it + (a:"phero"))
]You look down at your feet in embarrassment. 'It was the wolf again.'
(if: $pheromones>0)[$M['What? I told you what to do!']
'I know, it's just... I messed up, okay?'
$M['Stupid humans.. okay, one more time, and pay attention!'] She throws you a vicious stare. $M['Apply one puff and **one puff only** to yourself before going through the forest. Do **not** run from a werewolf. They can smell the fear. For this to work you need to convince him that you're a werewolf yourself. Act confidently. Got it?']
'I think I got it', you nod.
](else:)[$M['And little Ms. Know-it-all thought she could handle things perfectly on her own. Pfeh!'] exclaims Felicia, jokingly lifting her chin.
You sigh, knowing that she's right.
$A[I better get those pheromones soon..]
] (click:?ant)[(goto:"antique boutique")]
(display:"goto")[[Continue->antique boutique]] $a['You killed me is what bloody happened!'] you lash out at $Felicia.
$M['Oh? And I suppose I never gave you a warning beforehand?']
$a['You said it might not be a good idea, not that I was going to die!']
$M['Do you need me to tell you not to jump from the roof also?']
There's an awkward pause.
$M['So what happened exactly?']
$a['You gave me a silver ribbon... then I began to see the truth of this place. I saw that you are a cat'] - $Felicia gives you a devilish smile - $a['and then I returned to the manor. Mihai looked normal, but when I was walking around I ran into a giant spider. I think it was the woma- one of the guests. When she saw my panic she dragged me into her lair and then-']
You leave the last part out.
$a['And here I am again.']
$M['Interesting. And this woman, this creature, did she seem evil to you before?']
$a['I don't know... perhaps, a little, but then again...']
$M['Not everything is as it seems, little human. Perhaps you got on her wrong side. Remember: She doesn't know about what happened. It **hasn't happened**. You are the eye of the storm, only you remember your past lives.']
$a['And you.']
$M['And me.'] She smiles. $M['But only partially. In any case, wield that information wisely. Perhaps that woman can be a powerful ally, in another lifetime.']
You nod.$a['I was stupid, that's what happened!']
$M['What did you do?']
$a['I met this strange man at the inn... he seemed charming at first, handsome, witty, funny - a true gentleman. But he turned out to be a monster.']
$M['A charming monster? Let me guess, you've met Lavius.']
$a['You know him?!']
$M['He's a bit of a prick if you ask me, but he does have some rather fascinating research going on in that secret lab of his. He's mostly harmless, unless you get in his way.']
$a['**MOSTLY. HARMLESS.** He tied me to a bed and sucked my blood out!! How the is that MOSTLY HARMLESS?!?!']
$M['I'll admit he has his weaknesses, mostly for young naive girls that wonder into our village. That doesn't happen particularly often, so he has to jump on the fresh opportunity, lest it escapes him.']
$a['So I'm a fresh opportunity now?']
$M['For a bored vampire - pretty much, yeah.']
$a['Didn't you say Mihai was a vampire? How many exactly are there?']
$M['Oh, there are a bunch of them around. I'd be more careful if I were you.']
$a['A bunch of them...'] you sigh. $a['Anything else I should know?']
$M['Just try to decline his invitations, however polite they may be. But if you do somehow end up in his lab again, try to look around. Who knows, you might find something interesting.']
Resigned, you nod.You cup your breasts in front of the mirror, squeezing them gently. The first time around your chest was almost as flat as board, but now you have a pair of $a[cute little B cups] that nicely fill your palms. Or rather, you've always had them...
Your face is also prettier, rounder and more feminine, with $a[soft inviting lips] and elegant eyelashes.
Somehow, your femininity has definitely been further enhanced. Where your body used to be average and almost masculine, now stands a $a[seductive hourglass figure] with a thin waist and $a[well rounded, alluring breasts].
Coupled with that is a fair face with white skin and $a[full lips], which are a little more than inviting...
You are different. Before, the changes were gradual, barely perceptible from cycle to cycle. A little larger breasts, a little fuller lips..
Now, you are different. There's no doubt about it. You blink at the mirror.
Your hair is longer, and your face is more feminine for sure. Where your body used to be average and almost masculine, now stands a seductive hourglass figure with a thin waist and well rounded, alluring breasts, the kind of girl that you used to stare at the street, many lifetimes ago.
You also **feel** different. You are no longer staring back at a pretty face, you **are** the pretty face. You've finally slipped in the skin and feel almost at home in your new body.<div id="center">$inn</div>
In the end your curiosity prevails and you follow Lavius' request to stay around while he finishes whatever business he has with his friend.
When he returns you see him carrying an odd-shaped purple bottle, from which he pours you a generous glass.
$L['Let's call it a welcoming present for your arrival to our humble village. May it be just the beginning of many fine adventures for a fine lady!']
You blush a little, lifting the glass to your lips and taking a long sip. It's a strong, sweet wine with a fruity aftertaste that leaves you wanting for more. Within the minute you've downed the whole glass and Lavius serves you another.
The haze in your head quickly thickens and the laughter, smiles and glasses seamlessly mix into one great (text-style:"blurrier")[BLUR]<blur|.
(click: ?blur)[(goto:"wakeup drunk 0")]<div id="center">$fl2</div>
You know that you can't get out of cleaning her room, but you have other things on your mind right now and you don't plan to waste any time.
$a['Right away, Ma'am'] you nod politely before heading to her room.
The familiar confusion of the silvery room sets in but you don't pay it any mind, taking care of business as quickly as you can.
(set: _ti to 80)
(display:"goto")(link-reveal-goto:"Proceed with your day","ground floor")[
(set: $28done to 1)
]<div id="center">$lav</div>
Next thing you know, you find yourself lying flat on your back on a bed of satin sheets. He is on top of you, kissing your lips, kissing your neck, kissing your breasts, his hands tearing apart your clothes as he descends lower in a flurry of desire.
$a['Lavius.... w-what are you-']
He silences you with a brute kiss, completely shredding your $suit to pieces. Your naked body glistens in the darkness, beads of sweat covering your skin. Lavius runs his hands along it, feeling every curve. Reaching your arms, he places them in an outstretched position above your head and you soon feel the soft touch of leather wrapping around your wrists.
$A[How did I get here...?!]
You begin to struggle but then a part of your mind seems hesitant. $A[Do I really not want this? My body is so hot, it would be so easy to just let him...]
(display:"goto")(link-reveal-goto:"Let him tie you up","let drunk")[
(set: $laviusRel to it + 1)
($nLav:"Relationship changed")]
(display:"goto")[[Object->object drunk]]
(set: $lavius_level to 1)<div id="center">$ant</div>
$a['You once mentioned a magical item that could help me?']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I also advised strongly against using it. You're not ready. It could cost your life.']
$a['I appreciate your warning...'] You take a deep breath. $a['I just need to find more about the truth around me. It seems there is so much that's still hidden from me.']
$M['And do you think you're ready to see it, little one?'] She smirks at you.
You hesitate.
(if: $task_elise is 3)[As you stare at the object in her hands, you remember the $in[mysterious guest from room 28]. There seem to be so many secrets around her... secrets that you could perhaps uncover with some help.
$A[I need that ribbon!]
]
(display:"talk")(link:"'Give me the ribbon, Felicia'")[
(if: $task_elise is 3)[(goto:"ribbon")]
(else:)[(goto:"ribbon.notready2")]
]
(display:"talk")(link-goto:"'Fine, I will heed your advice. Better safe than sorry.'","antique boutique")
(if: $deathlist contains "lavius" and $lav_firstdeath is 1)[(set: $lav_firstdeath to 2)]
(if: $dead is 0)[(goto:"DIE1")]
(elseif: $dead>0 and $Tanim is false)[(set: $dead to it + 1)
(if:$dead is 1)[(set: $felicia_level to 1) (set: $backstory to "You lived a quiet suburban life and acquired your street smarts from boys and girls in the hood. Life never really surprised you much, until you decided to take that summer job.")
(set: $sanity to it - 50)] (else:)[(set: $backstory to(either: "You had a quiet and peaceful childhood, until your first love left you heartbroken. You didn't allow it to show, but you felt dead inside for years. Life never really surprised you much, until you decided to take that summer job.","You left your quiet suburban life and ran away with a juggler from a visiting circus. Life was hard, but also intriguing, until you ran out of money and decided to take that summer job.","You were a weird kid from the start, interested in magic and the occult, looking for something more in life. You were starting to get bored, until you decided to take that summer job.","You had a hard childhood, being an introvert with no friends. Everyone called you the weird girl and stayed away. Your parents helped with your education, until they ran out of money and you decided to take that summer job.","You were a normal person with a normal life. Nothing really interesting happened to you, until you decided to take that summer job."))]
(goto:"..............") ]
(elseif: $dead is 1)[(goto:"DIE2")]
(elseif: $dead <6)[(goto:(either:"DIE3","DIE4","DIE5"))]
(else:)[(goto:"DIE6")]
(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You were obsessed with |fontbig>[street magic], coin flips and card tricks that you performed on the passerbys while your agile friends slipped tiny hands in the pockets of the distracted.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were (colour:#CC0000)[a crazy little thing], that one day life would sweep you away from her and take you somewhere far, far away.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - his name was (colour:#CCFFFF)[Zachary] - was a juggler from the circus that seduced you with his skills and charms] ]
(if: $test is 4)[(append: ?fadeout2)[<br>eventually you left with him, abandoning your home town and conventional education for life on the road and starry nights with your new lover..] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[many friends], outcasts such as yourself, lost souls that gathered around your troupe like moths to a flame.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It was one of the best times of your life and you would give anything for it to last forever..] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] was (colour:#FFFFCC)[an old python] that Zachary bought for you on your 18th birthday. You named him slimy and loved it with all your heart until it died 3 years later.] ]
(if: $test is 8)[(append: ?fadeout3)[As you grew older things between you and Zachary soured. You were no longer his little girl and the witty and skillful juggler suddenly turned into a cliché comedian with secondhand tricks. You slipped in a depression and later left the circus, returning to your home town after many years.] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> You tried to finish your [education]<fontbig| but you were never really any good at it and (colour:#FF99FF)[got in trouble with the teachers.] After high school your parents encouraged you to explore alternative venues in life, which led you to a brochure about a summer job abroad. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> With no other options at hand, you decided to take it...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, you had an odd life, which never made much sense to you. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You left your quiet suburban life and ran away with a juggler from a visiting circus. Life was hard, but also intriguing, until you ran out of money and decided to take that summer job.")(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You were always attracted to the mysterious and the occult, constantly digging your nose in all the old books from grandma's attic.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], had a tendency to attract weirdness in your life. You (colour:#CC0000)[ drove your mom crazy] with the pictures you drew, misshapen creatures that spoke in unknown languages and always foreshadowed events in the family's life.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - her name was (colour:#e216e2)[Chelsea] - was a shy girl who had always stared at you from afar] ]
(if: $test is 4)[(append: ?fadeout2)[<br>In the end your weirdness drew you together - tarot cards, fortune telling, walks after dark around the outskirts of town. You kissed at night, when no one could see you, and her kisses were sweeter than cherry cream.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[some friends], most boys and girls stayed away from you and Chelsea, but those who liked you turned out to be true.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>After high school |fontbig>[she broke your heart], running away with another girl. You slipped in a depression which lasted until the early years of college.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] was a (colour:#a51906)[black tarantula] that you got from a shop to keep you company after she departed. Your parents were horrified.] ]
(if: $test is 8)[(append: ?fadeout3)[Chelsea had meant the world to you and her betrayal left a gaping void that you couldn't fill. ] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [college]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[good grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, you had a |fontbig>[strange life], however brief it was. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You were a weird kid from the start, interested in magic and the occult, looking for something more in life. You were starting to get bored, until you decided to take that summer job.")(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You were uninteresting and antisocial most of the time, staying away from anything new that might put you out of your comfort zone.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you (colour:#CC0000)[should go out more], that if you stayed home all the time you would never amount to anything much in your life.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - his name was (colour:#CCFFFF)[Kevin] - never even noticed your existence. ] ]
(if: $test is 4)[(append: ?fadeout2)[<br>Throughout most of high school you just stared at him, too shy to say or do anything. You were part of the background, an invisible observer. Kevin never even knew you were interested in him.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[almost no friends], except for Lynda, the other class introvert that tagged with you due to misfortune and circumstance. You were both always left out so you ended up forming an awkward type of friendship.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It was a miserable childhood and you have almost no fond memories of it. Sometimes you wish you could just forget it all ever happened.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 18. It was a (colour:#FFFFCC)[stray dog] that you picked from a shelter, despite knowing that he didn't have much time left. You named him Roger and cared for him like family.] ]
(if: $test is 8)[(append: ?fadeout3)[Roger had meant the world to you and his death didn't go by easily. You slipped in a depression which lasted until the early years of college.] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[okay-ish grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to do something different and take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, you had a dull life, for what it was worth. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You had a hard childhood, being an introvert with no friends. Everyone called you the weird girl and stayed away. Your parents helped with your education, until they ran out of money and you decided to take that summer job.")(set: $test to 1) {(live: 2.0s)[
(if: $test is 1)[ (append: ?fadeout1)[You always helped your friends when they needed you, even if you were a little rebellious with your parents, something they occasionally complained about but always forgave.] ]
(if: $test is 2)[(append: ?fadeout2)[|fontbig>[When you were little], your mother always used to say that you were meant to (colour:#CC0000)[succeed], that one day you would do great things and find your place in the world, wherever it may be.] ]
(if: $test is 3)[(append: ?fadeout2)[ <br><br>|fontbig>[Your first love] - his name was (colour:#CCFFFF)[Marc] - was a shy guy who had always adored you] ]
(if: $test is 4)[(append: ?fadeout2)[<br>...but in the end you just had to let him go. Why did you have to let him go? You don't quite remember. Something happened between the two of you and then things were never quite the same.] ]
(if: $test is 5)[(append: ?fadeout3)[You had |fontbig>[a decent amount of friends], mostly boys and girls from the hood whose parents weren't well off enough to send to summer camps or boarding schools, so you played together, exploring the backstreets.] ]
(if: $test is 6)[(append: ?fadeout3)[<br>It wasn't the most glorious childhood, but you have nonetheless fond memories of it and it definitely taught you a lot about life.] ]
(if: $test is 7)[(append: ?fadeout3)[<br><br> |fontbig>[Your first pet] died when you were 15. It was a (colour:#FFFFCC)[beautiful dog] that your parents had bought for you when you were little. His name was Anthony and you loved him like family.] ]
(if: $test is 8)[(append: ?fadeout3)[Anthony had meant the world to you and his death didn't go by easily. You slipped in a depression which lasted until the early years of college.] ]
(if: $test is 9)[(replace: ?fadeout3)[<br><br> In [school]<fontbig| you were never the most brilliant of students, but you got by with (colour:#FF99FF)[okay-ish grades] for which your parents left you mostly alone, judging you competent to take care of yourself in life. ] ]
(if: $test is 10)[(append: ?fadeout3)[<br> Before you know it the years flew by, until you decided to take that summer job at that hotel...] ]
(if: $test is 4)[(replace: ?fadeout1)[ ] ]
(if: $test is 7)[(replace: ?fadeout2)[ ] ]
(if: $test is 11)[(replace: ?fadeout3)[ ] ]
(if: $test<14)[(set: $test to it + 1)]
(if: $test is 13)[ (show:?next) ]
(if: $test is 13)[(stop:)]
]}
[ [Thinking back, your life was a wild ride. ]<fadeout1| ]
[ [ ]<fadeout2| ]
[ ]<fadeout3| |next)[ [(display:"clock")..............]<time| (click:?time)[(goto:"..............")] ]
(set: $dead to it + 1) (set: $backstory to "You were a normal person with a normal life. Nothing really interesting happened to you, until you decided to take that summer job.")<div id="center">$gar</div>
(if: visits is 1)[You sit on a bench and admire the dry, sickly grass that covers the grounds. It's not exactly pretty, but there is an odd charm to it, a beauty in the death and decay that hang in the air.
A cold breeze touches your cheek. The mountain pines rustle in the distance. Despite the morbid scenery, this is a moment of respite, a moment that allows you to gather your thoughts and reflect on the situation.
Time wraps you like a soft cocoon and you lose tracks of the minutes passing.](elseif: visits is 2)[You stroll through the garden once more, tracing the cracked pavement of the grey alleys.
$A[Someone really needs to fill in those gaps... this place could be lovely.]
You find a new bench today, trying to get as comfortable as you can. It's nice to have a moment all to yourself, even if it's under the dead branches of a tree that should have been put down long ago.
$A[I hadn't noticed that this alley goes around like that... this place is actually pretty big...]](else:)[You embark on your walk through the garden again, navigating the winding pathways around the manor. Even though you never lose sight of the looming building, it seems that there is always a new hidden corner to discover.
$A[No wonder Ionut can't manage to keep everything in order... it's pretty big for a single pair of hands...]
You pick a new direction at random, strolling further than usual. Suddenly, you notice some sort of structure poking among the trees.
$A[What's this...?]
(set: _ti to 5)
(display:"goto")[[Investigate the structure->garden.alcove.find]]
]
(if: visits <3)[(if: $sanity <100)[Slowly, some (colour:#77cff7)[**clarity**] returns. ]
(set: _ti to 60)
(display:"bk")[[Continue->the garden]] ]
<div id="center">$inn</div>
(if: $hour>=17)[(display:"inn out of time")](else:)[\
(display:"take a seat")
(if: $inn_level is 0)[(display:"lavius1")](else:)[(display:"inn main description")
$I[ [ ]<thi| ]
(display:"goto")[[Go to the bar]]
(if: $lav_busy is 0)[(if: $debt is 2)[(display:"excl")](else:)[(display:"goto")]{(link:"Go to Lavius")[
(if: $lavius_level is 5 and $debt is 2)[(goto:"lav.debt.special")]
(elseif: $lavius_level is 5)[(replace:?thi)[You feel like you've taken everything you can from Lavius for now.]]
(elseif: $lavius_level is 0)[ (goto:"lav1") ]
(elseif: $lavius_level is 1)[ (goto: "lav2")]
(else:)[ (goto: "lav3")]
]}
(display:"goto"){(link:"Approach the mysterious individual")[
(if: $myst_visited is 1)[(replace:?thi)[Your cheeks burn. One encounter with the man seems quite enough for today.] ]
(elseif: $myst_level is 0)[ (goto:"myst1") ]
(elseif: $myst_level is 1)[ (goto:"myst2") ]
(elseif: $myst_level is 2)[ (goto:"myst3") ]
(elseif: $myst_level > 2)[ (goto:"myst4") ]
]}
]$zach[(display:"goto"){(link:"Sit next to the lonely man")[
(if: $zach_friends is 1)[(goto:"shake hands")]
(else:)[(goto:"lone1")]
]}
(if: $yaga_level >0 and $yaga_level <3 and $yaga_visited is 0)[(display:"goto"){(link:"Approach the old woman")[
(set: $yaga_visited to 1)
(if: $yaga_level is 1)[ (goto:"yaga inn 1")]
(elseif: $yaga_level is 2)[ (set: $yaga_level to 3) (goto:"yaga inn II")]
]}
] ](display:"bk")[[Leave the inn]]
]](set: _ti to 15) <img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char"> $L['I wouldn't bother with the beer if I were you, it's clearly not suited for a fine lady such as yourself.']
You lower the menu down to discover a strange man sitting across the table from you, a glass of wine in his hand. Dressed in finer clothes than the masses surrounding you and with multiple jeweled rings and glittering bracelets, he's clearly some kind of noble or at least wealthy. $A[When did he get there? I didn't even hear him sit down.]
$L['There is, on the other hand, quite a fine selection of wines that I do recommend you trying.']
$a['I- I don't know anything about wine..']
$L['Not a problem, one simply has to start somewhere as I always say. Might I offer you a drink?']
(display:"goto")[[Accept]]
(display:"goto")[[Decline]](set: _ti to 8)<div id="center">$inn</div>
You carefully get your stuff and head to the exit trying not to attract much attention. Your efforts are successful and you [leave without any trouble]<vis|.
(set: _ti to 3)(click:?vis)[(goto:"village3")] <div id="center">$inn</div>
(if: $lav_talked is 1)[You approach Lavius cautiously, wondering how to pick up the conversation.
He lifts his head, a fleeting shadow passing over his face, then he lights up again. $L['Ah, my dear Alexandra! Come, join me for a drink!'] ](else:)[You approach Lavius cautiously, wondering how to engage in conversation. It turns out that this isn't an issue at all.
As soon as he sees you coming closer, he gestures for you to sit next to him and raises a bottle of wine.]
(display:"goto")[Accept his invitation]<drink|
(display:"goto")[[Politely decline]]
(set: _ti to 3)
(click: ?drink)[ (if: $bcharges>3 and $elise_level<3)[ (goto:"notready")] (else:)[ (goto:"Accept his invitation")] ]<div id="center">$inn</div>
You nod and sit, picking up a glass that he fills generously. The wine is delicious and it quickly envelops your head in a warm, happy haze.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
$L['I have always admired women with $eyes.'] He says, though it's quite clear that he'd rather look at your $breasts.
You laugh at that and let it slide, playing along with the cheesy jokes that fly out of his mouth. You have little choice but to do this, although a part of you seems to be enjoying it as well.
(if: $lav_talked is 0)[The two of you exchange pleasantries and you tell him about yourself and your work at the hotel.
]
When the bottle is done, he [[offers to buy another->drunk 1]].
(set: _ti to 8)<div id="center">$inn</div>
You smile and shake your head, [returning to your place]<no|.
(set: _ti to 2) (click:?no)[(goto:"innhub")]<div id="center">$inn</div>
The man in the hood barely moves as you approach his table.
$rando['What do you want, doll?']
$a['I- eeh-, I just wanted to-']
He eyes you up and down with a critical look. $rando['Are you here looking for a good fuck?']
$a['W-what? No!']
$rando['Then scram off, will ya? I'm busy.']
Wide-eyed with shock at the man's rudeness, you quickly turn your back.
(display:"bk")[[Return to your table->innhub]]
(set: _ti to 3)<div id="center">$inn</div>
The stranger barely registers your presence as you approach his table. You stand there for a few moments, until he finally turns towards you.
You eye the man up and down. In a previous life, he was the one that interrupted your conversation with Lavius. What's more interesting is that your companion deemed the matter important enough to risk you walking away.
$A[Luckily for Lavius I was naive enough to stick around... that bastard...]
You consider asking the man about that, but you're not too certain he'd be willing to discuss it with you. On the other hand, if you're simply looking for a quick "recharge", he seems like an easy option...
$rando['What do you want, doll?'] the man asks with a smirk.
(display:"talk")[['I want to know what your relationship with Lavius is.'->about lavius0]]
(display:"h10")(if: $lewd>9)[[[Why, I wanted some company-> want company]] ](else:)[(display:"unav")]
(display:"bk")[[Run away]]
(set: _ti to 8)<div id="center">$inn</div>
(if:(history:)'s last is "Take it")[You jerk away from his hands and straighten your $suit. He seems a little disappointed, but then gives you a sly grin.
$rando['I'll see you around, doll']
In the end, you didn't learn anything new about Lavius, but at least avoided public humiliation.](elseif:(history:)'s last is "myst3" or "myst2")[At the last moment, you have a change of heart and turn around with embarrassment, much to the amused remarks of the men. ](else:)[Your face grows red with anger and you grind your teeth, but say nothing. The hooded man looks scary and his friends aren't any friendlier. (if: (history:)'s last is "Resist intimidation")[You jerk away from his hands and straighten your $suit. He gives you a sly grin.]]
Defeated, you [[head back to your table->innhub]].
(set: _ti to 3)(if: $suit is "butler's uniform")[(goto:"resist2")]<div id="center">$inn</div>
$a['Hey, that's no way to talk to a-'] you begin, but a round of rude, loud laughter interrupts you.
$rando['To a *lady*? Please, doll, save the pretense for Lavius. I know a **dirty wench** when I see one.']
The man reaches and crudely fumbles your $breasts. You freeze in shock as his massive hands squeeze and grope your tender flesh. Without skipping a beat he moves lower, boldly reaching under your garments as his fingers sink into places you'd rather not think about.
An electric shock breaks your frozen terror as a wave of pleasure propagates from the sensitive spot that his index is so vulgarly rubbing.
$A[These men take me for a whore...]
The situation is growing a little precarious... but surely you should be able to handle a bunch of drunkars?
(display:"goto")[Take it]<take|
(display:"goto")[[Run away]]
(set: _ti to 8)
(click:?take)[ (if: $deathlist contains "lavius")[(set: $submissive to it + 1) (goto: "Take it")] (else:)[ (goto:"notready2")] ]
(set: $myst_visited to 1)<div id="center">$inn</div>
Ever so slowly, you move your legs further apart, allowing the man free access to your moistening slit. His fingers continue to run along it, probing deeper and deeper between your folds.
$a['Aaah~'] an involuntary whimper escapes your lips.
$rando['There's a good slut, told you guys, I'm never wrong.'] The men next to him snigger and that somehow makes you both embarrassed and aroused. Soon you're wet enough for his finger to easily slide all the way inside you.
$rando['I think she's ready boys!']
Your heart is pounding and you realize that things are about to take a major turn right here right now.
$a['What is Lavius to you? Tell me!'] you muster as much courage as you have left into your voice.
$rando['Interested, are ya?'] The man chuckles. $rando['Perhaps I'll tell ya... if you play nice...']
You have a final moment left to act..
(display:"goto")(display:"submissive.lab")[[Let him do what he wants]](set: _ti to 3)
(display:"goto")[[Run away]]
(display:"submissive.changed")<div id="center">$inn</div>
Somehow you feel compelled to approach the man again, despite how things turned out for you last time. (if: $lewd<15)[$A[Or is it because of that?]
You shake your head slightly, chasing away the uncomfortable thought. The bracelet pulsates slowly as you make your way over to the hooded man's table.](elseif: $lewd<20)[$A[Though it wasn't bad at all...]
You sense a hotness inside you and a growing need to be taken and used. The bracelet warms up on your wrist, pushing you towards the group of men. You gulp and move forward, pushing your breasts together with your elbows.](else:)[$A[Despite? Who am I kidding, I enjoyed every bit of it...]
The bracelet warms up in approval, reminding you about all the pleasures you crave. You lower your cleavage shamelessly and walk up to the men.]
$rando[(either:"'Hey boys, look what's coming our way!'","'Oh, a little doll walks our way!'","Well I'll be damned, look what's coming all on its own!")] The men around chuckle and exchange dirty looks. $rando['How can I help you, darling?']
(if: $lewd<15)[You stand in front of him, a wave of arousal already spreading through your body. The bracelet is warmer still and you feel a kind of hunger building inside your belly. $A[Okay, need to focus! If I ask the right questions, maybe I'll get some info out of him this time... or something...] ](elseif: $lewd<20)[Your body grows hot in anticipation. You know where this is going but you can't help yourself. $A[I'll try to get some information at least... maybe...]](else:)[You feel like a little bitch in heat coming up to the men. Tha bracelet burns hot, hungry for new charges.
$A[It's all the bracelet, I want to be filled, eer, I meant it wants to be refilled...]]
(if: $task_elise is 10)[As you look at the men, suddenly you feel a strange sensation around your neck. The $in[enchanted spider amulet] seems to vibrate slightly, the metal legs of the ornament gently caressing your skin. The heat in your belly is rising and you feel an inexplicable urge to plunge towards something... unholy.
$A[Is this what Elise was talking about...?]
As much as you try to pause and comprehend the situation, your mind is racing elsewhere. The amulet wants to be used, and wants it **now**. As the men look at you with amused smirks on their faces, the warmth is only getting stronger.
(display:"excl")(display:"talk")(display:"maso.lab")(link-reveal-goto:"'My Mistress wants me to learn my place...'","maso.spider0")[
(set: $lust to it + 1)
(set: $masochism to it + 1)
(display:"maso.changed")
]
](else:)[(display:"talk")[[Can you tell me anything more about Lavius?->about lavius]]
(display:"h10")(if: $lewd>9)[[[Why, I wanted some company-> want company]] ](else:)[(display:"unav") ]
(if: $suit is "butler's uniform")[(display:"unav")](else:)[(display:"h20")(if: $lewd>19)[$special[Abandon all pretense] ]<abandon|(else:)[(display:"unav") ] ]
(display:"bk")[[Run away]] ]
(click:?abandon)[(goto:"no pretense")]
(set: _ti to 8) <div id="center">$inn</div>
The men look you up and down, amused.
$rando['Have you fallen in love, doll? The man's right there, go talk to him! Or do ye need a pimp?']
The men laugh loudly, hitting the table with their tankards.
$a['I just wanted to know more about him, that's all.'] you say with an innocent voice.
$rando['Well that's a shame, because we're busy. If you want Lavius to notice you just get your tits out and your hole wet, he'll be sure to notice, ahahahah! Now run along doll... unless you're looking for something else?']
The men snigger, giving you amused looks.
(display:"h10")(if: $lewd>9)[[[Why, I wanted some company-> want company]] ](else:)[(display:"unav") ]
(if: $suit is "butler's uniform")[(display:"unav")](else:)[(display:"h20")(if: $lewd>19)[$special[Abandon all pretense] ]<abandon|(else:)[(display:"unav") ] ]
(display:"goto")[[Return to your table->innhub]].
(set: _ti to 8)
(if: $suit is "butler's uniform")[(goto:"refuse_company")]<div id="center">$inn</div>
$a['Eeer, I was feeling kinda lonely sitting all by myself...']
$rando['Well you've come to the right place then!'] The men laugh again and the hooded figure extends a hand, pulling you into his lap.
You fall down in a slight surprise, your small figure nesting comfortably on the large man's knees. Up close you are able to peer under the hood, seeing a broad, weathered face with a short stubby beard and a wide smile revealing a pair of golden teeth. He places a large hand on your hip, a casual gesture that nevertheless ensures that you won't be going anywhere unless he lets you.
$A['So what brings you to these parts, doll?']
(display:"talk")[Traveling the world]<r1|
(display:"talk")[Got a new job at the hotel]<r3|
(click: ?r1)[(set: $reply1 to 1) (goto:"company2")]
(click: ?r3)[(set: $reply1 to 3) (goto:"company2")]
(set: _ti to 8)<div id="center">$inn</div>
(if: $reply1 is 1)[$a['I wanted to travel around, see the world...']
$rando['And did you find what you were looking for?'] the man asks sarcastically, a hand fondling your breasts. You blush but don't resist. $rando['I'd say that you have']](else:)[$a['I was looking for something to do, got a new job at the hotel...']
$rando['And do you enjoy sitting at a desk all day? Or are you performing other *favors* for the guests?'] the man asks sarcastically. $rando['I'd say a girl like you needs some action to keep things fresh. In fact']]- the hooded man continues - $rando['I'd say that I know exactly what it is you need, little **slut**.']
His hand reaches underneath your garments and pulls your panties down. A silent gasp escapes your lips as you feel a finger brush along your slit. Your eyes circle around, meeting the amused gazes of the other men. Something tells you they know exactly what's going on but you're unable to break eye contact even as the fingers dig deeper and your breathing becomes hot and steamy.
The humiliation of being touched in front of all these men drives you crazy and you feel your flower grow wet and hungry from the older man's caresses.
(if:$reply1 is 1)[$rando['You call it travelling the world, I say you wanted to check which dick fills your holes best and decided to try them all!]](else:)[$rando['For your next job I recommend applying to something that better suits your talents, why not be our private maid? We'll be sure to keep you busy...']]
<img src="https://xfiction.org/images/tr/scenes/lewd1.png" width="750" align="center">
The men around you laugh. You sense a fumbling underneath you and then a hard cock presses against your entrance. You instinctively wiggle and slide yourself on top of it with a soft moan. The men laugh again.
The group leader wraps his arms around your body, holding you tight as he begins thrusting inside you. Your $breasts bounce up and down with every motion. Your breaths come in short. Some of the other customers in the inn are also turning their heads now, but only for a second. This only makes you wetter.
After a minute or two of this the pace accelerates and then he grows still in an instant, his throbbing cock emptying a warm puddle inside your belly.
Another bead on the bracelet blossoms in crimson.
$rando[Thanks for the stress relief, doll. I'd love to keep you for a second round, but unfortunately us men have business to take care of. Feel free to drop by later if you miss your holes drilled.]
There is another round of laughter as you straighten your (if: $suit is "jeans and t-shirt")[t-shirt down.](elseif: $suit is "housemaid outfit" )[skirt.](elseif: $suit is "butler's uniform")[uniform.](elseif: $suit is "devil's gown" )[gown.](else:)[clothes.]
(display:"goto")(link-reveal-goto:"Go back to your table","innhub")[
(if: $first_willing_sex is "none")[(set: $first_willing_sex to "myst_man")]
(set: $lust to it + 1)
(set: $bcharges to it + 1)
(set: $bRecharge to it + 1)
(set: $myst_visited to 1)
(set: $myst_level to it + 1)
(set: $submissive to it + 1)(display:"submissive.changed")]
<div id="center">$inn</div>
(if: $myst_visited is 1)[Approaching the counter, you take a closer look at the lonesome figure - a man in his early thirties with a bushy beard and dark, sunken eyes. He's wearing plain clothes and doesn't seem to pay much attention to the rest of the clientele.
$a['Hello'] you say, taking a seat on the empty stool beside him.
The man looks at you with a mixture of pity and disgust. $z['I saw what you did with those men.... I'm sorry but I'm not interested in speaking with your kind.']
The man turns his back, leaving you no choice but to [[return to your table->innhub]]. (set: _ti to 8) ](else:)[(if: (history:)'s last is "innhub")[Approaching the counter, you take a closer look at the lonesome figure - a man in his early thirties with a bushy beard and dark, sunken eyes. He's wearing plain clothes and doesn't seem to pay much attention to the rest of the clientele.
$a['Hello'] you say, taking a seat on the empty stool beside him. He grunts something barely audible in return. You order a beer and begin to drink it, but after 10 minutes of waiting the man continues his lonely sulking without any visible intention to speak to you.] (else:)[You carry on drinking your beer in silence. Perhaps a change in tactic is required to get through to the man.]
(display:"goto")[[Try to charm him]]
(display:"goto")(if: (history:)'s last is "innhub")[ [Buy him a drink]<buydrink|](else:)[ [Buy him another drink]<buydrink| ]
(display:"bk")[[Leave->innhub]]
$sys[ [ ]<info| ]
(set:_ti to 10)
(click: ?buydrink)[ (if: $money<10)[(replace:?info)[You don't have enough money]]
(else:)[(set: $money to it - 10) [(goto:"lone2")] ]
] ]<div id="center">$inn</div>
You lean closer, pressing your $breasts against his shoulder.
$a['So, what is a big, handsome boy like yourself doing all alone?'] You are surprised by your own sultry voice but there's something exciting in playing the role.
$z['Fuck off, doll']
(display:"goto")[[Be more seductive]]
(display:"goto")[[Back away->lone1]]
(set: _ti to 8)<div id="center">$inn</div>
$a['Come on, don't be like that! I'm sure you could enjoy a woman's company...']
You gently wrap your hand around his arm, tracing slim fingers down his sleeve. $a['I can be pretty persuasive, you know...']
$z['I told you to get lost!'] The man growls at you, pushing you away with force. You stagger a few steps back before regaining your balance.
It seems that you blew your chances with the man, at least for now.
(display:"goto")[[Return to your table->innhub]]
(set: _ti to 8)(set: $zach to false)<div id="center">$inn</div>
Finishing your beverage with a few long gulps, you signal the bartender for two new ones, sliding one of them towards your silent companion.
$a['You look like you could use a cold one.'] You say with a mild, neutral expression. The man shrugs barely perceptibly but accepts the offer and the two of you drink in silence for a while.
(display:"talk")[['I'm new here.... could you show me around?'->imnew]]
(display:"talk")[['People aren't very friendly around here'->notfriendly]]
(set: _ti to 8)<div id="center">$inn</div>
The man frowns and takes a long sip from his beverage before replying.
$z['Sorry sweetheart....I'm not a guide. Run off to someone else for that.']
He turns his back slightly towards you, letting you know that the [[conversation is over for now->lone1]].
(set: _ti to 3)<div id="center">$inn</div>
He shoots you a sharp look, but then his face grows softer.
$z['It's true, they aren't.... especially to outsiders.']
(display:"talk")[['I've always had trouble fitting in.'->nofit]]
(display:"talk")[['Are you an outsider too?'->outsider]]
(set: _ti to 3)<div id="center">$inn</div>
The man raises an eyebrow.
$z['A pretty girl like you...?']
$a['I wasn't always pretty...'] $A[Neither always a girl...] You pause for a moment, thinking. $a['I know what it's like to be different. Didn't want you drinking alone.']
$z['Listen, darling, if you're somehow trying to hit on me...'] The man trails off. $z['You're wasting your time. You're not my type, if you catch my drift.']
$a['I wasn't hitting on you!'] you quickly blurt out. $a['Is it bad to try and make a friend?']
He takes a few more sips, giving you a measuring look.
$z['I'm Zachary']
$a['Alexandra']
You [[shake hands]].
(set: _ti to 8)
<div id="center">$inn</div>
As you ask the question you notice his face change slightly, becoming harder, a tinge of pain in his eyes.
$z['No, doll, I'm from around here, born and raised in this village... not that it's enough for **them**.']
You try to say more but he turns his back slightly towards you, letting you know that the [[conversation is over for now->lone1]].
(set: _ti to 3)<div id="center">$inn</div>
(if: (history:)'s last is "nofit")[With the ice broken the conversation with Zachary becomes much smoother and the two of you talk for a while, cautiously opening up to one another. You learn that he works as a carpenter in a shop at the outskirts of the village. He grew up with few friends most of which left him in adolescence, since people like him were frowned upon in the small community.
When the conversation winds down, you ponder your next question.](elseif:(history:)'s last is "innhub")[You approach Zachary again and he quietly gestures to the empty chair beside him. It seems that the lonely man has grown a liking to your company.](else:)[(display:(either:"zach1","zach2","zach3"))]
(display:"talk")[['What do you think about Lavius?'->whatlavius]]
(display:"talk")[['What do you think about the hooded man?'->whathooded]]
(display:"talk")[['What do you think about the owner of the antique shop?'->whatant]]
(display:"talk")[['What do you think about the Crooked Elm?'->whatelm]]
(if: (history:) contains "opensecret" or $maintask >=5)[<br>$special[(display:"excl") [[I have a business opportunity for you->ask zach]] ] <br>]
(display:"bk")[[Leave Zachary for now->innhub]]
(set: _ti to 3)
(set: $zach_friends to 1) (set: $zach_level to 1)<div id="center">$inn</div>
$z['That sleezeball?'] Zachary spits on the floor. $z['Don't like him one single bit, but he's rich and the Elder likes him.']
$a['He seemed quite charming at first...'](if: $deathlist contains "lavius")[ $A[Until he tied me on that bed and drained my blood...] ]
$z['He's a ladies man alright'] your companion frowns $z['at least until he's had his way with them, then he discards them like trash, or worse. Stay away from him doll. Nothing good would come of talking to him.']
(if: $hour<17)[ [[Ask about someone else->shake hands]] ](else:)[$A[Oh my god look at the time!! I'm gonna be late for work!] ]
[[Say goodbye]]
(set: _ti to 8)<div id="center">$inn</div>
$z['That vagabond and his band of good for nothings...'] Zachary spits on the floor. (if: $myst_visited is 1)[$z['Can't say I was pleased seeing you in their company. But what can a man do? It's your life, doll. If you want to be treated like a whore at least you know where to go.'] ](else:)[$z['Stay away from them if you don't want to end up dumped in some back alley.']]
You give him a small nod.
(if: $hour<17)[ [[Ask about someone else->shake hands]] ](else:)[$A[Oh my god look at the time!! I'm gonna be late for work!] ]
[[Say goodbye]]
(set: _ti to 8)<div id="center">$inn</div>
$z['The owner of the Antique Boutique? Never met him.']
$a['But you live in the same village! You've never gone into the shop, never crossed Felicia randomly walking around?!'] you exclaim, surprised. $A[And it is a pretty small village!]
$z['Felicia, hm? Interesting.']
$a['You didn't even know her name?!']
$z['I see that you're still new to this place, doll.'] Zach sighs. $z['No, I didn't know her name. The shop has always been closed for me and I know better than to poke my nose where I'm not supposed to.']
You stare at him, digesting the information.
(if: $hour<17)[ [[Ask about someone else->shake hands]] ](else:)[$A[Oh my god look at the time!! I'm gonna be late for work!] ]
[[Say goodbye]]
(set: _ti to 8)
$sc5[
$sys[You have learned a new secret: The invisible presence]
$prot[(set: $secrets to (it +1)) ($nSecret: "The invisible presence") (set: $sc5 to false)] ]<div id="center">$inn</div>
$z['The Manor.... it was once the hope of this village, but now it has fallen into disarray. The old man is too weak to take care of things as he used to and his son lacks the wit and experience.']
$a['Sounds like you knew Mihai's father?']
$rando['Everybody knows the Elder, doll, not that you'd understand...']
You give Zachary a quizzical look but he doesn't seem inclined to elaborate.
(if: $hour<17)[ [[Ask about someone else->shake hands]] ](else:)[$A[Oh my god look at the time!! I'm gonna be late for work!] ]
[[Say goodbye]]
(set: _ti to 8)<div id="center">$inn</div>
$a['Listen, I have to go for now, buut.... I'll see you around, OK?']
Zachary gives you a silent nod. It tells you everything you need to know. A lonely man drinking his beer. He doesn't have a family to go back to nor friends to come calling. When you need him, he'll be here.
(if: $hour>=17)[You gather your stuff and hurry outside. Time is ticking and you can't waste any more at the inn. You head to the [village center]<vis|.
](else:)[Leaving him behind you head back to [[your old table->innhub]].]
(set: _ti to 3) (click:?vis)[(goto:"village3")] Silence instills between the two of you for a moment as each drinks his beer, pondering life.
You open your mouth; Zach raises an eyebrow; you close it again. Finally, the question comes:Zach quietly finishes his beer.
'You want another one?' you offer, hoping to keep the conversation going.
$rando['Don't worry doll, next round's on me.'] He beckons the bartender who refills your glasses. The inn's background chit-chat increases, providing a blanket cover for a private exchange of words.You study the man's features closer as he drinks - a face weathered and rough, a man of the land and the woods, with big bulky arms and hands hardened from sweat and splinters. A carpenter's hands, no doubt.
$A[It's strange, but somehow I feel compelled to trust Zachary, there is an air of rough honesty to him that's impossible to fake...]
You catch yourself staring and quickly return to your drink.<div id="center">$T[-BEHIND THE CABIN-]</div>
The back of the cabin is plain and dull, just as you remember it. A decent way from the village, the forest has taken most of the surroundings and it's hard to tell anyone even comes here anymore, save for the small trail that circles around the building and continues, barely visible, among the trees.
$A[Is it really a good idea to be here? A girl walking around alone... if Lavius finds me snooping, can I even make it back to the village?](if: $sabrina_avatar is 3)[On the other hand, seeing $S[Sabrina] might make the risk worthwhile...](elseif: $sabrina_avatar >0) [On the other hand, learning more about the girl in the basement might be totally worth it.]
(if: $bcharges >0)[The bracelet emits a reassuring warmth on your wrist. It still has $bcharges crimson bead(if: $bcharges>1)[s] left on it.
$A[Even if things go terribly wrong, I should be fine...]
You get a little excited thinking about all the ways things could go wrong. Perhaps it's the adrenaline rush, perhaps it's the memories of your first night with Lavius.... or perhaps you're starting to acquire a taste for these things. ](else:)[Glancing at your bracelet you remark that there are no crimson beads left on it.
$A[If things go wrong... this is the end of the line.]
You gulp and try to pretend that you aren't a little aroused thinking about all the ways things could go wrong. Perhaps it's the adrenaline rush, perhaps it's the memories of your first night with Lavius.... or perhaps you're starting to acquire a taste for these things.]
(display:"goto")[[Go back while you can->bvillage]]
(display:"goto")[[Open the secret door->opensecret]]
(set: _ti to 8)$body_breasts and $breasts_size evolution
-UPDATE breasts description passage!
learning magic task is broken
-Elise recap end of day corr night
-Elise's progression can get weird if you start at the work module because you've never found the flowers, and it can also make anachronisms about her givign you the bottle;
-make all stat challenges have the challenge icon
-check purchasing outfits showing all descriptions on 2nd/3rd purchase/return to the shop
-reactions to start of work depending on circumstances (late/on time, interactions, etc)
-Meeting with wolf on way back, thoughts of lavius kiss occur even if you walked away
-replace live macros with link-repeat whenever possible
-add more butt to descriptions
-fill death comments from Felicia
-create quests for pheromones
-improve time recap on the way back from village, maybe other recaps.
-FLOOR 1 (another guest?)
-Basement door
-recap for first death, more exploration/detective mechanics
-sex scenes self-progress database
-solo self-exploration/transformation database
-Ionut recap fix
<div id="center">$vil</div>
It's either your nerves or common sense, but you get cold feet and decide to get away from the cabin as quickly as possible. It's a wonderful summer day and the shade of the mountain forest is too refreshing to risk your untimely death.
You walk around for a bit to calm down and then [head back to the village-]<vil|.
(set: _ti to 30) (click:?vil)[(goto:"village3")]<div id="center">$T[-BEHIND THE CABIN-]</div>
Curiosity pushes you and you reach for the barely noticeable twig sticking out of the left corner of the wall and twist it downwards. A portion of the wall slides open, revealing the hidden staircase.
The tunnel is dark and foreboding, but the switch on the wall is easy enough to spot. As soon as you press it the electric lights flicker on, making the entrance easy to navigate though no less sinister.
$A[So far so good...]
With a pounding heart, you [[press on]].
(set: _ti to 3)
{$sc6[
$sys[You have learned a new secret: The Hidden Entrance]
($nSecret: "The Hidden Entrance")
(set: $secrets to (it +1))
(set: $sc6 to false)
]} <div id="center">$T[-BEHIND THE CABIN-]</div>
(if: (history:)'s last is "cabin lurk")[You wave at the woodcutter and he walks towards you, his fuzzy eyebrows crossed with concern.](else:)[The back of the cabin is plain and dull, just as you remember it. A decent way from the village, the forest has taken most of the surroundings and it's hard to tell anyone even comes here anymore, save for the small trail that circles around the building and continues, barely visible, among the trees. $z[Zachary] is leaning on the side of a tree, arms crossed.]
$z['Alright, we're here. Now what?']
(if: $bcharges >0)[The bracelet emits a reassuring warmth on your wrist. It still has $bcharges crimson bead(if: $bcharges>1)[s] left on it.
$A[Even if things go terribly wrong, I should be fine...]
You get a little excited thinking about all the ways things could go wrong. Perhaps it's the adrenaline rush, perhaps it's the memories of your first night with Lavius.... or perhaps you're starting to acquire a taste for these things. ](else:)[Glancing at your bracelet you remark that there are no crimson beads left on it.
$A[If things go wrong... this is the end of the line.]
You gulp and try to pretend that you aren't a little aroused thinking about all the ways things could go wrong. Perhaps it's the adrenaline rush, perhaps it's the memories of your first night with Lavius.... or perhaps you're starting to acquire a taste for these things.]
You shake your head and pull yourself together. $A[I'm with Zach now, everything should be fine.] You reach for the barely noticeable twig sticking out of the left corner of the wall and twist it downwards. A portion of the wall slides open, (link-reveal:"revealing the hidden staircase.")[
(change: ?page,(bg:"https://xfiction.org/images/tr/environments/cabin_back_open.jpg"))
$z['Woow!']
The tunnel is dark and foreboding, but the switch on the wall is easy enough to spot. As soon as you press it the electric lights flicker on, making the entrance easy to navigate though no less sinister.
$z['I've always wondered where the little bastard disappears. I guess he relies on keeping it secret rather than any conventional security. How did you find this place anyway?']
$a['I-- eh, I happened to be walking around in the forest when he went in.'] you lie to Zach. The guy seems nice but you're not ready to share your secret with him.
$z['Talk about beginner's luck... many people have been looking for his hideout for years. Now some girl shows up and stumbles upon the entrance. Fate really is cruel.']
$A[My fate was cruel too..] you think to yourself.
$z['Alright, let's get going, doll. Lavius ain't gonna drink forever!']
(set: _ti to 15)
(display:"goto")[[Enter the lair]] ]<div id="center">$lav</div>
(display:"enter.lair")
(display:"leftroom.desc")
(set:_ti to 3)
(display:"goto")[[Enter the first room on the left->left room]]
(display:"goto")(if: $sabrina_avatar >2)[ [[Go to Sabrina]] ](else:)[ [[Keep exploring->lower hallway]] ]
(display:"bk")[[Leave the lair]]<div id="center">$lav</div>
(if: $maintask is 4)[ (set: $maintask to 4.1)]
(if: $maintask <4)[Fate is on your side and the door is also unlocked, allowing you to easily get into the room.
$A[I guess he was counting on nobody actually finding this place... I was expecting tougher security measures.]
You find a pile of machinery and strange contraptions that barely make sense. The electrical hum quickly begins to give you a headache.
$A[What a strange room...]
Something is nagging you to leave quickly, but you make a note to come back and explore more when the time feels right.](elseif: $maintask is 4.1)[Fate is on your side and the door is also unlocked, allowing you to easily get into the room.
$A[I guess he was counting on nobody actually finding this place... I was expecting tougher security measures.]
Amidst the piles of machinery and unknown contraptions, there is one which immediately grasps your attention. The source of the humming is a large metal cylinder with various buttons and levers, with wires branching out to the other devices and out of the room. It is unmistakably an $in[electrical generator]. A few feet away from it there is a group of $in[metal barrels] with flammable stickers on them.
$A[Bingo!]
It seems that this is exactly what you're looking for. As you make a few steps forward, you feel a strange sensation filling the room. There is a sense of a *presence* almost as if someone is watching you.
It's uncanny... but could it be all in your head?](elseif: $sabVow is 3)[You enter the door of the room, stepping forward among the rows of machinery and strange devices. This time there is no strange presence to try and stop you.
$A[So far so good...]
You focus on the source of the humming sound - a large metal cylinder with various buttons and levers, with wires branching out to the other devices and out of the room. It is unmistakably an $in[electrical generator]. A few feet away from it there is a group of $in[metal barrels] with flammable stickers on them.
$A[This is what I need...!]](elseif: $maintask is 4.5)[You enter the door of the room, stepping forward among the rows of machinery and strange devices. The strange presence immediately envelops you again, letting you know that it's watching you.
$A[I guess there's no point trying this again...]]
$I[]<info|
(set: _ti to 8) (if: $maintask >4)[
{(display:"goto")(link-repeat:"Take a barrel")[
(if: $maintask is 4.1)[(goto:"barrel.guardians")]
(elseif: $sabVow is 3 and $maintask is 4.5)[(set: $maintask to 5) ($nTask: "A helping hand: Find someone to carry the fuel")(set: $newGen to 3) (goto:"Take a barrel")]
(elseif: $maintask is 4.5)[(replace:?info)[There's no point challenging the presence again. You need to find a way to disable the defences.]]
(elseif: $maintask is 5)[(replace:?info)[You try to take a barrel, but it's simply too heavy for your small frame. You'll need some strong muscle to help you.]]
]}
]
(display:"bk")(link-goto:"Leave the room","Go back upstairs") <div id="center">$lav</div>
As you make a few more steps towards the barrel. This time there is no eerie presence to try and stop you.
$A[Thank you, Sabrina!] you exclaim a prayer of gratitude in your mind.
You lean down and try to pick up one of the barrels, but after stumbling with it for a few feet you drop it back on the floor.
$A[Aargh!! The damned thing is too heavy!]
The weight of the barrel combined with a weaker body than you're used to makes it impossible to carry the barrel around, not to mention to get it up the stairs.
$I[It seems like you'll need to find another solution, or somebody stronger to help you.]
$I[Task updated: **A helping hand**]
(display:"goto")[[Give up for now]]
(set: _ti to 3)(if: $laboratory_location is 1)[$I[Location updated: **The laboratory**] (set: $laboratory_location to 2) ($nLocation: "Location updated: The Laboratory")
]<div id="center">$lav</div>
With a deep sigh you leave the barrel on the ground. You were so close!
$A[Time to get out of here before Lavius decides to visit his lair...]
Returning to the main hallway, you hear a faint noise coming from the depths of the laboratory, like voices calling out, though it's hard to make out over the electric buzz of the old yellow bulbs. A cold shiver runs through your spine and you feel the goosebumps crawling on your skin.
$A[Stay calm, Alexandra, you can do this!]
Unfortunately for you, the big exit door is now **closed**. $A[What the hell?!] You reach out to pull it open, only to discover that there is no handle on the inside. You run your hands along the smooth surface, searching in vain for buttons or hidden mechanisms. There aren't any.
Just when panic starts to invade your brain and your heart is pounding in your chest, you notice a small digital screen with a small keyboard on the side of the door.
(text-style: "mark")+(colour:#9bfe00)[PASSWORD?]
(display:"goto")[[Enter the password->escape]](set: _ti to 8)<div id="center">$lav</div>
(set: $pass to (prompt: "PASSWORD?", ""))
(if: $pass is "Lastra Mora" and $withzach is true)[(goto: "escape2")]
(elseif: $pass is "Lastra Mora")[(goto: "escape")]
(else:)[(goto:"trapped")] <div id="center">$lav</div>
You stare blankly for a few moments, but then you remember something that Lavius said when he first brought you to his lair.
You carefully type $I["Lastra Mora"] on the keypad. The device beeps a couple of times and the door slowly creaks open accompanied by the sound of hidden pneumatics.
$A[Phew! For a moment I was quite worried...]
The way back up is no less sinister as the first time but after a short while you reach the fake wall and with the push of a button it slides away, revealing the clear sky.
You breathe a sigh of relief.
$A[I could have been trapped in there! Thank god I remembered the password.]
With a fast stride you decide to head back. back to the village.
(set: _ti to 8)
(display:"goto")(link-goto:"Return to the village","village3")<div id="center">$lav</div>
(text-style: "mark")+(colour:#9bfe00)[ACCESS DENIED!]
You're trapped!
//This content is not yet available. A sequence of mysterious and erotic events leads to your unfortunate [demise]<fade|.//
(set: $lastdeath to "trapped")
(set: $deathlist to it + (a:"trapped")) (click:?fade)[(goto:"DIE1")]<div id="center">$inn</div>
You lean in closer, talking in a hushed, conspiratorial voice.
$a['There is something I need ... eeh..*help* with. Would you be interested?']
Zach gives you a long, measuring look and takes another sip from his beer. $z['I'm guessing you need more than simply showing you the sights...?']
A cheeky smile appears on your lips. $a['I want to rob Lavius.']
There is a surprised look on your new friend's face, followed by a wide grin. $z['You've got some guts, girl, I'll give you that. And I have to admit I don't like Lavius one bit, but still... this is a dangerous thing you're proposing. And it can get us both in a lot of trouble, or worse.']
'I'm not saying I'm asking you to do it for free...'
$z['Oh? And how much are you offering, exactly?']
'How much do you want?'
$z['It's true that I'm no friend of that vile slime and robbing him would definitely put a smile on my face... but a risk's a risk. At least a 100, doll.']
(if: $money>=100)[You look at him, weighing your options. 100 is a lot, but your chances of success without his help are pretty slim...
$a['Alright, it's a deal.']
You extend your hand and [[he shakes it]]. (set: $money to it -100) ](else:)[You look at him for a long moment, then you sigh.
$a['I'm sorry but I don't have that much.']
He shakes his head. $z['I'm sorry doll, I'm quite fond of ya but I'm not quite ready to go risking my neck for the sake of friendship alone.']
You sigh again and [[return to your table->innhub]]. ]
(set: _ti to 20)<div id="center">$inn</div>
You ignore the question and walk up to the leader confidently, lewdly swaying your hips. You bend over the table, reaching for a mug on the opposite end. You take a small sip and wink at the man who was drinking from it. The leader, right behind you, gives off a small chuckle as he examines the view offered by your lack of underwear.
(display: (either:"scene1","scene2"))
<img src="https://xfiction.org/images/tr/scenes/lewd2.png" width="750" align="center">
$rando['Well, since you're asking so nicely...'] the man behind you laughs and licks his finger, sticking it inside your exposed entrance. You sense the hotness in your belly flare up.
He continues to prod you for a while, until your face grows red and you begin to moan softly. Then he unzips his pants and pulls you back in his lap, where you collapse on top of his already erect member.
The need overtakes you again and you begin bouncing up and down on your own, much to the men's amusement. The leader reaches and pulls your breasts out, allowing them to jiggle freely as you ride his cock.
$A[Why does this feel so damn good?] you ask yourself as you feel his cock stiffen inside you and you push back to get it as deep as possible inside you while he delivers his load.
Another bead on the bracelet blossoms in crimson.
$rando[Thanks for the stress relief, doll. I'd love to keep you for a second round, but unfortunately us men have business to take care of. Feel free to drop by later if you miss your holes drilled.]
There is another round of laughter as you straighten your (if: $suit is "jeans and t-shirt")[t-shirt down.](elseif: $suit is "housemaid outfit" )[skirt.](elseif: $suit is "butler's uniform")[uniform.](elseif: $suit is "devil's gown" )[gown.](else:)[clothes.]
(display:"goto")(link-reveal-goto:"Go back to your table","innhub")[
(set: $lust to it + 1)
(set: $myst_visited to 1)
(set: $myst_level to it + 1)
(set: $submissive to it + 1)
(set: $bcharges to it + 1)
(set: $bRecharge to it + 1)
(display:"submissive.changed")]
(set: _ti to 30) (if: $ionut_level is 2)[Alright, (colour:#B3B3B3)[the servant] isn't as much of a psychopath as I thought last time. As long as I don't go anywhere forbidden he seems to be harmless. Maybe if I talk to him I could learn more?](elseif: $ionut_level is 1)[Oh my god, (colour:#B3B3B3)[Ionut] is a psychopath! And that thing up in the tower.... I should be more careful where I poke my nose in the future... ](elseif: $ionut_level is 0)[I don't really know much about the servant, (colour:#B3B3B3)[Ionut]. He tends to stay out of sight and say little of himself or anything else.
I don't know enough about The Crooked Elm either. The place is huge and it seems to be hiding more than one secret. **Perhaps I should look around some more this time?**](else:)[]{
(if: $eliseRel is 1)[I still don't know much about the $E[mysterious woman] staying on the **second floor** of the manor....
(if: $eliseDia contains "curious")[Talking to her seemed like a good idea at the time... but didn't go as planned. Perhaps I could try again and do something differently...?]
(elseif: $eliseDia contains "chicken")[I tried to gather the courage to talk to her, but chickened out.... Perhaps I could try again?]
(else:)[She seems somehow important... Perhaps I should go and talk to her?]
]
(elseif: $task_elise is 2)[I managed to talk to the $E[mysterious woman] staying on the **second floor** and learn a bit about her.... though it seems that there's more to her still. Perhaps I could try and stir the conversation in a new direction....?
]
(elseif: $task_elise is 3)[I managed to learn that the name of the $E[mysterious woman] is $E[Elise]. The more I learn about her, the more I get the feeling that there's something sinister lurking in the shadows... I need to find a way to learn the truth....
]
(elseif: $task_elise is 4)[It turns out that the $E[mysterious woman] on the **second floor** is a FREAKING SPIDER! How crazy is this place? I wonder what other secrets I'm yet to discover... and that room...
]
(elseif: $task_elise is 5)[I have already learned the true $E[*arachnid nature* of Elise].... and look what this knowledge has done to me. It seems that no matter how hard I try, something draws me to her, over and over...
]
(else:)[Over time, I have developed a strange relationship with Elise, forming a bond of (if: $Elise_choice is "friend")[$in[unlikely friendship] ](elseif: $Elise_choice is "admirer")[$in[womanly admiration] ](elseif: $Elise_choice is "servant")[ $in[willing submission] ](else:)[$in[an unnatural character] ]with the creature, despite our rough start... Even now, it seems that there's more I could still learn from her.
]
}$rando['Nice tits, darling!'] says the man in front of you.
(either: "You blush and look down at the table.","You hold his gaze and give him a wink.") The other men cheer. $A[(either:"Damn, this is even hotter than last time...","Why are embarrassing situations so arousing?")]
$a['How can you tell just by looking?'] you reply boldly.
$rando['Are those lips only good for smiling?'] says the man in front of you.
(either: "You blush and look down at the table.","You hold his gaze and give him a wink.") The other men cheer. $A[Why are embarrassing situations so arousing?]
$a['They can be good for all sorts of things'] you reply boldly.<div id="center">$inn</div>
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
(display:"lav.inn.transition")
(display:"lav.inn.rel")
(set: _ti to 15)
(if: $debt is 2)[(display:"excl")(link-goto:"Hand him the envelope")
](if: $task_lav is 2)[(display:"excl")[['I think I know what you're all about, pretty boy->lav.inn.know]]
](elseif: $myst_visited is 1)[(display:"talk")[['I can offer many things... if the gentleman is interested...'->lav.inn.company]]
](else:)[(display:"talk")[['So tell me more about yourself....'->lav.inn.discovery]]
]
<div id="center">$inn</div>
$z['So, what's the plan?']
You lean closer and whisper in his ear: $a['You know the old hunting cabin? It's actually Lavius' secret lair. We can go in and out while he's busy drinking. Go and wait for me behind the back, I'll slip out shortly afterwards.']
$z['Alright, I'll meet you there.']
The two of you return to your normal posture and chit chat aloud about the beer and the village, trying to disperse any suspicion in case anyone was paying attention to your little exchange.
After a while, Zachary finishes his drink and leaves the inn. Nobody seems to care much about that. You stay behind for another 10 minutes, scanning your surroundings. $L[Lavius] is still at his table, drinking wine and chatting to some girl. The opportunity is ripe. Quietly, [you leave the inn.]<vis|
(set: _ti to 30) (set: $withzach to true) (set: $zach_level to 2) (click:?vis)[(goto:"village3")] <div id="center">$lav</div>
After a brief descent you reach the wooden door at the bottom of the staircase. It's quite heavy, but this time $z[Zachary] pushes it and it easily opens.
The inside opens into a long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
$z['Strangely enough, this is exactly what I expected from Lavius. So, what are we actually here for? Some secret experiment? Are we going to steal his blueprints?']
$a['A-actually I just need the fuel from the generator...'] you suddenly realise how stupid this must sound to Zachary. He just shrugs.
$z['Whatever you want doll, you're paying. So where can we find this?']
$a['Right here!'] you point to the room on the left.
$z['Did you also happen to see where he keeps his generator while you were strolling through the forest?'] Zach laughs, but nevertheless moves to open the designated door.
(display:"goto")[[The two of you enter the room->left room2]]
(set: _ti to 15)<div id="center">$lav</div>
Inside there are a bunch of weird machines, though the electrical generator is easy to identify by its low humming and nest of cables going out to the rest of the contraptions. A few feet away from it are the metal barrels with flammable stickers on them.
This time there is no supernatural presence to get in your way.
$A[You're a real one, Sabrina...]
Zack strolls around the room, examining the equipment with curiosity.
$a['There, get one of those! They're too heavy for me.']
The large man puts his back into it and lifts one of the barrels. Though he puffs and complains a little, it seems that the woodcutter is strong enough to carry it around without much trouble.
$z['I really hope you don't need anything else...']
$a['No, that's everything, let's go!']
The two of you leave the room.
(display:"goto")[[Head for the exit]](set: _ti to 15)<div id="center">$lav</div>
$A[Time to get out of here before Lavius decides to visit his lair...]
Returning to the main hallway, you hear a faint noise coming from the depths of the laboratory, like voices calling out, though it's hard to make out over the electric buzz of the old yellow bulbs. A cold shiver runs through your spine and you feel the goosebumps crawling on your skin.
$A[Stay calm, Alexandra, you can do this!]
Unfortunately for you, the big exit door is now **closed**. $A[Damn, just like last time...]
$z['What the hell, Alexandra, we're trapped!'] Zachary drops the barrel on the ground and leans on the door, trying to push it open. It doesn't move and there is no handle on the inside. He runs his hands along the smooth surface, searching in vain for buttons or hidden mechanisms. There aren't any.
Trying to remain calm, you move towards the green digital screen with a small keyboard on the side of the door.
(text-style: "mark")+(colour:#9bfe00)[PASSWORD?]
(display:"goto")[[Enter the password->escape2]]
(set: _ti to 15)<div id="center">$lav</div>
You carefully type $I["Lastra Mora"] on the keypad. The device beeps a couple of times and the door slowly creaks open accompanied by the sound of hidden pneumatics.
$A[Phew! For a moment I was quite worried...]
$z['You have some questions to answer doll, as soon as we get out of here.'] Zach picks up the barrel again and you walk up the stairs together. When you exit the cabin and the hidden door slides shut behind you, both of you breathe a deep sigh of relief.
$z['So what now?']
$a['I just need you to leave the barrel...... at The Crooked Elm.'] You certainly won't be able to bring the barrel uphill yourself, but judging by his expression, Zachary isn't too happy about it either.
$z['This thing is heavy, you know!'] You give him a pleading look. $z['Fine, fine. I'll bring the stupid barrel to the hotel. You paid me well and I always keep my end of the bargain.']
$a['Could you fill the generator in the basement? It would be a life saver!']
He sighs again, then nods.
$a['Great! Thank you so much!'] you jump with glee.
$z['Hope this was worth it doll.... take care, I'll see ya around. Don't get yourself into a mess, OK?'] With the barrel on his back, Zachary heads uphill through the woods. $A[He probably knows some shortcut that would get him to the hotel faster...]
$I[Task updated: **A helping hand**]
(set: $maintask to 6) $prot[($nTask: "Task completed: A helping hand!")($nTask: "New task: Let there be light")]
(set: $newGen to 4)
(if: $hour<18 and $cabin_lurk is 0)[Feeling very optimistic, you [return to the village]<vil|.](else:)[You feel optimistic, but it's already getting dark. You should [[return as quickly as you can->start running uphill.]] ](set: _ti to 20) (set: $fuel to 1) (click:?vil)[(goto:"village3")] <div id="center">$din</div>
You show the guest to the dining room at the end of the hallway. While the windows are all barred shut, the two electric chandeliers provide more than enough light for the room. The guests growls something and takes a seat.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Io['Vat vould you like vor dinner?'] asks Ionut, popping seemingly out of nowhere.
$W['Got any good meat? Extra rare.']
$Io['Most certainly. It vill be right avay.'] With a bow, the servant disappears into the kitchen.
You realise you're not needed anymore and head back, when you almost bump into your patron, $Mi[Mihai]. He smiles graciously and ignores your clumsiness.
(if: $mihaiDailyChores is 2)[$Mi['It seems that your shift is over. Now that you are no longer at work, we may discuss more private matters... should you wish to.']
As Mihai smiles at you, you feel a scarlet blush blooming on your cheeks.](else:)[$Mi['My dear, your shift is nearly over. I don't expect we'll be having any further guests for the evening. Would you care to join me for dinner?'] ]
(if: $mihaiDailyChores is 2)[(display:"excl")[['I would love to have dinner with you...'->Mihai dinner]]
](else:)[(display:"goto")[[Accept->accept2]]
(display:"goto")[[Politely decline->decline2]] ]
(set: _ti to 15)$I[Task completed: **Let there be light!**]
(set: $maintask to 7) (if: visits is 1)[ ($nTask: "Task completed: Let there be Light!")($nTask: "New task: Back to normal")]
$I[New task added: **Back to normal**]<div id="center">$din</div>
You follow Mihai to a table in the back, where the two of you sit, facing each other. The owner of the hotel smiles and hands you the menu.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['We have quite the splendid collection of delicacies. Order anything you like - it's my treat.']
As you browse through your options, the servant brings him a glass of red liquid, which Mihai sips in silence, smiling silently.
$a['I'll have the frigărui, I think.']
$Mi['Excellent choice, dear!'] He nods at the servant, who heads to the kitchen. $Mi['So tell me, how did you find your first work day?']
(display:"goto")[[Okay but uneventful]]
(display:"goto")[[I met a lot of strange characters]]
(set: _ti to 8)<div id="center">$din</div>
$a['Thank you, Mr. Petrescu. But I've had such a long day that I'd really rather just go to bed.'] you give him an apologetic smile.
$Mi['Ah, you're too young to be tired, Mr. Reid. But very well, perhaps you can join me tomorrow.']
You smile again, and [[head out of the dining room.]]
(set: _ti to 8)<div id="center">$rec</div>
As you walk up to your room, realisation slowly down on you.
$A[I- I think I did it! I survived!] You can't help but skip and jump along the way, rushing up the wooden stairways. $A[Nothing killed me! I didn't fall into Lavius' trap, fixed generator, managed to stay out of trouble, and survived the werewolf!]
You almost run, filled with euphoria. It has been a wild adventure, but now maybe you can return to normal.
(set: _ti to 8)
(display:"goto")[[Climb upstairs->floor 2 end]] <div id="center">$att</div>
$A[I survived!!!]
(if: $bcharges >0)[You look left and right. The floor is calm. Nothing is coming to get you. The bracelet emits a reassuring warmth on your wrist. It still has $bcharges crimson bead(if: $bcharges>1)[s] left on it.](else:)[And just in time, too. On your wrists, the bracelet has no charges left on it.]
$A[This means that if I go to bed now, tomorrow Felicia will be able to turn me back!] You can't believe that you've made it. All you need to do now is go to bed and it will all be over...
Your hand on the doorknob, you stop and pause for a moment. It will all be over. Did you truly do everything you wanted to do? Did you learn all there is to learn? With the bracelet, you have the unique opportunity not to fear death, and you aren't completely out of charges yet...
Hesitation sets in. Are you truly ready to break the cycle and return to normal?
$A[ [ ]<thi| ]
(display:"goto")[Enter your room]<room|
(if: $bcharges >0)[
(display:"goto")[Approach an open window...]<walk| ]
{(live:1s)[
(click: ?room)[(goto:"outfits.lastchance")](click: ?walk)[(goto:"walk2")]
(ignore: ?room)[ (replace:?thi)[ (either:"It would be so good for this all to be over...","I probably shouldn't risk it..","Better safe than sorry...","Alex, why are you even thinking about this?!") ] ]
(ignore: ?walk)[ (replace:?thi)[ (either:"I'll never get a second chance for something like this...","Do I really want the adventure to end..?","My ordinary life wasn't that good...","To leave behind all these possibilities...") ] ]
]}<div id="center">$room</div>
You push the door open and get in your room. There's no more room for shenanigans. It has been a truly, truly long day.
You lie on the bed and despite the previous euphoria, exhaustion soon overtakes you. Your eyes begin to close as you [fall asleep]<chap|.
(if: $dead is 0)[(set: $dead to 4)]
(set: $backstory to "Once, in another lifetime, you were a human that sought out a summer job at a hotel in a remote mountain village in Transylvania. There you met Felicia, a mysterious owner of an antique shop who gave you a special bracelet.
Then you died, and the bracelet brought you back to life, and you died again, and again, and again. Every time you changed - sometimes a little, sometimes a lot. Now, your history is a mess, your memories an amalgamation of what was once your reality.
Thinking back, you no longer remember your true origin. With every death your existence takes a new, separate shape, one that deviates from the linear path of a human lifetime. You are frightened and excited.")
(click:?chap)[(goto:"fall asleep")]'I made it safely back to the Manor this time,' you say with a bit of pride in your voice. At least this time it wasn't your fault. 'Then a guest arrived, and he turned into a werewolf and jumped me!'
$M['How did he turn into a werewolf if you were inside the Crooked Elm?']
(if: (history:) contains "Ionut windows")['The servant opened one of the windows and the moonlight hit his face...' you say with a gloomy voice.
$M['The servant? What an unfortunate coincidence'] Felicia looks at you with a glimmer of pity.
'I just can't seem to catch a break...'
Felicia looks slightly amused. $M['Little human, you don't truly believe in chance, do you?']
'What do you mean?'
$M['Time has a way of fixing itself. Until you make fundamental changes to the loop, tiny variations will just be counteracted by tiny coincidences. You must find a way to break free.']
You give a small nod of understanding.](else:)['I-I opened one of the windows and the moonlight hit his face...'
$M['Not the brightest, are you?'] Felicia looks at you with a glimmer of pity.
'How was I supposed to know?!'
Felicia looks slightly amused, but doesn't say anything.
'It was the same man from the forest.'
$M['What makes you think that?']
'How many werewolves are there in this village...?'
She chuckles. $M['I suppose it must have been the same indeed. Better not do that next time.'] ]
You look down at your feet. 'I got stuck underground at Lavius' lair.'
$M['Oh? That sounds like you were trying to take things into your own hands for a change.']
'For a change?'
$M['Well, so far things have been happening **to** you. All I'm saying is that this time you took initiative. Good on you.']
She gives you a little pat on the head.
'Eeer...'
$M['That place definitely seems worthwhile to explore. Perhaps you should let Lavius take you down again and snoop around some more?']
'But he'll kill me for sure!'
$M['So? That's what the beads are for. Figure it out.']<div id="center">$att</div>
Slowly, you let go of the door handle. You feel like you've made a decision, though you're not quite sure what it is yet.
Walking down the hallway, you pass several doors and stop next to a large window door leading on to a balcony. The full moon basks the manor and surrounding forest in a shower of silver rays and the black dead branches creak in the gusts of wind.
Here from the attic, the fall is surprisingly high, you remark as you stand up on the railing. The cobblestones on the ground below are hard and thick. You seem to have made up your mind.
Your descent is quick and silent. Your body breaks on impact, leaving a crimson splash on the black and silver canvas of the night. Darkness (link-reveal-goto:"takes you.","DIE")[
(set: $sanity to it -1)
(set: $lastdeath to "suicide")
(set: $deathlist to it + (a: "suicide"))](if: $felicia_level<2)[The $M[owner of the antique boutique] was the one who gave me the bracelet that seems to be somehow connected to all of this. I should make it a priority to talk to her as soon as possible.](elseif: $felicia_level<3)[I spoke to $M[Felicia] and she explained the basis of the time loop and the bracelet, but I'm still not entirely clear on everything. I should definitely find the time to ask her a few more questions about the beads.](else:)[The $M[owner of the antique boutique] explained how the bracelet and beads work, and what I have to do to break the cycle. She's not my top priority at the moment, but she definitely seems to know a lot.] (if: $deathlist contains "spider")[<br>Oh, and let's not forget - she's actually a cat! I'm still not entirely sure what to make of that...](elseif: $felicia_level > 1)[Oh, and she also offered me a **ribbon**. I'm not entirely sure if it's a good idea to take it, but perhaps it will help me learn something new. ] (if: $inn_level is 0)[I've never visited the **inn** at the village, perhaps I should go and take a look?](elseif: $myst_level is 0)[ I visited the **inn** briefly, but did not get much information out of the people there. There were at least 3 people there that looked interesting, and with so much going on, one of them is bound to know something useful. Perhaps I should spend some more time there.](elseif: $myst_level is 1 and $lavius_level is 0)[Things got pretty heated with $L[Lavius], but I pulled out at the last moment. He seemed nice enough, and maybe I could learn even more if I went with him. ](if: $lavius_level>0)[I had some drinks at the inn with $L[Lavius] and went home with him. Turns out he's a **vampire** and a massive **douchebag**! The good thing is that the ...eeeh... *events* from that recharged the bracelet, but I will think twice before going with him again!](if: $maintask is 5)[
$in[I managed to poke around Lavius' secret lair and even found some **fuel**, but it's definitely too heavy for me to carry alone. I'll need to think of something, or ask someone to help.] ]$inn
$a['Oh, I just wanted to travel a bit, nothing special. I'm pretty sure your story is much more interesting to tell.'] you lean forward, your $lips curving into a mysterious and seductive smile. $a['What does a gentleman do in his spare time, I wonder?']
You take a few small sips from the wine. It's as sweet and delicious as last time and the warmth quickly spreads through your body.
$L['Mostly look for good company, it's so dreadfully rare these days I'm afraid. Although'] - he gives you a confident look - $L['things seem to be looking up right now. I'm Lavius, by the way.']
A hand is extended towards you and you take it.
$a['Alexandra.']
He gently pulls your hand closer and leans to kiss it. $a['You didn't answer my question.'] you insist. $a['What does a man do... all the time... so alone...?'] you pull down your cleavage casually, giving him an even better view of your $breasts.
$L['You could say I'm something of a man of science, particularly interested in biology. Perhaps you'd want to take a tour of my secret laboratory? I promise not to bite...'] he gives you a lusty look and licks his lips. <div id="title">$T[-You-]</div>
(display:"self.mirror")**STORY:** You're $name, a 22 year old student travelling abroad. $backstory
**APPEARANCE:** You have $hair and $eyes. (if: $dead is 1)[Your face is prettier, rounder and more feminine, with $a[$lips] and elegant eyelashes and you have a pair of $a[$breasts] that nicely fill your palms.] (elseif: $dead<6 and $dead>0)[You have a beautiful face with $a[$lips] and a $a[seductive hourglass figure] with a thin waist and $a[$breasts].](else:)[]
**CLOTHES:** At the moment you're wearing $suit.
**MIND:** (if: $lewd<10)[You feel fine.](elseif: $lewd <15)[You feel a little uneasy, a strange hotness in your body pushing you towards things you wouldn't normally do.](elseif: $lewd <20)[You feel hot and $a[aroused], a purple haze clouding your mind and making it $a[hard] to concentrate.](elseif: $lewd<25)[Your body burns with shameless lewdness. You can't think anymore, you need something, anything, here and now!](else:)[You can't picture yourself anything but being $a[fucked]. Your nipples are erect, your body burns. You're ready to do anything.]
(color:#99FFCC)[(if: $lav_firstdeath is 0)[The servant's oddly shaped body moves in slightly unnatural ways as he works and you try your best not to stare.](else:)[(if: $lewd<15)[The servant's oddly shaped body moves in slightly unnatural ways as he works and you try your best not to stare.](elseif: $lewd<25)[The servant certainly isn't and never was a handsome man, but for some strange reason you find yourself staring his oddly-shaped body with a little more than just plain curiosity.](elseif:$lewd<30)[You look at the servant as if you're seeing him for the first time. His odd and unnatural body seems to hide strong, muscular arms. You had never noticed before how ribbed his torso actually is, underneath that butler's uniform. You find yourself unconsciously licking your lips.](else:)[You find it quite difficult to control the burning sensation below your belly. The misshapen body of the servant suddenly appears to you as a hideous but powerful beast that feeds on a steady stream of fair maidens provided by the scared villagers. You lick your lips as you picture the servant on top of you, tearing your clothes apart with those long and muscular arms. ]<!-- FIX THIS
(display:"h20")(if: $lewd>19 and $grotesque>0)[(display:"grotesque.lab")(link:"Offer to help Ionut with the dishes...and something more")[
(set: $ionutRel to it +1)
(set: $ionut_visited to true)
(set: $ionut_dishes to 1)
(set: $lust to (it + 1))
(if: $ionut_sex is 1)[(goto:"ionutlewd2")]
(else:)[(goto:"Offer to help Ionut with the dishes...and something more")]
] ](else:)[(display:"unav") ] --> ] ] <div id="center">$kit</div>
<div class="two_column_grid" style="--small-col:1fr"><div>$a['Don't worry, I got this!'] you blurt out, rushing to replace Ionut at the sink. He gives you an odd stare as you snatch the wet dishes from his hands and get to work.
Some time passes while you work together, him giving you the dirty dishes and taking away the clean ones, while you slave away at the sink. A couple of times he brushes past you and you feel his large, strong body against your petite figure. You rub the dishes harder.
(if: $suit is "jeans and t-shirt")[While your $in[jeans and t-shirt] may not be the best outfit for Mihai, you're actually glad you aren't wearing anything fancier right now. Washing is messy, and in no time you find yourself covered in soap droplets, mixed in with bits of grease.](elseif: $suit is "housemaid outfit" )[You find yout $in[maid outfit] quite tematical for the occasion. While sprays of soap and grease occasionally spray on the lace, you do have to admit you look pretty...](elseif: $suit is "butler's uniform")[Your $in[butler uniform] matches Ionut perfectly as the the of you slave away at the dishes. And good for it too, as the dark black does a good job at masking the bits of soap and grease that spray all over it.](elseif: $suit is "devil's gown" )[As you slave away at the sink, your $in[devil's gown] tingles and vibrates, the fabric transforming into a $in[greasy old rag], the rags of a working girl - perfectly masking away the sprays of soap and grease seeping into it.
$A[This? Really...?] You look down at your dirty rags, then shrug. If this is what the gown deems most appropriate... Even as you continue working, you feel the $in[devils' gown] tingling again, as if itching for something more...]
Occasionally, you catch Ionut staring at your... wrists while you do the dirty work.
You feel Ionut's giant body pressing behind you as the two of you work on the dishes. You have to admit that the sensation is a little... distracting. (if: $ionut_level is 1)[And yet, every time you manage to ease into the work, $in[gruesome images of your demise] flash in your mind, reminding you of the fate you once suffered at the hands of the servant....]
(display:"goto")(if: $ionut_level is 1)[(link-reveal-goto:"Confront the flashes of memory","ionut.dishes.flashes")[
]](elseif: $ionut_avatar>2 and $lewd>9)[(link:"Focus on the feeling of his body")[
(if:$lav_firstdeath is 0)[(goto:"ionut.lewd.notyet")]
(else:)[
(set: $ionutRel to it +1)
(set: $ionut_visited to true)
(set: $ionut_dishes to 1)
(set: $lust to (it + 1))
(set: $day1Notable to it + (a:"ionut lewd"))
(goto:"Ionut.dishes.lewd")
]
]](else:)[(display:"unav")]
(display:"goto")[[Focus on the dishes->Ionut.dishes.done]]
</div>[<div class='stacked' style='--stack-width:100%;--stack-height:auto; margin-top:-1px;'>
<img src="https://xfiction.org/images/tr/scenes/ionut/dishes_base.png">
(if: $suit is "jeans and t-shirt")[<img src="https://xfiction.org/images/tr/scenes/ionut/dishes_tee.png">]
(elseif: $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/scenes/ionut/dishes_maid.png">]
(elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/scenes/ionut/dishes_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/scenes/ionut/dishes_gown0.png">]
(else:)[<img src="https://xfiction.org/images/tr/scenes/ionut/dishes_tee.png">]
</div>]<scene|</div> <div id="center">$kit</div>
<div class="two_column_grid" style="--small-col:1fr"><div>$a['Here, let me show you how it's done, big guy.'] you say mischievously, slipping under his arms and in front of him as you take the dishes from his hands.
You feel his large, strong body pressed against your petite figure as he hands you the dirty dishes and takes away the clean ones.
His crooked limbs are full of muscles and his twisted torso is like chiseled out of a block of granite. If he wanted, Ionut could crush you in an instant.
The thought is somehow making you even more excited. You decide not to take any chances this time.
Your body is reacting and nipples are so hard and aroused that every movement makes them rub against the fabric of your shirt.
You lean forward even more, pushing your backside towards him. To make sure the signal isn't misinterpreted, you carefully reach around with your soapy fingers and (if: $suit is "jeans and t-shirt")[push your jeans down under your butt cheeks.](elseif: $suit is "housemaid outfit" )[lift up your maid skirt, showing your butt.](elseif: $suit is "butler's uniform")[pull down the pants of your butler uniform, showing him your ass.](elseif: $suit is "devil's gown" )[push your jeans down under your butt cheeks. The devil's gown morphs into an old, rag-like shirt, giving you the appearance of a mistreated servant girl, or perhaps a pauper.]
Your heart pounds faster with every passing second.
$A[I can't believe I'm actually doing this...]
It feels so wrong and yet so right. You wonder what Ionut would feel like. Lavius was romantic, passionate and sadistic... but this... you expect something completely different.
(display:"goto")[[Continue washing]]
</div>[<div class='stacked' style='--stack-width:130%;--stack-height:auto; margin-top:100px;'>
<img src="https://xfiction.org/images/tr/scenes/ionut/sink_base.png">
(if: $suit is "jeans and t-shirt")[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_jeans.png">]
(elseif: $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_maid.png">]
(elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_gown.png">]
(else:)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_jeans.png">]
</div>]<scene|</div>(if: $suit is "housemaid outfit")[(goto:"secrets2")]<div id="center">$ant</div>
You enter the small antique shop. The woman behind the counter throws you a meaningful glance.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Again?']
'Yes', you nod. It's a little embarrassing how much trouble you tend to get into.
$M['I'm sorry, but this can't go on.']
'What do you mean?'
The cat woman sighs. $M['Listen, you were here before, and let's not fool ourselves - you will be here again. I can't keep selling you stuff over and over again with money that just vanishes out of existence.']
'But you get your stuff back!' you protest. 'The world is reset, everything is back to normal...'
$M['That's a simplistic view that is ultimately false... for reasons I don't have the time to get into. If reality truly was undone, you wouldn't remember anything and neither would I. As it turns out, that isn't the case - reality is cyclical, time is a hoax, and I want my due.']
'But I can't pay you for last time!' you wail. 'The stuff is yours again, and besides I'd run out of money immediately.'
$M['Then we'll find another solution - you'll pay me with something else - something I shall carry with me no matter how time turns and reality twists, for I shall remember it..... I want **secrets**.']
'Secrets?' you raise an eyebrow.
$M['Yes. They're the best currency worth keeping. And in return, I shall make my small arrangements to make sure that you keep whatever you buy from me as well...']
(set: _ti to 30) (set: $shop2 to 1)
(display:"talk")(link-goto:"'All right, that sounds fair...'","antique boutique")
<div id="center">$ant</div>
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">(if: (history:)'s last is"antique boutique")[$M['So, what can I do you for?'] the cat-eyed woman wiggles her shadow tail.](elseif: (history:)'s last is "phero2")[ $M['Alright, suit yourself.']
She puts the bottle back in the cabinet and starts polishing some watches. You look around at the other wares. ](else:)[The cat woman quietly observes you as you look around.]
$sys[]<msg|
(if: $Monday's "Felicia"'s (1)'s "known" is false)[{
(set: $Monday's "Felicia"'s (1)'s "known" to true)
($nFel: "Character schedule updated")
$I[You update your journal.]
}
]
(display:"talk")(link-repeat: "I'd like to get some new clothes")[(if: $outf1_owned is true and $outf2_owned is true and $outf3_owned is true)[(replace:?msg)[You have all the clothes you need for now. ] ] (else:)[(goto:"Felicia Clothes NEW")] ]
(if: $pheromones is 0 and $phero_talk is 1)[(if: $lav_firstdeath>0)[<img src="https://xfiction.org/images/tr/interface/excl.png" style="position: absolute; float:left; margin-top:-15px;" width="25">          ](else:)[(display:"talk")] (link-repeat: "About those pheromones...")[(goto:"phero2") ]
](unless: $deathlist contains "spider")[(display:"talk")[You mentioned a ribbon?]<rib| ]
(display:"bk")[[Back->antique boutique]] (click:?rib)[(goto:"ribbon2")] <div id="center">$ant</div>
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">$M['Hmm, let's see what would fit you...']
Felicia disappears into the depths of the shop and silently plops into existence moments later, carrying a few things.
$outf1[(display:"heart") -*Butler's Uniform* (link-repeat: "*Examine*")[(replace: ?desc)[A nice and professional uniform, ideal for making a good impression to Mihai]] (link-repeat:"BUY:")[(if: $secrets<2)[(replace:?desc)[ $sys[Not enough secrets!] ]] (else:)[(set: $secrets to (it-2)) (set: $outf1 to false) (set: $outf1_owned to true) (goto:"buy_outf1") ] ] $M[2 Secrets]
] $outf2[(display:"h10")(if: $lewd>9)[-*Maid's outfit* (link-repeat: "*Examine*")[(replace: ?desc)[Though somewhat revealing around the chest, this elegant outfit would turn any girl into a beautiful hand maid. ]] (link-repeat:"BUY:")[(if: $secrets<2)[(replace:?desc)[ $sys[Not enough secrets!] ]] (else:)[(set: $secrets to (it-2))(set: $outf2 to false) (set: $outf2_owned to true)(goto:"buy_outf2") ] ] $M[2 Secrets] ](else:)[(display:"unav") ]
]$outf3[(display:"h20")(if: $lewd>19)[-*Devil's Gown* (link-repeat: "*Examine*")[(replace: ?desc)[The peculiar piece of clothing seems to shift in front of your very eyes, making it hard to focus. ]] (link-repeat:"BUY:")[(if: $secrets<5)[(replace:?desc)[ $sys[Not enough secrets!] ]] (else:)[(set: $secrets to (it-5)) (set: $outf3 to false)(set: $outf3_owned to true)(goto:"buy_outf3") ] ] $M[5 Secrets] ](else:)[(display:"unav") ]
]
(display:"bk")(link: "I'm done with clothes")[(goto:"shop")]
$I[]<desc| []<evb|
<div id="center">$ant</div>
$a['It happened at night, while I was climbing the hill back to the manor. There was a strange silhouette on the road...'] You shiver at the memory, your voice faltering while you struggle to describe it. (if: (history:) contains "Approach the man")[$a['I was careless and got close.... close enough to see that it wasn't human.']] (else:)[$a[I tried to run away but eventually it caught up with me.] ] $a[The last thing I remember was falling to the ground and fangs biting into my neck.]
You shiver again, a wave of cold propagating through your body. Talking about your own death is an uneasy topic.
$M['Sounds like you ran into a werewolf.']
$a['A werewolf? I suppose at this point I shouldn't be surprised, but still... is that common?']
$M['It's a full moon, so folks know not to wander about in the forest. You should too.']
$a['But I have to get back to the manor!']
$M['Then better do it before nightfall. Or take some protection. Or both.']
[['What protection?'->phero2]]
(set: _ti to 8)<div id="center">$ant</div>
(if: $lav_firstdeath is 0 and $phero_talk is 0)[
$a['I don't mean to sound arrogant, but I don't think any armour would really help...']
$M['It won't. You need something that would convince the werewolf not to attack you in the first place.']
$a['And what would that be?']
$M['Werewolf pheromones. One tiny drop and you'll emit the scent of a werewolf yourself, granting you safe passage. They don't tend to attack one of their own, much less a female.']
$a['Oh, wow! That's amazing! Exactly the thing I need!']
$M['The only problem is that I don't have them at hand, and it's a difficult item to acquire.']
You give her a puzzled look. Somehow you're used to the idea that the Antique Boutique has everything.
$a['But you can find them, right?']
$M['There's nothing that I **can't** find, little human.'] Smirks the owner. $M['But I will need some time. Come ask me later.']
You [[nod->antique boutique]].
(set:$phero_talk to 1)](elseif: $lav_firstdeath>0)[
$a['Hey, I was just wondering if you have those pheromones yet?']
$M['Glad you asked. As a matter of fact, I do!']
The green eyed woman darts to the side, rummaging through a cabinet full of flasks of different shapes and sizes. In a few moments she emerges with a small perfume bottle filled with a grey translucid liquid.
$M['Here it is, freshly acquired. Werewolf pheromones. One puff of this and you'll emit the scent of a werewolf yourself, granting you safe passage. They don't tend to attack one of their own, much less a female.']
$a['Oh, wow! That's amazing! Thank you so much!'] You reach for the bottle but $Felicia pulls it away.
$M['Not so fast little human. Do you know how hard these are to acquire? I've been generous with you, but everything has it's boundaries. This will cost you **5 secrets**.']
(if: $secrets<5)[$a['5! But I don't know that many!']
$M['That's too bad for you.']
(display:"talk")[['Please, I'll die!'->please2]]
(display:"talk")[['Fine, I can manage to return before nightfall anyways.'->shop]] ](else:)[ $a['You really ask a lot, cat. I payed with my life and you're playing games.'] You give her a stern look full of blame.
$M['Tough call for you, girl. These are bloody hard to come by. You should be thanking me I'm even considering selling one to you.']
(display:"talk")[['Alright, I'll pay'->Pay2]]
(display:"talk")[['Isn't there anything else we could arrange?'->please2]]
(display:"talk")[['I can just return to the manor before nightfall'->shop]]
] ](else:)[$a['Hey, I was just wondering if you have those pheromones yet?']
$M['Patience is a virtue, girl. I'm working on it.']
The owner seems slightly annoyed by your question. Or is the fact that she's missing an item?
$a['I'm just feeling really passionate about not being eaten alive today, you know. No big deal...']
$M['Careful now... I like you, so let's keep it that way.']
You [[nod->antique boutique]].
]
(set: _ti to 8)<div id="center">$ant</div>
You look imploringly at $Felicia for a long moment and she finally gives in.
$M['Fine, for your pretty eyes. I'll give you two options.'] she twirls her hair absent-mindedly.
'I'm listening.'
$M['Option number one - I'll give you the pheromones, but you'll promise to steal a particular secret for me.']
'A particular secret?'
$M['It's something Lavius has. It is very well guarded and difficult to uncover. I don't expect you'll make it out without using a charge.']
You gulp. 'What's option number two?'
$Felicia grins widely. $M['I give you the flask for free.... but you'll settle one of my debts']
'Settle one of your debts?' you raise an eyebrow suspiciously. $A[Something tells me I won't like this at all...]
$M['It should be an easy matter for you'] the cat woman laughs. $M['and I won't need it right away. So you can take the flask now and deal with it later. I'll let you know what you have to do.']
There is a hungry and mischievous glimmer in her eyes, like she's almost begging you to accept the bargain. Something tells you that learning 5 secrets will be safer to do... but you also need those pheromones badly.
She leaves you a few moments to consider.
$M['So, what will it be?']
$sys[]<msg|
(display:"talk")[[Promise to settle the debt->settle debt]]
(display:"bk")[['On second thought, perhaps not...'->shop]]
(set: _ti to 15)<div id="center">$ant</div>
Reluctantly you start talking and tell Felicia about all the things you've learned about the eer.. "people" around you. She listens with interest, but doesn't comment. When you're done talking, the cat woman hands you the flask.
$M['Happy doing business with you. Hopefully this will keep you alive long enough to become a loyal customer!'] She grins a toothy smile.
$a['Yeah, yeah.'] You take the bottle and place it in one of your pockets.
$I[Werewolf pheromones added to inventory.]
(set: _ti to 3)
(display:"talk")(link-reveal-goto:"'So how does this work?'","how work2")[
(set: $pheromones to 1)
(set: $flaskful to 100)
($nItem: "New Item: Pheromones")
(set: $secrets to (it-5))
] <div id="center">$ant</div>
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">You turn the butler's uniform in your hands. The fabric is light and flexible but durable. You can tell the work of a master craftsman. It's very similar to the one Ionut is wearing. $A[I'll look very professional in this outfit... certainly what Mihai wanted.]
You know what you owe her, so you lean in and whisper $M[2 secrets] in her ear. She nods and smiles, her face showing no emotion. $A[Did she already know this?] you can't really tell.
The woman smiles at you.
$M['Why don't you try it on?']
(display:"goto")[[Put the butler uniform on]]
(display:"goto")[[Stay in your current clothes]]
<div id="center">$ant</div>
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">You examine the maid's outfit - it's a mostly black and white pair of a short skirt and a revealing top that gives your $breasts ample opportunity to be noticed. It's not the sort of outfit you would approve back in the day, but now you find yourself inexplicably drawn to it.
You know what you owe her, so you lean in and whisper $M[2 secrets] in her ear. She nods and smiles, her face showing no emotion. $A[Did she already know this?] you can't really tell. Her fingers brush on your back as you step away.
$M['Why are you staring, try it on!'] the cat woman prods you.
$I[Task completed: **Style maketh woman**]
(set: $task_clothes to 0)
(display:"goto")[[Put the housemaid outfit on]]
(display:"goto")[[Stay in your current clothes]]<div id="center">$ant</div>
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">$a['What is this?'] you ask in awe, as the material flows like a waterfall in your hands, changing colour and texture.
$M['The Devil's Gown is an item of master seduction - it takes the appearance of whatever would influence the person you're with. There's also a slight essence of confusion, making everyone ignore the fact that the dress is changing. It's one of the most exquisite items I have.']
You know what you owe her, so you lean in and whisper $M[5 secrets] in her ear. She nods and smiles, her face showing no emotion. $A[Did she already know this?] you can't really tell. Her fingers brush on your back as you step away.
(display:"goto")[[Put the devil's gown on]]
(display:"goto")[[Stay in your current clothes]]
<div id="center">$ant</div>
$M['It's very easy - just blow a puff from the bottle on yourself and try not to act suspicious.']
$a['Not to act suspicious?']
$M['Don't act like prey. Don't show fear. Be confident.' ]
$a['And one single puff is going to be enough? Are you sure?'] You eye the tiny bottle.
$M['Yes. It should last for several hours.']
(set: _ti to 3)
$a['Alright, thanks.']
You examine the flask one more time, then [[put it away in your pocket->shop]].
(set: $phero_explained to 1)Double-click this passage to edit it.<div id="center">$mount</div>
It's not a conscious decision at first, but your feet take you closer and closer towards the silhouette until you can clearly see one another.
The creature looks like some sort of feral man, hunched and mutated, with a hairy body and long, sharp claws on his hands. He cocks his head to the side as it eyes you up and down. You can hear him sniff the air intently, his body tensing and ready for action.
You're close enough that the smell hits you, a bestial smell of sweat and mucus that is both repulsive and attractive in its repulsiveness. Your body responds to it with a growing hotness an a light-headed feeling that borders on euphoria.
The creature takes a step towards you and your eyes fall down to its giant erection. $A[This is bad!! If I don't do something, that thing is probably going to tear my clothes to shreds and take me, I mean rape me...]
In the few heartbeats you have to react, you take the only logical way out by dropping to your knees and offering the beast your open $lips. It doesn't wait for an invitation and sticks its member inside your mouth, grasping your hair with its abnormally large hands.
<img src="https://xfiction.org/images/tr/scenes/wolf/wwbj.png" width="900" align="center">
You start sucking and the bracelet emits a warm, pleasant glow as if to reward your efforts. You try to ignore the desire to take your clothes off right here right now and instead continue servicing the creature.
(display:"goto")[[Finish the job->finish wolf]]
(display:"h20")(if: $lewd>19)[ [[Drag it out]] ](else:)[(display:"unav")]
(display:"submissive.changed")
(display:"bestiality.changed")(set: _ti to 10) <div id="center">$mount</div>
You gulp and continue your path towards the figure, distinguishing more of its definitely inhuman features the closer you get...
It turns its head towards you, pinning two hungry yellow eyes straight at its new target. A freezing chill runs down your spine and you feel the cold sweat on your forehead.
$A[This was a bad idea. A **very** bad idea!]
It lunges towards you and by the time you turn around it's (link-goto:"too late to run.","no.phero.death")
<div id="center">$mount</div>
<img src="https://xfiction.org/images/tr/scenes/wolf_half.png" width="280" align="left">You gulp and continue your path towards the figure, distinguishing more of its definitely inhuman features the closer you get...
It turns its head towards you, pinning two hungry yellow eyes straight at its new target.
The creature looks like some sort of feral man, hunched and mutated, with a hairy body and long, sharp claws on his hands. He cocks his head to the side as it eyes you up and down. You can hear him sniff the air intently, his body tensing and ready for action.
You're close enough that the smell hits you, a bestial smell of sweat and mucus that is both repulsive and attractive in its repulsiveness. Your body responds to it with a growing hotness an a light-headed feeling that borders on euphoria.
The creature takes a step towards you and your eyes fall down to its giant erection.
$A[Damn it, I used too much pheromones!]
Your error is clear now, but it's too late to fix it. The intentions of the beast are clear and you doubt you can outrun or dissuade it. On one hand, attempting to flee can at least save you some face and if you don't manage to escape, you'll know that at least you've tried. On the other hand, if you cooperate perhaps things will go down a lot smoother for you...
(display:"goto")(link-reveal-goto:"Go down willingly")[(set: $lust to it + 2)]
(display:"goto")[[Save your honor and try to flee]]
(set: _ti to 15) (set: $werefucked to 1) <div id="center">$ant</div>
$M['I'm pretty sure I had something around here somewhere...'] Felicia mutters to herself, darting to different shelves and cabinets. $M['Come by tomorrow and I'll have something for you. Till then, try to be responsible, OK?']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You nod grimly to the shop owner, thinking to yourself that it isn't really your fault that you happen to be a werewolf snack. In any case, you'll swing by tomorrow to see what she's on about.
(display:"goto")[[Exit the shop]] (set: _ti to 3)<div id="center">$room</div>
It hardly seems the most appropriate moment, but a mysterious phenomenon requires investigation. You slowly unbutton the top of your pyjamas and take it off.
$A[Woah...]
You stare mesmerised at your breasts. They're small and cute, reminding you of an Asian girl that was once in your class. Your nipples are dark and... sensitive, you observe, touching them lightly with the tip of your index finger. The sensation is warm and somehow electric, different from anything you've known so far.
You trace a hand on your flat belly, admiring the softness of the skin.
$A[So this is what it's like to be a girl...]
Your gaze falls down, following the train of thought. You can tell that something you've grown used to is missing, though there is a new, alien sensation in its place.
Tentatively, you dip a hand in your panties and run your fingers underneath yourself. There is an explosion of new sensations and you quickly draw away.
$A[Well that was... something..] you think to yourself, blushing despite being alone.
Ultimately, you decide to postpone further exploration of your newfound condition. Time is ticking and your efforts are doubtlessly better spent looking for answers.
(display:"goto")[[Focus on more important matters]]
(set: _ti to 20)(set: $lust to it +1)<div id="center">$room</div>
$A[Answers, Alex, answers.... But I'm not going to find them here. I need to be calm and carry on as usual and they'll come to me.]
In what seems like the best temporary solution, you put on a pair of jeans and t-shirt and decide to go with the flow.
$I[New task added to journal: **Putting the pieces together**]
(set: $task_investigate to 1) $prot[($nTask: "New task: Putting the pieces together")]
(display:"goto")[[Head out ]]
(set: _ti to 8)(set: $suit to "jeans and t-shirt") (set: $suit_mod to 0) <div id="center">$din</div>
You take a table at the opposite side of the room, leaving Mihai at a safe distance. Ionut's head appears at the kitchen window, giving you a clumsy wink:
'Eggs and bakon, ja?'
(if: (history:) contains "enter the room")[For an instant your blood freezes and a deep sensation of dread overtakes you.(if:$ionut_level is 1)[$special[You see Ionut's figure towering above you, holding a shovel. The dirt splashes on your tied body..] ]
The moment passes and you get a grip. Slowly, you reply with a nod and the servant ](else:)[You give him a nod and he ]disappears again, followed by the sound of sizzling.
While Ionut is cooking, you try to assess your situation.
$A[No one seems to be noticing anything wrong with me... and those memories that keep flashing... am I in another life? An alternative universe? A quantum leap to another dimension?]
You have so many questions and so few answers. You munch your food in the candle-lit penumbra of the dining hall, when the strange woman comes in and sits at Mihai's table. You lend an ear to their conversation, though you aren't able to hear much, and your mind is distracted with other matters:
$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
(set: _ti to 30)
$A[I wonder what this is all about...]
(display:"goto")(link:"To the kitchen")[(goto:"To the kitchen")]
(display:"bk")(link:"To the reception")[(goto:"ground floor")]
(set: $seen_mihai to 1)<div id="center">$T[-Somewhere in Europe-]</div>
As a student, (link:"you")[(goto:"You")] have decided to take a gap year to see the world and get a better sense of what you want in life.
After some searching you stumble upon an ad in the paper that offers the job of a receptionist at a hotel in a small mountain Village in Romania.
You pack your bags and head on a long trip, eventually crossing over Europe and arriving at your destination.
Getting off the bus, you look around. The village itself is very small - barely a few dozen stone houses at best. The mountain air is clean and fresh, filling your nostrils with the scent of old pines and green moss. Save for a few electric lamps barely illuminating the street, it doesn’t look very modern. Judging by the architectural style, it hasn't moved in the last few centuries.
Unable to locate the hotel, you talk to a strange man who sends you upwards a mountain trail, going along the river. The path is steep and it's getting dark, but after an hour of walking, you eventually arrive.
The hotel is an ancient manor several stories high, a central part and two wings with several towers and balconies looming over the mournful garden. It’s hard to make out everything in the darkness, but you estimate it has at least two dozen guest rooms, perhaps more.
$A[Wow... the place must have been a real luxury resort back in the day, perhaps then the village was a popular tourist destination? A shame, now it reeks of disuse and decay... Could be a cool place to stay, but I doubt they get many visitors.
On the bright side, my job as a receptionist is probably going to be a whole lot of sitting around, waiting and doing nothing. Perhaps I could go back down to the village and find a pub, befriend the locals? Or maybe get back to that book I've always wanted to write?]
There is a fence around it, with a gate that is locked. You shout out but nobody answers.
(set: $day to "Saturday")(set: $hour to 19)(set: $minute to 0)
(display:"goto")[[Ring the doorbell]] (goto: "Splash Screen")(if: $dead is 0)[(goto:"spooky")]<div id="center">$rec</div>
(if: $horny is 1)[In your boredom you find your hands unconsciously wandering to your breasts, feeling the soft flesh that is familiar yet new.
$A[Being a girl definitely doesn't feel bad...]
You continue for a while. It feels good and you have nothing better to do. When you feel your body get hotter however, you decide it would be a good idea to stop.
(set: $ti to 10)] (if: $horny is 2)[You catch yourself fondling your $breasts again. You ought to stop, but it feels so damn good. You gently twist one of your nipples and feel a delightful shiver run through your body.
$A[Get a grip girl, you're here to work..]
(set: $ti to 10) ] (if: $horny >2)[Is it just you or is it hot in here? You take a look around the hallway. The place is empty. There are no sounds. You could easily just reach down with a hand and just...
$A[No, no! Bad idea!]
You try to shake off the thoughts and get a grip.
(set: $ti to 15) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti) (set: $horny to it +1)(if: $dead is 0)[(display:"spooky")](else:)[<div id="center">$rec</div>
(if: $horny is 1)[In your boredom you find your hands unconsciously wandering to your breasts, feeling the soft flesh that is familiar yet new.
$A[Being a girl definitely doesn't feel bad...]
You continue for a while. It feels good and you have nothing better to do. Curious by nature, you can't let the opportunity slip. Sometimes you've wondered what it would be to be a girl and now you get to experience it first hand.
When you feel your body get hotter however, you decide it would be a good idea to stop. Enough is enough and it's starting to get awkward.
(set: $ti to 10)] (if: $horny is 2)[You catch yourself fondling your $breasts again. You can get used to this new body. It actually feels quite nice.
$A[Boredom truly is the mother of curiosity...]
(set: $ti to 10) ] (if: $horny >2)[You're certainly starting to get more than a little distracted by your new body. If only there was something to do!
You yawn and rest your head on the desk.
There's no one around.
You wonder how it would feel //down there//....
$A[No! This is ridiculous!]
You shake yourself awake again.
(set: $ti to 15) ]
(display:"clock")(link-repeat:"Patiently wait")[(display:"work wait")]
(set: _ti to $ti) (set: $horny to it +1) ]<div id="center">$T[-PATREON-]</div>
<div class="patreonView"><div class="patreonLeft">
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/clothes.png' width=200>")[(replace: ?spoilers)[(display:"change.clothes")]] (link-repeat:"<img src='https://xfiction.org/images/tr/interface/body_patreon.png' width=200>")[(replace: ?spoilers)[(display:"patreon body edit")]]
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/stats.png' width=200>")[(replace: ?spoilers)[(display:"stats")]] (link-repeat:"<img src='https://xfiction.org/images/tr/interface/choices_patreon.png' width=200>")[(replace: ?spoilers)[(display:"patreon.choices")]]
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/travel.png' width=200>")[(replace: ?spoilers)[(display:"patreon.navigation") ]] (link-repeat:"<img src='https://xfiction.org/images/tr/interface/gallery.png' width=200>")[(replace: ?spoilers)[(display:"lewd.scenes")]]
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/saves.png' width=200>")[(replace: ?spoilers)[(display:"saves2")]]
**SPECIAL**
(display:"goto")(link-repeat:"Reveal game tips")[(replace: ?spoilers)[(display:"tips")] ]
(display:"excl")[Jumpstart]<fresh1|
$I[Jumpstarting will send you straight to waking up as a woman with appropriate stats and past choices.]
[(link-repeat:"Secret debug")[(replace: ?spoilers)[(display:"debug")]] ](hidden|
[<img src='https://xfiction.org/images/tr/interface/back2.png' width="200">]<b|
</div><div class="patreonRight">
[]<spoilers|
</div></div>{(click:?fresh1)[ (set: $hour to 8) (set: $minute to 0) (set: $day to "Monday")
(set: $secrets to (it +1)) (set: $dead to 1) (set: $sanity to 45) (set: $bcharges to 4)
(set: $din_vis to false)(set: $weredead to 1) (set: $lastdeath to "wolf")
(set: $bracelet to 1) (set: $ionut_avatar to 2)(set: $mihai_avatar to 2) (set: $felicia_avatar to 1) (set: $elise_avatar to 1) (set: $task_elise to 1) (set: $wolf_avatar to 1)(set: $felicia_level to 1) (set: $deathlist to it + (a: "wolf"))
(set: $maintask to 4) (set: $task_clothes to 0) (set: $ach1 to true)
(display:"daily reset")
(display:"clothes_end_day")
(set: $breasts to "small breasts") (set: $mirror to "young woman with $hair, $lips and $eyes. She is dressed in $suit which shows the shape of her $breasts")
(set: $ach1 to true) (set: $hair to "short dark hair") (set: $eyes to "brown eyes") (set: $lips to "thin lips")
(goto:"reborn1")
]} (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)
<div id="center">**$R[Thank you for supporting the game! You are absolutely amazing!]
*Everything here is also accessible through normal gameplay.*** </div>
(set: $TimePassing to false)<div id="center">$inn</div>
Your hand hovers around the glass. You feel uncertain.
$A[What am I doing here, with this man?]
The drinks are nice. He seems friendly. But things are moving too fast, way too fast for you.
$A[What if he wants me to come to his place...?]
You blush uncomfortably. You are **not** ready for this yet. The memory of being a man is still fresh in your mind, and you feel a strong unease at the situation.
Perhaps $L[Lavius] has the best intentions, but right now you [[can't keep this up->cont1]].
(set: _ti to 3)<div id="center">$T[End of Content- version $gameVersion]</div>
Thank you for playing! Transylvania is a passion project, supported by the community. I want to extend a special thanks for all of our supporters, without whom this would never be possible. If you enjoyed the game, you can consider <a href="https://www.patreon.com/XFiction" target="_blank">supporting us on Patreon.</a>
$I[Patreon supporters as of $gameVersion : **1774**]
Supporting costs only $1, but helps us a lot. **Thanks to everyone's support, here's the art that we've recently commissioned:**
(display:"patch.gallery")
Other <a href="https://www.patreon.com/XFiction" target="_blank">Patreon!</a> benefits include:
-unlock cheats to make total exploration of all content easier! $I[Change clothes at a whim, boost secrets, teleport around, change your stats, redo choices, visit the special **LEWD GALLERY**!].
-access to the $I[Discord] to talk and discuss the game, as well as erotic horror - find more similar content and a chill place of common interests.
-access to patreon polls and posts - play the new releases early, vote and comment to guide future development!
<div id="center">[(link-goto:"<img src='https://xfiction.org/images/tr/interface/title.png' width=300>","Splash Screen")]<des3| (if: (saved-games:) contains "Slot A")[(link:'<img src="https://xfiction.org/images/tr/interface/buttons/load_game.png" width="300">')[(load-game:"Slot A")]<des3|] </div><div id="center">$inn</div>
Part of you is curious to see what's going to happen. You close your eyes and grit your teeth. If you play the damsel, surely you can get away with some valuable clues...
But you just can't do it. This is too much.
You jerk away from his hands and straighten your $suit. Enough is enough. He gives you a sly grin.
Defeated, you [[head back to your table->innhub]].
(set: _ti to 3)
<div id="center">$att</div>
The darkness is waiting for you. Your curiosity burns.
However...
$A[Ionut did warn me not to go there, and it's only my first day...]
It would really suck if you got fired on your first day. Now that you've learned the key trick, you're pretty confident you could get back here tomorrow.
As long as it's $I[not your first day], you should probably be OK. You can come back later.
But for now, it's probably best to go leave.
(display:"bk")[[Go back->Back]]
(set: _ti to 3)You look at the bracelet on your wrist - it has (colour:"#FFCCCC")[(if: $bcharges is 0)[no crimson beads left on it.](elseif:$bcharges is 1)[a single crimson bead left on it.](else:)[$bcharges crimson beads on it.] ](if: $beadsexpl)[ (if: $bcharges<2)[You're not entirely sure what that means, but you're worried about the beads disappearing. It might be a sign of something bad. You get a trickle of cold sweat down your back. Perhaps you should talk to the owner of the Antique Boutique.] (elseif: $bcharges<5)[You're not entirely certain if the color of the beads bears any significance. But they're connected to the bracelet, and the bracelet seems pretty important right now. Perhaps you should look into it.] ](else: )[(if: $bcharges<1)[This is terrible! A cold sweat covers your back. If you don't find a way to recharge the bracelet, you'll die, this time for good!](elseif: $bcharges<2)[$R[This isn't good at all!] You still have a tiny breathing room, but if you don't find a way to recharge the bracelet soon, you can die for good! ](elseif: $bcharges<4)[You're starting to get a little worried, but push it to the back of your mind. For now you have enough charges left.](else:)[You have plenty of charges left for now. That's good.] ]You slowly wake up, your eyes opening to the familiar view of your room's ceiling. The dark mist in your mind slowly disperses.
And then you remember. The dark wings. The Crooked smile. Teeth sinking into your neck, and the fire of desire burning in your belly.
You blush and lift the covers of the bed to hide your face in shame.
Something pops into your mind and you lift your wrist. The bracelet is there, and it has (colour:"#FFCCCC")[$bcharges crimson beads on it.] You breathe a deep sigh of relief.
The haze in your mind is less now and you can think a little more clearly.
But that's not the only change. While you have regained some clarity, there's also something else. You feel like a door has been opened, a door that you can't close back. You $A[liked] what happened. Despite the circumstances and despite your untimely demise, on a deep, visceral level you $A[needed] that.
And now, another day begins. Somehow you know that the world is going to be different now. You want it to be. You wonder where all of this is going to lead you.
(if: $dead>4 and $ach3 is false)[$sys[Feat unlocked - "Serial Victim"]($nFeat: "Serial Victim")
(set: $ach3 to true)]
<div id="center">$din</div>
You enter the twilight of the dining hall, glancing at the heavily covered windows.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
(display:"Mihai_clothes_reaction")
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Take the coins","breakfast 3 coins")[
(set: $money to it + 200)
]
(if:$felicia_level<3)[ (if: $bcharges<2)[While you chew, your mind returns to the ever diminishing crimson beads on the bracelet. You don't fully understand how they work, but you're almost certain that this is not a good sign.
You play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. The black ones however feel dead and inert.
$A[I wonder what happens when they all turn black?]
Some gut feeling tells you that this won't be good.](elseif: $bcharges<4)[While you chew, your mind returns to the bracelet. You're pretty certain that it used to have more beads on it. The memory is a bit hazy though, so you can't be certain.
You play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. The black ones however feel dead and inert.
$A[I wonder what this means...?]](else:)[While you chew, your mind returns to the bracelet. You're pretty certain that it used to have a different number of crimson beads on it. The memory is a bit hazy though, so you can't be certain.
You play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads.
$A[I wonder what this means...?] ] ](if:$felicia_level>2)[(if: $bcharges<1)[While you chew, your mind returns to the bracelet, on which there are now only dark beads left. $R[you feel panic slowly creeping into your mind.] You have no more free passes left. If you die, you die.
$A[I really have to recharge the bracelet this time, whatever it takes!]
You swallow hard. Whatever it takes. The words echo in your head.](elseif: $bcharges<2)[While you chew, your mind returns to the bracelet, on which there is a single crimson bead left. You feel anxiety creeping into your mind. You have very little leeway left. One more chance. That's it.
$A[I really have to recharge the bracelet soon, even if it costs me. The way things are going, I won't last for long...]
You swallow hard and re-assess your options.](elseif: $bcharges<4)[While you eat, you play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. The black ones however feel dead and inert. The crimson beads are not as many as you'd like them to be, but you still have enough left not to be panicking.
$A[There's still time, but I should start thinking about recharging the bracelet, just in case.]
But that can wait. For now, you can focus on uncovering the mysteries of the Crooked Elm.](else:)[While you eat, you play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. There are enough of them to feel comfortable for now. Recharging is not a pressing matter.
While you chew your food, you ponder what to do with your day. There are still many mysteries left to uncover.] ]$E2['My $ups[children] will....yes that's right....safe place...$rev[new host] very soon...']
$Mi2['I'll see what I can do.... will be $ups[arranged]....for $rev[your brood]..' ]
(if: $elise_avatar>2)[You wonder what this whole thing really is about. You've grown to know $E[Elise] quite well, and yet it seems that there are always more secrets hiding in the shadows of her webs...](elseif: $deathlist contains "spider")[You shiver from the woman's voice. Woman. Ha-ha. You know better, now. Your hand instinctively moves to your abdomen, shivering at remnants of the memory. You don't remember everything, not in detail, but you remember enough.](else:)[You feel like you have to find more about the guests. Somehow you're certain that she's hiding something.]<div id="center">$din</div>
$a['I think I should leave you to your meal, sir...'] You give Mihai a nevous smile, pushing back your seat.
$Mi['Of course, Miss Alexandra. Don't let me take up your time.']
You leave your host's table, strolling through the empty dining room. The numerous candles create a calm, if a little ominous mood.
You briefly pause and take a seat in the corner, taking a moment to plan the day ahead. Your breakfast is done, and you're almost ready to go. The door creak opens and $in[the woman from room 28] walks in, gliding across to take the seat you just vacated at Mihai's table. You can hear the two of them having a muffled conversation, though you can't quite make out the words.
(display:"elise.think")
There's still a little bit of time left, so you try to plan out your day. Learning from your past mistakes will be key if you are to get out of this alive. (display:"woman.think")
$A[I have to get going now...]
(set: _ti to 30)
(display:"goto")(link-goto:"To the kitchen")
(display:"bk")(link-goto:"To the reception","ground floor")
(if:$lewd<10)[Your head is still relatively clear. You're thankful for that. Despite the changes to your body, your mind still seems to be in the right place.
Not that being a woman is altogether too bad. In the grand scheme of things, it's much preferable to being dead. Even if you remain in this body, it's not going to be the end of the world.
But you'd still rather change back if you can. This feels uncomfortable, foreign. It's not you.](elseif:$lewd<15)[Thinking is a little bit difficult. There is a haze clouding your mind and you just can't shake it off. You're certain it's related to the changes.
There's also the matter of your body. It seems to have a mind of its own, and urges of its own. They feel like intrusive thoughts in your head, messing with you.
You wonder how life would be if you don't manage to change yourself back. Surely it won't be too bad, being a woman. And you're pretty. In many ways you might have an easier life. Maybe you'll find a rich husband to take care of you.
You shake your head. These are exactly the kind of thoughts you want to chase away but can't. Maybe it will get better with time. It's hard to tell.](else:)[Thinking is becoming progressively harder with each death. It's the damn changes and you know it, but there's nothing you can do about it.
Your body has a voice of its own, and it's whispering in your ear what it wants you to do. Sweet, delicious, unspeakable things. And the worst part is that saying "no" is a little harder every time.
You wonder how long you'd be able to resist these urges.]You have been equipped with a handful of violet thistles. You may proceed to [room 28]<go|.
(set: $flowers to 1) (click:?go)[(goto:"room 28")](if: $gas is 1 and $ionut_seen is 0)[ (color:#99FFCC)[You see Ionut rushing through the entrance with a large spoon in hand.
'Vat is going on? No gas, no cook!'
$a['I don't know, haven't touched anything...'] you shrug.
'Vat a mess..!'
He rushes outside, probably towards the basement.
$a[He probably won't take long... but in the meantime the kitchen is empty.
What if he forgot something there?] (set: $ionut_seen to 1)] <br><br>](if: (history:)'s last is "Elise.Room.Clean1" or "Get a grip")[$1ref[(if:$dead is 0)[(display:"postcl0")](elseif:$dead is 1)[(display:"postcl1")](elseif:$dead >1 and $flashspider is 0)[(display:"postcl.noflash")](elseif:$dead >1 and $flashspider is 1 and $Elise_choice is "none")[(display:"postcl.flash")](else:)[]
]](elseif: $elise_seen is 1 and $28done is 0 and $seen_mihai is 1)[$A[I probably should hurry and take care of that guest's room before doing anything else... (if: $lied_to_elise is 1)[and I hope she hasn't noticed yet that I lied about taking care of her room earlier.]]<br><br>](if: $hour<11)[The early morning rays barely penetrate the dirt and soot layered on the windows of the reception.](elseif: $hour<14)[It's noon and despite the sun high in the sky, the reception hall still manages to somehow look dark and gloomy.](elseif: $hour<18)[The afternoon sun pierces through the dirty windows, giving the reception hall a little bit more light than usual.](else:)[The sun has fallen behind the mountain ridges and only the faint yellow light of the lamps is illuminating the old reception hall.]<br><br> (if: $hour>14 and $dead is 0)[The day is starting to roll by and you promised Mihai that you'd make yourself presentable for your first day of work! The village isn't that close, so if you want to make it in time, you have to [get going]<tra|. ](elseif: $hour<11 and $seen_mihai is 0)[It's still before 11 o'clock.
(display:"maintask.recap")
(display:"goto")[Have breakfast]<breakfast|](elseif: $felicia_level is 1 and $explained is 0 and $hour>15)[You linger at the reception, when you hear the tapping of a cane approach from behind.
$Mi['Ms.. Reid, I'm surprised you're still here. The day is half over and we really need to get some fuel for the generator.']
Mihai gives you an impatient look.
$a['I'm sorry, mister Petrescu... I'll get right to it.']
He nods and walks away, shaking his head.
(display:"excl")(link:"Go to the village")[(goto:"go look for answers")]](else:)[(if: $felicia_level is 1 and $explained is 0)[ (color:#99FFCC)[There's only one person who could know something about your condition. The bracelet clings to your wrist, an unnatural warmth emanating from it. You need to go look for answers.
(display:"excl")(link:"Go to the village")[(goto:"go look for answers")<br>] ]
](if: $hour>=18)[It's time. Whatever you haven't done already you'll just have to leave for later. Your first work day is about to begin.
(display:"goto")(link-goto:"Begin work","BEGIN")](elseif: $hour<18)[(display:"goto")[[Go to the Dining Room->dining.ch1]]
(display:"goto")Ascend to [[Floor 1]], [[Floor 2]] or directly to the [[Attic->Back]]
$din_vis[(if: $gas is 1)[(display:"excl")](else:)[(display:"goto")]Go and have a peek [[inside the kitchen.->To the kitchen]]
](display:"goto")Visit the (link-goto: "library","library")
(display:"goto")Have a walk (link-goto: "in the garden.","the garden")]
(if: $tower_key is 0 and $felicia_level is 0)[(display:"60m")[Visit the village]<tra| ](elseif: $tower_key is 1 and $felicia_level is 0)[ [Visit the village]<visitvil|
(click: ?visitvil)[ $sys[Leaving the manor with Ionut's keys seems like a bad idea] ]]
(elseif: $elise_present is 3 and $hour<17)[(display:"30mg")[[Travel quickly to the village]] ](elseif: $felicia_level>1 and $hour<16)[(display:"60m")[[Visit the village->visvil2]] ]
(elseif: $explained is 1 and $hour <16)[Time is pressing and you need to start work at 18, but you can probably still afford a trip to the village...barely.
(display:"60m")[[Visit the village->visvil2]] ] (elseif: $hour>=16)[It is now too late to travel to the village and back.]
]
(click: ?tra)[(goto:"travel")]
(click: ?breakfast)[
(if:$dead is 0)[ (goto:"Go to the dining hall")]
(elseif:$dead is 1)[ (goto:"breakfast1")]
(else:)[ (goto:"breakfast3")]
] (if:$deathlist contains "Ionut")[You peer towards the [[end of the hallway->take a peek around]], a winged shadow emerging in your mind. In another lifetime, your curiosity led to even more questions, as well as your untimely demise...
(if: $lewd<20)[... a demise that you would prefer to avoid in the future. You make a note to thread carefully when exploring forbidden sections.](else:)[...a demise that you know in your heart you will meet again. It's a disturbing thought, though in truth you are more disturbed by your calm acceptance of the fact.]
Despite how things ended last time, you feel an odd fascination towards the servant, and a desire to know more about him.
$A[He seems to be loyal to his master... but he is still a man. I wonder if his loyalty could be bought somehow?]](else:)[You peer towards the [[end of the hallway->take a peek around]], the light draft in the air taking your thoughts to the forbidden tower.
$A[I wonder what secrets lie in there? Surely it's something Felicia would love hearing about...]
Now that you have (colour:"#FFCCCC")[$bcharges crimson beads] again, you feel a little emboldened to resume your exploration of the mysteries of the Crooked Elm. After all, what's the worst that could happen? ](if: $elise_trial is 1)[(display:"elise.trial")
](else:)[(if: $elise_trial is 2)[(display:"post.trial")](elseif:$deathlist contains "spider")[Of course, before you can get anywhere, you must first deal with the creature waiting for you downstairs. (if: $lewd<20)[The thought sends a shiver down your spine.
$A[It will be okay, Alex, she doesn't know that you know, just act natural...] ](else:)[The thought is a little scary, but the shivers you get are not entirely unpleasant. You almost look forward to the encounter.
$A[I wonder how things would go down this time...] ] ](else:)[Of course, before you can get anywhere, you must first deal with the woman downstairs. (if: $lewd<20)[You're not entirely sure if you're looking forward to that or not.](else:)[She can definitely feel a bit bossy, but right now that doesn't actually seem too bad...] ]
(display:"goto") [[Gather your courage and go down]] ]<div id="center">$fl2</div>
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
(display:"meet.elise")
(if: $task_elise is 7)[Something feels a little off. You feel the new $in[spider amulet] gently pulsating under your $suit. You open your mouth to ask Elise about it, but the woman shoots you a commanding look, indicating that she's in a hurry and wants her room taken care of.
$A[I guess I'll have to find her later to talk about it...]
]
(set: $ti to 10)(set: $elise_seen to 1)
(unless: $elise_trial>1)[$bow[(display:"excl")(link-reveal-goto:"Bow before her","Bow Elise")[
(if: $servitude <3)[(set: $servitude to it + 1) (display:"servitude.changed")]
(set: $lust to it + 2)
(if: $eliseRel >5)[(set: $eliseRel to it + 1)]
]
]](display:"goto")(link-reveal-goto:"Politely accept","Accept Cleaning")[
(if: $elise_trial is 2)[(set: $eliseDia to it + (a:"post trial"))]
(set: $sanity to it -1 )
(if: $servitude is 0)[(set: $servitude to it + 1)(display:"servitude.changed") ]
]
(display:"goto")[[Quickly take care of her room->Get it over with]]
(if: $lav_firstdeath is 0)[You enter the twilight of the dining hall, glancing at the condemned windows.
$Mi['Ah, hello Ms. Reid....']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
This time you don't pay much attention to the conversation with Mihai. Such things seem somehow unimportant in the face of your current predicament.](else:)[You enter the twilight of the dining hall, glancing at the condemned windows.
$Mi['Ah, hello Ms. Reid....']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
This time you don't pay much attention to the conversation with Mihai. Such things seem somehow unimportant in the face of your current predicament.](if: $bcharges<1)[While you chew, your mind returns to the bracelet, on which there are now only dark beads left. $R[you feel panic slowly creeping into your mind.] You have no more free passes left. If you die, you die.
$A[Why am I waiting so long to recharge the bracelet? I know what needs to be done, I should get it over with as soon as possible...]
](elseif: $bcharges<2)[While you chew, your mind returns to the bracelet, on which there is a single crimson bead left. You feel anxiety creeping into your mind. You have very little leeway left. One more chance. That's it.
$A[I really have to recharge the bracelet soon, even if it costs me. The way things are going, I won't last for long...]
You swallow hard and re-assess your options.](elseif: $bcharges<4)[While you eat, you play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. The black ones however feel dead and inert. The crimson beads are not as many as you'd like them to be, but you still have enough left not to be panicking.
$A[There's still time, but I should start thinking about recharging the bracelet, just in case.]
But that can wait. For now, you can focus on uncovering the mysteries of the Crooked Elm.](else:)[While you eat, you play absent-mindedly with the trinket. There is a faint, but perceptible warmth coming from the red beads. There are enough of them to feel comfortable for now. Recharging is not a pressing matter.
While you chew your food, you ponder what to do with your day. There are still many mysteries left to uncover.]<div id="center">$ant</div>
You enter the small antique shop. The woman behind the counter throws you a mischievous look.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I see that you've found a way to recharge your bracelet.']
'Yes', you nod and blush. 'It wasn't that bad, honestly. Except, you know, for the dying part.'
$M['You managed to die **and** recharge at the same time? That must have been an interesting story.']
'I'm sure you'd love the details.'
The cat woman grins.
$M['You're a clever girl. Next time try to find a way to recharge without putting your neck on the line.']
'I doubt that jerk will let me just walk away...'
$M['So find other victims! Work those lady charms morrrre.']
You give her an odd look. $A[The damned cat is having fun!]
'Okay, I will try,' you sigh.
$M['The **inn** is always an easy source of horny men. It's not classy and I personally think you can do better, but if your imagination fails you it can always be a safe bet.']
You hold back the desire to say something snarky.
(display:"talk")(link-reveal-goto:"'All right, I'll try to be smarter next time...'","antique boutique")[
(set: $feliciaRel to it +1)
(set: $recharge_explained to 1)
]
(set: _ti to 30) <div id="center">$inn</div>
The man looks half amused by the question, but then gives you a stern look.
$rando['None of your business, sweetheart. Now why don't you bugger off and let the **men** do their business.'] His companions give you equally sour looks, one of them toying with a dagger.
Your heart is pounding fast as you consider your situation. You could bail out to avoid any trouble, but then again this could be a good opportunity to steal some valuable information.
Some information that might later prove useful.
You glance around. There are still other people at the inn. You should be in relative safety...
(display:"goto")[[Resist intimidation]]
(display:"goto")(link-goto:"Run away")<div id="center">$inn</div>
He stands up and grabs you by the wrist, jerking you to follow as the two of you head towards the far end of the hall. There, he shoves you inside a small storage room filled with boxes and barrels. You're forcefully pushed against the wall, where you meekly place your hands, and wait passively as he slides down your panties, rubs your wet hole a few more times and then has his way with you unceremoniously.
$rando['Interested in our boss, are ya? Did the pretty boy get yar head spinning?']
The man grips you tighter and his thrusts accelerate, deep inside you.
$a['Ahh~'] you whimper again, unable to control yourself.
When he reaches climax you sense a warmth around your wrist, one of the bracelet's black pearls blossoming into crimson. The hooded man groans, filling you with a different kind of warmth.
$rando['Don't get fooled by Lavius, doll. It's for yer own good.'] the man whispers in your ear, his cock still throbbing inside you. $rando['He's playing the big leagues now. A doll like you don't stand a chance. You'll get eaten right up...']
The man laughs again as he sloppily slides out of your drenched pussy and tightens his belt again.
After he's done the two of you come out together, walking the walk of shame back to his table to the sniggering looks of his friends. With a deep blush, you get up.
You feel like you haven't learned much in exchange for your public humiliation, but who knows, perhaps it might help you in some way...
(set: _ti to 20)
(display:"goto")(link-reveal-goto:"Walk back to your table","innhub")[
(set: $myst_level to 2)
(set: $bcharges to it + 1)
(set: $bRecharge to it + 1)
(set: $lust to it + 1)
(set: $myst_visited to 1)
(if: $first_willing_sex is "none")[(set: $first_willing_sex to "myst_man")]
] <div id="center">$ant</div>
$a['All right, I'll settle your debt...'] you sigh, sensing trouble brewing.
$M['Purrfect! I knew you'd be a good girl and agree. I will come upon you when the time is right to take care of my business.'] she grins. $M['Here, you can have the pheromones for now. Hopefully it will help you to stay alive in the meantime.' ]
$a['Yeah, yeah.'] You take the bottle and place it in one of your pockets.
$I[Werewolf pheromones added to inventory.]
(set: _ti to 3)
(display:"talk")(link-reveal-goto:"'So how does this work?'","how work2")[
(set: $task_fel_debt to 1)
($nTask: "New Task: A cats favor")
(set: $debt to 1)
(set: $pheromones to 1)
(set: $flaskful to 100)
($nItem: "New Item: Pheromones")
] <div id="center">$mount</div>
You know there's only one way things could end.
$A[Might as well do it the easy way..]
(if: $first_willing_sex is "none")[You get down on the ground and assume the doggy position on all fours. Considering how things went down with Lavius, you were hoping that your next encounter would at least be both more consensual and less life threatening. But whatever you tell yourself there is no denying that your heart is pounding hard and you feel more than a little excited as the beast gets on top of you. ](else:)[You get down on the ground and assume the doggy position on all fours. It's alarming how quickly you're getting used to this. No matter how many times you tell yourself that you have no choice, there is no denying that your heart is pounding hard and you feel more than a little excited as the beast gets on top of you.]
(if: $suit is "jeans and t-shirt" or "butler's uniform")[The werewolf's giant member is poking at your garments but still has no easy access to its target. The beast begins to growl in frustration.
$A[Damn it, damn it, damn it...!]
By now your body is also in heat, wet and ready for what is to come. You curse all the gods and reach back to [[remove your pants->pull down your panties]].](elseif: $suit is "housemaid outfit")[The werewolf's giant member is poking at your black and white skirt and rubbing against your crotch. Currently, the last little thing standing between the erect werewolf penis and your tender flesh are the lace panties that you're wearing. It's clear that they won't last for long.
Resigned, you reach around with your hand and [[pull your panties to the side.->pull down your panties]]](elseif: $suit is "devil's gown")[The werewolf's giant erection is poking against your dress. Resigned, you reach around, thinking of lifting it up to give access to the beast. Then, you [[feel the gown shifting]].]
(set: _ti to 15)
<div id="center">$mount</div>
You may have gotten yourself in this situation, but you're not going to give in to the beast just like that!
$A[I still smell like a werewolf, so the beast probably won't eat me this time. Perhaps I can get around it...]
You quicken your pace and try to brush past the beast. However as soon as it sees you running away, it leaps after you, easily pinning you to the ground.
$A[Damnit!!]
At least you tried. It's little consolation, but it's all you have. Despite your body's burning heat, you still tried to resist. You didn't want this. As the beast's erect member pokes under your garments, you know there's nothing left to do.
(set: _ti to 15)
(Display:"goto")(link-reveal-goto:"Prepare for the worst","prepare for the worst.")[(set: $sanity to (it + 5))]<img src="https://xfiction.org/images/tr/interface/excl2.png" style="position: absolute; float:left; margin-top:-10px " width="35">          <div id="center">$din</div>
With the windows sealed off and all the candles out, the dining hall is in pitch black darkness. You remember this and are ready to not repeat the same mistake again.
$A[I'm not opening any windows this time around!]
You lead the guest through the darkness, sitting him at a table in the corner. Just as you struggle with his luggage, you hear a voice behind you.
$Io['Ms. Reid, vat are you doing, ve can't see anyfing here!']
You turn around with a horrified look on your face, just to see Ionut opening one of the windows.
$Io['It really is shit vitout light in here...'] the server mumbles under his breath.
A ray of moonlight penetrates the room, illuminating the chairs and tables and falling on the guest's [[frowning face]].<div id="center">$inn</div>
You know the part to play and you execute it splendidly. Words and wine flow generously and soon enough $L[Lavius] has his arm around your shoulder, leaning in for a kiss.
(if: $lewd<20)[You don't really want to, but backing off now would be suspicious. Reluctantly, you let yourself fall into his embrace. ](elseif: $lewd<30)[Your heart is pounding fast and you give in to his kiss with ease. Part of you realises that you should definitely get a grip, but damn, you're enjoying this too much.](else:)[In your current state, you almost forget why you're doing it in the first place. It doesn't matter. Your lips open and accept his, your body craves so much more.]
After a long session of making out, the charming vampire is interrupted by a voice from behind.
$rando['Lavius, we need to speak.']
$L['Can't you see I'm busy? Go away'] Lavius hisses at him, his beautiful face distorting with disapproval.
$rando['It's **urgent**. You need to come. Now.']
You know that the man behind is the mysterious individual that was sitting at the table in the corner. (if: $myst_visited is 1)[You try not to stare at the man, your cheeks flaring from your recent encounter. What's even more embarrassing is that he doesn't even acknowledge your presence, focusing entirely on his conversation with Lavius.
$A[It's like I'm just some pretty object on the table...]](elseif: $myst_level is 1)[](elseif: $myst_level > 1)[You try not to stare at the man, your cheeks flaring from your past encounters. He doesn't recognise you in this timeline, but your brain is quick to remind you in detail what he did to you. You turn your face away, blushing.]
$L['I'll be right back, my darling, don't go anywhere.'] Lavius kisses you again and gets up from the table, following the other man.
If you want to back off from your plan, now's the time.
(if: $debt is 2)[(display:"excl")(link-goto:"Hand him the envelope")
](display:"goto")[[Wait for Lavius to take you to his lair]]
(display:"goto")[[Abort mission]]
(set: _ti to 40)<div id="center">$inn</div>
You sit patiently on the table, waiting for Lavius to get back. You feel hot and sweaty, your mind in a happy haze from the wine.
$A[Keep it straight, Alex, you're doing this for a reason...]
After a few minutes, he returns.
$L['I'm terribly sorry for the interruption my dear, my *friend* over there needed my immediate counsel on a private matter. But I shan't bother you with such trifles. Now, where were we?']
Lavius leans in and kisses you again, filling your mouth with the taste of wine, lavender and something else, unrecognisable. When he draws away, you can't help but get a feeling of void.
$L['Let's finish the wine at my place, shall we?']
You know exactly where this is going, but gather your courage and [[follow him out]].
(set: _ti to 20)<div id="center">$inn</div>
Catching a serious case of cold feet, you decide to bail while Lavius is busy talking to the other man.
$A[Perhaps I'm not ready just yet to be eaten alive again...]
You doubt he'll be happy with you, but that's something you can sort out later. For now, you sneak out of the inn.
(set: _ti to 8)
(display:"goto")(link-reveal-goto:"Go back to the village","village3")[
(set: $lav_busy to 1)
] <div id="center">$lav</div>
You make your way out the inn and to the hunting cabin, sharing more sweet nothings and kisses along the way.
When Lavius reveals his secret lair you gush with a surprised voice, counting on the wine to cover your bad acting. The two of you go down the staircase and through the heavy wooden door.
You step into a long hallway with a handful of doors to each side. There are more of the lamps spraying dirty yellow light around. Copper pipes run the length of the ceiling, punctuated with valves and pressure gauges.
$L['Welcome to my secret laboratory!']
$A[It won't be so secret for long ....] you think, but just chuckle politely.
$a['And what's to stop from just anyone barging in anyways?'] you ask, strolling down the hallway.
$L['First of all, nobody knows where it is. And even if somehow they did, how would they get out once they're in? Nobody knows that the password is $I[**Lastra Mora**]']
If there's any chance you were about to walk out of here alive, it's gone now. You decide to roll with it and make the best out of the situation.
(display:"heart")[[Flirt with him]]
(set: _ti to 20)<div id="center">$lav</div>
$a['You didn't take me all this way just to brag about some basement, I hope?']
$L['Of course not, my dear Alexandra! Right this way...']
He takes your hand and leads you to his private chamber. The room evokes memories of lust and doom in your mind and your heart begins to race, anticipating what is to come.
$L['You don't need this anymore, do you?'] teases Lavius, sliding a hand under your $suit and pulling it off. His movements are starting to become more forceful and dominant. As you stand in front of him, completely naked, he licks his lips, the hunger in his eyes beginning to shine through the thinly veiled facade.
$L['Put your hands on the wall, dear Alexandra,'] he says, an edge creeping in his voice.
He begins to slowly unbutton his shirt, revealing a thin, muscular chest with pale white skin. $L['What are you waiting for? Do it!']
(set: _ti to 5)
(display:"goto")(link-reveal-goto:"Obey his instructions","lav wall")[(set: $submissive to it + 1)(display:"submissive.changed")]
(display:"goto")(link-reveal-goto:"Get on your knees","lav knees")[]<div id="center">$mount</div>
You are exposed and ready. This isn't how you planned things to go, but now it's too late...
The beast enters you with a growl, stretching you wide with a single thrusts. He's too big, way too big for you, and you immediately realize that your human body could never safely handle anything of this size.
You are surprised to find out that you're wrong. Your flesh stretches and adapts with unnatural ease, letting the werewolf's giant phallus plunge deep inside you.
$A[It's this damn bracelet....]
You somehow know that it's the bracelet's fault. Your body has changed, and it's not just in outward appearance. You have become more adaptable, more resilient.... and [[more sensitive]].
<img src="https://xfiction.org/images/tr/scenes/wolf/forest_1.png" width="1000" align="center">
(unless: (history:)'s last is "YOU" or "Journal")[(set: $bestiality to it + 1)] (display:"bestiality.changed") (set: _ti to 15)<div id="center">$mount</div>
(if: $suit is "jeans and t-shirt" or "butler's uniform")[(display:"wolf ending pants")](elseif: $suit is "housemaid outfit")[(display:"wolf ending maid")]
(if: (history:)'s last is "prepare for the worst.")[<img src="https://xfiction.org/images/tr/scenes/wolf/forest_2.png" width="1000" align="center">](else:)[<img src="https://xfiction.org/images/tr/scenes/wolf/forest_1.png" width="1000" align="center">]
With a dizzy head, you slowly recover from the experience. The smell of wet earth is mixed with the musky aroma of bestial sweat and sex. A wave of guilt and shame overcomes you.
When you finally manage to get up, your legs shaking, the beast is nowhere to be seen.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Continue to The Crooked Elm","ground floor")[
(set: $wolfRel to it + 1)
(set: $bcharges to (it +1)) (set: $bRecharge to it + 1)] <div id="center">$mount</div>
You were ready for what you expected, but you weren't ready for this.
In its lust and rage, the werewolf pushes its member into your back entrance, howling with pleasure.
$a['Aaargh!!']
Your ass stretches wide with a single thrust. He's too big, way too big for you, and you immediately realize that your human body could never safely handle anything of this size.
You are surprised to find out that you're wrong. Your flesh stretches and adapts with unnatural ease, letting the werewolf's giant phallus plunge deep inside you.
$A[It's this damn bracelet....]
You somehow know that it's the bracelet's fault. Your body has changed, and it's not just in outward appearance. You have become more adaptable, more resilient.... and [[more sensitive]].
<img src="https://xfiction.org/images/tr/scenes/wolf/forest_2.png" width="1000" align="center">
(set: _ti to 15) <img src="https://xfiction.org/images/tr/interface/heart_10.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="https://xfiction.org/images/tr/interface/heart_20.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="https://xfiction.org/images/tr/interface/heart_15.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="https://xfiction.org/images/tr/interface/heart_30.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="https://xfiction.org/images/tr/interface/back.png" style="position: absolute; float:left; margin-top:-4px; margin-left:10px;" width="30">          $unav1[$unav2[(either:"n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂千","h҉s̵͖͎͖̰̪͆Ŝᶠֆժʂƒʝąղƒd̶s̶f̶j̶a̶♐︎🙰","♐︎ʝǟ♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎ຖ໓n̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟf̴̨̤̣͍̳̣̆̒͜千n̸̘̣̉͐̃͂ᎸŜᶠֆʄʝǟ𝔫𝓕𝔡sυⒿђf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈn̸̘̣̉͐̃͂千","đsᵘנĦⓝʝǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈf̶j̶a̶♐︎🙰n̸̘̣̉͐̃͂Ꮈຖ໓s̵͖͎͖̰̪͆ŜᎸŜᶠֆʄʝǟ","ηFĐ𝐬ỮʲᕼŇn̸̘̣̉͐̃͂🙰Ŝᶠֆʄʝǟǟf̴̨̤̣͍̳̣̆̒͜s̵͖͎͖̰̪͆Ꮈຖ໓n̸̘̣̉͐̃͂♎︎⬧︎千n̸̘̣̉͐̃͂Ꮈ◆︎f̶j̶a̶♐︎🙰")]]<img src="https://xfiction.org/images/tr/interface/10m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="https://xfiction.org/images/tr/interface/none.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <img src="https://xfiction.org/images/tr/interface/75m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="https://xfiction.org/images/tr/interface/15m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="https://xfiction.org/images/tr/interface/20m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="https://xfiction.org/images/tr/interface/30m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="https://xfiction.org/images/tr/interface/5m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="https://xfiction.org/images/tr/interface/45m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="https://xfiction.org/images/tr/interface/60m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <img src="https://xfiction.org/images/tr/interface/90m.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <div id="center">$gar</div>
You head to the far end of the garden, where you last saw a large patch of thistles growing by the cemetery gate.
Using a swiss knife you have the habit of carrying with yourself, you cut some of the violet thistles. They'd make for a pretty bouquet, though a bit thorny.
(if: (random: 1, 100) <= 15)[While working on the thistles, you notice a familiar plant growing just behind a large boulder. A closer examination reveals that your assumptions are correct - it's $I[catnip]!
You're not quite sure why, but you decide to get some. You never know when it can come in handy.
(set: $catnip to 1)]
(display:"bk")[[Return to the front->the garden]]
(set: $flowers to 1) (set: _ti to 20)<img src="https://xfiction.org/images/tr/interface/key1.png" style="position: absolute; float:left; margin-top:-5px; margin-left:10px" width="35">          <div id="center">$fl2</div>
You decide to ignore the woman's request for now, turning away from her room. The day has just begun and you'll have plenty of time to do it later. You'd much rather start easy, perhaps with a $in[breakfast].
$a[I hope she doesn't notice the delay.... it will probably be a good idea to make sure I clean her room before she gets back, I don't want to piss off a guest on my first day...]
You sneak back towards the staircase and, after checking that she's gone, (link-goto:"go down to the reception","ground floor").
(set: $lied_to_elise to 1)
(set: _ti to 3)<div id="center">$kit</div>
$A['Since we're out of power, Mihai told me to fetch some fuel for the generator in the basement.']
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['I see.']
Ionut takes the keyring and hands you one of the keys.
$Io['Bring vack when you done.']
(if: $ionut_visited is false and $dead>0)[(display: "ionut_lewd")
]
(display:"bk")[['Thanks, that's all for now'->ground floor]] <div id="center">$kit</div>
(if: $tower_key is 0)[There's no one in the kitchen, though a number of pots and pans are on the stove, evidently in the middle of preparation. Ionut must have left in a hurry, as the tap is left running and his $in[keyring] is left on the counter.
(set: _ti to 3)
(display:"key")[[Take Ionut's keys]]
(display:"bk")[[Mind your own business]] ] (if: $tower_key is 1)[There's no one in the kitchen, though a number of pots and pans are on the stove, evidently in the middle of preparation.
(display:"key")[[Return Ionut's keys]]
(display:"bk")[[Back->ground floor]] ]
(set: _ti to 8)(if: $EliseRoomCleaned is 0)[Your job seems done, but your head spins. Something doesn't feel quite right. You know that more than an hour has passed, but your memory feels hazy. ](elseif: 1>2)[Your job seems done for now. The room still feels very confusing to be in, but getting part of your memories back has helped you to regain some (colour:#77cff7)[**clarity**]. ](else:)[At last, it seems that everything in the room is as it should be.]
(display:"bk"){(link:"Return downstairs",(color:blue))[
(if: 1>2)[
(set: $sanity to it + 5)
](else: )[
(set: $sanity to it - 5)
]
(set: $EliseRoomCleaned to it + 1)
(set: $28done to 1)
(goto:"ground floor")]}<div id="center">$ant</div>
'Hey, there's something I've been meaning to ask you...' you trail off with uncertainty. Now that you mention it, you're not entirely sure if it's wise to put all your cards on the table. But then again, the owner of the antique boutique has saved your life on multiple occasions.
$M['What is it, dear?'] the woman purrs with veiled curiosity.
'What can you tell me about this?'
You pull out the tiny green bottle, handing it to the shop owner. She flicks it through her fingers with an expression of faint surprise on her face.
$M['I won't ask where you got this from... but I need to know if it was given or taken.']
(set: _ti to 3) <div id="center">$ant</div>
'Why does it matter?'
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
The cat gives you a stern look. $M['This is a really rare and powerful item. If you stole it from somebody, I need to prepare for the consequences.']
'I didn't steal it, it was a gift!'
$M['A gift?'] She raises an eyebrow. $M['Someone just casually... gave it to you?']
'Well, it was just something from a friend.'
Felicia's eyes narrow, piercing through you.
$M['You're not lying... I see that perhaps a new player has entered the game. Things are becoming very interesting.']
'The game? What do you mean?'
$M['No matter. The important thing is that you didn't steal the bottle. So, what do you want to do with it?']
(display:"talk")[['Eeeh, what **can** I do with it?'->potion options]]
(set: _ti to 3)<div id="center">$ant</div>
$M['A gift?'] She raises an eyebrow. $M['Someone just casually... gave it to you?']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
'Well, it was just something from a friend.'
Felicia's eyes narrow, piercing through you.
$M['You're not lying... I see that perhaps a new player has entered the game. Things are becoming very interesting.']
'The game? What do you mean?'
$M['No matter. The important thing is that you didn't steal the bottle. So, what do you want to do with it?']
(display:"talk")[['Eeeh, what **can** I do with it?'->potion options]]
(set: _ti to 3)<img src="https://xfiction.org/images/tr/interface/dialogue.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <div id="center">$ant</div>
$M['You can't just drink it, that's for sure. But I can use it to make various items that may prove beneficial.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You peer into the poisonous green bottle. If it is what you think it is, you could just pour it into someone's glass...
'What can you make of it?' you ask the owner.
$M['The easy option would be to use it as an enhancer in a standard amulet. The amulet can absorb the benefits of the potion - speed and strength - and grant them to you in a milder, safer, and more permanent way. If I add a little extra, it might even last through your death...']
'Oh wow! So I will permanently become very nimble?'
$M['Effectively, yes. You will be quicker, more enduring, and with improved reactions in certain situations.']
'Certainly sounds useful. But you mentioned this was the "easy" option. What else can you make out of it?'
$M['There are a few things, but I'm currently missing the ingredients. I'll try to look around and we'll talk then.']
(set: _ti to 8)
(display:"talk")(link-reveal-goto:"'Okay, so right now my options are...'","potion chose")[
(set: $potion_explained to 1)
(set: $FeliciaElisePresent to "Give Felicia the green bottle")
]
<div id="center">$ant</div>
Felicia holds the green bottle in her hand.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Right now, I can either use this to make an amulet of quickness, or you can keep it for later.
However, to make the amulet of quickness, I will need additional ingredients, and they won't come for free. I think **2 secrets** should cover it.
What do you chose?']
[ ]<msg|
{(display:"excl")(link-repeat:"Make an amulet of quickness")[
(if: $secrets>1)[(set: $secrets to it - 2) (goto:"quickness") ]
(else:)[(replace:?msg)[$sys[You don't have enough secrets!]] ]
]$M[*(2 secrets)*] }
(display:"bk")[[Decide later->antique boutique]] <div id="center">$ant</div>
(set: $pers_keys to true)
You feel like the cat is driving a hard bargain, but having that amulet might just be worth it. Reluctantly, you hand it over and whisper two of your secrets to her.
Her expression remains neutral as ever, not giving away anything.
$A[Did she already know this? What games is she playing?]
You are left with more questions than answers, as usual. The owner smiles mysteriously and leaves you to wait, disappearing somewhere in the depths of her shop.
There is an eerie sensation of time stretching and condensing, like a bubble gum being chewed by a lazy panther. You have no idea where that mental image came from, but for some reason it sticks in your head. The minutes stretch, thick like honey, and the hours flow, quick like a mountain stream.
After 5 minutes, according to the mechanical clock on the wall, the antique boutique regurgitates its owner back to the reception.
$M['This is for you,'] the cat says, handing you a small metal amulet on a string. It looks like a golden spider, with a green gem in the middle. $M['You can decide when to wear it and take it off.']
You look at it curiously, marveling at Felicia's craftwork.
$M['A final word of advise. Such artefacts tend to come with surprises. It would be wise to consult with whoever gave you the bottle. She might have something important to add.']
You nod with understanding.
(display:"goto")(link-reveal-goto:"Take the amulet","Take the amulet")[
(set: $elise_present to 3)
(set: $speedAmulet to 1)
($nItem: "New Item: Spider Amulet")
(set: $timeMod to 0.6)
(set: $task_elise to 7) ($nTask: "Task updated: Of Silk and Terror")
(set: $body_mods to it + (a:"spider amulet"))
($nBody: "New body mods acquired")
] (set: _ti to 30) <div id="center"> <img src="https://xfiction.org/images/tr/interface/Logo.png" style="max-width=100%;"> </div>
<div id="menuBOX">Before we proceed, let's take a moment to tailor the experience to your personal preferences.
**STEP 1/2 - INTRODUCTION LENGTH**
What kind of narrative experience do you prefer?
1. [**Total Immersion**]<sel1| *(default)*
You will experience the full introduction and the backstory leading up to your peculiar predicament. You will meet every character in the introduction.
2. [**Shortened intro**]<sel2|
You will experience a short introduction, followed by the complete backstory leading up to your peculiar predicament. You will skip the introduction of minor events and characters and you will meet them during gameplay.
3. [**Get me into the action**]<sel3|
You will experience a short introduction and a condensed version of the backstory. You will meet only the most central characters in the intro sequence (the rest you will meet directly during gameplay).
</div>
(click:?sel1)[(set: $intro to 1) (goto:"start3") ]
(click:?sel2)[(set: $intro to 2) (goto:"start3") ]
(click:?sel3)[(set: $intro to 3) (goto:"start3") ]
<div id="center"> <img src="https://xfiction.org/images/tr/interface/Logo.png" style="max-width=100%;"> </div>
<div class="check" id="menuBOX">**STEP 2/2 - Settings** $I[Can be modified at any moment in the "Settings" menu.]
(checkbox: 2bind $Tanim, " ") Text animations on death
*Disabled: Text animations will only be displayed the first time you encounter them and will be skipped from then on.*
(checkbox-fullscreen: " ") Fullscreen mode $R[**Fullscreen is recommended for best experience.**]
(checkbox: 2bind $hintsON1, " ") Enable hints
*If hints are enabled, the raven will appear occasionally on the sidebar. Click the raven for a hint. Note that if the raven doesn't think that you need any help right now, you will get a random quote instead.*
<hr>**GAMEPLAY INFO**
(display:"goto")[This is a regular action]<reg|
(display:"h10")[This action has a requirement]<req1|
(display:"h30")(display:"unav") $I[<- This requirement has not been met]
(display:"goto")$U[Summon a demon] $I[<- This is not available in current patch]
<hr>
(display:"goto")[Save settings and begin]<cont|
{
(click-replace:?reg)[Actions take time to complete ]
(click-replace:?req1)[And the requirement is met ]
(click:?cont)[(if:$intro is 1)[(goto:"Start")] (else:)[(goto:"Short intro")]]}</div>
You follow the servant around as he gives you a tour of all the rooms and locations around the hotel.
You converse in bits of small talk, but he doesn't seem very talkative.
The only incident that happens is in the attic, where your room is located. As you try to explore further down the hallway, the servant abruptly pulls you back.
$in[In the attic there is a staircase leading up to a tower. However **you are forbidden from entering.**]
After two long hours, (link-reveal-goto:"the tour is finally over.","Reception")[(set: $library_found to 1)(set: $tour to 1)
(set: $hour to ($hour+2))]
$I[*This section has been shortened due to your introduction preferences.*]
<div id="center">$din</div>
You have breakfast, chatting with the odd servant. After you're done, he gives you a tour of the hotel, showing you the different rooms and locations.
The only incident that happens is in the attic, where your room is located. As you try to explore further down the hallway, the servant abruptly pulls you back.
$in[In the attic there is a staircase leading up to a tower. However **you are forbidden from entering.**]
Once you're familiar with all the locations around The Crooked Elm, you decide to have a stroll down to the village.
(display:"goto")[[Visit the village]]
$I[*This section has been drastically shortened due to your introduction preferences.*]
(set: $library_found to 1)(set: $tour to 1)
(set: $hour to ($hour+3))<div id="center">$rec</div>
(set: $din_mihai to "none")
Once you're back at the hotel, you spend some more time looking around and reading old books at the library.
Eventually night falls and the peculiar owner invites you to have dinner with him.
(display:"goto")[[Have dinner with Mihai->have dinner]]
$I[*This section has been drastically shortened due to your introduction preferences.*]
(set: $hour to 20)<img src="https://xfiction.org/images/tr/interface/30mg.png" style="position: absolute; float:left; margin-top:-15px;" width="45">          <div id="center">$mount</div>
You head down the mountain path, hopping lightly on your feet as never before. Every rock feels familiar, every turn greets you like an old friend. Instead of tripping on the tree roots as usual, you jump lightly off of them, the distance flying under your feet.
In no time at all, you [make it down to the village]<b|.
(set: _ti to 30)(click: ?b)[(goto:"village3")](if: $gwyllgi is 1 and $bcharges<3 and $depr >0)[(goto:"dog.encounter")]<div id="center">$mount</div>
(set: $weather to (either:"none","rainy"))
You take the familiar path uphill following the little stream. Perhaps the mountain air is already having a positive effect or perhaps you're getting used to your new $suit, but this time the trip is less bothersome.
The forest is starting to get dark and you wonder whether you'll make it back in time. You should hurry.
(if: $weather is "rainy")[As you make your way up the mountain, a light summer rain begins to fall, turning the dusty trail into a light brown. You raise your eyes to the sky - a handful of grey clouds are hovering over the mountain peaks.
$A[That's odd, I don't think it rained the last time round...I hope this doesn't turn into a storm.]
]Before you know it, you (link-goto:"arrive at the hotel","ground floor")
(set: _ti to 30)<div id="center">$ant</div>
As you gulp down the contents of the vial, you vaguely remember a talk you once had with your mom about not taking drugs from strangers. At the time you thought that you would be very lucky if a stranger decided to give you drugs for free.
But that was all in another lifetime, and even as you think about it the memory fizzles out and fades. Was it even yours to begin with?
As the last drops of the decoction slide down your throat, you notice the woman staring at you with a glimmer in her yellow eyes.
$M['Good girl,'] she praises you, giving you a little pat on the head.
(set: _ti to 8)<div id="center">$ant</div>
You let the cat pet you, awkwardly accepting her approval.
$A[I suppose she's happy that I managed to get this all by myself.... and it really wasn't that easy, I had to work for it! I suppose that I am doing well...]
The effects of the amulet continue kicking in, and you feel a light-headed sensation, and a warm wave spreading through your muscles. Your movements become easier and quicker, as if a weight has been lifted off your shoulders.
$A[Wow this feels great!]
You flash Felicia a little smile and she gives you another encouraging pat.
(display:"goto")[[Continue->antique boutique]] (set: _ti to 8)<div id="center">$ant</div>
You awkwardly pull away, interrupting her pats.
'I'm not some pet you know!'
$M['Oh, does it feel demeaning to have your head patted?']
You look into a pair of cold yellow eyes.
'No! I means yes... I don't know....'
$M['It's okay, I know that humans are easily confused.'] Her smile flashes again and you breathe a sigh of relief. For a moment you thought that she was mad at you, and you just realized how bad this would be for your situation.
The effects of the amulet continue kicking in, and you feel a light-headed sensation, and a warm wave spreading through your muscles. Your movements become easier and quicker, as if a weight has been lifted off your shoulders.
$a[Wow this feels great!]
You flash Felicia a little smile and she gives you an encouraging nod.
(display:"goto")[[Continue->antique boutique]]
(set: _ti to 8)<div id="center">$T[-ROOM 28-]</div>
(if: $hour > 11 )[You enter the familiar silvery room, the soft haze invading your mind. With deadly grace, the dark woman emerges from the shadows.
$E['Hello, my dear. what brings you to me?']
(if: $elise_relationship is "lie")[$a['What can a succubus want?'] you smile at her mischievously.
$E['I see how it is, tsk. Then say it, girl! Don't be shy.']
(display:"talk")(display:"servitude.lab")'I want to serve you.'-
(display:"talk")['Nothing, I'll see you later.']<fl2|](elseif: $elise_relationship is "honest")[$a['I just wanted to talk to you for a while.']
$E['Really, tsk? And what does the cat have to say about that?']
$a['She's not my boss, you know! I can do whatever I want!']
$E['Then what **is** it that you want, girl? Why are you here?']
(display:"talk")(display:"servitude.lab")'I want to serve you.'
(display:"talk")['Nothing, I'll see you later.']<fl2| ](else:)[$a['What can a simple girl want?'] you smile at her mischievously.
$E['I see how it is, tsk. Then say it, girl! Don't be shy.']
(display:"talk")(display:"servitude.lab")'I want to serve you.'
(display:"talk")['Nothing, I'll see you later.']<fl2|]
](else:)[You enter the familiar silvery room, giving your mind to the strange haze.
$A[It is so nice and peaceful in here...]
The silky smooth surfaces no longer bother you and you're tempted to linger for a while, but you have other things to do, so you decide to [leave]<fl2| ] (set: _ti to 8) (click:?fl2)[(goto:"Floor 2")]<div id="center">$fl2</div>
(if: $lastdeath is "spider")[You go down, trying to conceal your anxiety. Elise isn't there.
$A[I wonder where she is...]
You fake your best nonchalant expression, strolling down the hallway.](elseif: $lastdeath is "elise ovi hall")[You go down, trying to conceal your anxiety. Elise isn't there.
$A[Here we go again...]
You fake your best nonchalant expression, strolling down the hallway.](else:)[You go down, waiting for Elise to appear as usual.
She doesn't.
You peer down the hallway, towards the direction of her room. There is only darkness and silence.]
$E['Who are you exsssactly?'] whispers a voice behind your ear.
(display:"goto")(link:"Turn around")[
(if: $task_elise is 7)[(goto:"Elise Trial0")]
(else:)[(goto:"Turn around")]
]
(set: _ti to 3)<div id="center">$fl2</div>
(display:"elise.trial.start")
(set: _ti to 3)
(display:"talk")(link-reveal-goto:"'Hello, Elise'","Elise Trial1")[
(set: $answer to "Elise")
]
(display:"talk")(link-reveal-goto:"'Good day, M'aam...'","Elise Trial1")[
(set: $answer to "Maam")
]
<div id="center">$fl2</div>
The spider's fangs twitch and she leans in even closer to your face.
$E['How do you know my name, girrl? Think carefully and anssswer the truthh.']
<div class="choices">(display:"talk")'You told me, in another life.'</div>
(set: $LinkPermaChoices to true)<div id="center">$fl2</div>
The spider cocks it's head to the side. Her fangs twitch and she leans in even closer to your face.
$E['You can ssee me, tsk. Why can you see me? What are you?']
(set: _ti to 3)<div id="center">$fl2</div>
The spider's gaze narrows on you.
$E['**He** told you my name... and what I am?']
You sense your wiggle room growing narrower.
$a['Yeah, he eeh- gave me a rundown of the guests when I arrived for my job.']
$E['You lie, little human!'] hisses Elise. $E['I know Mihai, he would never speak my name to someone like you. Let alone my true nature. Impossible! Who sent you?']
$a['Nobody!'] you cry out. $a['I came here for this job and-']
The spider's fangs dart in a flash, and you feel a burning sensation in your neck. The world grows blurry and your body feels weak. You try to run but your limbs fold like spaghetti and you collapse on the floor.
The last thing you remember is being wrapped in something soft and dragged off down the hallway as you slowly (link:"lose consciousness")[(display:"trial.death.check")].
(set: _ti to 8)<div id="center">$fl2</div>
Elise twists her head in confusion.
$E['Exssplain...']
$a['It's kinda complicated, and I'm not sure I understand everything myself.']
You take a deep breath and start recounting how you arrived here at first and the strange events that lead to your current situation. You tell her about the bracelet and about Felicia, but try to leave out some of the details regarding the secrets you've found. You still don't know exactly what her relationship with the other characters in the village is and you'd rather not open any unnecessary weak spots.
Then comes the tricky part, your relationship with Elise.
(if: $Elise_choice is "friend")[$a['We were friends, then. Two women trying to survive in the world. You told me about your children and how you were looking for a home for them. I offered my help, and as a token of your gratitude you gave me a little green bottle.']](elseif: $Elise_choice is "servant")[$a['We... we were something like lovers, then.']
$E['Loverss? I find this hard to believe, tsk.']
Thinking about a particular moment makes your face flush red with embarrassment, but you somehow force the words out: $a['Not lovers exactly, more like... I was your servant... and after we did... *some things*... you gave me a little green bottle as a reward.']
The tension hangs in the air.
$E['Ahahaha!']
$a['What?!']
$E['You're a cute little thing, tsk. I see why I would do to that.']
You feel a wave of relief washing over you.](elseif: $Elise_choice is "admirer")[$a['And then... it's a little hard to put into words, but the more I came to know about you, the more fascinated I grew... and you seemed to like me for some reason, so you decided to give me a present, which was a small green bottle..'] you trail off, aware of the absurdity of your story.
The spider remains still for a moment, then erupts in laughter.
$E['Ahahaha!']
$a['What?!']
$E['You're a cute little thing, tsk. I see why I would do to that.']
You feel a wave of relief washing over you. You won't be breakfast today.]
$E['What did you do with the bottle, tsk?']
(display:"talk")[['I made a potion out of it and drank it... and here I am.'->made a potion]]
(set: _ti to 8) <div id="center">$fl2</div>
$E['I see. It seems that a certain cat is playing her games again, tsk tsk. I wonder if it's some simple mischief out of boredom, or she's plotting something big. I'll have to take measures, tsk.']
(if: $Felicia_choice is "none")[Elise paces around. You aren't usually very good at reading spider expressions, but if you had to guess you'd say that she looks concerned.](else:)[Elise paces around, her eight black legs dancing elegantly as she moves.
You suddenly realize that telling her about Felicia and the bracelet might not have been the smartest thing to do.
$A['If I'm not careful, I could get Felicia into some serious trouble...']
But Elise has had her own place in your story as well, (if: $Elise_choice is "servant")[a place that has earned your obedience in her own ways. Just thinking about your time together makes a wet spot between your legs, the promises of silky pleasures flooding your head.](elseif: $Elise_choice is "admirer")[a place that has earned your respect and admiration in her own ways. Elise has taught you a lot about being a woman, leading with examples rather than words.](elseif: $Elise_choice is "friend")[a place that has earned your friendship in her own ways. Elise has taught you a lot about being a woman, leading with examples rather than words.] ]
You consider how to approach the situation.
<div class="choices">(display:"talk")'That cat is just bored, don't pay attention to her.'
(display:"talk")'I'm not sure what's going on here, but Felicia is not dumb - she's on to something.'</div>(set: _ti to 3)(set: $LinkPermaChoices to true)<div id="center">$dark</div>
(set: $ovi1_egg to 0) (set: $ovi1_b to 0)
<div class="two_column_grid" style="--small-col:1fr"><div>The worst thing is that you know what's going to happen. Somehow, you are still present. Not truly awake, but not deep in the endless darkness like last time. This time, you can still think, slowly and hazily. You can still feel your body, with vague and muffled sensations, as if it's a distant memory, something that happened a long time ago, far away.
You feel Elise's presence too, in the darkness of your mind's eye. The long thin legs dangling around you, her imposing body looming somewhere above.
Your movement ceases and you know you have arrived at your final destination. You feel a small opening being torn at the back of your cocoon, and the spidery presence abruptly draws closer.
(if: $depr >0)[You brace yourself for what is to come.](else:)[As your eyes close and the darkness takes, you feel long slender legs rolling your cocoon to an (link-reveal-goto:"unknown fate...","DIE")[
(set: $lust to it + 1)
(set: $sanity to it - 5)
(set: $deathlist to it + (a: "elise ovi"))
(set: $deathlist to it + (a: "spider2"))
(set: $lastdeath to "spider2")
]
]
(set: $deathlist to it + (a: "spider2"))
(set: $lastdeath to "spider2")
</div>[<div class='stacked' style='--stack-width:130%;--stack-height:auto; margin-top:-1px;'>
<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_base.png">
(if: $ovi1_egg is 1)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg1.png">]
(if: $ovi1_egg is 2)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg2.png">]
(if: $ovi1_egg is 3)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg3.png">]
(if: $ovi1_b is 1)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_belly1.png">]
(if: $ovi1_b is 2)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_belly2.png">]
</div>]<scene|</div>
<div id="center">$fl2</div>
$a['I don't think she's really up to something,'] you offer tentatively. $a['If anything, I think she's... alone. Everyone else is taking themselves way too seriously around here, always the secrecy... believe me when I say, for an outsider here, one wrong step and you're dead.']
$E['Tsk. Do you think we can just let humans like you learn everything about us?']
You try to thread carefully with your next words.
$a['She isn't like you, Elise. You are big and strong, and you are cunning... you can take care of anyone that tries to get in your way.']
Elise seems flattered by your words.
$E['I guess you are right... when you are something as soft and squishy as a human or a cat, I guess we can be gracious and allow some minor mischief...']
You seem to have pacified Elise, at least for now.
$E['Thank you for being honest with me, girl. Now I understand why you were able to see me. But perhaps it would be better for everyone if I made a few changes.']
Your vision tilts and a familiar silvery fog washes over your mind. You blink fast, trying to shake off the wave of confusion. Suddenly, a female silhouette is standing in front of you, her green spectacles reflecting a light that doesn't exist.
$E['This is better, isn't it my dear?']
(display:"talk")['Is there anything else I can do for you?'->tasks after potion]
(set: _ti to 8)<div id="center">$fl2</div>
$a['She seems nice at first, but often acts in strange and unpredictable ways. And she loves gathering secrets, about everything and everyone. I'm sure this isn't just a weird hobby - she's definitely plotting something.']
Elise considers this.
$E['Thank you for your warning, tsk. I may have underestimated her as a player. Perhaps I should take measures.']
Her words seem ominous and for a moment you wonder about the extent of the consequences of this conversation. $A[I guess what's done is done...]
$E['Thank you for being honest with me, girl. Now I understand why you were able to see me. But perhaps it would be better for everyone if I made a few changes.']
Your vision tilts and a familiar silvery fog washes over your mind. You blink fast, trying to shake off the wave of confusion. Suddenly, a female silhouette is standing in front of you, her green spectacles reflecting a light that doesn't exist.
$E['This is better, isn't it my dear?']
(display:"talk")(link-reveal-goto:"'Is there anything else I can do for you?'","Elise Trial End")[
]<div id="center">$fl2</div>
$E['My room still requires cleaning. Get to it, girl!']
$a['Of course, right away Ma'am!']
(display:"30mg")(link-reveal-goto:"Quickly clean Elise's room","clean28.5")[(set: $elise_trial to 2)]<div id="center">$T[-ROOM 28-]</div>
You've done many times before, so it takes you no time at all.
The floor is littered with **dead branches** and **ragged dolls**, which you swiftly gather and take care of. You recall the same **things** filling the wardrobe, so you clean them up as well. You straighten the bed sheets and tidy the table.
The room is spotless before you know it.
Just as you're about to leave, your eyes fall on the [bed]<bed| again, an image of a [tied figure]<figure| flashing in your head.
$A[ ]<thi|
(display:"heart")Lie on the bed
(display:"bk")(link-goto:"Finish up and leave","ground floor")
(set: _ti to 30) (set: $28done to 1)
{(live:1s)[
(mouseover: ?bed)[ (replace: ?thi)[(either:"Just for a moment...","I know I shouldn't...","It looks so tempting...","Why does this turn me on so much?","There's no harm in it...")] ]
(mouseover: ?figure)[ (replace: ?thi)[(either:"That was me...","An inflated belly...","Arms tied together...","Legs stretched...", "Completely immobilised...","Waiting for the end...")] ]
]}<img src="https://xfiction.org/images/tr/interface/heart.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          <div id="center">$fl2</div>
The spider's gaze narrows on you.
$E['**Ordinary** girl?']
You sense your wiggle room growing narrower.
$a['Yeah, I grew up in England and then I arrived here for my job...']
$E['You lie, girl!'] hisses Elise. $E['I see how you flinch! I see where your gaze falls! You can sssee me, and no human can sssee me! Who sent you?']
$a['Nobody!'] you cry out. $a['I came here for this job and-']
The spider's fangs dart in a flash, and you feel a burning sensation in your neck. The world grows blurry and your body feels weak. You try to run but your limbs fold like spaghetti and you collapse on the floor.
The last thing you remember is being wrapped in something soft and dragged off down the hallway as you slowly (link:"lose consciousness")[(display:"trial.death.check")].
(set: _ti to 8) <div id="center">$fl2</div>
$E['A succubusss? What is a succubus doing here? Where are your horns?']
$a['They, eeh- they haven't grown yet. I'm still very young. And I came here for this job, and to see Mihai...']
$E['Mihai? What is your business with him?']
$a['Can't a girl have her little secrets?']
You stare back at the giant spider. The last bit about Mihai was a lie, but you already know that the owner of The Crooked Elm has a number of strange connections. Your bluff might just hold up.
$E['I see...'] Elise's fangs twitch slightly as the giant spider looms over you. $E['One last question, young succubus. Is your presence here related to a certain cat?']
There is an edge to Elise's voice that makes you think carefully about your answer.
(set: _ti to 8) <div id="center">$fl2</div>
The spider's gaze narrows on you. You sense your wiggle room growing narrower.
$a['I mean obviously I can *see* you, you are a dark-skinned woman with green spectacles...']
$E['You lie, girl!'] hisses Elise. $E['I see how you flinch! I see where your gaze falls! You can sssee me, and no human can sssee me! Who sent you?']
$a['Nobody!'] you cry out. $a['I came here for this job and-']
The spider's fangs dart in a flash, and you feel a burning sensation in your neck. The world grows blurry and your body feels weak. You try to run but your limbs fold like spaghetti and you collapse on the floor.
The last thing you remember is being wrapped in something soft and dragged off down the hallway as you slowly (link:"lose consciousness")[(display:"trial.death.check")].(set: _ti to 8)<div id="center">$fl2</div>
You go down, preparing for what is to come.
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
(if: $eliseDia contains "post trial")[As expected, Elise appears, flashing you her venomous smile.
$E['Heading out for your duties, my dear?']
She may appear human again, but there is a lingering sense of her true form, hidden just beyond the veil. You try not to think about it too much.
$a['A girl's gotta do what a girl's gotta do...']
She smiles back at you. $E['I love to see that you're learning. Do you have everything you need?']
$a['Yes, Ma'am,'] you nod.](else:)[Surprisingly, you don't run into the 8-legged creature this time, but rather into her more pleasant, humanoid form.
$E['Surprised, my dear?']
$a['Eeer-']
The woman flashes you a deadly smile. (if: $elise_relationship is "honest")[$E['It's okay, I understand your confusion, tsk. Since you told me that there were some temporal shenanigans afoot, I took my own precautions to stay in the loop.']
$a['So, you...']
$E['That's correct, tsk. I remember. But it will be our little secret. Right, girl?']
You nod.](elseif: $elise_relationship is "lie")[ [$E['It's okay, I understand your confusion, tsk. Since you told me that you were a succubus, I took my own precautions keep things between us smooth.']
$a['So, you...']
$E['That's correct, tsk. I remember a little from last time. But it will be our little secret. Right, girl?']
You nod.] ] ]
$E['Good. Now go and take care of my room.']
$a['Yes... of course.']
(set: $ti to 10)(set: $elise_seen to 1)
(display:"75m")(display:"goto")(link:"Go and clean her room")[
(set: $eliseDia to + (a:"post trial"))
(display:"elise.clean")
]
<div id="center">$dark</div>
<div class="two_column_grid" style="--small-col:1fr"><div>The ovipositor prods your body and for a moment it seems to hesitate where to go, but then it settles on your back entrance. The thin tube-like organ presses down and easily overcomes the resistance of your relaxed muscles, sliding inside you.
You realize that part of you is anticipating the action. Whether it is the spider venom or your perverted mind, you're almost looking forward to it.
It's comforting to know that it doesn't matter. It's not your fault that you're enjoying it, and it doesn't change anything. Whether you want it or not, [[it's going to happen]].
</div>[<div class='stacked' style='--stack-width:130%;--stack-height:auto; margin-top:-1px;'>
<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_base.png">
(if: $ovi1_egg is 1)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg1.png">]
(if: $ovi1_egg is 2)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg2.png">]
(if: $ovi1_egg is 3)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg3.png">]
(if: $ovi1_b is 1)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_belly1.png">]
(if: $ovi1_b is 2)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_belly2.png">]
</div>]<scene|</div><div id="center">$dark</div>
<div class="two_column_grid" style="--small-col:1fr"><div>Something is coming. You can feel it. The tube inside you suddenly (link-reveal:"twitches.")[
(set: $ovi1_egg to 1)(rerun:?scene)
A hard, round object begins it's journey. You can feel its inevitable march down the tube and (link-reveal:"towards your sanctum.")[
(set: $ovi1_egg to 2)(rerun:?scene)
Suddenly, it presses against you. Despite knowing what it will do to you, you realize how much you want it inside. The end begins to stretch you open and despite your relaxed body it (link-reveal:"struggles to get in.")[
(set: $ovi1_egg to 3)(rerun:?scene)
As the pressure slowly increases you sense your hole growing wider. In your half-awake state you dream of wolves under the full moon and nights of lust and passion.
When the round object is halfway through, there is a brief moment of equilibrium, a stillness as you lie stretched and waiting. Then the tipping point comes and it sinks a millimeter further, after which your body takes over and greedily sucks it (link-reveal:"all the way in..")[
(set: $ovi1_egg to 0)(set: $ovi1_b to 1) (rerun:?scene)
There is a sudden and intense wave of pleasure, along with sensation of fullness in your gut.
[[Then comes the next one]].]]]
</div>[<div class='stacked' style='--stack-width:130%;--stack-height:auto; margin-top:-1px;'>
<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_base.png">
(if: $ovi1_egg is 1)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg1.png">]
(if: $ovi1_egg is 2)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg2.png">]
(if: $ovi1_egg is 3)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg3.png">]
(if: $ovi1_b is 1)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_belly1.png">]
(if: $ovi1_b is 2)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_belly2.png">]
</div>]<scene|</div>
<div id="center">$dark</div>
{(live: 1s)[
(set: $ovi1_egg to it + 1)(if: $ovi1_egg is 4)[(set: $ovi1_egg to 0)](rerun:?scene)
]}<div class="two_column_grid" style="--small-col:1fr"><div>The process repeats over and over, until you lose count, drifting into a haze of death and desire.
The hard bulges keep coming and coming.
You can feel the pressure inside you growing.
Helpless.
Bound.
Squirming in pleasure.
You can feel your body relaxing, becoming more malleable, more willing, more accommodating. You can take more. You want to take more. You want to (link-reveal:"be filled to the brim.")[
(set: $ovi1_b to 2) (rerun:?scene)
There is no escape. No resistance. Only you and her, and your new purpose. As your mind sinks deeper into the haze, a silly smile comes upon your lips. There is a soft movement deep inside, and the last thought is that this is not a bad place to be. Then there are no more thoughts at all, and the darkness takes you, (link-reveal-goto:"this time for good.","DIE")[
(set: $lust to it + 1)
(set: $sanity to it - 5)
(set: $lastdeath to "elise ovi hall"))
(set: $deathlist to it + (a: "elise ovi"))] ]
</div>[<div class='stacked' style='--stack-width:130%;--stack-height:auto; margin-top:-1px;'>
<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_base.png">
(if: $ovi1_egg is 1)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg1.png">]
(if: $ovi1_egg is 2)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg2.png">]
(if: $ovi1_egg is 3)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_egg3.png">]
(if: $ovi1_b is 1)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_belly1.png">]
(if: $ovi1_b is 2)[<img src="https://xfiction.org/images/tr/scenes/elise/first_ovi_belly2.png">]
</div>]<scene|</div>
<img src="https://xfiction.org/images/tr/scenes/spider_lewd2.png" width="800" align="center"><img src="https://xfiction.org/images/tr/scenes/spider_lewd3.png" width="800" align="center"><div id="center">$lib</div>
You take a stroll along the dusty shelves, trying to follow the source of the voice. Sometimes it's undeniably getting stronger, but just when you think you have it, it starts fading again.
After a long game of cat and mouse, you eventually reach a strange place at the back of the library, where the tomes look especially old. One of them in particular draws your attention - you're either going crazy or it's the source of the voice.
As soon as your fingers touch the ancient covers you feel a strange electric sensation run through you. This is not an ordinary book.
You turn the front page - it's covered with odd symbols and diagrams that are moving and shifting in front of your very eyes. Just looking at them gives you a headache.
$A[Reading this is going to be a complete nightmare! But who knows what secrets may be hidden inside...]
(display:"brain")[[Try to read the tome]]
(display:"bk")[[Leave the book alone->library]] <div id="center">$lib</div>
You turn the pages and are immediately engrossed into a world of ancient stories of secrets and madness. The words seem to come alive on the page and before you know it an hour has passed and your mind is filled with tales of horrors you have never heard before.
With a trembling hand, you close the tome.
$A[They're right to say that knowledge has a price...]
For all that you've learned, you feel that your grip on reality is a little looser. The shadows in the corner of your eye seem to be watching you, waiting for a moment of carelessness to strike at your back.
You feel like you've lost a portion of your $clarity[sanity], but you've learned a few $M[secrets].
You leave the library in a hurry.
(set: _ti to 60)
(display:"goto")(link-reveal-goto:"Return to the reception","ground floor")[(set: $secrets to it +3) ($nSecret: "The madness") (set: $sanity to it -30) (set: $tome_madness to 1)]<img src="https://xfiction.org/images/tr/interface/brain.png" style="position: absolute; float:left; margin-top:-5px;" width="50">          <div id="center">$ant</div>
You don't know why, but you feel like showing Felicia some of the flowers you found in the garden of The Crooked Elm.
As soon as you pull them out, her eyes widen and she pounces on them, snatching them from your hand and running off somewhere inside the Antique Boutique.
$a['Hello...?']
There is an eerie sensation of time stretching and condensing, like a bubble gum being chewed by a lazy panther. You have no idea where that mental image came from, but for some reason it sticks in your head. The minutes stretch, thick like honey, and the hours flow, quick like a mountain stream.
After 5 minutes, according to the mechanical clock on the wall, the antique boutique regurgitates its owner back to the reception.
$M['Let's forget this ever happened.']
Felicia straightens her clothes and returns behind the counter.
(display:"goto")(link-reveal-goto:"Continue","antique boutique")[
(set: $feliciaRel to it +5)
(set: $catnip to 0)
]
(set: _ti to 3)<div id="center">$T[-SETTINGS-]</div>
<div class="check">
(checkbox: 2bind $Tanim, " ") Text animations on death
$I[*Disabled: Text animations will only be displayed the first time you encounter them and will be skipped from then on.*]
(checkbox-fullscreen: " ") Fullscreen mode
(checkbox: 2bind $hintsON1, " ") Enable hints
$I[*If hints are enabled, the raven will appear occasionally on the sidebar. Click the raven for a hint. Note that if the raven doesn't think that you need any help right now, you will get a random quote instead.*]
(checkbox: 2bind $nSettings, " ") Enable notifications
**AUDIO**
{<div id='audio-control'></div>
<script>createAudioControls($('#audio-control'))</script>}
$sys[***Important note about audio:*** 0.3.15 is the first update to feature audio and as such it's very much a work in progress. Only a handful of tracks have been implemented, with more to come over the next months. This creates temporary inconsistency as some sections have audio and others don't.]
(display:"goto")(link: "Restart Story")[(reload:)]
</div>
[<img src='https://xfiction.org/images/tr/interface/back3.png' width="200">]<b| (click: ?b)[(go-to: $lastPass)] (set: _ti to 0)(set: $TimePassing to false)'Actually, this time it was my choice,' you say proudly.
$M['Your choice? You mean you got killed on purpose?'] the cat woman raises an eyebrow.
'I didn't get killed at all, actually. I found fuel for the generator, made it back, end everything went smooth this time.'
$M['So how did you die?']
'Well, I was about to go to my room at the end of the day. But then I remembered that this would break the cycle, like you told me.'
$M['Oh, I see. You've developed a preference for your new form. I'm not surprised.']
'That's not it!' you blush. 'I **want** to turn back. But I've gotten myself so deep into this now, and I have a unique opportunity to learn more. Now that I know what to do to survive, might as well make the most of it while I can. Who knows, the knowledge might save me later.'
The owner of the antique shop gives you a long, measuring look, then laughs.
$M['You have some brains girl, I'll give you that.'] She pats you on the head. $M['Information is the most important thing around here. You are correct to gather it when you can. One day you might become a formidable player in The Game, who knows. Keep it up.']
(if: $suicide_smarts is 1)[(set: $sanity to it + 10) (set: $suicide_smarts to 1)]{(set: $suicide_smarts to 0) (set: $work_elise to 0)(set: $ionut_sex to 0)(set: $succubus_lust to 0)(set:$succ_counter40 to 0)(set:$succ_counter60 to 0)(set:$succ_counter80 to 0)(set:$succ_counter100 to 0) (set: $succubus_level to 0)(set: $housemaid_first to 0)(set: $butler_first to 0)(set: $devilgown_first to 0)(set: $chosen_maid_first to false)(set: $worn_housemaid to 0)(set: $din_vis to false)(set: $pherochoice to 0)(set: $howl to 0) (set: $ionut_avatar to 0)(set: $mihai_avatar to 0)(set: $felicia_avatar to 0)(set: $elise_avatar to 0)(set: $elder_avatar to 0)(set: $lavius_avatar to 0)(set: $wolf_avatar to 0)(set: $outf1 to true)(set: $outf2 to true)(set: $outf3 to true)(set: $outf4 to true)(set: $outf5 to true)(set: $outf1_owned to false)(set: $outf2_owned to false)(set: $outf3_owned to false) (set: $lav_react to "none") (set: $maintask to 0)(set: $task_felicia to 0)(set: $task_elder to 0)(set: $task_elise to 0)(set: $task_clothes to 0)(set: $task_female to 0)(set: $task_investigate to 0)(set: $death_animation to 2)(set: $felicia_maidgift to 0)(set: $secert_room to 0)}<div id="center">$kit</div>
(set: $sinkIonut to 1)
<div class="two_column_grid" style="--small-col:1fr"><div>It seems the servant has finally taken the hint and you feel him get his cock out of his pants and start rubbing between your thighs. His breath is right behind your ear.
You put the plate down and spread your legs apart obligingly, helping him get to the sweet spot. With a thrust, Ionut (link-reveal:"slides in.")[
(set: $sinkIonut to 2)(rerun:?scene)
His member is rough and misshapen like the rest of his body. As it slides inside of you you can feel the bumps and irregularities. It slowly stretches you more and more, until it's all the way in.
(link-reveal:"Thick and twisted.")[
(set: $sinkIonut to 3)(rerun:?scene)
There is something excitingly wrong as you feel the odd shape inside of you, the rough bumps triggering points of pleasure you didn't even know existed.
You let the servant wrap his muscular hands around your hourglass figure and rock you violently back and forth (link-reveal:"like an animal.")[
{
(live:1.5s)[
(if: $sinkIonut is 3)[(set: $sinkIonut to 2)]
(else:)[(set: $sinkIonut to 3)]
(rerun:?scene)
]
}You push a plate and it breaks, but neither of you care. Your $breasts jiggle with every motion. Your soft moans turn into loud screams escaping your $lips as he fills you up. The bracelet glows hot on your wrist.
(display:"goto")(link-reveal-goto:"Return to the reception","ground floor")[(set: $grotesque to it + 1)
(set: $lust to (it + 2))
(set: $bcharges to (it + 1))
(set: $bRecharge to it + 1)
(set: $ionut_sex to 1)
(display:"grotesque.changed")]
(set: _ti to 40)
]]]
</div>[<div class='stacked' style='--stack-width:130%;--stack-height:auto; margin-top:100px;'>
<img src="https://xfiction.org/images/tr/scenes/ionut/sink_base.png">
(if: $suit is "jeans and t-shirt")[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_jeans.png">]
(elseif: $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_maid.png">]
(elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_gown.png">]
(else:)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_jeans.png">]
(if: $sinkIonut is 1)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_ionut1.png">]
(if: $sinkIonut is 2)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_ionut_in.png">]
(if: $sinkIonut is 3)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_ionut_out.png">]
</div>]<scene|</div><div id="center">$kit</div>
<div class="two_column_grid" style="--small-col:1fr"><div>(if: $suit is "housemaid outfit")[$a['You look like you need some help, big guy.'] you say mischievously, slipping under his arms and in front of him as you take the dishes from his hands.
You feel his large, strong body pressed against your petite figure as he hands you the dirty dishes and takes away the clean ones.
You know where this goes, but that doesn't take away from the thrill. In fact, it even heightens it.
You lean forward even more, pushing your backside towards him, carefully reaching around with your soapy fingers and lifting up your servant's skirt up for him.
His hands reach underneath and you can feel his large, crooked fingers feeling your entrance.](elseif: $suit is "devil's gown")[$a['You look like you need some help, big guy.'] you say mischievously, slipping under his arms and in front of him as you take the dishes from his hands.
You feel his large, strong body pressed against your petite figure as he hands you the dirty dishes and takes away the clean ones.
You know where this goes, but that doesn't take away from the thrill. In fact, it even heightens it.
The devil's gown reacts, turning into a pair of old worker jeans and shirt covered in oil drips and soil. A musky smell of freshly turned earth raises to your nostrils.
$A[A man of the earth, eh?]
You lean forward even more, pushing your backside towards him, carefully reaching around with your soapy fingers and pushing your jeans down under your butt cheeks.](else:)[$a['You look like you need some help, big guy.'] you say mischievously, slipping under his arms and in front of him as you take the dishes from his hands.
You feel his large, strong body pressed against your petite figure as he hands you the dirty dishes and takes away the clean ones.
You know where this goes, but that doesn't take away from the thrill. In fact, it even heightens it.
You lean forward even more, pushing your backside towards him, carefully reaching around with your soapy fingers and pushing your jeans down under your butt cheeks.]
$A[Come on, don't keep me waiting now big guy...]
Your heart pounding with every passing second, you [[continue washing->washing2]].
</div>[<div class='stacked' style='--stack-width:130%;--stack-height:auto; margin-top:100px;'>
<img src="https://xfiction.org/images/tr/scenes/ionut/sink_base.png">
(if: $suit is "jeans and t-shirt")[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_jeans.png">]
(elseif: $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_maid.png">]
(elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_gown.png">]
(else:)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_jeans.png">]
</div>]<scene|</div>
<div id="center">$kit</div>
(set: $sinkIonut to 1)
<div class="two_column_grid" style="--small-col:1fr"><div>It seems the servant eagerly accepts your invitation and you feel him get his cock out of his pants and start rubbing between your thighs. His breath is right behind your ear.
You put the plate down and spread your legs apart obligingly, helping him get to the sweet spot. With a thrust, Ionut (link-reveal:"slides in.")[
(set: $sinkIonut to 2)(rerun:?scene)
As always, his member is $in[rough and misshapen]. It is by far the oddest thing you've had inside of yourself, and that's saying something. There is something excitingly wrong as you feel the weird shape slide it's way inside of you, the rough bumps triggering unnatural pleasures.(link-reveal:"unnatural pleasures.")[
(set: $sinkIonut to 3)(rerun:?scene)
You let the servant wrap his muscular hands around your hourglass figure and rock you violently back and forth like an animal. Your $breasts (link-reveal:"jiggle with every motion.")[
{
(live:1.5s)[
(if: $sinkIonut is 3)[(set: $sinkIonut to 2)]
(else:)[(set: $sinkIonut to 3)]
(rerun:?scene)
]
}Your soft moans turn into loud screams escaping your $lips as he fills you up. The bracelet glows hot on your wrist.
(display:"goto")(link-reveal-goto:"Return to the reception","ground floor")[(set: $lust to (it + 2)) (set: $grotesque to it + 1)(display:"grotesque.changed") (set: $bcharges to (it + 1)) (set: $bRecharge to it + 1)(set: $ionut_sex to 1)]
(set: _ti to 40)
]]]
</div>[<div class='stacked' style='--stack-width:130%;--stack-height:auto; margin-top:100px;'>
<img src="https://xfiction.org/images/tr/scenes/ionut/sink_base.png">
(if: $suit is "jeans and t-shirt")[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_jeans.png">]
(elseif: $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_maid.png">]
(elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_butler.png">]
(elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_gown.png">]
(else:)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_jeans.png">]
(if: $sinkIonut is 1)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_ionut1.png">]
(if: $sinkIonut is 2)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_ionut_in.png">]
(if: $sinkIonut is 3)[<img src="https://xfiction.org/images/tr/scenes/ionut/sink_ionut_out.png">]
</div>]<scene|</div>
<div id="center">$room</div>
(set: $av to 3) (set: $day to "Tuesday")(set: $hour to 9)(set: $minute to 0)(set: $horn_lvl to 1)
The early morning rays seep through the stained window glass, warming your face. You wake up with a sudden movement, rising in your bed.
$a['What's going on?'] you say out loud. There's no one to answer.
There is a brief period of confusion, than the memories flood your mind. Lavius, Felicia, Elise, Mihai, Ionut. Death by fangs and acts of desire. It all seems so distant, so surreal.
$A[Was it all a dream? I feel weird...]
You look down at yourself, feeling your body.
$A[That's odd, I'm still a woman... Did I manage to break the cycle? Or did time reset again?]
You hastily grab your phone from the night stand.
$A[It's TUESDAY! I made it, I survived!]
It seems that you've managed to pull it off after all. You expected to be turned back by now, but perhaps Felicia can help you with that. Now that you've escaped the loop, it should be just a formality.
You leap from a bed and start getting dressed, when a glimpse in the mirror [[catches your eye]].
(set: _ti to 8)<div id="center">$room</div>
$A['What the bloody HELL?!']
In the mirror, a beautiful young creature stares at you. She has a pair of small white horns sticking out of her head.
Your hands dart up and sure enough they're there - a tiny pair, barely a few inches out of the skin. They feel hard and rough, almost like stone. You stand awestruck, refusing to acknowledge reality.
$a[What is happening to me?]
With your heart racing, you sit back on the bed, trying to catch your breath. You've seen a lot of weird things around here already, but this strikes too close for comfort. It isn't the first time your body has changed, but so far you've always been.... human, you suppose.
And now you've become [[something else]].
<div id="alexCh2"><div style="text-align:center;">$T[CHAPTER 2: HORNS,
FANGS & SECRETS]</div>
$backstory
$R[It's a good moment to save your progress.]
(display:"goto")(link-reveal-goto:"Continue","day2")[
(set: $day to "Tuesday")(set: $hour to 9)(set: $minute to 0) (set: $suit to "night gown")(set: $suit_mod to 0)(set: $succubus_lust to 1)
]</div>
<div id="center">$room</div>
You are no longer human. The thought just pops in your head, both frightening and arousing you. You can't tell why, but you are absolutely certain of it.
If you have horns now, perhaps there are other changes to your body as well. You're not sure if you're brave enough to know. But then again, you have to.
$I[Journal updated]
(set: $maintask to 8) $prot[($nTask: "New task: The gates of Hell")]
(display:"goto")(link-goto:"Check your body for changes","Body Mods Ch2")<div id="center">$room</div>
Fighting with your rising panic, you decide to take a moment and assess the situation.
(display:"horns morning")
Moving on to your face, not much has changed from what you last remember - you still have $hair, $eyes, soft white skin and $lips. You are drop-dead gorgeous.
On your chest, you can't really tell if your $breasts are the same, but they feel perhaps a little bigger and softer. What does feel different however is you touching them - even from a simple and non-sexual examination of your own body you can feel goosebumps and tingles on your skin, and your nipples are already growing hard.
$A[I should be careful with this... I don't want to get myself into embarrassing situations]
Right now you have more pressing matters. You need to figure out what the hell is going on... again.
(display:"eye")(link-goto:"Examine your horns more closely", "horns.examine")
(display:"goto")(link-goto:"Get dressed")(set: _ti to 8)<div id="center">$T[-SIMULATE THE STORY OF CHAPTER 1-]</div>
(set: $progressSim2 to "mild")(display:"progressSim2.traits")(display:"progressSim2.body")(display:"sim2.stats") (display:"progressSim2.traits")
You played through Chapter 1, doing (cycling-link: bind $simCh2, "what you needed to understand the situation", "everything you could, twice over", "only what was necessary for survival"). As you got to know $M[Felicia], she became your (cycling-link: bind $SimFelicia_choice, "friend","lover","mistress"), guiding you through trials and turbulations. At the same time, you met $E[Elise], a mysterious black woman staying at The Crooked Elm, and eventually became her (cycling-link: bind $Elise_choice, "servant","friend","admirer"). Despite the stark differences between the two women, you (cycling-link: bind $simEF_choice, "knew what was right for you and told Elise about Felicia's secrets","knew it was important to protect Felicia and lied to Elise to keep the cat woman safe").
Of course, you didn't neglect your responsibilities at the manor. Your host, $Mi[Mihai],.... There was also the servant, $Io[Ionut], a strange disfigured man with even stranger interests. Still, as you got to know him, he eventually became (cycling-link: bind $simIonut_choice, "somewhat of a protector figure","a kindred spirit you can confide in","a strange sort of mentor for the obscene").
But not everyone was there to help you. $L[Lavius], the charming buy at the inn, turned out to be a bloodthirsty vampire. In the end, after you slowly uncovered his motives and ambitions, you decided (cycling-link: bind $simLavius2, "to find a way to side with him, despite the danger", "to view him as your rival, and try to outsmart him", "to use him purely as an instrument for your pleasure"). And yet, in a twist of fate, Lavius also brought you a new ally - the vampire $S[Sabrina], a lustful and insatiable woman, who (cycling-link: bind $simSabrina2, "helped you to understand your new feminine nature", "taught you many things about becoming a woman", "taught you everything she could about the dark arts of desire").
Truth be told, your day has been stranger than most. You were forced to live through it repeatedly, sometimes eaten by a $W[werewolf] in the forest, an event which (cycling-link: bind $simWolf2, "was thankfully rare enough", "awakened something within you", "transformed you to your very core"). And it turns out that the strange inhabitants of the forest don't end with the werewolf. $Y[Yaga], the old woman from the inn, took you to her hut in the woods, where (cycling-link: bind $simYaga2, "you learned some of the old ways", "learned everything from her, sacrificing Ana and Talyssa but sparing their minds", "learned everything from her, mercilessly sacrificing Ana and Talyssa for your personal gain").
(display:"talk")(link-reveal-goto:"'This is exactly what happened...'","chapter2.2")[
(if: $simCh2 is "only what was necessary for survival")[(set: $progressSim2 to "mild")]
(elseif: $simCh2 is "what you needed to understand the situation")[(set: $progressSim2 to "expected")]
(else:)[(set: $progressSim2 to "advanced")]
(display:"progressSim2.traits")
(display:"progressSim2.body")
(display:"progressSim2.rels")
]
<div id="center">$room</div>
<div>(if: $second_chance is 1)[At the moment, you are naked. Perhaps you should get dressed before heading out.](else:)[At the moment, you are still wearing your $suit. Perhaps you should slip into something more appropriate before heading out.]
[]<mirror|
(if: $outf1_owned is false and $outf2_owned is false and $outf3_owned is false)[(display:"fashion disaster")]
$outf1_owned[(display:"eye")(link-repeat:"Dress in a butler's Uniform")[(if:$suit is "butler's uniform")[(replace: ?info)[You are already wearing the Butler's uniform.]](else:)[(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism") (set: $suit_mod to -4)](replace:?mirror)[(t8n:"dissolve")[<img src="https://xfiction.org/images/tr/clothes/Butler.png" width="500" align="right">]] (replace: ?info)[(t8n:"dissolve")[You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.]](set: $suit to "butler's uniform") ]]
$outf2_owned[(display:"eye")(link-repeat:"Dress in a maid's Outfit")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[ (set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts") (set: $suit_mod to 4) ](replace:?mirror)[(t8n:"dissolve")[<img src="https://xfiction.org/images/tr/clothes/Maid.png" width="500" align="right">]](replace: ?info)[(t8n:"dissolve")[You slip out of the $suit and get into the maid's outfit, admiring yourself in the mirror. You really look very cute. The outfit is sure to boost your powers of seduction, while maintaining a smidgen of professionalism. You hope that Mihai won't complain.]](set: $suit to "housemaid outfit") ] ]
$outf3_owned[(display:"eye")(link-repeat:"Dress in a Devil's Gown")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(set: $suit_description to "a Devil's Gown that has the amazing ability to morph into the most effective garment for any situation") (set: $suit_mod to 8) ](replace:?mirror)[(t8n:"dissolve")[<img src="https://xfiction.org/images/tr/clothes/Devil.png" width="500" align="right">]] (replace: ?info)[(t8n:"dissolve")[You get out of the $suit. The Devil's Gown wraps around your hourglass figure. It is like liquid fire. It is elegant and sublime. It is the dress that will make any creature want to fuck your brains out. This will have consequences. You lick your lips with unnatural hunger. ]](set: $suit to "devil's gown") ] ]
$I[]<info|
(display:"20m")(link-repeat:"Finish dressing")[(if: $suit is "night gown")[(replace: ?info)[You can't go out dressed in a night gown!]](else:)[(goto:"Finish dressing")] ]
(set: _ti to 20)</div><div id="center">$att</div>
(if: $deathlist contains "treason")[(display:"mihai2")](if: $suit is "butler's uniform")[(display:"mihai.butler")](elseif: $suit is "housemaid outfit")[(display:"mihai.maid")](elseif: $suit is "devil's gown")[(display:"mihai.devil")]
Mihai turns his back at you and wanders off towards the far end of the attic. You can hear the metal click of a key, then the tapping of his cane as he climbs up, towards the forbidden tower.
(if: $deathlist does not contain "elder" and $elder_key is 0)[
(display:"goto")[[Follow him]]
](elseif: $elder_key is 1)[$in[You already have the key to the Elder's Tower, so there is no need to sneak behind Mihai.]] (else:)[$in[You have already followed him once and have no desire to meet the same fate.]
$A[I should see what the hell is going on first...]
](display:"goto")[[Go downstairs]]
(set: _ti to 15)<div id="center">$room</div>
You finish getting into your $suit and take one last glance in the mirror. You look good.
It's crazy how in a moment like this you're focusing on your clothes, but somehow they feel important. They're like your armor for taking on the world. In this complete chaos that your life has become, where you are no longer certain who you are and what you are, you feel a desperate need for control. And right now the only thing you **can** control is looking sharp.
$A[You can do this Alexandra... onwards to hell and back again!]
(set: $checkPriority to false)
(display:"goto")(link:"Continue")[
(if: $task_wings is 1)[(goto:"start day3")]
(else:)[(goto:"start day2")]] <div id="center">$att</div>
(if: $deathlist contains "elder")[You tiptoe silently down the hallway and towards the tower.
You have already witnessed Mihai's conversation with the other vampire, but you feel that there could be something more you could do.
$A[I wonder if he would listen, if I tell him about the hidden plot...?]
You had decided to keep your secret from Mihai for now, but perhaps you can still gain a hidden ally, someone strong to assist you in your time of need. Although if you are not persuasive enough, things could end badly...
(set: _ti to 3)
(display:"goto")[[Climb up the tower->Climb tower 2]]
(display:"goto")[[Turn back]] ](else:)[You tiptoe silently down the hallway and towards the tower. To your great surprise, the door has been left behind unlocked.
$A[Is Mihai that careless or does he really trust me?]
You are a little puzzled by this oversight, but decide not to question your luck. If the owner has some business up in the tower, perhaps you can gain some important information by $str[eavesdropping] accidently overhearing things. But then again, if you are found it, things might go badly for you...
(set: _ti to 3)
(display:"goto")[[Climb up the tower]]
(display:"goto")[[Turn back]] ]<div id="center">$rec</div>
(if: (history:) contains "Move the box")[(display:"downstairs2")](else:)[As soon as you arrive downstairs, you notice that the servant is fussing about a big black box placed on the floor.
$a['Hey Ionut, what's going on?']
The hunched man lifts his head towards you. $Io['Guests vill be coming. Ve vill need to prepare!']
$a['When are they coming?']
$Io['Vell this one already 'ere! Vill you give a hand?']
The servant springs with surprising agility behind the big box, lifting its end. Bewildered, you go and grab the other.
$a['This damn thing is heavy...!']
Larger than a coffin and made of black wood, the box is not easy to carry, even for the both of you. $A[Who even managed to get this thing in here, all the way up the mountain...?]
(display:"goto")[[Move the box]] ] (set: _ti to 8)<div id="center">$gar</div>
Ionut makes a step towards the front door and you follow, trying to keep balance. The damned thing sways a little, as if the content is liquid. Taking breaks every dozen steps or so, the two of you manage to get it through the front door and into the garden.
$a['Ionut, where are we going?']
$Io['Not var now,'] he replies, panting with effort.
The servant heads down the familiar path along the side of the manor and towards the basement. It takes you a few more minutes of grunting to get there, but the box is finally in front of the basement door. The clattering of Ionut's $in[keyring] draws your attention as he selects the right key and the door unlocks with a click.
$Io['Inside.']
(display:"goto")[[Move the box inside the basement]]
(set: _ti to 15){(set: $unalive to 1)
(display:"ach death check")
(display:"succ.stat.reset")
(if: $bcharges >0)[
(if: $horn_lvl is 1)[(goto:"Death Transfromations1")]
(elseif: $horn_lvl is 2)[(goto:"Death Transfromations2")]
(elseif: $horn_lvl >2 and $succ_level is 0)[(goto:"Death Transfromations Eyes")]
(elseif: $horn_lvl >2 and $succ_level is 1)[(goto:"Death Transfromations Tail")]
]
}<div id="center">$dark</div>
(if: $bcharges <1)[This time there is no warmth from the bracelet. All the crimson beads are spent. The cold spreads through your body {(link:"until there is nothing left")[
(if: $second_chance is 0)[(goto:"second chance")]
(else:)[(goto:"game over")]
]}. ](else:)[(if: $succubus_level is 1)[And yet it is new. You haven't died like this before.]
The darkness is not as absolute as before. You are not in a lifeless abyss. You can touch, and you can think. It is warm.
You are you. You remember.
A charge is consumed from your bracelet, sending you back again. It feels like sliding down a very high roller-coaster. There is a feeling of falling, and excitement, and a little fear.
Your horns sprout a little farther.
You are ready to [go back]<revive| ]
(click:?revive)[(display:"revive redirect") ]{(unless:$dead is 0 or (passage:)'s tags contains "menu" or (passage:(history:)'s last)'s tags contains "menu")[
(unless: $lust_cap is 1 and $lewd>90)[(display:"lust.increase")]
(set: $lewd to ($lust + $Bmod + $outfitStats's lust))
(if: $lewd>40 and $succ_counter40 is 0)[<br><br>(display:"heart") $R[You feel the heat in your body increasing. This feels more intense than before.] (set:$succ_counter40 to 1)]
(if: $lewd>60 and $succ_counter60 is 0)[<br><br>(display:"heart") $R[Your unnatural desires grow stronger. You must feed.] (set:$succ_counter60 to 1)]
(if: $lewd>80 and $succ_counter80 is 0)[<br><br>(display:"heart") $R[You are starting to feel delirious, unwell. The hunger must be quenched, at any cost.] (set:$succ_counter80 to 1)]
(if: $lewd>99)[(set: $bcharges to it - 1)(if: $bcharges<0 and $unalive is 0)[(goto:"DIESUCCUBUS")]<br><br>(display:"heart") $R[Your hunger consumes you. It is unbearable. Your bracelet glows hot, burning into your skin. One of the crimson beads fades, and your need subsides. You are safe for a while longer, but you should feed soon.] (set: $lust to it - 70)(set:$succ_counter40 to 0)(set:$succ_counter60 to 0)(set:$succ_counter80 to 0) ] ]} <div id="center">$base</div>
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: $mermaid_level >2)[(display:"box.basement3")](elseif: (history:) contains "Try to get more information out of him")[(display:"box.basement2")](else:)[With a final effort, you manage to move the heavy box down to the basement of the Crooked Elm, placing it on the cold stone floor. There is a faint sound coming from the inside, as if water is swishing around.
Ionut leans on a nearby table, lighting a cigarette. The smoke drifts through the damp air of the basement like thin grey mist.
$a['So, what was that all about?']
The servant gives you a grumpy look. $Io['You vant to know? Ask Mihai.'] He takes another slow puff from his cigarette.
(display:"challenge")[[Try to get more information out of him]]
(display:"bk")(link-reveal-goto:"Leave")[(set: $ionut_challenge to "declined")] (set: _ti to 8) ]<div id="center">$base</div>
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
(if: $mermaid_level>0)[$a['I bet there's something pretty interesting in the box,'] you wink at the servant.
Ionut seems to hesitate.
$Io['It's not secret, miss... but I shouldn't.'] He takes another puff, fidgeting.
$a['I promise I won't tell Mihai anything - it will be our little secret.']
$Io['I don't vant to get in troubvle...']
You can see that you're close to convincing him. Maybe you just need to apply the correct approach?](else:)[$a['Come on, Ionut, don't be a tease! Tell me what's in the box!'] you wail in frustration, making your prettiest eyes at the him.
The servant seems to hesitate.
$Io['It's not secret, miss... but I shouldn't.'] He takes another puff, fidgeting.
$a['I promise I won't tell Mihai anything - it will be our little secret.']
$Io['I don't vant to get in troubvle...']
You can see that you're close to convincing him. Maybe you just need to apply the correct approach?]
(set: _ti to 3)
(display:"brain")(link:"Try to guess what's inside")[
(if:$sanity<50)[(goto:"box sanity fail")]
(elseif:$mermaid_level>0)[
(set: $sanity to it + 5)
(set: $ionut_challenge to "brain")
(goto:"guess2")
]
(else:)[
(set: $sanity to it + 5)
(set: $ionut_challenge to "brain")
(goto:"Try to guess what's inside")
]
]
(display:"heart")[[Try to seduce the information out of him->Ionut Seduce]] (if: $deathlist contains "treason" and $felicia_level<6)[(goto:"Leave2")](elseif: $deathlist contains "treason")[(goto:"Consp think")] <div id="center">$gar</div>
(if:(history:)'s last is "Move the box inside the basement")[It's probably not worth it to bother Ionut this early. Besides, Mihai did say he would be waiting for you and will explain things. (set: $ionut_challenge to "skipped")<br><br>]You head out of the basement and into the garden, squinting at the early morning sun that is just rising over the treetops. It's [$hour:$minute]<time|.
You take a deep breath of the fresh mountain air. $A[So this is it, huh? Alex, the... whatever the fuck I am now.] It feels like you came to this village a lifetime ago. The crumbling facade, the haunted look of the age-old manor - it all seemed like a joke at first. $A[Well, nobody's laughing now...]
Felicia told you that once you were out of the loop you could return to normal. You are a little sceptical if it would really be that easy. Your changes have progressed a lot. $A[Do I really want to turn back to an ordinary man? These powers are actually pretty great, when you think about it.]
As always, your only source of reliable information is down at the village center. You don't doubt that the mysterious owner of the Antique Boutique will be able to offer some explanation of your current condition.
But then again, Mihai did say he was waiting for you...
(display:"goto")[[Have breakfast with Mihai]]
(display:"goto")[[Visit the village->ionut.block]]<div id="center">$mount</div>
(if: $elise_present is 3)[You head down the mountain path, hopping lightly on your feet as never before. Every rock feels familiar, every turn greets you like an old friend. Instead of tripping on the tree roots as usual, you jump lightly off of them, the distance flying under your feet.
In no time at all, you [[make it down to the village->village4]].](else:)[(either: "It's a beautiful day in the mountains, the clear path by the stream cheerful and sunny despite the twilight between the trees. As long as you don't wander into the actual forest, all will be well.","The day is grey, light invisible raindrops falling from the sunless sky. Was it raining last time? You're not entirely sure, but you don't think so. This raises some interesting questions about the nature of time. Is it random? Or did you change something in the past that somehow affected the present? The answers are beyond your grasp.")
You make your way down, enjoying the silence of nature and the scent of pines. The moment is so peaceful you're almost ready to forget your troubles. After an hour of a brisk walk, you [[arrive.->village4]]]
(if: $elise_present is 3)[(set: _ti to 30)](else:)[(set: _ti to 60)]<div id="center">$vil</div>
Making your way down the steep forest trail, you finally emerge at the village. The familiar group of stone houses nested together at the mountain slope initially look unchanged, but you quickly pick up that things are not the same as before.
The usually lethargic village is now somehow restless. There are people moving hurriedly through the village center and an almost tangible sense of tension in the otherwise calm mountain air. Something is definitely going on.
(display:"goto")[[Visit the Antique Boutique]]
(display:"goto")[[Go to Lavius' Lair->noboutique2]]
(display:"goto")[[Visit the inn-->noboutique]]
(set: _ti to 8)<div id="center">$din</div>
The dining room is lit up with the yellow light of a hundred electric light bulbs, hanging from the giant chandeliers. The windows barred shut and the tables set for guests, it looks like a scene out of a movie.
Mihai is sitting on a large round table and gestures for you to take a seat opposite of him.
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
$Mi['You must have been wondering these last few days why I would go through the trouble of employing someone like you,'] he begins with a calm, even voice. $Mi['I doubt that you came here expecting to just sit at a desk. But first and foremost, I want to say that I am thankful that you chose to come here in the first place.']
$a['Eeer- thank you! It is an honor to be here,'] you reply awkwardly.
(if: $suit is "butler's uniform")[$Mi['I like your professional style,'] Mihai continues, nodding toward your $suit.](elseif: $suit is "housemaid outfit")[$Mi['I may have some doubts about your style,'] Mihai continues, nodding toward your $suit.](elseif: $suit is "devil's gown")[At the same time your $suit melts, turning into a baroque dress in much the same style as Mihai is wearing. $Mi['That's a neat trick,'] he notes with a small smile.]
$Mi['But let's get to the point. There will be a gathering. Guests will arrive today. I want everything to be **perfect**. So much depends on this-'] His gaze focuses on a distant spot somewhere behind you. $Mi['But you need not concern yourself with the details. The important bit is that I want every guest to be **personally** taken care of. And if there are any issues, let me know, immediately. Is that clear?']
$a['Yes, Mr. Petrescu.']
$Mi['Good. Have your breakfast quickly and get to work. They will be arriving soon.']
(display:"goto")[[Eat breakfast]](set: _ti to 15) (set: $Mihaibrief to 1)<div id="center">$att</div>
You climb the series of stairs all the way to the top floor of the manor.
At the moment, there isn't anyone else in hallway.(if: $elder_visited is 1)[
You have already visited the Elder today, so you decide that it's probably not a good idea to disturb him again.]
(display:"goto")[[Enter your room]]
(unless: $elder_visited is 1)[(display:"goto")[[Explore the hallway]]
](display:"goto")[[Return downstairs->climb down]]
(set: _ti to 3)<div id="center">$room</div>
You are back in your room. It's a moment of respite from all the chaos of the day. You know that you can't stay for too long, but it's still nice to take a breath.
(display:"20m")[[Change clothes]]
(display:"bk")[[Leave->climbroom]]<div id="center">$att</div>
You stroll down the hallway, reaching the metal door at the end. You can see the staircase beyond, leading up to the tower. However, at the moment the door is $in[locked].
(if: $elder_key is 1)[You feel the weight of the $R[Elder's key] in your pocket. You brush your fingers on the metal bars, feeling apprehension and anticipation.
(display:"key2")[[Use the Elder's key->tower unlock]] ](elseif: $tower_key is 1 and $pit_escape is 2)[You take a deep breath. $A[This is going to be interesting...]
(display:"key")(link-goto:"Use Ionut's key to open the door","Confront Elder 0")](elseif: $tower_key is 1)[The servant's $in[keyring] clings in your pocket. You could go in if you want.
(display:"key")(link-goto:"Use Ionut's key to open the door","Enter Tower 0")](else:)[You look around. There's no one here and you can't figure a way to unlock the door. $A[Except if... I wonder if I can get the keys from Ionut again...?]
]
(set: _ti to 2)
(display:"bk")[[Return back->climbroom]] $Mi['Good morning, Alexandra.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
(if: $MihaiClothesReact contains "butler")[The owner of the Crooked Elm greets you with a polite nod. $Mi['I see that you're looking sharp and presentable today. Good. I'm happy to see you in this outfit'] Mihai reaches and adjusts the tie knot of your $suit, giving a thin approving smile.
The rest of the conversation goes much like before, with Mihai asking you to $in[help move the box] as well as to $in[join him for breakfast].](else:)[The owner of the Crooked Elm greets you with a polite nod. $Mi['I see that you're looking sharp and presentable today. Good.'] The owner checks the tie knot of your $suit, giving a thin approving smile.
$a['Mr. Petrescu? I didn't expect to see you up here so early.']
$Mi['Indeed I wasn't planning to be here so early,'] Mihai replies with a chuckle. $Mi['But something has come up. I will need you to go downstairs and give Ionut a hand.']
$a['Of course, I'll be there right away.']
$Mi['Good. After you are done, I will expect you to join me for breakfast. This will allow us to go over your tasks for the day.']
$a['Tasks for the day?'] you raise an eyebrow in surprise. $a['Aren't I supposed to start working the reception at 6pm?']
(set: $MihaiClothesReact to it + (a:"butler"))
Mihai gives another short, dry chuckle. $Mi['Surely you did not expect me to employ the services of someone like **you** simply to stand behind a desk? But we will talk during breakfast. Now go!']]<div id="center">$room</div>
<div class="two_column_grid" style="--small-col:1fr"><div><div style="min-height:350px;">[At the moment, you are wearing your $suit, however you can choose something else.]<main|
</div>$I[These are the outfits that you currently have:]<info2|
{<div id= "clothes" class="even_grid" style="--cols:3;--mobile-cols:3; text-align:center; ">
<div>
|tooltip>[<img src='https://xfiction.org/images/tr/clothes/icon.butler.png' height='150' class='av'> |tooltiptext3>[(text-size:1.3)[Butler Uniform ((print:$allOutfits's butler's level))]<br><br>
($showOutfitStats:"butler") ]]
</div>
<div>
|tooltip>[<img src='https://xfiction.org/images/tr/clothes/icon.maid.png' height='150' class='av'> |tooltiptext3>[(text-size:1.3)[Maid Outfit ((print:$allOutfits's maid's level))]<br><br>
($showOutfitStats:"maid") ]]
</div>
<div>
|tooltip>[<img src='https://xfiction.org/images/tr/clothes/icon.devil.png' height='150' class='av'> |tooltiptext3>[(text-size:1.3)[Devil's Gown ((print:$allOutfits's gown's level))]<br><br>
($showOutfitStats:"gown") ]]
</div>
<div class="hand">
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/icons/icon.mirror.png' width='50' class='av'> ")[(if:$suit is "butler's uniform")[(replace: ?info)[You are already wearing the Butler's uniform.]](else:)[ (replace:?info)[($undress:)($equipOutfit:"butler")] (replace:?info)[] (replace:?main)[(display:"dress.butler2")] (set: $suit to "butler's uniform") (rerun:?scene) (rerun:?update) (rerun:?lust) (rerun:?sanity)]]
</div>
<div class="hand">
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/icons/icon.mirror.png' width='50' class='av'> ")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[(replace:?info)[($undress:)($equipOutfit:"maid")] (replace:?info)[] (replace:?main)[(display:"dress.maid2")] (set: $suit to "housemaid outfit") (rerun:?scene)(rerun:?update) (rerun:?lust) (rerun:?sanity)]]
</div>
<div class="hand">
(link-repeat:"<img src='https://xfiction.org/images/tr/interface/icons/icon.mirror.png' width='50' class='av'> ")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(replace:?info)[($undress:)($equipOutfit:"gown")] (replace:?info)[] (replace:?main)[(display:"dress.gown2")] (set: $suit to "devil's gown") (rerun:?scene) (rerun:?update)(rerun:?lust) (rerun:?sanity)] ]
</div>
</div>}
(display:"bk")(link-goto:"Step away from the mirror","Enter your room")
</div>[<div class='stacked' style='--stack-width:80%;--stack-height:auto; margin-top:-50px; margin-left:100px;'>
(if: $suit is "butler's uniform" and $demonChange contains "tail")[<img src="https://xfiction.org/images/tr/clothes/butler_tail.png" width="500" align="right">]
(elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/clothes/Butler.png" width="500" align="right">]
(if: $suit is "housemaid outfit" and $demonChange contains "tail")[<img src="https://xfiction.org/images/tr/clothes/maid_tail.png" width="500" >]
(elseif: $suit is "housemaid outfit")[<img src="https://xfiction.org/images/tr/clothes/Maid.png" width="500" >]
(elseif: $suit is "devil's gown" and $demonChange contains "tail")[<img src="https://xfiction.org/images/tr/clothes/devil_tail.png" width="500" >]
(elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/clothes/Devil.png" width="500" >]
(if: $suit is "night gown")[<img src="https://xfiction.org/images/tr/clothes/mirror_empty.png" width="500" align="right">]
</div>]<scene|<div id="center">$room</div>
You stand in front of the mirror, wearing $suit.
(if: $shop2 is 0)[
$A[I haven't brought any other clothes to wear. Perhaps I should talk to the owner of the Antique boutique...]]
[]<mirror|
(link-repeat:"jeans and t-shirt")[(if: $suit is "jeans and t-shirt")[(replace: ?info)[$sys[You are already wearing jeans and t-shirt.] ]](else:)[(set: $suit to "jeans and t-shirt") (set: $suit_mod to 0) (replace: ?info)[You get dressed in your jeans and t-shirt. Sometimes plain clothes are the best.](replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Devil.png" width="500" align="right">] ] ]
$outf1_owned[(link-repeat:"Dress in a butler's Uniform")[(if:$suit is "butler's uniform")[(replace: ?info)[$sys[You are already wearing the Butler's uniform.] ]](else:)[(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism") (set: $suit_mod to -4) (replace: ?info)[You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.](replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Butler_shy.png" width="500" align="right">](set: $suit to "butler's uniform")] ]]
$outf2_owned[(link-repeat:"Dress in a maid's Outfit")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[ (set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts") (set: $suit_mod to 4) (replace: ?info)[You slip out of the $suit and get into the maid's outfit, admiring yourself in the mirror. You really look very cute. The outfit is sure to boost your powers of seduction, while maintaining a smidgen of professionalism. You hope that Mihai won't complain.](replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Maid_shy.png" width="500" align="right">] (set: $suit to "housemaid outfit")] ] ]
$outf3_owned[(link-repeat:"Dress in a Devil's Gown")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(set: $suit_description to "a Devil's Gown that has the amazing ability to morph into the most effective garment for any situation") (set: $suit_mod to 8) (replace: ?info)[You get out of the $suit. The Devil's Gown wraps around your hourglass figure. It is like liquid fire. It is elegant and sublime. It is the dress that will make any creature want to fuck your brains out. This will have consequences. You lick your lips with unnatural hunger. ](replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Devil_shy.png" width="500" align="right">] (set: $suit to "devil's gown")] ] ]
$I[]<info|
(display:"10m")[[Recap what you know so far->recap]]
(display:"10m")[[Examine yourself->Examine NEW]]
(display:"bk")(link-repeat:"Head out")[(if: $suit is "night gown")[(replace: ?info)[You can't go out dressed in a night gown!]](else:)[(goto:"Head out")] ]
(set: _ti to 20)<div id="center">$dark</div>
Mihai's footsteps echo faintly in the darkness above and you decide that the distance is enough to tail him safely.
<img src="https://xfiction.org/images/tr/environments/attic_door.png" width="500" align="right" >
You follow the winding staircase up, walking blindly by keeping a hand on the cold stone wall. The darkness is just as impenetrable as last time, and you begin to wonder if what you're doing can really be considered wise.
$A[There is something at the top of the tower, something big. I should be careful...]
You remember a glimpse of a giant winged shape, just moments before Ionut knocked you out cold. You shiver at the thought. $A[Funny how things turned out with Ionut, despite that little accident...]
The sound of Mihai's footsteps is suddenly gone and you realize that he must have reached the top of the tower. Which means that you will too.
You slow down your progress to a crawl, placing each foot down as carefully and as silently as you can. Eventually, you reach the door leading to the top of the tower. There is a draft blowing in your face. You reach forward, but your fingers grasp only darkness...
$A[Mihai must have left the door open... this will make it easier to hear what they're talking about.]
(display:"goto")[[Eavesdrop]] (set: _ti to 8)<div id="center">$att</div>
This is clearly way too dangerous to be worth a few overheard sentences. Last time you climbed into the tower, it cost you your life.
$A[Perhaps I can try again, when Mihai isn't there?]
You're not certain what good can this do either, but at least you won't run into **two** vampires at once.
For now, you decide to listen to the owner's request and [[head downstairs->Go downstairs]].
(set: _ti to 3)$Mi['Good morning, Alexandra.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
(if: $MihaiClothesReact contains "maid")[The owner of the Crooked Elm greets you with a small nod, then winces. $Mi['I must say that this isn't exactly what I expected when I asked you to wear something presentable.'] Mihai examines your $suit, his lips pursed in disapproval. You give him a flirtatious tease of your cleavage, which he pointedly pretends not to notice.
The rest of the conversation goes much like before, with Mihai asking you to $in[help move the box] as well as to $in[join him for breakfast].](else:)[The owner of the Crooked Elm greets you with a small nod, then winces. $Mi['I must say that this isn't exactly what I expected when I asked you to wear something presentable.'] The owner examines your $suit, his lips pursed in disapproval.
$a['I- I thought it would bring out my feminine side,'] you mumble back.
$Mi['That it does,'] he sighs. $Mi['No matter. This might even prove useful today.']
$a['What do you mean, Mr. Petrescu?'] Now that you think about it, it is rather odd to see Mihai up here so early.
$Mi['Something has come up. I will explain later, but now I need you to go downstairs and give Ionut a hand.']
$a['Of course, I'll be there right away.']
$Mi['Good. After you are done, I will expect you to join me for breakfast. This will allow us to go over your tasks for the day.']
$a['Tasks for the day?'] you raise an eyebrow in surprise. $a['Aren't I supposed to start working the reception at 6pm?']
(set: $MihaiClothesReact to it + (a:"maid"))
Mihai gives another short, dry chuckle. $Mi['Surely you did not expect me to employ the services of someone like **you** simply to stand behind a desk? Especially since you've already gone ahead and placed yourself in that outfit, I expect you to at least make yourself useful. But we will talk during breakfast. Now go!']]$Mi['Good morning, Alexandra.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
(if: $MihaiClothesReact contains "devil")[The owner of the Crooked Elm greets you with a small nod, then squints his eyes. $Mi['I must say that this isn't exactly what I expected when I asked you to wear something presentable... but I must admit it is an interesting choice.'] Mihai examines your $suit with restrained curiosity. You flaunt your garment playfully, enjoying the slight blush on your otherwise dispassionate host.
The rest of the conversation goes much like before, with Mihai asking you to $in[help move the box] as well as to $in[join him for breakfast].](else:)[The owner of the Crooked Elm greets you with a small nod, then squints his eyes. $Mi['I must say that this isn't exactly what I expected when I asked you to wear something presentable... but I must admit it is an interesting choice.'] The owner examines your $suit with restrained curiosity.
$a['I- I thought it would bring out my feminine side,'] you mumble back.
$Mi['That it does,'] he nods. $Mi['It is a very useful garment. I won't ask how you got your hands on it, but I'm glad that you have it. It might even prove useful today.']
$a['What do you mean, Mr. Petrescu?'] Now that you think about it, it is rather odd to see Mihai up here so early.
$Mi['Something has come up. I will explain later, but now I need you to go downstairs and give Ionut a hand.']
$a['Of course, I'll be there right away.']
$Mi['Good. After you are done, I will expect you to join me for breakfast. This will allow us to go over your tasks for the day.']
$a['Tasks for the day?'] you raise an eyebrow in surprise. $a['Aren't I supposed to start working the reception at 6pm?']
(set: $MihaiClothesReact to it + (a: "devil"))
Mihai gives another short, dry chuckle. $Mi['Surely you did not expect me to employ the services of someone like **you** simply to stand behind a desk? Especially since you've already gone ahead and placed yourself in that outfit, I expect you to at least make yourself useful. But we will talk during breakfast. Now go!']]<div id="center">$base</div>
You turn your eyes to the box, circle it with curiosity. A little knock on the wood reveals a hollow sound. It is probably not entirely full of water.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$a['I sensed some swishing while we were moving it, is it a tank?']
You glance at Ionut, judging his reaction. $Io['Vell, can't say-']
$a['Not a tank then. A reservoir? Oh, I know! An aquarium!']
You look at the servant again, he seems to be trying his best poker face, which isn't going "vell" for him at all.
$a['What's in the aquarium, Ionut?']
The servant looks away. You remember his earlier words about the new guests and your face lights up.
$a['**Who's** in the aquarium, Ionut?']
$Io['Alrigt, vine! It iz a mermaid.']
$a['A mermaid!'] you exclaim. $a['Can I see her? She must be so lonely and sad there in the dark! Maybe if I open the box just a little, she will be happy!']
$Io['Abvsolutely not!'] cuts the servant with an angry voice. $Io['Do you vnow anyvyng about mermaids?! They like ze dark and they vill eat your head if you open ze box! Stay avay! It for your own good!']
You consider this. With everything that you've already seen around her, perhaps you shouldn't be expecting to find Ariel. You remember the mermaids of the old myths, luring sailors to the rocks and feeding on their bodies with long sharp teeth....
$a['Alright, Ionut, I'll trust you on this one. And don't worry, I won't tell Mihai anything.']
You nod to the servant.
(display:"goto")(link-goto:"Leave")(display:"secret.mermaid1")
$clarity[You have successfully passed a sanity check!]
(set: _ti to 15)<div id="center">$base</div>
(if: $mermaid_level>0)[(if: $suit is "housemaid outfit")[(display:"ionut.maid2")](elseif: $suit is "devil's gown")[(display:"ionut.devil2") ](elseif: $suit is "butler's uniform")[(display:"ionut.butler2") ]](else:)[(if: $suit is "housemaid outfit")[(display:"ionut.maid")](elseif: $suit is "devil's gown")[(display:"ionut.devil") ](elseif: $suit is "butler's uniform")[(display:"ionut.butler") ] ]
(display:"bk")(link-goto:"Leave") (set: _ti to 15)<div id="center">$base</div>
(if: $ionut_challenge is "brain" or "heart")[(display:"box sanity fail2")
(if: $suit is "housemaid outfit")[(display:"box.sanity.fail.maid2")](elseif: $suit is "devil's gown")[(display:"box.sanity.fail.gown2") ](elseif: $suit is "butler's uniform")[(display:"box.sanity.fail.suit2")]](else:)[You turn your eyes to the box, circle it with curiosity. A little knock on the wood reveals a hollow sound. What could that mean?
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
You try to concentrate and to think about it rationally, but for some reason you are having issues getting your thoughts in order.
$A[Why does my mind feel so **hazy**?]
(if: $suit is "housemaid outfit")[(display:"box.sanity.fail.maid")](elseif: $suit is "devil's gown")[(display:"box.sanity.fail.gown") ](elseif: $suit is "butler's uniform")[(display:"box.sanity.fail.suit")] ]
(display:"goto")(link-reveal-goto:"Leave")[
(if: $suit is "housemaid outfit")[
(set: $lust to it + 10)
](elseif: $suit is "devil's gown")[
(set: $bcharges to it + 1)
(set: $bRecharge to it + 1)
(set: $lust to it + 7)
](elseif: $suit is "butler's uniform")[
(set: $lust to it + 5)
]
(set: $sanity to it - 5)
(set: $ionut_challenge to "failed")
]
$R[You failed a sanity check.]
(set: _ti to 15) <div id="center">$din</div>
Mihai gets up, leaving you alone on the table. Ionut shows up to serve you breakfast, but somehow this time the food has lost its taste. As you chew absent-mindedly, you get no pleasure from it.
(display:"lust.recap")
But time is pressing. You take a deep breath and head [[towards your desk->Hotel2]].
(set: _ti to 30)<div id="center">$rec</div>
You've barely arrived at the reception, when you hear footsteps coming down the staircase. A few moments later, a grumpy face appears before you.
<img src="https://xfiction.org/images/tr/characters/wolf_portrait.png" width="350" align="right" class="char">
$W['Morning.']
You blink stupidly at the guy. You had completely forgotten his existence.
$W['Coffee please.']
He's wearing a giant fluffy bath robe and bunny slippers. Unwashed, unshaven, the wolf man gives you a questioning look.
$a['Eeeh, it's in the dining room!'] You point for him. $a['Just tell the servant what you'd like and he'll get it for you.']
The man nods and ever so slowly drags himself in that direction.
(set: _ti to 5)
(display:"clock")[[Wait at the reception->rec arr elise]]
<div id="center">$rec</div>
20 or so minutes pass uneventfully while you still try to compose your thoughts after the conversation with Elise. The only sound in the reception is the distant chatter of the guests in the dining room. The long hallway muffles them, so you can't make out any words, but they seem to be enjoying themselves.
<img src="https://xfiction.org/images/tr/characters/Lav0.png" width="500" align="right" class="char">
Suddenly the front door enters and a young man walks in. He is wearing fine aristocratic clothes, a multitude of bright multicolored gemstones shining on his rings and necklace. He's also casually carrying a glass of wine, or in any case a glass of red liquid.
$L['Am I late to the party?']
You try not to stare as Lavius approaches the front desk, giving you a measuring look.
(if: $suit is "housemaid outfit")[(display:"lavius.maid")](elseif: $suit is "devil's gown")[(display:"lavius.devil") ](elseif: $suit is "butler's uniform")[(display:"lavius.butler") ]
$L['Speaking of which, I am expected. Would you kindly give me the key and drop these in my room?']
The vampire drops his luggage in the middle of the hallway, waving you to take care of it.
$L['Also, my companion should have arrived earlier in a box. Be a dear and feed her soon, alright? She gets very irritable if she skips breakfast.']
You give him a small nod.
$L['Time to see what the devils are up to,'] he proclaims to the world, heading towards the dining room.
(display:"20m")[[Take his luggage to his room]]
(set: _ti to 20)<img src="https://xfiction.org/images/tr/interface/clock.png" style="position: absolute; float:left; margin-top:-18px;" width="40">          You approach Ionut confidently, flashing your sexy housemaid outfit. You feel like one of those dumb girls in the pornos, but the way that the servant is looking at you shows that it's working.
$a['Indeed, we can help each other here...'] you wink at him. He doesn't say anything, but you can see that he has a large bulge in his pants.
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You give him a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me what's inside, Ionut.'] you say with a velvet voice.
The servant groans with pleasure. You pull back, allowing his cock to slip out of your mouth.
$a['Tell me now, big boy.']
His hand reaches to the back of your head, beckoning your forward.
(if: $lewd<70)[$a['Uh-uh,'] you say with a teasing, cruel voice, giving a small lick of his shaft. $a['Talk first, fun later.']
Perhaps it's the little horns on your head, but you are starting to feel quite devilish. As Ionut's misshapen cock throbs with frustration and desire under your fingers, you feel a sense of empowerment you've rarely felt before. $a['Come on, you know you want to...'] you mutter, tracing a nail around his head.
$Io['Okay! Okay.'] the servant gives up. $Io['There iz a mermaid in the box. Just ve carevul, Okay? She iz dangerous!']
$a['Good boy!']
You smile at him and slowly wrap your lips around his cock. You can tell that he's already near the edge. You could probably make him beg if you wanted to, but you could save that for another time. For now, it's time to feed and to make Ionut happy. It's not every day that the poor servant can get a succubus at her knees.
It takes you just a minute to feel his warm cum erupt in your mouth, feeding another charge on your bracelet. (set: $bcharges to it + 1)(set: $lust to it - 20) (set: $ionut_challenge to "heart")(display:"secret.mermaid1")
$I[You were successful on a lust check! You satiate your hunger a little.] ](else:)[You find yourself unable to resist the urge. There is a need inside of you that you can't control. Your head lunges forward again, taking his cock.
You let yourself be guided back and forth by the hand on your head. It feels good to be obedient. You close your eyes, enjoying the moment. Eventually the servant cums, emptying his seed down your throat. You are almost disappointed that it's over.
$Io['Sorry, I have to go now'] smirks the servant. $Io['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no answers, and a growing frustration, but at least you got a bead charge.(set: $lust to it + 5) (set: $ionut_challenge to "failed")
$R[You failed a lust test.]] You approach Ionut confidently, flashing your extravagant devil's gown. You feel like you are completely in control, and the way that the servant is looking at you shows that it's working.
$a['Indeed, we can help each other here...'] you wink at him. He doesn't say anything, but you can see that he has a large bulge in his pants.
You fall on your knees and let him unbuckle his belt, taking the misshapen cock in your mouth. You give him a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me what's inside, Ionut.'] you say with a velvet voice.
The servant groans with pleasure. You pull back, allowing his cock to slip out of your mouth.
$a['Tell me now, big boy.']
Suddenly the fibers of the devil's gown start melting and the garment reshapes in front of your very eyes. Bewildered, you find yourself in the outfit of a Russian ballerina. Your hair turns blonde and your waist shrinks to the tiniest possible size.
$Io['Natasha!'] exclaims Ionut with wide eyes.
Suddenly you know what to do. You bend over the table, lifting the miniskirt up and exposing the cutest little butt in the world. Ionut grabs you with eager hands, pressing his cock against the petite asshole.
(if: $lewd<70)[$a['Uh-uh,'] you say with a teasing, cruel voice, clenching it tight. $a['Talk first, fun later.']
$Io['Okay!'] the servant gives up. $Io['There iz a mermaid in the box. Just ve carevul, Okay? She iz dangerous!']
$a['Good boy!']
You relax and let him in. He rams his big misshapen member in with such vigor and readiness as if the entire Bolshoï Theatre is watching his performance. It doesn't take long until you can feel his warm seed spill inside of you.
$Io['Natasha,'] mumbles the servant again. $Io['I have to go now.']
He puts himself together and limps his way out of the basement.(set: $bcharges to it + 1)(set: $lust to it - 20) (set: $ionut_challenge to "heart") (display:"secret.mermaid1")
$I[You were successful on a lust check! You satiate your hunger a little.]](else:)[You find yourself unable to resist the urge. There is a need inside of you that you can't control. As soon as he presses insistently you relax and let him in.
He rams his big misshapen member in with such vigor and readiness as if the entire Bolshoï Theatre is watching his performance. It doesn't take long until you can feel his warm seed spill inside of you.
$Io['Natasha,'] mumbles the servant again. $Io['Sorry, I have to go now'] smirks the servant. $Io['I see you around, yes?']
You look at him limping his way out of the basement. You are left with no answers, and a growing frustration, but at least you got a bead charge.(set: $lust to it + 5)(set: $ionut_challenge to "failed") (set: $bcharges to it + 1)
$sys[You failed a lust test.]]You approach Ionut a little awkwardly, trying to strike your most seductive pose despite the tightness of your $suit. The look on the servant's face tells you he's not all that impressed.
$a['Ionut, we can help each other here...'] you wink at him. He doesn't say anything.
You fall on your knees and unbuckle his belt, taking the misshapen cock in your mouth. It's not very hard, but you try to do your best work with a wet, sloppy blowjob with all the eagerness that you have.
$a['Tell me what's inside, Ionut.']
The servant seems unconvinced. $Io['I can't do that,']
Your $suit probably really isn't the best option to get a reaction from Ionut.
Frustrated, you stop the blowjob and walk away. It's clear that you're not getting anything out of him this way.
The only thing you achieved was to grow more frustrated.
(set: $lust to it + 8) (set: $ionut_challenge to "failed")
$R[You failed a seduction.]<img src="https://xfiction.org/images/tr/interface/challenge.png" style="position: absolute; float:left; margin-top:-15px;" width="50">          Your attention shifts to your body and mind, and the changes happening to you. By now you are used to your transformations - it has happened more than once. You are aware of the effects of the bracelet on your mind, and the spikes in lust and desire you experience when the beads get low. However none of that can be compared with what you're experiencing now.
Now, there is a constant $A[**hunger**]. You feel it in your blood, you feel it in the heat somewhere below your belly. Every passing minute, every action you take makes the $A[**hunger**] stronger.
(if: $ionut_challenge is "skipped" or "none")[Back in the basement, you felt the electric tension in the air between you and the servant. Perhaps you should have done something at the time. It is too late to think about it now.](elseif: $ionut_challenge is "failed")[What happened earlier in the basement didn't help either. You wanted to get information out of the servant, but instead you got only frustration. The $A[**hunger**] grew worse.](elseif: $ionut_challenge is "brain")[What happened earlier in the basement was a small reassurance that you still have your wits about, but it didn't help to reduce desires rising in you.](elseif: $ionut_challenge is "heart")[However, what happened earlier in the basement was a small reassurance that you still have some means to counter it. After, uhm, *feeding*, your desires were somewhat reduced. If you can keep doing that, perhaps you can manage.]
(if: $lewd<40)[For the moment, you somehow got things under control. The $A[**hunger**] is growing but it isn't unbearable.](elseif: $lewd <60)[For the moment, you can feel the $A[**hunger**] continue to grow at an alarming pace. It is beyond anything you have previously experienced. The impulses deep inside you are so strong you fear you may not be able to fully control them.](elseif: $lewd<80)[For the moment, you can feel the $A[**hunger**] continue to grow at an alarming pace. The feeling is overwhelming, beyond anything you have previously experienced. The impulses deep inside you are so strong you fear you may not be able to fully control them.
$A[I need to satiate this desire before things really spin out of control...] ](elseif: $lewd>79)[Presently, the $A[**hunger**] is almost unbearable. It is overwhelming, resonating in every fiber of your being. You need to $A[**feed**] soon. Your control of your actions is slipping away.
$A[I need to satiate this desire as soon as possible...] ]$L['Woah, what do we have here, a cute little maid? I'm genuinely surprised that the old man has accepted to have you running around in **that** outfit. Either Mihai's eyesight is getting poorer, or things really are about to change around here! But I'm certainly not complaining!']
You stare at the dashing vampire with a stupefied expression. How much does he remember? He doesn't seem to recognize you at all...
$a['H-how can I help you?'] you mumble in a timid voice, twirling your skirt.
$L['Aren't you the cutest thing! I'm Lavius, by the way.'] He extends a hand towards you. When you take to shake it, he pulls yours instead, lifting it to plant a gentle kiss on your fingers.
(if:$lewd<40)[Something deep inside you awakens at his touch. Perhaps you could find him later, have some fun?](elseif: $lewd<60)[The touch of his lips is electrifying. It awakens old memories and new desires. Surely, no one would find out if you happen to run into him somewhere private...?](elseif:$lewd<80)[The touch of his lips is electrifying. It awakens old memories and new desires. The burning sensation in your low belly grows stronger. He could have you right then and there, if he wanted.
$A[Surely, no one would find out if I happen to run into him somewhere private...?] ](elseif: $lewd>79)[The touch of his lips is electrifying. It awakens old memories and new desires. Your mind is a sweet haze. The burning sensation in your low belly grows stronger. You want to bend over and lift your skirt then and there.
$A[Surely, no one would find out if I happen to run into him somewhere private...?]]
$a['I'm Alexandra,'] you say softly.
$L['A real pleasure, my dear. I'm looking forward to seeing you around, and I expect you to **personally** make sure that my room is in order.'] he winks at you, making you blush.
$L['Woah, what do we have here! I'm genuinely surprised that the old man has accepted to have someone like you running around - especially in **that** outfit. Things really are about to change around here, but I'm certainly not complaining!']
You stare at the dashing vampire with a stupefied expression. How much does he remember? He doesn't seem to recognize you at all... $A[Perfect. If he doesn't know who I am, things will be that much easier.]
$a['How can I help you?'] you ask in a confident, velvet voice. The gown really does bring out the devil in you.
$L['Oh you can help me in many ways. I'm Lavius, by the way.'] He extends a hand towards you. When you take to shake it, he pulls yours instead, lifting it to plant a gentle kiss on your fingers.
(if:$lewd<40)[Something deep inside you awakens at his touch. Perhaps you could find him later, have some fun?](elseif: $lewd<60)[The touch of his lips is electrifying. It awakens old memories and new desires. Surely, no one would find out if you happen to run into him somewhere private...?](elseif:$lewd<80)[The touch of his lips is electrifying. It awakens old memories and new desires. The burning sensation in your low belly grows stronger. He could have you right then and there, if he wanted.
$A[Surely, no one would find out if I happen to run into him somewhere private...?] ](elseif: $lewd>79)[The touch of his lips is electrifying. It awakens old memories and new desires. Your mind is a sweet haze. The burning sensation in your low belly grows stronger. You want to bend over and lift your skirt then and there.
$A[Surely, no one would find out if I happen to run into him somewhere private...?]]
$a['I'm Alexandra,'] you say softly and smile at him.
$L['The pleasure is all mine. I'm looking forward to seeing you around, and I hope you really are as good as you look!'] he winks at you.
$L['What do we have here, a cute little butler? I see that the old man's taste hasn't changed, no matter what he says.']
You stare at the dashing vampire with a stupefied expression. How much does he remember? He doesn't seem to recognize you at all...
$a['How can I help you, sir?'] you ask in a straight voice.
He gives you a funny look. $L['No need to call me "sir", dear. Lavius will do.'] He extends a hand towards you. When you take to shake it, he pulls yours instead, lifting it to plant a gentle kiss on your fingers.
(if:$lewd<40)[Something deep inside you awakens at his touch. Perhaps you could find him later, have some fun?](elseif: $lewd<60)[The touch of his lips is electrifying. It awakens old memories and new desires. Surely, no one would find out if you happen to run into him somewhere private...?](elseif:$lewd<80)[The touch of his lips is electrifying. It awakens old memories and new desires. The burning sensation in your low belly grows stronger. He could have you right then and there, if he wanted.
$A[Surely, no one would find out if I happen to run into him somewhere private...?] ](elseif: $lewd>79)[The touch of his lips is electrifying. It awakens old memories and new desires. Your mind is a sweet haze. The burning sensation in your low belly grows stronger.
$A[Surely, no one would find out if I happen to run into him somewhere private...?]]
$a['I'm Alexandra,'] you say simply.
$L['A real pleasure, my dear. I'm looking forward to seeing you around. If you are good at following orders, we'll understand each other just fine,'] he winks at you.
<div id="center">$rec</div>
It takes you a few round trips to get all of Lavius' luggage all the way to his room on the second floor, but you're finally done with it.
You brush a line of sweat off your forehead.
$A[Okay Alexandra, what now?]
You were so busy dealing with all the errands since morning, that you've hardly had time to properly [reflect on the situation]<go|.
(set: $guests_arr to 1) (click:?go)[(goto:"Hotel2")]<div id="center">$vil</div>
You head down the main street, looking for the small facade of the antique boutique. To your surprise, you reach the other end of the main street without spotting it.
You pause for a moment and scratch your head. Did you miss it? The narrow front of the shop was barely noticeable, squeezed between two stone houses. You make a 180 and head down the main street again, looking even more closely at the narrow spaces between buildings.
The Antique Boutique is not there.
$A[What the hell is going on...?]
You stroll down the street for a third time, but to no avail. The feeling that something is off keeps getting stronger. Perhaps someone at the inn could help shed some light on the situation?
(display:"goto")[[Visit the inn]]
(set: _ti to 30)$vil
Knowing that the vampire is currently staying at the Crooked Elm, you decide to go and have a look at his lair.
$A[No doubt I can find some valuable information about him]
You circle to the back of the old hunting cabin and activate the secret entrance to his underground laboratory.
[[Descend]]
(set: _ti to 8) $lav
After a brief descent you reach the wooden door at the bottom of the staircase. It's quite heavy, but you manage to open it with some pushing.
The inside opens into a long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
You already know one of the rooms, where you found the fuel for the generator. Perhaps you should explore the rest?
[[Enter the next room]]
(set: _ti to 3)$lav
You make your way into an adjacent room.
$A[Doesn't Lavius lock the doors?]
It doesn't matter. You stare in awe at a giant electrical contraption made of giant metal spheres, wires and a multitude of panels with buttons and levers.
$A[I wonder what this is for?]
[[Touch the contraption]]
$lav
You reach a hand towards one of the metal spheres, causing a spark to jump towards you.
The high voltage hits you instantly, striking through your flesh and bones.
You collapse on the floor, the life sapped from you.
(link-goto:"Continue","DIESUCCUBUS")
$R[**NOTE: This is not what actually happens in the story. This is the end of the current content. The main character is killed here only so you can easily try out a few more variations of the events in this chapter, namely with Ionut**]<div id="center">$room</div>
The early morning rays seep through the stained window glass, warming your face. You wake up with a sudden movement, rising in your bed. Your head feels heavy and your thoughts are sluggish. You've just had the strangest dream, though you can't quite remember the details.
$A[What was that all about...? Seemed somehow important, yet I can't recall any thing specific...]
For the moment you decide to brush it aside and focus on the present. Then, you remember.
$a['Those bastards!'] you swear under your breath. You knew that Lavius was not to be trusted, but never expected something like this.
As for the rest.... you try to think back about what you last saw.
$A[Elise was with them, but she didn't seem to like it. Perhaps the right words will persuade her to switch camp. Then there's the werewolf...]
As far as you can remember, the man didn't seem very fond of Lavius. Down there he was in his bestial form, so perhaps he wasn't fully aware what he was doing... you will need to learn more.
$A[Who does this leave?]
You pace around the room. Mihai and Ionut were dead, but you have a feeling that you're missing something.
$A[I don't think Felicia was involved...]
Then you remember. $A[The box!] It was gone when you went to the basement. But it didn't seem to be in the room either. Where did it go, and how is it connected to all this? You have no clue. $A[And then there's also the Elder...]
You take a deep breath. It's going to be a long day.
(set: $task_conspiracy to 1)
$I[New task added to journal: **The Grand Conspiracy**]
(set: _ti to 30) (set: $unalive to 0)
(display:"ch2.changes.redirect")
(if: $suit is "jeans and t-shirt")[You are wearing your plain old clothes today, just jeans and a regular t-shirt. It ought to do.](elseif: $suit is "housemaid outfit" and $housemaid_first is 0)[Still getting used to the maid's outfit, you make a little twirl on your toes. You feel pretty, even if the garment is a little on the revealing side. You definitely don't have the confidence to wear it like the maids in the movies. Perhaps it will come with time.](elseif: $suit is "housemaid outfit" and $housemaid_first is 1)[Wearing the housemaid outfit again makes you feel giddy. You think of the looks and comments you attracted last time and you blush. You would have never believed yourself capable of wearing something like this, and if you have to be honest you still don't have the confidence to fill it like a proper maid. Nevertheless, you feel quite pretty.](elseif: $suit is "butler's uniform" and $butler_first is 0)[Starting the day in uniform definitely feels a little bit different. The shirt is a little tight and the pants a tad stiff, but you can't deny that it gives you some class. Mihai will probably be happy with your choice.](elseif: $suit is "butler's uniform" and $butler_first is 1)[You are in your butler's suit again, deciding to opt for professionalism over charms. Time will tell if it pays off.](elseif: $suit is "devil's gown" and $devilgown_first is 0)[This time, you are wearing the devil's gown. The garment flows over your body like water, perfectly following each turn and curve. It is the most comfortable garment you have ever worn. You can almost forget that it's there at all. The feeling is a little worrying but also strangely liberating.(set: $devilgown_first to 1)](elseif: $suit is "devil's gown" and $devilgown_first is 1)[You are wearing the devil's gown again. You are sure that the garment will get you into some kind of trouble, but you just can't help it.] (if: $suit is "jeans and t-shirt")[A few of the men throw you curious glances, but quickly return to dipping their beards in ale. You notice that they are all dressed in pretty old fashioned clothes.
$A[I guess jeans and t-shirts really aren't the norm around here..]
Your outfit makes you feel a little awkward, but you try your best to ignore the feeling.](elseif: $suit is "housemaid outfit" )[$in[As soon as you walk in, heads start turning. The men are looking at your maid's skirt with hungry eyes, though none of them make a move.]
$A[Is this what being a pretty woman is all about?]](elseif: $suit is "butler's uniform")[$in[A few eyebrows raise looking at your butler's uniform, but no one makes a comment. It seems almost like they try to not look at you directly, or even turn away from you. The uniform seems to command some respect from the locals.]](elseif: $suit is "devil's gown" )[$in[Everyone is looking at you. You're not quite certain that you're ready for this kind of attention, but you try to make the best of it. The devil's gown shimmers like liquid gold in the dimly lit room, fulfilling a thousand fantasies in every man's imagination.] ]
CLOTHES
(if: $suit is "jeans and t-shirt")[](elseif: $suit is "housemaid outfit" )[](elseif: $suit is "butler's uniform")[](elseif: $suit is "devil's gown" )[]
ELISE
(if: $Elise_choice is "friend")[ ](elseif: $Elise_choice is "admirer")[
](elseif: $Elise_choice is "servant")[ ](else:)[ ]
(if: $elise_relationship is "lie")[ ](elseif: $elise_relationship is "honest")[ ]
FELICIA
(if: $Felicia_choice is "friend")[ ](elseif: $Felicia_choice is "romance")[ ](elseif: $Felicia_choice is "kink")[ ](else:)[ ]
(if: $Loyalty_choice is "loyal")[ ](elseif: $Loyalty_choice is "betray")[ ](else:)[ ]
STATS
(if: $lewd <20)[](elseif: $lewd <40)[](elseif: $lewd <60)[](elseif: $lewd <80)[](else:)[]
(if: $sanity <20)[](elseif: $sanity <40)[](elseif: $sanity <60)[](elseif: $sanity <80)[](else:)[]<div id="center">$inn</div>
At the inn you are greeted with unusual silence. There are fewer patrons today, and no familiar faces.
<img src="https://xfiction.org/images/tr/characters/innkeep.png" width="500" align="right" class="char">
$in[Just as you expect, no one reacts to your change of appearance - the horns are probably invisible to ordinary men.]
Cleaning a glass with an old rag, the bartender gives you a weary look. Some of the villagers are throwing you glances from the corners of the room, but no one says anything.
$a['Where is everyone?'] you ask, turning towards the bartender.
$rando['Depends,'] he shrugs. $rando['Who are you looking for?']
(display:"talk")[['Where is the owner of the antique boutique?']]
(display:"talk")[['Where are the men that were drinking yesterday?']]
(display:"talk")[['Where is Zachary?']]
(display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)<div id="center">$room</div>
You stand in front of the mirror, rubbing your eyes in your pyjamas.
(if: $chosen_maid_first is true and $outf2_owned is false)[(set:$outf2_owned to true)
(set: $felicia_maidgift to 1)
$A[Oh yeah, time reset again, which means that I don't really have any clothes to wear...]
You sigh. Will you have to do this every time?
You open your wardrobe and to your surprise you find the housemaid outfit hanging next to your regular clothes. There is a note left in one of its pockets:
<div id="center">$M[*The pen is mightier than the sword, a woman's charms are sharper than her tongue.
You wanted this last time and now you have it.
~<3 Felicia*] </div>
The note is signed by a little paw print on the lower right corner.
$I[Task completed: **Style maketh woman**] (set: $task_clothes to 0)](elseif: $shop2 is 0)[
$A[I haven't brought any other clothes to wear. Perhaps I should talk to the owner of the Antique boutique...
$outf2_owned[Luckily she gifted me that housemaid outfit, so at least I have that...] ]]
(display:"goto")[[Dress in your usual jeans and t-shirt->dress0]]
$outf1_owned[(display:"goto")[[Dress in the butler Uniform->dress1]]
]$outf2_owned[(display:"goto")[[Dress in the housemaid outfit->dress2]]
]$outf3_owned[(display:"goto")[[Dress in the devil gown->dress3]] ]<div id="center">$room</div>
(if: $felicia_maidgift is 1)[While you are touched by Felicia's gift, you'd rather stick to your normal clothes for normal.
$A[How the hell did she manage to leave a note back in time anyways...?]
You decide to leave that headscratcher for later and slip into your old comfy clothes. (set: $felicia_maidgift to 3)
](elseif: $housemaid_first is 1)[After wearing the housemaid's outfit, you feel like you need a little break and a return to something more "normal".
Your old jeans and t-shirt are still there for you, welcoming you with their comforting familiarity.
$A[It almost feels like I'm my old self again...]
That would be true if your $breasts weren't rubbing against the fabric of your old t-shirt, reminding you that things are not *quite* the same. $A[Perhaps I should look for a bra somewhere?]](else:)[You get dressed in your typical jeans and t-shirt. Sometimes plain clothes are the best.]
<img src="https://xfiction.org/images/tr/clothes/default_clothes.png" width="500" align="right">
(display:"end.dressed")
(set: _ti to 20)(set: $suit to "jeans and t-shirt") (set: $suit_mod to 0)<div id="center">$room</div>
<img src="https://xfiction.org/images/tr/clothes/Butler_shy.png" width="500" align="right">You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.
Your head feels a little clearer and your thoughts a little sharper. Being a woman doesn't mean that you can't be smart.
(set: $suit to "butler's uniform")
(display:"end.dressed")
(set: $suit_mod to -4)<div id="center">$room</div>
<img src="https://xfiction.org/images/tr/clothes/Devil_shy.png" width="500" align="right">(if: $devil_first is 0)[Looking into your wardrobe, you get the faint impression that the devil's gown is calling to you. It's a barely perceptible susuruss, like the smallest raindrops tapping on the window glass. Or is it just your imagination?
You slip out of your $suit and carefully let the Devil's Gown flow over you. It swirls around, then settles in the form of an elegant black evening dress that's soft to the touch and absorbs the light in its folds.
It is the most exquisite piece of clothing you have ever worn. The light fabric wraps around your body like a warm embrace, kindling a gentle heat in your body. The devil's gown feels like light kisses on your neck, like gentle caresses on your breasts, like a lover's touch on every inch of your skin.
Staring in the mirror, you catch a fleeting glimpse of two massive wings behind you, but then the vision fades.
$A[Wow... this dress really is something!] ](else:)[As soon as your gaze falls on the devil's gown, your body longs to return to it.
You quickly get out of your $suit and slip into the soft fabric. It feels like meeting an old friend after a long journey, like coming home after a rainy day. The devil's gown wraps around your body with gentle passion, soothing away all of your aches.]
(display:"end.dressed")
(set: $suit to "devil's gown")(set: $suit_mod to 8) <div id="center">$room</div>
<img src="https://xfiction.org/images/tr/clothes/Maid_shy.png" width="500" align="right">(if: $felicia_maidgift is 1)[You take the outfit from the hanger and lay it on the bed. It the fabric looks soft and inviting.
$A[I'm not sure how in hell she managed to do this, but here it is... might as well wear it, right?]
Swallowing your anxiety, you reach for the skirt.
Getting in takes a bit of fumbling around, especially with the corset. The laces are a bit of a mess and the pressure on your ribs takes some getting used to. On the flip side it pushes your $breasts up, making them look bigger.
Staring at the final result in the mirror, you have to admit that you look good, even if you aren't convinced that you have the confidence to pull this off.
(set: $felicia_maidgift to 2)
$A[I hope Felicia is happy with herself. Let's see how this goes...] ](elseif: $housemaid_first is 0)[You take the outfit from the hanger and lay it on the bed. It the fabric looks soft and inviting. Swallowing your anxiety, you reach for the skirt.
Getting in takes a bit of fumbling around, especially with the corset. The laces are a bit of a mess and the pressure on your ribs takes some getting used to. On the flip side it pushes your $breasts up, making them look bigger.
Staring at the final result in the mirror, you have to admit that you look good, even if you aren't convinced that you have the confidence to pull this off.
$A[Let's see how this goes...] ](else:)[You reach for the housemaid outfit again, beginning the laborious process of getting into the corset. There is something about the process that is compelling despite the difficulty.
$A[I never realized what women have to put up with to be pretty...]
You don't yet feel completely confident in this outfit, but it's a little easier than last time. Thinking about this makes you realize that you **want** to be comfortable in it. It's an interesting thought.
$A[Alex, what are you getting yourself into...?]]
(display:"end.dressed")
(set: _ti to 20)(set: $suit to "housemaid outfit")(set: $suit_mod to 4) (display:"10m")(link-goto:"Recap what you know so far","recap")
(display:"10m")(link-goto:"Examine yourself","Examine NEW")
(display:"bk")(link-repeat:"Head out")[(if: $suit is "night gown")[(replace: ?info2)[You can't go out dressed in a night gown!]](elseif: $Loyalty_choice is "betray" and $pheromones is 0)[(goto:"phero.betray")](else:)[(goto:"Head out")] ]
{(if: $suit is "housemaid outfit")[(set: $housemaid_first to 1)(set: $allOutfits's maid's worn to it + 1)]
(if: $suit is "butler's uniform")[(set: $butler_first to 1)(set: $allOutfits's butler's worn to it + 1)]
(if: $suit is "devil's gown")[(set: $devil_first to 1)(set: $allOutfits's gown's worn to it + 1)]
(if: $suit is "jeans and t-shirt")[(set: $devil_first to 1)(set: $allOutfits's shirt's worn to it + 1)]
(if: $allOutfits's butler's worn>2 and $allOutfits's butler's level is "I")[
(set: $allOutfits's butler's pragmatism to it + 1)
(set: $allOutfits's butler's lust to it - 1)
(set: $allOutfits's butler's sanity to it + 2)
(set: $allOutfits's butler's level to "II")
](elseif: $allOutfits's butler's worn>4 and $allOutfits's butler's level is "II")[
(set: $allOutfits's butler's pragmatism to it + 1)
(set: $allOutfits's butler's lust to it - 2)
(set: $allOutfits's butler's sanity to it + 3)
(set: $allOutfits's butler's level to "III")
](elseif: $allOutfits's butler's worn>6 and $allOutfits's butler's level is "III")[
(set: $allOutfits's butler's pragmatism to it + 2)
(set: $allOutfits's butler's lust to it - 5)
(set: $allOutfits's butler's sanity to it + 5)
(set: $allOutfits's butler's level to "IV")
](elseif: $allOutfits's butler's worn>9 and $allOutfits's butler's level is "IV")[
(set: $allOutfits's butler's pragmatism to 10)
(set: $allOutfits's butler's lust to it - 10)
(set: $allOutfits's butler's sanity to it + 10)
(set: $allOutfits's butler's level to "V")
]
(if: $allOutfits's maid's worn>2 and $allOutfits's maid's level is "I")[
(set: $allOutfits's maid's submissive to it + 1)
(set: $allOutfits's maid's servitude to it + 1)
(set: $allOutfits's maid's level to "II")
](elseif: $allOutfits's maid's worn>4 and $allOutfits's maid's level is "II")[
(set: $allOutfits's maid's servitude to it + 1)
(set: $allOutfits's maid's level to "III")
](elseif: $allOutfits's maid's worn>6 and $allOutfits's maid's level is "III")[
(set: $allOutfits's maid's bestial to it + 2)
(set: $allOutfits's maid's masochism to it + 1)
(set: $allOutfits's maid's level to "IV")
](elseif: $allOutfits's maid's worn>9 and $allOutfits's maid's level is "IV")[
(set: $allOutfits's maid's submissive to it + 1)
(set: $allOutfits's maid's servitude to it + 2)
(set: $allOutfits's maid's bestial to it + 1)
(set: $allOutfits's maid's masochism to it + 1)
(set: $allOutfits's maid's level to "V")
]
(if: $allOutfits's gown's worn>2 and $allOutfits's gown's level is "I")[
(set: $allOutfits's gown's lust to it + 2)
(set: $allOutfits's gown's sanity to it - 1)
(set: $allOutfits's gown's submissive to it + 1)
(set: $allOutfits's gown's level to "II")
](elseif: $allOutfits's gown's worn>4 and $allOutfits's gown's level is "II")[
(set: $allOutfits's gown's bestial to it + 1)
(set: $allOutfits's gown's occultism to it + 1)
(set: $allOutfits's gown's masochism to it + 1)
(set: $allOutfits's gown's sadism to it + 1)
(set: $allOutfits's gown's level to "III")
](elseif: $allOutfits's gown's worn>6 and $allOutfits's gown's level is "III")[
(set: $allOutfits's gown's lust to it + 3)
(set: $allOutfits's gown's sanity to it - 5)
(set: $allOutfits's gown's bestial to it + 1)
(set: $allOutfits's gown's occultism to it + 1)
(set: $allOutfits's gown's masochism to it + 1)
(set: $allOutfits's gown's sadism to it + 1)
(set: $allOutfits's gown's level to "IV")
](elseif: $allOutfits's gown's worn>9 and $allOutfits's gown's level is "IV")[
(set: $allOutfits's gown's lust to it + 5)
(set: $allOutfits's gown's sanity to it - 5)
(set: $allOutfits's gown's submissive to it + 2)
(set: $allOutfits's gown's bestial to it + 2)
(set: $allOutfits's gown's occultism to it + 1)
(set: $allOutfits's gown's masochism to it + 2)
(set: $allOutfits's gown's sadism to it + 2)
(set: $allOutfits's gown's level to "V")
]
(set: $suit to "night gown")}You reluctantly pick the courtesan outfit, examining its revealing neck.
$M['Worried that you don't have enough to show?'] The owner chimes in, as if reading your thoughts. $M['Don't be. All breasts are beautiful, and men love to stare.']
$a['I... to be honest, I never imagined myself wearing something like this.']
$M['Sometimes life's pace is abrupt, my dear. You either keep up or you fall behind. Personally, I think this dress is the right choice for you.']
$a['The right choice?']
The shop owner gives you a whimsical look. $M['A woman's best weapon is her looks. It can avert conflict, open doors, loosen tongues... you should learn how to use your cards, or else you'd be out of the game.']
You consider this.
$A[I'm in a dangerous place, and I'll need every weapon I have. If charms can get me an edge, then so be it!]
You dress in silence, battling with the diverse and unfamiliar pieces of your new garment. When you're done, you do a little whirl in front of your host.
$M['Elegant and sexy. I like it. I'm sure in no time you'll be stealing a few hearts']
You give her a little nervous smile.
(set: $suit to "courtesan dress")
(set: _ti to 15)<div id="center">$ant</div>
You enter the small antique shop. The woman behind the counter gives you a cheeky grin.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I see that you liked my gift, my dear.']
You blush and look away. 'It's not like I had much of choice. I don't own any other female clothes.'
$M['And I imagine this is what brought you here once more. After you managed to get yourself killed again']
'Yes', you nod. It's a little embarrassing how much trouble you tend to get into.
$M['I'm sorry, but we'll have to change our arrangement a little.']
'What do you mean?'
The cat woman sighs. $M['Listen, you were here before, and let's not fool ourselves - you will be here again. I can't keep selling you stuff over and over again with money that just vanishes out of existence.']
'But you get your stuff back!' you protest. 'The world is reset, everything is back to normal...'
$M['If that were true, you wouldn't be wearing that outfit right now, would you?']
You scratch your head, not sure what to say to that.
$M[Listen, that's a simplistic view that is ultimately false... for reasons I don't have the time to get into. If reality truly was undone, you wouldn't remember anything and neither would I. As it turns out, that isn't the case - reality is cyclical, time is a hoax, and I want my due.']
'But I can't pay you for last time!' you wail. 'I'd run out of money immediately.'
$M['We'll find another solution - you'll pay me with something else - something I shall carry with me no matter how time turns and reality twists, for I shall remember it..... I want **secrets**.']
'Secrets?' you raise an eyebrow.
$M['Yes. They're the best currency worth keeping. And in return, I shall make my small arrangements to make sure that you keep whatever you buy from me as well, just like this first outfit...']
(set: _ti to 30) (set: $shop2 to 1)
(display:"talk")(link-goto:"'All right, that sounds fair...'","antique boutique")
(if: $suit is "jeans and t-shirt")[$Mi['Ah, hello Ms. Reid. How are you feeling today?']
$a['I'm well, thank you Mr. Petrescu.'] You yawn, trying to give off a casual look.
$Mi['Excellent, excellent. I trust you are eager to begin your first day at work. Still, we can't have you representing our fine establishment in **this** atire, I'm afraid.']
Mihai gives your $in[jeans and T-shirt] a critical look, making you blush a little.
$a['I'm sorry, Mr. Petrescu, I'll try to find something...']
$Mi['There is a shop at the village. Please, take the time to pick something suitable from their selection. This should cover the costs.']
The owner produces a pouch full of coins, sliding it across the table.](elseif: $suit is "housemaid outfit" )[$Mi['Ah, Ms. Reid.'] Mihai pauses, looking you up and down. $Mi['I have to say, I was not aware that you already had- an outfit.'] His eyes pierce through you like arrows, examining the $in[housemaid outfit] critically.
$a['I-I thought I'd slip into something more womanly, Mr. Petrescu,'] you mumble, looking at the floor.
$Mi['Consider it a success,'] he replies dryly. $Mi['Still, should you have a spare moment, consider choosing a more... professional attire. There is a shop at the village. This should cover the costs.']
The owner produces a pouch full of coins, sliding it across the table.](elseif: $suit is "butler's uniform")[$Mi['Ah, Ms. Reid.'] Mihai pauses, looking your $in[butler's uniform] up and down. $Mi['I have to say, I was not aware that you already had an appropriate outfit. I'm impressed with your level of professionalism.']
$a['Thank you, Mr. Petrescu,'] you smile, looking back at the owner. $a['I thought it would fit with your style.']
$Mi['Consider it a success then.'] Mihai pauses again. $Mi['Did you know that Ionut used to do this job? That was before the accident.']
$a['The accident?'] you raise an eyebrow. $a['What happened?']
Mihai gives you a thin smile. $Mi['Let's say that his hobby got a little out of hand. But there's nothing to worry about. He doesn't interact with guests anymore, and he's keeping all of his tools in a room in the basement.']
You give a nervous nod.
$Mi['I have to say, young miss, I had prepared a small bonus to cover any expenses of a new attire. It seems you already have one, but it would be silly to punish you for your excellency - please, have this as a small welcome and a token of my gratitude for your professionalism.']
The owner produces a pouch full of coins, sliding it across the table.
$sc11[
$sys[You have learned a new secret: The Room Below]
(set: $secrets to (it +1)) ($nSecret: "The Room Below") (set: $sc11 to false)]](elseif: $suit is "devil's gown" )[$Mi['Ah, hello Ms. Reid. How are you feeling today?']
$a['I'm well, thank you Mr. Petrescu.'] You yawn, trying to give off a casual look. As you sit at the table, the $in[devil's gown] shifts, turning into an old baroque dress with overflowing folds and lace.
$Mi['Excellent, excellent,'] the owner smiles. $Mi['I must commend your style, but do put on something more practical for work.']
$a['O-of course...,'] you nod.
$Mi['There is a shop at the village. Do peruse their selection and see if you can find something befitting of a diligent young lady such as yourself. This should cover the costs.']
The owner produces a pouch full of coins, sliding it across the table. ] $a['Of course, Madam, whatever pleases you'] you reply, bowing in front of the dark creature while holding your maid skirt in a curtsy. She raises an eyebrow, an amused smile on her lips.
$E['You're a pretty little thing, tsk. When did you arrive?']
$a['Eeeh-'] You do a few mental calculations. $a['A few days ago, Madam. I'm still new.']
$E['Tsk, tsk, I see. A young maid eager to learn?']
$a['Very much so, Madam.'] You hold your gaze on the round green glasses, sensing a strange hotness inside you. Somehow you only want to be given orders and to obey. In your current position the deep cleavage of your outfit presents your $breasts on full display for the woman.
$E['Perhaps you should visit me in my chambers when you have the time. I'll be sure to be gentle with you, tsk.']
$a['It would be my pleasure, Madam.'] you reply softly without thinking. The creature gives you a lustful smile.
$in[You feel much more comfortable in the body of a woman. Doing tasks such as cleaning and serving seems more natural to you. For the first time, you feel truly comfortable in the outfit of a housemaid. It is exactly what's right for you.]
You give her another deep bow with a generous and prolonged view of your $breasts and head towards her room.<div id="center">$ant</div>
<img src="https://xfiction.org/images/tr/clothes/Devil_shy.png" width="500" align="right">Still in admiration, you slip out of your $suit and carefully let the Devil's Gown flow over you. It swirls around, then settles in the form of an elegant black evening dress that's soft to the touch and absorbs the light in its folds.
It is the most exquisite piece of clothing you have ever worn. The light fabric wraps around your body like a warm embrace, kindling a gentle heat in your body. The devil's gown feels like light kisses on your neck, like gentle caresses on your breasts, like a lover's touch on every inch of your skin.
Staring in the mirror, you catch a fleeting glimpse of two massive wings behind you, but then the vision fades.
$A[Wow... this dress really is something!]
You turn towards the shop owner and smile at her. The dress immediately shifts, flowing like water. You are now wearing a light fur coat over a pair of black stockings and leather strips. You also notice that there is a pair of cat ears over the top of your head.
$M['Why hello there'] purrs Felicia, licking her lips.
$A['Do you purposely try to make me feel like a cat toy?'] you object, blushing.
$M['Oh, I'm doing a pretty good job at restraining myself, darling. You have no idea...']
You turn your gaze away and the dress shifts back to its previous form. Or has it always been that way? It's hard to tell.
[[Continue->shop]].
(set: $suit to "devil's gown")
(set: $suit_mod to 8) <div id="center">$ant</div>
'Actually, I would rather keep my current attire for now.'
$M['Suit yourself, dear. I'll make sure that it awaits you in your room at The Crooked Elm.']
[[Continue->shop]]<div id="center">$ant</div>
<img src="https://xfiction.org/images/tr/clothes/Maid_shy.png" width="500" align="right">You shyly get out of your current clothes and grab the maid's outfit, examining it closely. Felicia watches you with a glee in her golden eyes.
Getting in takes a bit of fumbling around, especially with the corset. The laces are a bit of a mess and the pressure on your ribs takes some getting used to. On the flip side it pushes your $breasts up, making them look bigger.
Staring at the final result in the mirror, you have to admit that you look good, even if you aren't convinced that you have the confidence to pull this off.
$M['You look delicious, my dear.'] she purrs with satisfaction.
You turn your gaze to the [[other wares->shop]].
(set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts")(set: $suit to "housemaid outfit")
(set: $suit_mod to 4)<div id="center">$ant</div>
<img src="https://xfiction.org/images/tr/clothes/Butler_shy.png" width="500" align="right">You listen to the owner's advice and change into the uniform. It suits you really well, though it somewhat diminishes the effect of your $breasts.
You do a little bow in front of the mirror, trying to get into the role.
$A[I have to admit, I don't look half bad as a butler...]
To your side, Felicia smiles mysteriously.
You turn your gaze to the [[other wares->shop]].
(set: $suit to "butler's uniform")
(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism")
(set: $suit_mod to -4)$a['Of course, Madam, whatever pleases you'] you reply, bowing in front of the dark creature. The devil's gown pulses and shifts, turning into a smooth black surface that wraps around your skin tightly. The woman raises an eyebrow, an amused smile on her lips.
$E['You're an unusual little thing, tsk. When did you arrive?']
$a['Eeeh-'] You do a few mental calculations. $a['A few days ago, Madam. I'm still new.']
$E['Tsk, tsk, I see. A young maid eager to learn?']
$a['Very much so, Madam.'] You hold your gaze on the round green glasses, sensing a strange hotness inside you. Somehow you only want to be given orders and to obey. The suit tightens around your body, outlining your $breasts for the woman.
$E['Perhaps you should visit me in my chambers when you have the time. I'll be sure to be gentle with you, tsk.']
$a['It would be my pleasure, Madam.'] you reply softly without thinking. The creature gives you a lustful smile.
$in[You feel much more comfortable in the body of a woman. Doing tasks such as cleaning and serving seems more natural to you.]
You give her another deep bow in front of the black woman and head towards her room.
<div id="center">$inn</div>
$a['I'm asking you a question.'] you say calmly.
The men exchange looks.
'Listen here, you little bi-' one of them begins, but then the leader of the gang places a hand on his shoulder, shutting him up.
$rando['Just go, will you?'] he barks at you.
$a['What's the matter, cat eat your tongue?']
He gives you an angry stare. $rando['You are lucky that you are one of Mihai's, otherwise this would go a whole lot different'] he says, pointing at your butler's uniform. $rando['Ignore her, boys. It's not worth the trouble.']
Knowing that you won't get much else from the men, you [[return to your table.->innhub]]
(set: _ti to 8)<div id="center">$inn</div>
$a['Eeer, I was feeling kinda lonely sitting all by myself...']
The men exchange looks.
'Well then come join us and we'll-' one of them begins, but then the leader of the gang places a hand on his shoulder, shutting him up.
$rando['Just go, will you?'] he barks at you.
$a['What's the matter, you don't want a sweet girl like me?']
He gives you a long stare. $rando['You are one of Mihai's,'] he says, pointing at your $suit. $rando['It's not worth the trouble if he catches us. Sorry, doll.']
Knowing that you won't get much else from the men, you [[return to your table.->innhub]]
However much you try to take control, your body craves it. It needs it. Even restrained by your shirt, your $breasts are jiggling with every thrust of the beast, moans escaping your $lips despite your best efforts.
$A[How did things come to this...?]
You let the beast do its thing, until it finally tenses up. Its member inflates inside you, locking into place and you feel a series of spurts shoot deep inside your (if: (history:)'s last is "prepare for the worst.")[guts](else:)[womb]. The bracelet glows hot on your wrist, a new bead blossoming crimson as your body absorbs the life energy.
The werewolf keeps you in place for a few more minutes, until his knot finally deflates and he plops free from you.
Pants around your ankles, you awkwardly clean yourself up and get dressed again.However much you try to take control, your body craves it. It needs it. Sticking out of your corset, your $breasts are bouncing freely with every thrust of the beast, moans escaping your $lips despite your best efforts.
$A[How did things come to this...?]
You let the beast do its thing, until it finally tenses up. Its member inflates inside you, locking into place and you feel a series of spurts shoot deep inside your (if: (history:)'s last is "prepare for the worst.")[guts](else:)[womb]. The bracelet glows hot on your wrist, a new bead blossoming crimson as your body absorbs the life energy.
The werewolf keeps you in place for a few more minutes, until his knot finally deflates and he plops free from you.
You push your skirt back down again, awkwardly cleaning yourself up. It's crazy how easy it is to get fucked in this outfit. Perhaps that was the entire point?(if: $howl is 1)[(goto:"gown.wolf2")]<div id="center">$mount</div>
You have already seen the dress at work, but this time it's different. The fabric becomes liquid gold, flowing down your skin under the silvery moonlight. Then it starts moving around, retracting from some parts of your body and condensing at others.
Something starts growing at the your lower back, as well as the top of your head. You are surprised to discover a fluffy tail and a pair of wolf ears perking out of your hair. As the ears and the tail grow to full size, the liquid material drains away from the rest of your body, leaving your back, belly and breasts exposed to the cool mountain air.
The heat inside of you flares again, your unprotected crotch pointing at the beast. This isn't how you planned things to go, but now it's too late...
The beast enters you with a growl, stretching you wide with a single thrusts. He's too big, way too big for you, and you immediately realize that a human body could never safely handle anything of this size.
But that's not a problem for you Your flesh stretches and adapts with unnatural ease, letting the werewolf's giant phallus plunge deep inside you.
$A[It's this damn bracelet....]
You somehow know that it's the bracelet's fault. Your body has changed, and it's not just in outward appearance. You have become more adaptable, more resilient.... and [[more sensitive->gown2]].
<img src="https://xfiction.org/images/tr/scenes/wolf/forest_1.png" width="1000" align="center">
(set: _ti to 15)
-add ionut clothes variations
-write Mihai diner scene end of day<div id="center">$mount</div>
|info1>[The full moon rises over the mountain ridges, spreading it's silvery light.
(if: $flaskful is 100)[You take your first steps up the mountain trail, when a sudden realization hits you.
$A[I still haven't used any of the pheromones I got... perhaps now's the moment?]
You check your pocket. The pheromone flask is $flaskful% full. ](else:)[You take your first steps up the mountain trail, when a sudden nervousness hits you.
$A[Did I use enough of the pheromones...? Perhaps I should apply some more, just in case?]
You check your pocket. The pheromone flask is $flaskful% full. ] ]
(display:"goto")(link-repeat:"Apply 1 puff of pheromones")[(if: $flaskful>9)[(set: $flaskful to it - 10)(set: $phero to it +1)(replace: ?info1)[(display:"1puff")] ](else:)[(replace: ?info1)[$sys[There aren't enough pheromones for that.] ] ]]
(display:"goto") (link-repeat:"Apply 3 puffs of pheromones")[(if: $flaskful>29)[(set: $flaskful to it - 30)(set: $phero to it +3)(replace: ?info1)[(display:"3puffs")] ](else:)[(replace: ?info1)[$sys[There aren't enough pheromones for that.] ] ] ]
(display:"goto") (if:$bestiality>1)[(display:"bestiality.lab")(link-repeat:"Empty the entire bottle on yourself")[(if: $flaskful>89)[(set: $flaskful to it - 100)(set: $phero to it +10)
(replace: ?info1)[You've had enough of being treated as dog food! You remove the bottle cap and empty all of its contents on yourself. <br><br>
$A[If this doesn't do the trick, nothing will...]<br><br>
The flask remains $flaskful% full.]](else:)[(replace: ?info1)[$sys[There aren't enough pheromones for that.] ] ] ]](else:)[(display:"unav")]
(display:"goto")[[Continue on your way->climbphero]] (set: $pherochoice to 1)
(set: $flaskful to 100) (set: $lav_firstdeath to 1)
[[pherochoice]] <div id="center">$mount</div>
(if: $flaskful is 100)[Who needs those stupid pheromones anyway? You're a strong independent woman. You can handle things yourself.](elseif: $flaskful is 90)[Felicia said that 1 puff should be enough, so that's exactly what you did. Heeding her advice seems to have worked out so far.](elseif: $flaskful >50)[The owner of the Antique boutique advised you to use only 1 puff, but being cautious is generally a good idea. You could barely tell any scent at all from just 1 puff. A few more couldn't hurt, right?](else:)[Screw this 1 puff thing. You will make sure that you smell like a proper werewolf.]
(display:"goto")[[Continue up the trail->wolf.phero]]
(set: _ti to 3)(either:"You apply a single puff to your neck.","You squeeze a delicate puff right over your breasts.","You spray a tiny puff under your armpit.")
(if:$lewd<15)[$A[I can't smell anything... will this really be enough?] ](elseif: $lewd<20)[$A[I can't tell if there's any effect, but I certainly feel feminine.]](else:)[$A[It feels nice... perhaps another one wouldn't hurt?]]
The flask remains $flaskful% full.(if:$lewd<15)[You apply three puffs - one to your neck, one under the armpit, and one to your stomach.
$A[There - that should do it. I hope...]](elseif:$lewd<25)[You carefully apply a few puffs around your neck and behind your ear.
$A[There - that feels nice!]](else:)[You spray yourself with a few puffs on your neck and breasts. The scent is barely perceptible, but you can still catch a faint musky aroma.
$A[Is that what werewolves smell like? Not too bad...]]
The flask remains $flaskful% full.<div id="center">$vil</div>
You carefully sneak around the cabin and towards the secret entrance. Just when you think that the coast is clear, you hear faint noises coming from inside.
$A[What's going on in there?]
You lean towards the wall of the cabin, placing your ear at the outside of the hidden door. You hear metallic sounds and something resembling footsteps.
$A[I'm pretty sure Lavius as at the inn right now... but who knows what's going on in there. I'd rather not risk it right now.]
It would probably be safer to come back later when things have quieted down, maybe when it's a bit darker too.
You look at the sky above.
$A[The mountains are pretty tall and by 16:00 the sun is already over the ridges... maybe I'll try again then.]
(set: _ti to 15)
(display:"clock")(link: "Wait for an opportunity")[(set: $hour to 16) (set: $minute to 30) (goto:"cabin lurk")]
(display:"goto")(link-goto:"Return to the village center","village3")
<div id="center">$mount</div>
The beast pushes on top of you with its full weight, forcing your head down in the mud as your ass raises to accommodate it's giant member.
However much you try to take control, your body craves it. It needs it. Your $breasts are bouncing freely with every thrust of the beast, moans escaping your $lips despite your best efforts.
$A[How can this feel so good?]
Your tail, which isn't your tail, curls up obediently as the beast finally tenses up, its member inflating inside you.
There is something primal, bestial deep inside of you, that is now $a[**awakening**]. The creature bites down on your neck, locking you into place and you feel a series of spurts shoot deep inside your womb. The bracelet glows hot on your wrist, a new bead blossoming crimson as your body absorbs the life energy.
The desire grows inside of you, rising like a tidal wave that threatens to wash over your entire mind. You want to succumb to it so badly, though the last remaining voice of reason warns you that it may have dire consequences. You're not sure if you really care at this point.
(display:"goto")(link-reveal-goto:"Howl with pleasure")[ (set: $sanity to it - 10) (set: $howl to 1)]
(display:"goto")[[Try to retain control->Stay quiet]]
(set: _ti to 8)
<div id="center">$mount</div>
A powerful thrust from the beast finally breaks you. A long, animalistic howl escapes your throat, echoing among the darkness of the pine trees.
The werewolf keeps you in place as more spurts spill from its inflated knot. Your mind succumbs to the overflowing pleasure as a pink haze drowns all remaining thoughts.
Through the darkness of the forest, other howls answer yours in the distance. Your body shivers from fear and excitement. Something is about to happen.
Even as the werewolf is still finishing up with you, you see a number of yellow eyes observing you among the trees and bushes.
Unphased, the beast does one final thrust, before leaving your body to collapse on the mossy earth.
You lie on the ground on all fours, head bowed down and ass up in the air as the pack of wolves [[emerges from the darkness]].
(set: _ti to 8)<div id="center">$mount</div>
Trying your best to keep a fragment of control, you resist the unspeakable urges inside of you and remain quiet, letting the creature do its thing.
The werewolf keeps you in place for a few more minutes, until his knot finally deflates and he plops free from you. A drip of semen spills to the ground, overflowing from your used pussy.
With a dizzy head, you slowly recover from the experience. The smell of wet earth is mixed with the musky aroma of bestial sweat and sex. A wave of guilt and shame overcomes you.
When you finally manage to get up, your legs shaking, the beast is nowhere to be seen. Without you realizing, the devil gown has returned to its normal shape, a long elegant dress covering your figure in the splendor expected from a dancing hall.
Your shaking walk is the only indication that anything happened at all.
After a bit of wandering, you manage to return to the familiar path up the stream.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Continue on your way to The Crooked Elm","ground floor")[
(set: $wolfRel to it + 1)
(set: $bcharges to (it +1))
(set: $bRecharge to it + 1)] (if: $suit is "jeans and t-shirt" and $dead>0)[<img src="https://xfiction.org/images/tr/clothes/default_clothes.png" width="300" align="right" class="mirror">](elseif: $day is "Tuesday" and $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/clothes/Maid.png" width="300" align="right" class="mirror">](elseif: $day is "Tuesday" and $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/clothes/Butler.png" width="300" align="right" class="mirror">](elseif: $day is "Tuesday" and $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/clothes/Devil.png" width="300" align="right" class="mirror">](elseif: $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/clothes/Maid_shy.png" width="300" align="right" class="mirror">](elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/clothes/Butler_shy.png" width="300" align="right" class="mirror">](elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/clothes/Devil_shy.png" width="300" align="right" class="mirror">]<div id="center">$mount</div>
Your legs shaking, your head is spinning. You can't quite believe what just happened to you. You want to tell yourself that it wasn't your fault, but part of you knows that's not entirely true.
$A[I hope nobody finds out about this... At least my bracelet is full now. So I don't have to worry about that for a while.]
The beast and the wolves are nowhere to be seen. Without you realizing, the devil gown has returned to its normal shape, a long elegant dress covering your figure in the splendor expected from a dancing hall. You have transitioned from a feral bitch back to a lady again.
Your shaking walk is the only indication that anything happened at all.
You wander through the forest, eventually making your way back to the familiar path.
(set: $bcharges to 5) (set: _ti to 15)
(display:"goto")(link-reveal-goto:"Continue on your way to The Crooked Elm","ground floor")[
(set: $bRecharge to it + 1)
(set: $wolfRel to it + 1)
(set: $lust to it + 5)] [(if: $succubus_lust is 1)[(if: $suit is "jeans and t-shirt")[<img src="https://xfiction.org/images/tr/clothes/default_clothes.png" width="300" align="right">](elseif: $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/clothes/Maid.png" width="300" align="right">](elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/clothes/Butler.png" width="300" align="right">](elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/clothes/Devil.png" width="300" align="right">] ](else:)[(if: $suit is "jeans and t-shirt")[<img src="https://xfiction.org/images/tr/clothes/default_clothes.png" width="300" align="right">](elseif: $suit is "housemaid outfit" )[<img src="https://xfiction.org/images/tr/clothes/Maid_shy.png" width="300" align="right">](elseif: $suit is "butler's uniform")[<img src="https://xfiction.org/images/tr/clothes/Butler_shy.png" width="300" align="right">](elseif: $suit is "devil's gown" )[<img src="https://xfiction.org/images/tr/clothes/Devil_shy.png" width="300" align="right">]] ]<mirror|
(display:"goto")(link-repeat:"Butler's Uniform")[(if:$suit is "butler's uniform")[(replace: ?info)[You are already wearing the Butler's uniform.]](else:)[(set: $suit_description to "an elegant butler's uniform that hides your curves and gives you an air of professionalism") (set: $suit_mod to -4) (set: $outf1_owned to true)(replace: ?info)[You carefully slip out of the $suit and dress into the butler's uniform, keeping the edges sharp and the folds flat. Some of your sex appeal fades, giving way to an air of strictness and professionalism.](set: $suit to "butler's uniform")](if: $succubus_lust is 1)[(replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Butler.png" width="300" align="right">]](else:)[(replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Butler_shy.png" width="300" align="right">]] ]
$pink[-4]
(display:"goto")(link-repeat:"Maid's Outfit")[(if: $suit is "housemaid outfit")[(replace: ?info)[You are already wearing the maid's outfit.]](else:)[ (set: $suit_description to "a beautiful maid's outfit that outlines our body figure and provides a generous view of your $breasts") (set: $suit_mod to 4) (set: $outf2_owned to true)(replace: ?info)[You slip out of the $suit and get into the maid's outfit, admiring yourself in the mirror. You really look very cute. The outfit is sure to boost your powers of seduction, while maintaining a smidgen of professionalism. You hope that Mihai won't complain.] (set: $suit to "housemaid outfit")](if: $succubus_lust is 1)[(replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Maid.png" width="300" align="right">]](else:)[(replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Maid_shy.png" width="300" align="right">]] ]
$pink[+4]
(display:"goto")(link-repeat:"Devil's Gown")[(if: $suit is "devil's gown")[(replace: ?info)[You are already wearing the devil's gown.]](else:)[(set: $suit_description to "a Devil's Gown that has the amazing ability to morph into the most effective garment for any situation") (set: $suit_mod to 8) (set: $outf3_owned to true)(replace: ?info)[You get out of the $suit. The Devil's Gown wraps around your hourglass figure. It is like liquid fire. It is elegant and sublime. It is the dress that will make any creature want to fuck your brains out. This will have consequences. You lick your lips with unnatural hunger. ] (set: $suit to "devil's gown")] (if: $succubus_lust is 1)[(replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Devil.png" width="300" align="right">]](else:)[(replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/Devil_shy.png" width="300" align="right">]] ]
$pink[+8]
(display:"goto")(link-repeat:"Jeans and T-shirt")[(if: $suit is "jeans and t-shirt")[(replace: ?info)[You are already wearing this.]](else:)[(set: $suit_description to "your usual jeans and a t-shirt") (set: $suit_mod to 0) (replace: ?info)[You get out of the $suit and slip back into your regular clothes. ] (set: $suit to "jeans and t-shirt")](replace:?mirror)[<img src="https://xfiction.org/images/tr/clothes/default_clothes.png" width="300" align="right">] ]
$pink[+0]
$I[]<info|$E['Is that right? Tsk']
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Her overwhelming presence surrounds you as she brings her face to yours. You get down on your knees and remove your shirt, giving her a good unobstructed view of your naked $breasts.
(if: $piercing is "none")[She rubs one of your nipples with her hand, making it hard and erect.
$E['I'd get those pierced right away, tsk.'] ](elseif: $piercing is "1 bar")[She rubs your $a[pierced nipple] with her hand, making it hard and erect.
$E['Oh my, tsk, tsk. Whoever got this on you, girl? And here I thought you were **mine**.'] ](elseif: $piercing is "2 bar")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. I wonder - who got these on you? I would give you something much more appropriate.']
She twists your piercings, causing a wave of pain and pleasure.](elseif: $piercing is "spider")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. I'm so glad I got these on you.']
She twists your piercings, causing a wave of pain and pleasure.]
Your heart pounds faster. She leans closer still, gently kissing your neck. You feel a light prick and an injection of euphoria. The world turns on its head.
$E['Now open wide, girl']
Somehow her clothes melt away and you see a long thick (text-style:"blurrier")[DoviIposiCtiorK] between her legs. Your lips part away as the creature gets on top of you and pushes the appendage in your mouth.
$A[I want to be obedient. I want to submit. I want to please her.]
You diligently suck her organ, refusing to think and refusing to care about the realities of the situation. You want to be a good girl for your mistress.
After a while a burst of fluid fills your mouth and you eagerly gulp it down, feeling it splash inside your tummy. The creature backs away and after a few moments the room stops turning. Elise is back to her normal appearance, her lips curving into a smile of approval. $prot[(set: $sanity to it - 2)]
$E['Is that right? Tsk']
<img src="https://xfiction.org/images/tr/characters/Elise_v2.png" width="320" align="right" class="char">
Her overwhelming presence surrounds you as she brings her face to yours. You get down on your knees. The devil's gown morphs into a tight latex suit, covering your arms and legs with a smooth black surface, while highlighting your naked $breasts through a generous hole on your chest.
(if: $piercing is "none")[She rubs one of your nipples with her hand, making it hard and erect.
$E['I'd get those pierced right away, tsk.'] ](elseif: $piercing is "1 bar")[She rubs your $a[pierced nipple] with her hand, making it hard and erect.
$E['Oh my, tsk, tsk. Whoever got this on you, girl? And here I thought you were **mine**.'] ](elseif: $piercing is "2 bar")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. I wonder - who got these on you? I would give you something much more appropriate.']
She twists your piercings, causing a wave of pain and pleasure.](elseif: $piercing is "spider")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. I'm so glad I got these on you.']
She twists your piercings, causing a wave of pain and pleasure.]
Your heart pounds faster. She leans closer still, gently kissing your neck. You feel a light prick and an injection of euphoria. The world turns on its head.
$E['Now open wide, girl']
Somehow her clothes melt away and you see a long thick (text-style:"blurrier")[DoviIposiCtiorK] between her legs. Your lips part away as the creature gets on top of you and pushes the appendage in your mouth.
$A[I want to be obedient. I want to submit. I want to please her.]
You diligently suck her organ, refusing to think and refusing to care about the realities of the situation. You want to be a good girl for your mistress.
After a while a burst of fluid fills your mouth and you eagerly gulp it down, feeling it splash inside your tummy. The creature backs away and after a few moments the room stops turning. Elise is back to her normal appearance, her lips curving into a smile of approval. $prot[(set: $sanity to it - 2)]$E['Is that right? Tsk']
<img src="https://xfiction.org/images/tr/scenes/Serve_elise.png" width="600" align="right">
Her overwhelming presence surrounds you as she brings her face to yours.
$E['I do have such a fondness for maids, tsk'] she says, as she reaches in your corset and brings your breasts out.
You keep your hands behind your back, letting her do as she wishes.
$a['Do you like them?']
$E['Very.']
(if: $piercing is "none")[She rubs one of your nipples with her hand, making it hard and erect.
$E['If you were **my** maid, I'd get those pierced right away, tsk.'] ](elseif: $piercing is "1 bar")[She rubs your $a[pierced nipple] with her hand, making it hard and erect.
$E['Oh my, tsk, tsk. Whoever got this on you, girl? And here I thought you were **my** maid.'] ](elseif: $piercing is "2 bar")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. It really suits you to be an obedient little maid, girl. I wonder - who got these on you? I would give you something much more appropriate.']
She twists your piercings, causing a wave of pain and pleasure.](elseif: $piercing is "spider")[She rubs your $a[pierced nipples] with her hand, making them hard and erect.
$E['Oh my, tsk, tsk. It really suits you to be an obedient little maid, girl. I'm so glad I got these on you.']
She twists your piercings, causing a wave of pain and pleasure.]
Your heart pounds faster. She leans closer still, gently kissing your neck. You feel a light prick and an injection of euphoria. The world turns on its head.
$E['Now open wide, girl.']
Somehow her clothes melt away and you see a long thick (text-style:"blurrier")[DoviIposiCtiorK] between her legs. Your lips part away as the creature gets on top of you and pushes the appendage in your mouth.
$A[I want to be obedient. I want to submit. I want to please her.]
You diligently suck her organ, refusing to think and refusing to care about the realities of the situation. You want to be a good maid for your mistress. Your hand reaches down under your skirt and rubs your wet slit, sinking with the rhythm of your lips.
After a while a burst of fluid fills your mouth and you eagerly gulp it down, feeling it splash inside your tummy. The creature backs away and after a few moments the room stops turning. Elise is back to her normal appearance, her lips curving into a smile of approval.$prot[(set: $sanity to it - 5)]**Elise**
[Serve her]<serve| *(clothes sensitive variations)*
[Flashback ins her room]<flash|
[Becoming a vessel for her brood]<ovi| (spider oviposiiton - explicit)
[The Betrayal]<queen|
**Ionut**
[Washing dishes]<io| *(clothes sensitive)*
[Tuesday seduction]<io2| *(sensitive to stats and clothes - different scenes)*
[Walk in the rain]<rain|
**The Wolf**
[Pheromone madness]<phero| *(special variation if devil)*
[Stray closer]<closer|
**Men at the in**
[Mild variaiton]<inn1|
[Strong variation]<inn2|
**Lavius**
[In his lair]<lav|
(link-goto:"Revisit Lavius","Wait for Lavius to take you to his lair")
[Debt repay]<debt|
**Sabrina**
[Take her place]<sab1|
[Anger the tentacles]<sab2|
[Submission training]<sab3|
[bestial training]<sab4|
(link-goto:"Grotesque training","sabrina slimy")
**Other**
[Gwyllgi on the path]<dog|
[Worms in the crypt]<worms|
[Dreams]<dream|
(link-goto:"Evil tree","evil tree 3")
(link-goto:"Farm milking", "yaga house")
(link-goto:"Inn trouble","yaga inn II")
(link-goto:"Slime in the pit","pit slime")
(link-goto:"Centipede in the pit","pit centipede")
(link-goto:"Narcissa's embrace","narcissa lewd fail")
{(click:?serve)[(goto:"eliseserve")]
(click:?flash)[(goto:"room flashbacks")]
(click:?queen)[(goto:"felicia captured honest")]
(click:?ovi)[(goto:"lose consciousness")]
(click:?io)[(goto:"ionutlewd2")]
(click:?io2)[(goto:"Try to seduce the information out of him")]
(click:?phero)[(goto:"phero.overdose")]
(click:?closer)[(goto:"Stray a little closer")]
(click:?inn1)[(goto:" want company")]
(click:?inn2)[(goto:"no pretense")]
(click:?lav)[(goto:"follow him out")]
(click:?sab1)[(goto:"Push the girl out of the circle")]
(click:?sab2)[(goto:"Stay and watch")]
(click:?sab3)[(goto:"sabrina submissive")]
(click:?sab4)[(goto:"sabrina beast")]
(click:?debt)[(goto:"Hand him the envelope")]
(click:?dog)[(goto:"dog.encounter")]
(click:?rain)[(goto:"ionut encounter")]
(click:?worms)[(goto:"Stay behind")]
(click:?dream)[(goto:"fall asleep")]}<div id="center">$din</div>
$a['It went pretty well,'] you nod at him casually. $a['I bought myself some clothes and fetched fuel like you asked me. There was only one guest in the evening, so no trouble at all.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
You hold Mihai's gaze for a few seconds longer than feels comfortable.
$Mi['I see,'] he says briefly.
Shortly after Ionut brings you the frigărui, which you dig into while Mihai keeps sipping from his glass. The two of you exchange some more polite conversation.
Eventually, the dinner is done, and you [[head out of the dining room.]]
(set: _ti to 30)<div id="center">$din</div>
$a['I somehow managed, but it was a rough day,'] you give Mihai a faint smile. $a['I met a lot of interesting characters, but somehow I feel like almost everyone is out to get me.']
<img src="https://xfiction.org/images/tr/characters/mihai2.png" width="450" align="right" class="char">
The owner examines you carefully.
$Mi['I'm glad that you're safe and sound, my dear Alexandra. It's true that our village can sometimes be a dangerous place.']
Ionut brings you the frigărui, which you dig into while Mihai keeps sipping from his glass.
$Mi['My father used to say that the only way to hold everything together is through fear and discipline. Unbreakable rules that must be followed.']
You look up at Mihai. There is a distant gleam in his eyes.
$a['But you are not your father, are you Mr. Petrescu?']
$Mi['I think this place has grown stagnant over the ages. It's time to usher in a new era.']
$a['Uhmm...']
The owner looks at you and gives a small laugh. $Mi['Forgive me my dear Alexandra. I must bore you with my incomprehensible ramblings. Eat for now. There will be more guests coming tomorrow.']
The two of you exchange some more polite conversation while you finish your meal.
Eventually, the dinner is done, and you [[head out of the dining room.]]
(set: _ti to 30)<div id="center">$att</div>
Just when you're about to enter your room, you hear a strange little voice behind you.
$M['Psst, o'er here!']
In the darkness, two green eyes are peering at you. The black cat approaches into the light.
$a['Uhm, Hello?']
$M['Evening, darling. You've made it this far. Good job. Just don't let it go to your head.'] The voice echoes in your head, with a smooth jazzy tone that is a little surprising coming from a small feline.
$a['Do I know you?'] You look at the tiny creature. It looks just like an ordinary alley cat.
$M['You know my mistress, if you didn't already guess that.'] He - for the voice is now undeniably male - manages to look down on you patronisingly despite the height difference.
$a['Right. So, uhmm... what do you want?']
The cat looks you up and down. $M['I don't *want* anything, darling. Just here to lend a helping paw.']
(display:"talk")['What do you mean?']<want|
{(click:?want)[(if: $outf2_owned is true and $outf1_owned is true and $outf3_owned is true)[(goto:"Cat attic short")](else:)[(goto:"'What do you mean?'") ]
]}<div id="center">$att</div>
$M['Couldn't help noticing that you don't have an outfit for every occasion. I'm here to help with that.']
$a['So what are you proposing, cat? That I run through the night to go visit your owner?']
The furry creature seems to smirk at you. $M['Not at all. Whisper your secrets to me, and I'll pass them along. Your outfits will be waiting in your room in no time. I can assure you that I am both efficient and discreet.']
(if: $secrets <2)[
(display:"talk")[['I don't have enough secrets'->insufficient.secrets]] ](else:)[You give the furry bastard a measuring look, and finally decide that you can probably trust him. How many talking cats can there be around?
(display:"talk")[['Alright, what are my options?'->cat.clothes]]]
(set: _ti to 3)<div id="center">$att</div>
$a['I don't have enough secrets to afford your services.']
$M['That is... unfortunate.']
You look at him, puzzled.
$a['What's with the rush? And would I even need these, anyway? I've survived the day - I'm going back to normal now.']
$M['You never know when you might need a good outfit. I say this in your best interest.']
$a['What are you suggesting I do, then?']
The cat turns away from you, heading towards an open window. $M['Gather more secrets. I'm sure you can find a way.'] He leaps through the window, disappearing onto the rooftop.
$A[ [ ]<thi| ]
(display:"goto")[Forget about him and enter your room]<room|
(display:"goto")[Approach the open window...]<walk|
{(click:?room)[ (if: $elise_relationship is "none" and $Loyalty_choice is "none")[(goto:"elise final transition")]
(elseif: $Loyalty_choice is "none")[(goto:"elise short transition")]
(else:)[(goto:"room2")]
]
(click: ?walk)[(goto:"walk2")]
(live:1s)[
(ignore: ?room)[ (replace:?thi)[ (either:"It would be so good for this all to be over...","I probably shouldn't risk it..","Better safe than sorry...","Alex, why are you even thinking about this?!") ] ]
(ignore: ?walk)[ (replace:?thi)[ (either:"Perhaps I should listen to him...","One more day shouldn't hurt..","My ordinary life wasn't that good...","Maybe it would help after all possibilities...") ] ]
]}(if: $outf3_owned is true and $outf2_owned is true and $outf1_owned is true)[(goto:"cat.done")]<div id="center">$att</div>
The cat smiles at you. $M['Choose what you'd like, girl.']
$outf1[-*Butler's Uniform* (link-repeat:"BUY:")[(if: $secrets<2)[(goto:"insufficient.secrets") ] (else:)[(set: $secrets to (it-2)) (set: $outf1 to false) (set: $outf1_owned to true) (goto:"cat.clothes") ] ] $M[2 Secrets] ]
$outf2[-*Maid's outfit* (link-repeat:"BUY:")[(if: $secrets<2)[(goto:"insufficient.secrets") ] (else:)[(set: $secrets to (it-2))(set: $outf2 to false) (set: $outf2_owned to true)(goto:"cat.clothes") ] ] $M[2 Secrets] ]
$outf3[-*Devil's Gown* (link-repeat:"BUY:")[(if: $secrets<5)[(goto:"insufficient.secrets")] (else:)[(set: $secrets to (it-5)) (set: $outf3 to false)(set: $outf3_owned to true)(goto:"cat.clothes") ] ] $M[5 Secrets] ]
(display:"goto")[[Continue->cat.done]] <div id="center">$att</div>
The cat gives you a little nod. $M['Pleasure doing business with you. You will have the outfits soon. Unless you do something stupid again. Heh.']
(display:"goto")[Go to your room]<go| {
(click:?jump)[ (if: $bcharges>0)[(goto:"jump window")]
(else:)[(replace:?jump)[$sys[You have no charges left on the bracelet, you can't jump.]]]
]
(click:?go)[ (if: $elise_relationship is "none" and $Loyalty_choice is "none")[(goto:"elise final transition")]
(elseif: $Loyalty_choice is "none")[(goto:"elise short transition")]
(else:)[(goto:"room2")]
]}<div id="center">$mount</div>
Your wolf ears lay low and your tail curls up in readiness.
$A[Damn this devil gown! It got me into this mess on purpose..!!]
The realization does too little too late. The Alpha jumps on you first, while the others watch and wait respectfully around him.
<div id="center"><img src="https://xfiction.org/images/tr/scenes/wolf_pack.png" width="1000" ></div>
An actual wolf feels much smaller and weaker than the creature before him, but you moan all the same. In fact, you can't help it. It is as if you've completely lost control over your actions.
The bracelet glows incredibly hot, and so do the different parts that of the transformed devil's gown. You suddenly feel something appear on your back, right under the wolf's belly.
$A[What- what's going on? Dammit, I can't focus, can't think!]
Your mind is a complete and total haze and you don't fully understand what's going on. Once the Alpha is done with you, he steps aside, leaving the rest of the pack to have their turn.
After a while you lose track of beasts that have had their way with you, everything mixing into a blur of sweat, sex and howling.
(display:"clock")(link-reveal-goto:"...........")[
(set: $wolfRel to it + 2)
(set: $sanity to it - 10)
(set: $bcharges to 5)
(set: $bRecharge to it + 1)
(set: $lust to it +4)
(set: $bestiality to it + 1)(display:"bestiality.changed")
(set: $submissive to it + 1)(display:"submissive.changed")
(set: $ach to it + (a:"howl")) ($nFeat: "Part of the Pack")
]
(set: _ti to 20)<div id="center">$mount</div>
You are alone in the forest. The seconds drip by slowly like the juices down your thighs. Eventually, the cool mountain air brings some clarity back to your thoughts. You should move.
(display:"goto")[[Get up]]<div id="center">$mount</div>
The creature is looming over you. It's close enough that the smell hits you, a bestial smell of sweat and mucus that is both repulsive and attractive in its repulsiveness. Your body responds to it with a growing hotness an a light-headed feeling that borders on euphoria.
The creature takes bends over you and your eyes fall down to its giant erection.
$A[Damn it, I used too much pheromones!]
Your error is clear now, but it's too late to fix it. The intentions of the beast are clear and you doubt you can outrun or dissuade it. On one hand, attempting to flee some more can at least save you some face and if you don't manage to escape, you'll know that at least you've tried. On the other hand, if you cooperate perhaps things will go down a lot smoother for you...
(display:"goto")(link-reveal-goto:"Go down willingly")[(set: $lust to it + 2)]
(display:"goto")[[Save your honor and try to flee]]
(set: _ti to 15) (set: $werefucked to 1)<div id="center">$mount</div>
You already know what's going to happen, and it's driving you crazy.
The fabric becomes liquid gold, flowing down your skin under the silvery moonlight. Just like before, it leaves most of your body naked, condensing into a fluffy tail and a pair of wolf ears perking out of your hair.
The heat inside of you flares again, your unprotected crotch pointing at the beast. How did you find yourself in this position again?
The beast enters you with a growl, stretching you wide with a single thrusts. He's too big, way too big for you, but your flesh stretches and adapts with unnatural ease, letting the werewolf's giant phallus plunge deep inside you.
$A[Alex, why are you doing this to yourself?]
This time, it's your own fault. There are few excuses that you can make to fool yourself. But that's something to think about later. Right now, your [[hips are opening willingly]].
<img src="https://xfiction.org/images/tr/scenes/wolf/forest_1.png" width="1000" align="center">
(set: _ti to 15) <div id="center">$mount</div>
The beast pushes on top of you with its full weight, forcing your head down in the mud as your ass raises to accommodate it's giant member.
You no longer try to take control, your body craves it. It needs it. Your $breasts are bouncing freely with every thrust of the beast, moans escaping your $lips despite your best efforts.
$A[How can this feel so good?]
Your tail, which isn't your tail, curls up obediently as the beast finally tenses up, its member inflating inside you.
There is something primal, bestial deep inside of you, that is $a[**awakening**] again. The creature bites down on your neck, locking you into place and you feel a series of spurts shoot deep inside your womb. The bracelet glows hot on your wrist, a new bead blossoming crimson as your body absorbs the life energy.
The desire grows inside of you, rising like a tidal wave that threatens to wash over your entire mind.
You want to succumb to it so badly.
You want to give up.
You want to give in.
If you didn't want that, you wouldn't be here again. Resistance is futile.
(display:"goto")(display:"bestiality.lab")[[Howl with pleasure->howl2]]
(set: _ti to 8)<div id="center">$mount</div>
A long, animalistic howl escapes your throat, echoing among the darkness of the pine trees.
The werewolf keeps you in place as more spurts spill from its inflated knot. Your mind succumbs to the overflowing pleasure as a pink haze drowns all reason.
Through the darkness of the forest, other howls answer yours in the distance. Your body shivers from excitement.
Even as the werewolf is still finishing up with you, you see a number of yellow eyes observing you among the trees and bushes.
$A[They are waiting for me.]
Unphased, the beast does one final thrust, before leaving your body to collapse on the mossy earth.
You lie on the ground on all fours, head bowed down and ass up in the air, inviting the beasts to (link-reveal-goto:"emerge from the darkness")[ (set: $sanity to it - 20) (set: $howl to 1)].(set: _ti to 8)<div id="center">$mount</div>
Your wolf ears lay low and your tail curls up in readiness.
$A[Why did I get myself into this mess again ?!]
The realization does too little too late. The Alpha jumps on you first, while the others watch and wait respectfully around him.
<div id="center"><img src="https://xfiction.org/images/tr/scenes/wolf_pack.png" width="1000" ></div>
This time your wings appear instantly, blossoming on your back like a red flag to let all the males know that you're in heat. You can feel your reason draining out and being replaced with deep, insatiable lust.
$A[More! I want more!]
Once the Alpha is done, the pack descends upon you. This time there is no order. As soon as one jumps you, another approaches your face. Helpless, you part your lips and let him hump your mouth, swallowing the salty semen.
The next one misses your pussy and plunges in your ass, though you don't seem to mind. Your body can accommodate anything.
After a while you lose track of beasts that have had their way with you, everything mixing into a blur of sweat, sex and howling.
(display:"goto")(link-reveal-goto:"Pass out","...........")[
(set: $wolfRel to it + 2)
(set: $sanity to it - 15)
(set: $bcharges to 5)
(set: $bRecharge to it + 1)
(set: $lust to it +5)
(set: $bestiality to it + 1)
(display:"bestiality.changed")
(set: $submissive to it + 1) (display:"submissive.changed")]
(set: _ti to 20) <div id="box2">$T[Patreon
Quick cheats]
(link-repeat:"Show")[(replace:?cheats)[
STATS
(link-repeat:"Sanity +10")[(set: $sanity to it + 10)]
(link-repeat:"Sanity -10")[(set: $sanity to it - 10)]
(link-repeat:"Heart +5")[(set: $lust to it + 5)]
(link-repeat:"Heart -5")[(set: $lust to it - 5)]
(link-repeat:"Secrets +5")[(set: $secrets to it + 5)]
CLOTHES
(link-repeat:"Butler")[(set: $suit_mod to -4)(set: $suit to "butler's uniform")]
(link-repeat:"Maid")[(set: $suit_mod to +4)(set: $suit to "housemaid outfit")]
(link-repeat:"Devil")[(set: $suit_mod to +8)(set: $suit to "devil's gown")]
$R[Changes take effect on next page]]] / (link-repeat:"Hide")[(replace:?cheats)[]]
[]<cheats|
</div><div id="center">$rec</div>
It's a little past noon and you are alone at the reception.
$A[Something very strange is going on...]
Currently Lavius, Elise and the werewolf (in fluffy slippers) are having a late breakfast with Mihai in the dining room. You somehow doubt that all of them have gotten together just for a friendly chat.
You don't know how long they will be at it, but it probably will give you some free time before you have to take care of the guests.
$A[But before I worry about them, perhaps I should find Felicia to see what's going on with me...?]
You glance at the front door. With your increased speed, you can make it down to the village and back to the mansion in about an hour.
(if: $merfed is 0)[Then again, Lavius did ask you to feed the creature in the box, and Mihai will probably expect you to take care of things like this.
]It the other end of the hallway, you can hear the muffled conversation coming from the dining room. If you sneak closer, you might be able to gather some useful information.
(display:"30mg")[Go quickly to the village]<go|
(if: $merfed is 0)[(display:"30m")[[Feed the creature in the box
](display:"15m")[[Eavesdrop at the door
(set: _ti to 20) (click:?go)[(goto:"visvil3") ]
(if: $deathlist contains "treason")[(goto:"feed2")]<div id="center">$rec</div>
(if: $hour<14 and $mermaid_level>0)[With the guests still busy in the dining room, now's probably the best time to take care of the mermaid's meal.
$A[What do mermaids eat anyways? I hope I can find something suitable around..]](elseif: $hour<14)[With the guests still busy in the dining room, now's probably the best time to take care of Lavius' request.
$A[What is in that box anyways? I have no idea what it eats, but hopefully I can find something suitable around..]](elseif: $mermaid_level>0)[You are already late with this chore. All you can do is hope that the mermaid will not be too hungry and that Lavius will overlook that you didn't fulfil his request on time.
$A[What do mermaids eat anyways? I hope I can find something suitable around..]](else:)[You are already late with this chore. All you can do is hope that whatever the creature in the box is, it will not be too hungry.
$A[I better be careful, just in case...]
Then there's Lavius. He did ask you to do this earlier - you hope that the extravagant vampire will overlook that you didn't fulfil his request on time.
$A[What is in that box anyways? I have no idea what it eats, but hopefully I can find something suitable around..]]
(display:"goto")[[Go to the kitchen->kitchen2]]<div id="center">$rec</div>
You carefully approach the dining hall, your steps muffled by the heavy carpet. As you place your ear on the door, you can hear some of the voices inside:
$Mi['...that's the old way of doing things, we need to adapt...']
....
$L['....but not the way you see it, old man...']
....
$W['...this is stupid....']
....
$Mi['....we can convince my father....']
....
$E['...tsk, I don't agree...']
....
The voices come closer and you back away from the door. It's better if you don't get caught.
(display:"30mg")[Go quickly to the village]<go|
(if: $merfed is 0)[(display:"30m")[[Feed the creature in the box]]
]
(set: _ti to 15) (click:?go)[(goto:"visvil3") ]<div id="center">$inn</div>
$rando['That woman, huh?'] the bartender scratches his head. $rando['I don't think there are many that can tell you where she is.']
<img src="https://xfiction.org/images/tr/characters/innkeep.png" width="500" align="right" class="char">
$a['So you haven't seen her around?']
$rando['Not in a long while.']
$a['Any idea where she might have gone?']
The bartender shrugs. $rando['Ask around, but don't get your hopes up.']
(unless: (history:) contains"'Where are the men that were drinking yesterday?'")[(display:"talk")[['Where are the men that were drinking yesterday?']]
](unless: (history:) contains"'Where is Zachary?'")[(display:"talk")[['Where is Zachary?']]
](if: (history:) contains "'Where is Zachary?'")[(display:"excl")[[Talk to Zachary]]
](display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)<div id="center">$inn</div>
You point to an all too familiar corner of the room.
<img src="https://xfiction.org/images/tr/characters/innkeep.png" width="500" align="right" class="char">
$a['There was a group there yesterday. I think they were friends of Lavius. Do you know where they are?']
$rando['Looking to have some fun are you girl?'] the bartender gives you a dirty look.
$a['No...'] you blush. You're not even sure why you're really looking for them. (if: $lewd>80)[And it's true that a your urges are getting really strong...]
$rando['Well they haven't come in today. As you said doll, they go with Lavius. They're probably wherever he is.']
$A['That's odd, I didn't see them at the hotel. And I doubt Mihai would invite them anyway.']
(unless: (history:) contains "'Where is the owner of the antique boutique?'")[(display:"talk")[['Where is the owner of the antique boutique?']]
](unless: (history:) contains"'Where is Zachary?'")[(display:"talk")[['Where is Zachary?']]
](if: (history:) contains "'Where is Zachary?'")[(display:"excl")[[Talk to Zachary]]
](display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)<div id="center">$inn</div>
$a['Do you know where Zachary is?']
<img src="https://xfiction.org/images/tr/characters/innkeep.png" width="500" align="right" class="char">
$rando['The lumberjack? He's over there.'] The bartender points to one of the corners of the room. You can see a hooded figure slouching behind one of the wooden pillars, a tankard in his hand.
$a['Oh. Thank you!']
$rando['Just be warned doll. You're not really his type. What he likes, you ain't got, haha.'] The bartender chuckles under his beard.
$a['Yeah, I know...']
(unless: (history:) contains"'Where are the men that were drinking yesterday?'")[(display:"talk")[['Where are the men that were drinking yesterday?']]
](unless: (history:) contains "'Where is the owner of the antique boutique?'")[(display:"talk")[['Where is the owner of the antique boutique?']]
](display:"excl")[[Talk to Zachary]]
(display:"bk")[[Leave the inn->Leave3]]<div id="center">$vil</div>
(if: $felicia_level is 4)[It's clear that there isn't anyone at the inn who can help you find Felicia, but still there might be something to Zach's words.](else:)[Your chat at the inn didn't seem very productive, and you still have no idea where to look for Felicia.]
In any case, time is pressing on, so you probably need to be heading back The Crooked Elm...
(unless: $felicia_level is 4)[(display:"goto")[[Return to the inn]] ]
(if: $elise_present <3)[(display:"60m")[[Return to the hotel]] ](else:)[(display:"30mg")[[Return quickly to the hotel]] ]
(set: $guests_arr to 2) (set: $mihai_warning to 1)<div id="center">$inn</div>
You make your way to the corner and approach the hooded figure.
$a['Mind if I sit?']
Zach looks up and you can see his eyes darting left and right around the room.
$z['Whatever it is, make it quick.']
You sit on the bench beside him, trying your best not to draw any more attention.
$a['Why the secrecy?']
$z['Because of your silly stunt, that's why darling!'] he answers angrily. $z['Word on the street is Lavius has found out that someone broke into his lair and he's furious. I haven't seen him all day and his goons are missing too, so you can bet your pretty ass that they're up to something, and probably trying to find out who did it.']
You look down at your feet, embarrassed. At the time you thought that once the loop was broken, everything would just be back to normal. Now, the mess seems bigger than ever.
(display: "talk")[[Ask about Felicia]]
(set: _ti to 8)<div id="center">$inn</div>
You lean in closer to the hooded man.
$a['Zach, would you know where I can find Felicia? The owner of the antique boutique.']
$z['She's a tough one to find, doll. I imagine she didn't leave a note on her shop?']
You give a nervous laughter. $a['Not only is she gone, the whole shop is gone with her! It's like it never existed...']
Zachary sips from his tankard, deep in thought. $z['I believe you, doll. You are smarter than you look, and I've heard enough rumors about this place.']
$a['But you don't know where to find her, do you?'] you look at him with desperation. You realize just how much you've come to rely on your feline acquaintance.
$z['Look for a place with books,'] Zach whispers in a low voice. $z['I doubt her shop will pop-up in a cave or something. Chances are it will latch to another building. Perhaps that will help, but what do I know?']
He takes another sip, pulling his hood down. You decide to leave Zach alone before your little duo starts drawing unnecessary attention.
(display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)
(set: $felicia_level to 4)<div id="center">$inn</div>
You get back into the inn, ignoring the funny look from the bartender. There are still a few things you'd like to ask while you're here.
<img src="https://xfiction.org/images/tr/characters/innkeep.png" width="500" align="right" class="char">
(unless: (history:) contains "'Where is the owner of the antique boutique?'")[(display:"talk")[['Where is the owner of the antique boutique?']]
](unless: (history:) contains"'Where is Zachary?'")[(display:"talk")[['Where is Zachary?']]
](unless: (history:) contains"'Where are the men that were drinking yesterday?'")[(display:"talk")[['Where are the men that were drinking yesterday?']]
](display:"bk")[[Leave the inn->Leave3]]
(set: _ti to 8)<div id="center">$mount</div>
You take the familiar path uphill following the little stream. The forest is silent, and you feel an electric tension in the air, like something is about to happen.
Trying to shake the unpleasant sensation, you concentrate on your feet and the path in front of you.
Before you know it, you (link-goto:"arrive at the hotel","Hotel2")
(set: _ti to 30) <div id="center">$mount</div>
You take the familiar path uphill following the little stream. The forest is silent, and you feel an electric tension in the air, like something is about to happen.
Trying to shake the unpleasant sensation, you concentrate on your feet and the path in front of you.
Before you know it, you (link-goto:"arrive at the hotel","Hotel2")
(set: _ti to 60) (if: $hour>17 and $deathlist contains "treason")[(goto:"Guests gather")](elseif:$hour>17)[(goto:"Player is late")]<div id="center">$rec</div>
(if: $felicia_level is 7 and $task_pact is 1)[(goto:"pact visions")](elseif: $Mihaibrief is 0)[(display:"mihai warning")](elseif: $guests_arr is 0)[(display:"rec beforeguests") ](else:)[(if:$task_wings>0)[(display:"rec.wings")](if: $guests_arr is 1)[(display:"guests dining")](elseif: $mihai_warning is 1)[(display:"mihai.warning")](else:)[You linger at the reception. Things are currently quiet - it seems all the guests are busy at other places, so there's no one to bother you right now.](if: $pit_escape is 2)[
You feel a fresh spark of energy. Having escaped from the underground pit and its monsters, you feel ready to deal with just about anything.
$A[I wonder how the vampire would react if he sees me now...?]
Your golden eyes spark with glee. There's so much that you can do now.]
(display:"h2.navigation") ](if: $jarQuest is 2)[
The $in[jar of worms] is wrigglign in your pocket. $A[Better get these to Ionut soon....] ]
(set: _ti to 8)(if:$succ_level>2 and $elder_arrival is 1)[(display:"clock")(link:"Wait for the evening",$in)[(set: $hour to 18) (goto:"Hotel2") ]
](if: $guests_arr is 1)[(display:"15m")(link-goto:"Eavesdrop at the door")
](else:)[(display:"goto")(link-goto:"Go up to the attic","climbroom")
{(display:"goto")(link:"To the game room")[
(unless: $deathlist contains "treason")[(goto:"To the game room")]
(else:)[(goto:"Game Room")]
]}
(display:"goto")(link-goto:"Go to Elise's room","elise chap2")
](display:"goto")(link-reveal-goto:"To the garden","gar2")[(set: $gardenEntry to "h2")]
{(display:"goto")(link:"Go to the kitchen")[
(if: $merfed is 0)[(goto:"Feed the creature in the box") ]
(else:)[(goto:"kitchen2")]
]}
(if: $felicia_level <4)[(display:"30mg")(link-goto:"Go quickly to the village","visvil3")
](if: $felicia_level>4)[
(display:"goto")(link-goto:"Head to the village","Head to the village") ]
(set: _ti to 2) <div id="center">$lib</div>
(if: $guests_arr is 1)[You stride past the still empty game room and enter the manor's vast library section. The calmness of the place soothes you and your anxiety subsides.
$A[It's alright Alex, you will sort this out...]
](else:)[The library is quiet and eerie. There is a stillness in the air.]
You advance deeper down the aisles, following the familiar sense of distortion. You're getting closer, but it's not that easy to find the spot.
(if: visits is 1)[On your way, you notice a small table with a book left on top of it. It looks like someone's been reading it recently.](else:)[That strange book is on a nearby table again. It looks like someone left it deliberately for you to see.]
(set: _ti to 8)
(if: $necklace > 3 and $invocation is 0)[(display:"goto")(display:"occult.lab")[[Search for books about spirits->library necklace]]
](display:"goto")[[Stop to examine the book]]
{(display:"goto")(link: "Continue deeper")[
(if: $felicia_level < 5)[(goto:"Go talk with Felicia")]
(elseif: $felicia_level is 5)[(goto:"Felicia5")]
(elseif: $felicia_level is 6)[(goto:"Felicia Missing")]
(elseif: $felicia_level >6)[(goto:"Felicia Shop Ch2")]
(else:)[Debug: Something went wrong. If you are seeing this, please report it.]
]} Double-click this passage to edit it.<div id="center">$gar</div>
Outside, the garden of the manor looks calm and uneventful. The flowers surrounding the pond are frail and withered, showing that the grounds have fallen into disarray.
$A[Ionut should really take better care of these...]
You wonder aimlessly, examining The Crooked Elm from the outside. Most of the rooms are empty, but there are lights here and there. The tower looms from the top of the building, its shuttered windows keeping its secrets from prying eyes.
(display:"necklace garden")
[ ]<info|
{(if:$necklace is 6)[(display:"goto")(link-goto:"Approach the evil tree", "evil tree 4")](else:)[(display:"eye")(link-repeat:"Examine the odd tree")[
(if: $occultism<2 and $necklace is 0)[(replace:?info)[You examine the tree from a distance, wanting to get closer but stopping short, for some reason. There is definitely something unusual about this tree, but you can't quite put your finger on it.
$A[Is it just me, or did the tree appear here this morning? I'm quite sure that this spot was empty yesterday...]
You feel slightly uneasy, so you decide to leave the matter for later.]]
(elseif: $necklace is 0)[(goto:"evil tree")]
(elseif: $necklace <4)[(goto:"evil tree 2")]
(elseif: $necklace is 4)[(goto:"evil tree 3")]
(elseif: $necklace is 9)[(replace:?info)[The old tree stands with a big scar, slowly healing. You can sense Ruxandra's presence, but it's very small and very faint. She will need time to recover.]]
(elseif: $necklace is 10)[(replace:?info)[The old tree stands splintered in half, lifeless and forgotten.]]
] ]}
(display:"clock")[Rest in the garden for a while]<rest|
(display:"goto")[Go to the basement]<base|
(if: $jarQuest is 1)[(display:"excl")](else:)[(display:"goto")][[Go to the cemetery->cemetery day 2]]
(display:"bk")(link-goto:"Return inside","Hotel2")
(set: _ti to 8)
(click:?rest)[(if: $meditation is 1)[(replace:?info)[$sys[I have already rested in the garden] ] ](else:)[(goto:"Rest in the garden for a while")] ]
{
(click:?base)[
(if: $mermaid_level<3)[(goto:"basement day2")]
(else:)[(goto:"Box2")]
] }(if: $dead is 0)[<img src="https://xfiction.org/images/tr/interface/tb_goto.png" style="position: absolute; float:left; margin-top:-5px; margin-left:5px;" width="40">          ](else:)[<img src="https://xfiction.org/images/tr/interface/evilhand2.png" style="position: absolute; float:left; margin-top:3px; margin-left:1px;" width="50">          ]<div id="center">$game</div>
Strolling down the other hallway you emerge at the small game room. It has tall windows overlooking the garden, as well as a number of small tables surrounded by armchairs. Of course, the central feature is the old pool table, which is currently occupied by the two players.
$L[Lavius,] dressed in the finest velvet, is skipping around with a glass of wine in his hand. On the other end the $W[werewolf], currently in his human form and still wearing his bath robe and bunny slippers, is trying to aim a trick shot while puffing on a large cigar.
The two of them seem to be in the middle of a heated discussion, but their voices hush as they see you approach.
$L['Well, well, well, if it isn't the beautiful damsel from the reception! Tell me, my dear, do you play pool?']
Truth is, you used to play with your friends back in the day, but it's been a while since you've had any practice. You wonder whether to boast your skills or to keep that information to yourself.
(display:"talk")[['I am pretty good at it.']]
(display:"talk")[['I have no idea how to play.']](set: _ti to 8)<div id="center">$game</div>
$L['Splendid! In that case, we can have a little competition! We do have some time to kill after all']
The werewolf rolls his eyes at Lavius, but doesn't seem to care all that much. Ignoring his annoyance completely, the vampire sets the balls into place.
$L['Loser owes a favor, agreed?'] he grins. $L['You can start first of course.']
It's pretty easy to see what Lavius wants, but despite your hindsight into his true nature you decide to play along. $A[I can probably beat him with some luck...]
Unfortunately for you, Lavius seems to be pretty good. He lets you score a few times, but quickly overtakes the table with precise shots that clear his balls while leaving yours in devilishly tricky positions.
As he walks past you for another shot, his hand rests comfortably on your waist. The $R[hunger] that has been growing in you since morning is now nearing a peak. Your belly is burning hot and you find it increasingly difficult to concentrate.
$A[Damn, it's like my own body isn't listening to me...]
Lavius' hand slides from your waist down to your butt. Without thinking, you press against him, allowing him to get a good feel of it.
You take another shot, missing the ball completely.
$L['It seems that it's not your best day, my dear!'] exclaims Lavius with such a sweet voice that you barely catch his mockery. $L['And now it's time to pay your due. Perhaps you would like to take a brief walk with me in the library?']
At the other end of the table, the werewolf sniggers, though it's not clear if it's at you or at his companion.
(display:"goto")[[Agree to go with him]]
(display:"goto")[[Politely decline->decline pool]]
(set: _ti to 30)<div id="center">$game</div>
$L['Splendid! In that case, we can teach you! We do have some time to kill after all']
The werewolf rolls his eyes at Lavius, but doesn't seem to care all that much. Ignoring his annoyance completely, the vampire pulls you closer to the table and begins walking you through the basics of pool.
$L['You have to hold it like this,'] he explains, positioning your hand while leaning behind you. You can smell his perfume float towards you, the warmth of his breath at your neck as he showers you with sweet nothings.
It's pretty easy to see what Lavius wants, but despite your hindsight into his true nature you still quickly find yourself under his spell. The $R[hunger] that has been growing in you since morning is now nearing a peak. Your belly is burning hot and you find it increasingly difficult to concentrate.
$A[Damn, it's like my own body isn't listening to me...]
Lavius' hand slides from your waist down to your butt. Without thinking, you press against him, allowing him to get a good feel of it.
You take another shot, missing the ball completely.
$L['I see that you're already starting to get the hang of it!'] exclaims Lavius with such a sweet voice that you barely catch his mockery. $L['I doubt I have any more to teach you. Perhaps you would like to take a brief walk in the library?']
At the other end of the table, the werewolf sniggers, though it's not clear if it's at you or at his companion.
(display:"goto")[[Agree to go with him]]
(display:"goto")[[Politely decline->decline pool]]
(set: _ti to 30)<div id="center">$kit</div>
(test-false: $hour<15)[(display:"kitchen 2 empty")](elseif: $jarQuest is 1)[You enter the kitchen and Ionut turns around, looking expectantly.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['Zid you bring jar of vurms?']
$a['Uhm, not yet....']
$Io['Come vack ven you 'ave jar.']
He turns his back to you, resuming his work.
(display:"bk")(link-goto:"Leave","Hotel2")](else:)[(if: (history:)'s last is "Use your relationship as leverage")[You nod and take the keychain, giving Ionut a kick kiss on the cheek. It might be the dim light of the kitchen, but it almost looks like he blushes.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
Ionut checks in on whatever he's cooking, giving the pot a few stirs.
$Io['Is zere anyving else I can help you wiv?']](else:)[Inside the kitchen, Ionut is hunched over a table, cooking something. He turns around to greet you.
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
$Io['Need anything?']
(if: $ionut_challenge is "failed")[You blush at the servant's gaze, remembering your earlier encounter. Despite your best efforts, you didn't manage to get any information out of him. Hopefully the fond memories have earned you some favor out of him.](elseif: $ionut_challenge is "heart" or "brain")[You smile mischievously at the servant. You can tell that your morning encounter has left an impression on him. His pale, solemn face appears to almost have a bit of a blush. You hope that this has put you in a good position.](else:)[The servant looks somehow weary and tired.]]
(set: _ti to 2)
(if: $jarQuest is 2)[(display:"excl")[['I have brought you a jar of worms'->bring jar]]
](elseif: $ionut_keys is false)[(display:"talk")[['Can I borrow your keys for a bit?'->Ionut keys borrow]]
](if: $merfood is "none")[(display:"talk")[['Do you know where I can find some food for our guest in the basement?'->Ionut food]]
](display:"bk")(link-goto:"'Nothing, was just checking in'","Hotel2")
]
<div id="center">$lib</div>
You give a small nod and Lavius takes you by the hand, leading you to the next room. The two of you barely move past the first few bookshelves when he pushes you against the wall, his lips trailing up your neck.
(if: $suit is "housemaid outfit" )[$L['What a good little maid you are... I wonder where Mihai managed to find you.']
He lifts up your short skirt and slides down your panties while holding you firmly in place.
$L['Always wet and willing... that's the best thing about the succubae!']
](elseif: $suit is "butler's uniform")[Lavius struggles to undo your butler uniform, visibly annoyed.
$L['Only Mihai would think to put a creature like **you** into something like this...']
Eventually he manages to get your ass bare, still holding you firmly in place.](elseif: $suit is "devil's gown" )[Cooperating with his advances, the devil's gown parts away at the back, leaving you completely exposed. Lavius reaches down, feeling you up.
$L['Always wet and willing... that's the best thing about the succubae!']]
Not wasting any time, he enters you eagerly, placing a hand over your mouth to silence your moans. You try to keep some control, but fail miserably. The $R[hunger], building up since morning, is now entirely in control of you. Like an animal in heat, your hips push back with his rhythm, helping him reach his climax [[in a few short minutes]].
(set: _ti to 15)
<div id="center">$lib</div>
You try to decline, but Lavius hushes you and takes you by the hand, leading you to the next room. You try to formulate something that would drive him away, but your mind is a blank.
You feel quite stupid and inadequate. Thinking straight is suddenly very difficult. Your body knows what's about to happen and it wants it.
Lavius pushes you against the wall, his lips trailing up your neck.
(if: $suit is "housemaid outfit" )[$L['What a good little maid you are... I wonder where Mihai managed to find you.']
He lifts up your short skirt and slides down your panties while holding you firmly in place.
$L['Always wet and willing... Good girl. See? This is what you wanted after all. You are made for sex - that's the best thing about the succubae!']
](elseif: $suit is "butler's uniform")[Lavius struggles to undo your butler uniform, visibly annoyed.
$L['Only Mihai would think to put a creature like **you** into something like this...']
Eventually he manages to get your ass bare, still holding you firmly in place. His hand runs down your slit, testing its wetness.
$L['See? This is what you wanted after all. You are made for sex - that's the best thing about the succubae!']](elseif: $suit is "devil's gown" )[Even if you want to get away, your garment seems to disagree. Cooperating with his advances, the devil's gown parts away at the back, leaving you completely exposed. Lavius reaches down, feeling you up.
$L['Always wet and willing... that's the best thing about the succubae!']]
Not wasting any time, he enters you eagerly, placing a hand over your mouth to silence your moans. You feel ashamed by the pleasure he is able to inflict upon you, even against your will. You try to keep some control, but fail miserably. The $R[hunger], building up since morning, is now entirely in control of you. Like an animal in heat, your hips push back with his rhythm, helping him reach his climax [[in a few short minutes]].
(set: _ti to 15)
<div id="center">$lib</div>
Sitting at the floor of the library you slowly compose yourself and get dressed again. Lavius has already gone, though you seem to have momentarily lost track of time.
A few things bubble to your conscious attention. First, the $R[hunger] that has been increasing all day has finally subsided. What is worrying however is that even if the urges have gone down, your mind still feels very hazy. In fact, it even feels $A[hazier] than before.
You feel as if you're a little drunk and concentration takes an effort. You know you should probably be more alarmed by this, but in your current state all you can do is quietly note the phenomenon.
Another thing that you notice is that your bracelet hasn't changed, despite the recent "feeding". This is also something that should perhaps worry you.
Back on your feet again, you finally manage to regain some of your focus, though it's clear that something isn't quite right.
The library is quiet.
Suddenly there is a tingling sensation at the back of your head. You turn towards the distant end of the room - the rows of shelves seem almost never ending.
$A[Did someone- did someone call my name?]
You hesitate.
(set: _ti to 15)
(display:"goto")(link-reveal-goto:"Explore the deep end","Explore the deep end")[(set: $lust to it - 30) (set: $sanity to it - 15)]
<div id="center">$lib</div>
Walking down the dusty aisles you begin to experience a strange sensation, one that you have felt before. There is something wrong with the space around you. The lines of the aisles somehow bend in weird ways, straight paths loop back into themselves.
The further you go, the stronger the feeling becomes. The air is thick and still like glass. The bits of dust hang frozen in the distance, illuminated by rays of still light.
You follow the gut feeling, turning left and right. You reach a point where you make 4 consecutive right turns, which should have looped you around a shelf... but instead you come across a [[familiar desk]].
(set: _ti to 30)
<div id="center">$lib</div>
$M['Well well, I see that you're still alive and well.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
You blink at the catwoman, trying to shake the mist from your head.
$a['It's hard - thinking...']
$M['I'm sorry about the confusion - getting into this place requires some extra distortion. But let's face it - you aren't in the best of shapes either.']
$a['What do you mean?']
$M['Take your time, darling. You can do this.'] Felicia pats you gently on the head.
You pause, composing yourself. Your thoughts feel like noodles floating in a giant bowl. Then finally they straighten up a little. Last night, the loop, the bracelet. The missing Antique Boutique. Which isn't missing anymore - because you're somehow standing right inside of it. Inside the library.
You shake your head. It's probably better to take this one thing at a time.
(display:"talk")[['Why do I have horns?']]
(display:"talk")[['Why did you move here?']]
(set: _ti to 8)<div id="center">$lib</div>
$A['What happened to me? I thought breaking the loop would return me to normal...']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['That's not what I said,'] pouts Felicia. $M['You can't return to normal while in the loop. But breaking it doesn't automatically reverse things.']
You give a sigh. You thought you were close, but now it sounds like there's still more to do.
$A['Okay - can you turn me back now?']
$M['Nope.']
$A['Why not?']
$M['You're not a woman anymore, you're a succubus. Thought you might have noticed.']
You sigh again.
(unless: (history:) contains"'Why did you move here?'")[(display:"talk")[['Why did you move here?']]
](display:"talk")[['Why am I a succubus?']]
(set: _ti to 8)<div id="center">$lib</div>
$A['I don't really understand what's going on... How is your entire shop- Why are you here?']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['So many questions... you're a curious little human, aren't you? Well, you used to be human anyways...'] She smiles mysteriously at you. $M['I have my reasons for doing what I do.']
You pout at her, but it's clear that she won't say anything more on this topic.
(unless: (history:) contains"'Why do I have horns?'")[(display:"talk")[['Why do I have horns?']]
](display:"talk")[['Why am I a succubus?']]
(set: _ti to 8)
<div id="center">$lib</div>
$A['So... does this mean I'm no longer human? Why?']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
Felicia gives you a funny look. $M['That's right. It seems that you've used the powers of the bracelet one too many times. There's a limit a mortal body can be pushed to, and you lasted longer than most.']
$A['So... what now?'] you ask, desperation creeping in your voice.
$M['There is still hope. Hope to return to normal... or hope to be happy with your current condition. You seem to be enjoying it quite a bit.']
You look away from the catwoman.
$A['It has had its moments...'] you trail of, blushing.
Your mind shifts into the $a[haze] again, dreaming of all the things that happened. Thinking is hard again. With great effort, you focus on your present situation.
(display:"talk")[['So what can I do to return to normal?']]
(set: _ti to 8)<div id="center">$lib</div>
$A['It feels like my mind is refusing to function properly. Especially since the last thing that happened.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['I understand,'] Felicia nods. $M['succubae are not naturally intelligent creatures. They are led by lust and carnal desires. Now that your physical transformation is accelerating, so is the mental one.']
You swallow hard. $A['Does this mean...?']
$M['Yes. If you're not careful and give in to your desires, you can easily end up as a mindless sex demon.']
It should have been frightening to hear that, but instead you feel an arousal bubbling from the depths of your belly. The image of a succubus in heat fills your mind. She is a slave to the pleasure, willing to do anything and everything...
$M['Hey, snap out of it!']
Felicia gives you a quick slap on the face, bringing you back.
$M['I can't have you like this, you're no use. Hold on a moment.']
She turns away and disappears somewhere between the bookshelves.
(if: $maintask is 9)[(display:"clock")[[Wait]]
](else:)[(display:"talk")[['So what can I do to return to normal?']]]
(set: _ti to 30)<div id="center">$lib</div>
$M['I'll have to dig through some books - your predicament is rather rare if I have to be honest. I expected you to either be cured or die before the transformation goes any further. You've managed to accomplish quite the number of time loops...']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
Felicia scratches her head, pensive.
$A['I'm sure you can think of something...?'] You look at her hopefully.
$M['It should be possible, but I'll need to do some more research. In the meantime, try not to go overboard with the deaths, OK?']
You give a small nod, still trying to focus your attention. The warmth beneath your legs is growing, $a[screaming] for attention. You struggle to focus.
$I[Task updated: **The Gates of Hell**]
(set: $maintask to 9) $prot[($nTask: "The gates of Hell: Survive until Felicia finds more information")]
(display:"talk")[['Why is it this hard to think?']]
(set: _ti to 8)<div id="center">$lib</div>
Time runs and stands still in the eerie frozen light of the library. You can't tell how many minutes pass before the mysterious catwoman emerges behind the counter again.
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$M['Here, this should help clear your head a little.']
She's handing you a steaming cup of tea. You take it, bringing it up to sniff it carefully. It smells like a forest after rain, mixed with something fresh that you can't quite put your finger on.
As you down the cup, the mist in in your mind clears away, as if blown by a gentle breeze. Your thoughts calm down and it becomes easier to concentrate.
You slowly blink, as if waking up from a dream.
$clarity[You've regained some sanity!]
$M['Feels better, doesn't it?']
You nod, smiling timidly at the cat. $A[It's good to have a friend left around...]
(display: "talk")[['Any chance you can give me some for the road?']]
(if: $sanity<30)[(set: $sanity to 50)](else:)[(set: $sanity to it +20)](set: _ti to 8)<div id="center">$lib</div>
$a['Any chance you can give me some for the road?']
$M['I'm glad you're feeling better, but I'm not a charity sweetheart. This one was on me because you were in such poor shape... but if you want more, you know the price.']
<img src="https://xfiction.org/images/tr/characters/felicia_desk.png" width="600" align="right" class="char" id="feliciaPC"><img src="https://xfiction.org/images/tr/characters/felicia2.png" width="450" align="right" class="char" id="feliciaMobile">
$A['Secrets,'] you nod.
$M['That's right.']
The two of you exchange meaningful looks.
$A['I should probably be heading back to work.']
$M['You know where to find me,'] she winks at you, giving you another pat on the head.
(display:"goto")[[Return to the game room]]
(set: _ti to 3)
<div id="center">$game</div>
You make your way back the winding passages of the library. Eventually the aisles become straight again and the light form the windows no longer stays frozen in the air.
With a sigh of relief, you return to the game room.
Currently, there is no one there, but an empty glass of whiskey and a cigar butt. $A[Damn, look at the time! It's [$hour:$minute]<time| already! Mihai mentioned that there would be a meeting of sorts in the evening...]
With fast paces, you walk [[back to the reception]].
(set: _ti to 3)<div id="center">$gar</div>
You head to the garden gates. Mihai may be waiting for you, but there are more important matters at hand...
$Io['Vait! You can't go now.']
<img src="https://xfiction.org/images/tr/characters/ionut_3.png" width="400" align="right" class="char">
Limping, the servants catches up to you just as you're about to head to the village.
$a['It's okay, Ionut, I'll take care of stuff later...']
$Io['No! Mihai vaiting. You go, now!']
The servant grabs your wrist and pulls you back. You are yet again reminded of his incredible strength - he could easily move you around without breaking a sweat.
Resigned, you bow your head and walk back to The Crooked Elm.
(display:"goto")[[Have breakfast with Mihai]]
(set: _ti to 3)<div id="center">$rec</div>
There is no one at the reception either. You check the dining room, and it's empty as well.
$A[Where is everyone?]
If you hadn't been late, you would have known where to go.
$A[Dammit! Mihai was expecting me to take care of the guests...]
You start to panic a little. You better find where they are and hope your late arrival is forgiven.
(display:"goto")[[Search the hotel]]
(set: _ti to 8)<div id="center">$T[-???????-]</div>
You take another tour of the ground floor, just to make sure. The kitchen and dining room, the game room and the library. Everything is silent.
Climbing on the first floor, you make the rounds. Not a sound. The hotel is eerily still. You knock on $Mi[Mihai's room], but no one answers.
You go to the second floor and try $E[Elise's room]. It's unlocked, but she isn't there. You try the other doors, with no luck.
Your only option is now the attic. You climb up and listen. The silence is even deeper.
$A[Perhaps in the tower?]
You head to the end of the hallway, then pause. You are forbidden to go in there. But the gate is unlocked.
You take a deep breath and climb the stairs. At the top, the tower lays in utter darkness. There is no one there.
Confused, you go down again.
You've checked every room in the hotel.
(display:"goto")[[Go outside]]
(set: _ti to 30)<div id="center">$gar</div>
You step in the garden, looking up at The Crooked Elm. All the lights are out. The place looks like it's completely uninhabited.
You rub your eyes, holding your head in your hands. $A[Think, Alex, where can they be...]
Pacing back and forth in the garden, your gaze falls on the last place you haven't checked.
The basement.
(display:"goto")[[Go to the basement]]
(set: _ti to 8)<div id="center">$base</div>
You notice yet again that the inside of the "basement" actually resembles a dungeon, with a cold stony floor and pillars supporting the manor on top.
There are several torches burning, which illuminate the room just enough.
$A[Odd choice, given that the electricity is running...]
As before, you notice the pipes and valves covering most of the east wall and going into the ceiling, as well as a handful of crates, a workbench and some tools hanging near it; more torches and cobwebs wobbling by the cold draft; and of course, there is the generator.
The $in[box] that you left there earlier is nowhere to be seen. Looking around however, you spot an arm sticking behind a pile of boxes.
$A[What the hell?!]
(set: _ti to 10)
(display:"eye")[[Investigate the scene]]
(display:"goto")[[Hurry down immediately]]
<div id="center">$base</div>
You go through the door and creep down the corridor. There are more torches burning to the side.
You go past a few junctions with smaller passageways branching to the sides, but they are darker and silent, so you press on the main path, speeding your step up.
At the end of the corridor you come upon a heavy wooden door. There is light seeping around the corners, and voices coming from inside.
You sigh with relief. $A[This must be where they've gone... I should warn them about Ionut, perhaps someone can help.]
(display:"goto")[[Enter the room]]
(set: _ti to 8)<div id="center">$base</div>
You push the door open and step inside.
$a['Sorry for being so late-']
The words freeze in your mouth, the eyes turn towards you. $L[Lavius], a silver dagger in hand, is looming over a body, which lays lifeless face down on the stone floor, dark blood forming a pool around it.
$L['Hello, darling, you're a little late to the party,'] Lavius turns towards you with a sinister smile. $L['But don't worry, we'll take good care of you.']
On the side of the scene, you see a big, bestial figure, standing half-upright with an arm in its jaws. There is a big splatter of blood on the wall behind, and you catch the edge of a golden cane, sticking out of the mess.
$A[Mihai...] you gasp.
In the far end of the room, you catch a number of silhouettes lurking in the shadows, rugged familiar faces grinning back at you.
Your heart racing in your throat, you turn around to flee. The doorway is blocked by a tall, dark figure.
$a['Elise! You have to help me, they have-']
You interrupt your sentence, seeing the cold light in her eyes.
$E['I'm sorry sweetheart, it really isn't personal,'] she says with some bitterness in her voice. $E['I wish things could be different, tsk. What a mess.']
The pain in your neck comes before you see the bite. The world starts spinning as the toxin spreads through your veins. You collapse on the floor (link-reveal-goto:"sinking into the darkness.","DIESUCCUBUS")[
(set: $lastdeath to "treason")
(set: $secrets to it +1 ) ($nSecret:"The Conspiracy")
(set: $deathlist to it + (a: "treason"))]
<div id="center">$base</div>
You go back to the basement, where the box is currently resting. Approaching it fills you with slight unease, which you try to shake off.
$A[This can't be dangerous, otherwise they wouldn't let me do it alone. But then again...]
You've been left in plenty of perilous situations, so you don't feel all too reassured right now.
You circle the box cautiously. It looks pretty well sealed, but you finally manage to find a few clips and latches which hold the lid. After some work, it seems to be free.
You carefully lift the lid of the box. As you expected, it's filled with water.
You stand on guard, expecting something to jump or slither out... but nothing happens. You allow yourself to take a better look, peering directly on top of the surface. It's only water... as far as you can see. It feels like staring into the infinite depths of the sea.
You take a piece of meat you drop it into the box. It starts sinking, further and further down, until it slowly disappears from view.
You drop the rest of the meat and close the lid. It's an unsettling experience that your mind has some trouble dealing with.
You try not think about the box.
(display:"goto")(link-reveal-goto:"Return to the reception","Hotel2")[(set: $sanity to it - 5) (set:$merfed to 1)]
(set: _ti to 20) At the reception you are greeted by Mihai's frowning face.
$Mi['I am disappointed by your absence. As I told you, today is a special day, so I expect you to do your best to accommodate our guests.']
$a['I'm sorry, Mr. Petrescu... it was just a quick trip to the village. Did you wait for me for a long time?']
He gives a sigh and his expression softens. $Mi['We finished around half an hour ago, so it's okay. The boys are currently playing pool in the game room next to the library, while my dear friend has retired to her room. I trust you will make sure that all their wants and needs are taken care of.']
$a['Certainly, Mr. Petrescu...']
The owner gives you a small nod. $Mi['I will be in room 11 should you need me.']
With that, he climbs the ornate stairs, the tapping of his cane quickly muffled by the carpet. You are alone at the reception.
(set: $mihai_warning to 2)(set: $mihai_warning to 0)(set: $Mihaibrief to 0) (set: $second_chance to 0)(set: $reflect to 0) (set: $meditation to 0) (set: $sc20 to true)(set: $sc21 to true)(set: $sc22 to true)(set: $sc23 to true)(set: $sc24 to true)(set: $sc25 to true) (set: $guests_arr to 0)(set: $unalive to 0) (set: $feed_elise to 0) (set: $succModifier to 1) (set: $poolPlayed to 0) (set: $plug to 1) (set: $brigands_enc to 0) (set: $ionut_challenge to "none") (set: $necklace to 0)(set: $Ru to (text-colour:"#cde04f")) (set: $rux_avatar to 0) (set: $machineQuest to 0) (set: $find_Felicia to 0) (set: $invocation to 0) (set: $RuxChoice to "none") (set: $necklaceON to 0) (set: $task_device to 0) (set: $metal_device to 0) (set: $task_pact to 0) (set: $worms_dispel to 0) (set: $lust_cap to 0) (set: $succ_level to 0) (set: $pit_escape to 0)(set: $elder_key to 0) (set: $elder_visited to 0) (set: $elder_info to (a:)) (set: $ionut_mood to "none") (set: $ElderTitle to "")(set: $elder_fed to 0) (set: $demonChange to (a:)) (set: $MihaiClothesReact to (a:)) (set: $ElderWarn to 0) (set: $MihaiWarn to 0) (set: $horn_lvl to 0)(set: $tail_lvl to 0)(set: $tail to "small, stubby tail") (set: $horns to "small, white horns") (set: $songFaught to false)(set: $task_wings to 0)(set: $felAdvise to 0) (set: $familiar to "none") (set: $hasFamiliar to false) (set: $bruxaTrained to false)(set: $voidVisited to false) (set: $miraStamina to 100) (set: $emilieStamina to 100) (set: $jarQuest to 0) (set: $graveRest to true) (set: $hench_challenge to "none")<div id="center">$vil</div>
You head down the main street towards the inn, when something catches your eye. The small facade of the antique boutique is not where it used to be. To your surprise, the two tall buildings that you distinctly remember on either side of the boutique are now right next to each other, with no space in between.
You pause for a moment and scratch your head. Did you miss it? The narrow front of the shop was barely noticeable, but still. You make a 180 and head down the main street again, looking even more closely at the narrow spaces between buildings.
The Antique Boutique is not there.
$A[What the hell is going on...?]
You stroll down the street for a third time, but to no avail. The feeling that something is off keeps getting stronger. Perhaps someone at the inn could help shed some light on the situation?
(display:"goto")[[Continue to the inn->Visit the inn]]
(set: _ti to 8)
<div id="center">$room</div>
(if: $succ_level>0 and $demonChange does not contain "eyes")[(goto:"Succ Progression Eyes")](elseif: $succ_level>1 and $demonChange does not contain "tail")[(set: $demonChange to it + (a:"tail"))(goto:"Succ Progression Tail")](else:)[(display:"standard changes")
(display:"eye")Examine your horns more closely->horns.examine
(display:"goto")Get dressed->Dressed NEW CH2 ](set: _ti to 8)
(test-false: 2>1)[DEBUG: Succ leve: $succ_level
Demon Change: $demonChange ] (if: $ElderWarn is 0 and $MihaiWarn is 0)[$in[You see the owner heading towards you and for a moment your mind freezes.
$A[Should I warn him? Say something?]
You briefly consider your options, but ultimately decide against it. You will work best if everyone is unaware of your special powers.
$A[I have charges left... if worse comes to worse, I can reset again. There's no need to cause panic.]
(set: $MihaiWarn to 1)
With your mind set, you put a smile on your face.]](elseif: $ElderWarn is 0)[As you see Mihai heading towards you, you are reminded of the ticking time bomb that is about to unfold tonight.
$A[I need to find out more about the bigger picture... perhaps the tower?]]
<div id="center">$gar</div>
You head out of the basement and into the garden, squinting at the early morning sun that is just rising over the treetops. It's [$hour:$minute]<time|.
$A[Okay, no time to lose... I need to find what's going on. Where do I start?]
You try to think who you could trust. Someone who isn't trying to kill you, someone who won't betray your secrets. The group of people narrows down to one.
$A[The only question is, do I go now, or later?]
You stare at the manor in the grey morning light. There's bound to be *something* unusual going around. Something that you missed last time. You could look around.
(display:"goto")[[Go inside->Hotel2]]
(display:"goto")[Look around]<gar| (set: _ti to 8)
(click:?gar)[(set: $gardenEntry to "leave")(goto:"gar2")]<div id="center">$lib</div>
(display:"fel.ch2.sprite")
You follow the gut feeling, turning left and right. You reach a point where you make 4 consecutive right turns, which should have looped you around a shelf... but instead you come across a familiar place. The desk seems to be gone, and Felicia stands in the middle of her shelves, the place seemingly arranging itself around her.
$M['Well I'm surprised... didn't expect you here this early. Hope you will forgive the mess. What got you this time?']
(if: $lastdeath is "elder")[$A['Well, last time was technically my own fault, I poked my nose where I shouldn't have. But BEFORE that- THOSE BASTARDS!!'] ](else:)[ $A['All of them!'] ]You shout with frustration. $A['I think it was the spider's bite that got me, but Lavius was there with a knife, and there was also the werewolf, and blood everywhere-']
You tell her in as much detail as you can the events that happened before your reset. The catwoman listens attentively, interrupting only for the occasional question.
$M['It seems I was right - Lavius is up to something no good. I knew that the bastard was scheming.']
Her eyes twinkle with a deadly spark.
$A['So what do we do?']
The woman seems thoughtful for a long moment.
$M['I guess it's also time for me to tell you a secret.']
(display:"talk")[['I'm listening!'->You are all ears]](set: _ti to 20) (set: $felicia_level to 5)<div id="center">$lib</div>
Drawn by curiosity, you decide to pick up the book. It has a hard black and red cover, with the title $R[Tales of love and horror].
Opening the book, you notice a handwritten note on the first page:
$A[Happy Valentine's Day! Wish you the most delicious thrills and exciting moments!
I hope that these tales will frighten and delight.
To: You
From Vincent, with love]
You turn the book over in your hand.
(display:"heart")<a href="https://xfiction.org/oracle.html" target="_blank"> Read the book </a>
(display:"goto")(link:"Go talk to Felicia")[(if: $felicia_level < 5)[(goto:"Go talk with Felicia")]
(elseif: $felicia_level is 5)[(goto:"Felicia5")]
(elseif: $felicia_level is 6)[(goto:"Felicia Missing")]
(elseif: $felicia_level >6)[(goto:"Felicia Shop Ch2")]
(else:)[Debug: Something went wrong. If you are seeing this, please report it.]
]
(set: _ti to 8)<div id="center">$vil</div>
You head down the main street towards the hunting cabin, when something catches your eye. The small facade of the antique boutique is not where it used to be. To your surprise, the two tall buildings that you distinctly remember on either side of the boutique are now right next to each other, with no space in between.
You pause for a moment and scratch your head. $A[Did I miss it?]
Something feels off. The narrow front of the shop was barely noticeable, but still. You make a 180 and head down the main street again, looking even more closely at the narrow spaces between buildings.
The Antique Boutique is not there.
$A[What the hell is going on...?]
You stroll down the street for a third time, but to no avail. The feeling that something is not right keeps getting stronger. Perhaps someone at the inn could help shed some light on the situation?
(display:"goto")[[Visit the inn]]
(set: _ti to 8)<div id="center">$lib</div>
(display:"fel.ch2.sprite")
$M['I know that for some time Lavius has been building something. He has a secret laboratory, as you have found out for yourself.']
$a['He likes to bring girls there apparently - so much for secret.']
Felicia laughs. $M['I somehow doubt they make it out to tell the tale. In any case, I suspect that whatever he's making is related to his sudden action. He wouldn't make a move without a reason. So you must go and find out more.']
$a['To his lair?']
She nods. $M['It's your best bet to find more information.']
You consider this.
$a['And since he's here, I can freely look around.']
Felicia nods. $M['Clever girl.']
It seems like an easy place to start your investigation.
$a['I'm going for now... I'll find you when I know more.']
$M['I'll be here.']
(display:"bk")(link-reveal-goto:"Exit the library","Exit the library")[($nTask: "New task: The purposes of science") (set: $machineQuest to 1)](set: _ti to 20) (test-false: $deathlist contains "torture")[(goto:"pending")]<div id="center">$mount</div>
You sneak back to the reception and out of the manor without running into any of the guests. Whatever they need, you can take care of it later. There are more important matters at hand.
It's a beautiful day in the mountains, the clear path by the stream cheerful and sunny despite the twilight between the trees. As long as you don't wander into the actual forest, all will be well.
You make your way down, enjoying the silence of nature and the scent of pines. The moment is so peaceful you're almost ready to forget your troubles. After a brisk walk, you [[arrive.->village5]] (set: _ti to 40)<div id="center">$vil</div>
Making your way down the steep forest trail, you finally emerge at the village. The familiar group of stone houses nested together at the mountain slope initially look unchanged, but you quickly pick up that things are not the same as before.
Just like last time, the usually lethargic village is now somehow restless. There are people moving hurriedly through the village center and an almost tangible sense of tension in the otherwise calm mountain air. Something is definitely going on.
(display:"village5.lav.machine")
(display:"village5.sab")
(set: _ti to 8)
(display:"goto")$U[Go to the inn]
(display:"goto")[[Go to Lavius' lair]]
(display:"goto")[[Return to the Elm->ret elm]]
<div id="center">$T[-CABIN-]</div>
You head out of the village center and down the familiar road towards the outskirts. The hunting cabin is as quiet and incuous as ever.
Despite the serenity of the pines, you remind yourself to stay alert, throwing a cautious glance back over your shoulder.
Certain that you are indeed alone, you go behind the cabin and unlock the secret door.
As you walk down the stairs, you remember another time, when Lavius walked with you. For all of his shortcomings, the bastard did show you a good time...
$A[Lavius... why would you go as far as to kill Mihai...?]
(set: _ti to 8)
(display:"goto")[[Descend into the secret lair->CH2 Lav Lab]]
<div id="center">$lav</div>
After a brief descent you reach the wooden door at the bottom of the staircase. It's not locked, but heavy enough that you have to lean on it with both hands to push it. Your feminine body and slender arms aren't as strong as you're used to.
The inside opens into a long hallway bathing in dirty yellow light from the electric bulbs. The walls are covered in copper pipes and valves with several large doors on either side. The air is heavy and humid, leaving a metal taste in your mouth.
$A[Looks exactly as I left it...]
You walk down the hallway, the electric buzz filling your ears. The machinery is alive, busy with some strange works. Looking at the room with the machinery, you can see that the door is slightly ajar.
$A[That's odd... is someone here?]
(set: _ti to 3)
(display:"goto")(link-goto:"Enter the machine room")
(display:"goto")(link-goto:"Continue deeper into the laboratory","Visit Sabrina Ch2")
$dark
A sudden and intense pain brings you back awake.
You are sitting on a chair next to a wall. Your wings have appeared again, and someone just nailed one to the surface behind you.
$a['Aaaargh!'] you cry out.
The figure looming above you steps back into the light, and you recognize tha man from the inn. Before you can say anything he leans in and forces a nail through your other wing, securing it in place.
You cry out again and begin to struggle, but your hands are tied and any movement causes a sharp pain in your wings.
$rando['Hold still, bitch!'] orders the man.
You whimper as he places a few final nails in your wings.
$rando['You aren't going anywhere... so answer our questions and we can do this the easy way. How did you get in here?']
(display:"talk")[['I walked in by mistake.'->torture 1 drunk]]
(display:"talk")[['Where am I?'->torture 1 drunk]]$dark
$rando['This bitch is messing with us!']
You realize that the man is not alone. His other friends are here too, hiding in the darkness.
$rando['Let's make this a little more fun, boys!']
The man grabs your top and tears it open, exposing your breasts. With a swift movement, two metal clamps click around your nipples, sending a jolt of pain through your body.
$rando['I will ask again - how did you get in here? Who told you about this place?']
(display:"talk")[['Fuck you!'->torture 2 drunk]]
(display:"talk")[['A little birdie told me.'->torture 2 drunk]]$dark
<img src="https://xfiction.org/images/tr/scenes/torture.png" width="700" align="right">
An electric shock hits your breasts, causing your entire body to shake.
It hurts, but it in a good way. As you recover from the zap, you are surprised to feel that your groin is growing wet.
$rando['Talk, bitch!']
Another shock hits you, sending waves of pain and pleasure through your spine. The $A[hunger] that was at bay for a while is now growing strong again. Your thoughts are becoming cloudy.
The next shock sends you into the beginning of an euphoria. You feel lightheaded and numb.
$rando['Last chance to tell me, doll.']
You meekly shake your head, struggling for words. Your only hope is to wait for death and reset. If they learn your secrets, they could keep you a prisoner forever.
'I know what will loosen her up!' says another voice. 'Here, try this!'
[[Another shock hits you->torture 3 drunk]]
$dark
<img src="https://xfiction.org/images/tr/scenes/torture.png" width="700" align="right" >
The man approaches you with a small elongated object, connected to another cable. He caresses your cheek with a cruel smirk, before leaning down.
$rando['Open your legs, sweetheart.']
To your horror and shame, you comply with his request. The metal slides easily in your already wet pussy. Soon after, the next shock comes, this time stimulating you from all sides.
$a['Aaaah!'] You moan with pleasure. You never believed that it could be forced upon you like this.
Another shock comes, and you can sense that they're increasing the voltage. Your mind starts going blank. You are unable to think straight.
With the next zap, you start climbing towards an orgasm.
The man grabs you by the hair and shoves his cock in your mouth. You begin sucking obediently, unable to help yourself.
Completely defenceless, you give in to the pleasure, [[reaching an orgasm->torture 4 drunk]].
(set: $bcharges to it - 1)$dark
<img src="https://xfiction.org/images/tr/scenes/torture.png" width="700" align="right">
Shaking with pleasure, you reach a powerful climax, heightened by the next pulse on your nipples.
At the same time, something strange happens. You can't explain how you know it, but you can see. Vivid as day in your mind's eye, the bracelet loses one of its (colour:"#FFCCCC")[crimson beads].
If this keeps on like that, you might lose all your charges.
However the horrifying reality of the situation is still not enough to sober you up, and the next shock sends you moaning back into pleasure.
$rando['How many orgasms do you think she'll take before she breaks, boys?']
The men in the darkness laugh.
$rando['One last chance, creature! Talk! Who sent you?']
(display:"challenge")[Try to get out of the situation]<next| (click:?next)[(goto:"Next Patch")]<div id="center">$dark</div>
You lean against the stone wall and perk your ears. $Mi[Mihai] is talking with someone in low whispers, so despite the open door, the conversation isn't easy to follow.
$Mi[...ly you understand tha... ...takes are hi....]
$R[....are mistaken, my son... ]
$Mi[They will support us... ...what we can offer...]
$R[...are still young, foolish...]
$Mi[The times.... ...we will bring change...]
$R[...you must... ]
$Mi[Thank you... .... I will go now...]
The conversation quiets down. Mihai will probably leave the room soon. And run directly into you.
$A[Shit, I didn't think this far!]
You could go down, now. With some luck, Mihai won't hear you and you'll be on your way without anyone suspecting that you were ever here.
Alternatively... Your mind races. The corridor is pitch black. You could probably slip inside the room quickly enough, without Mihai noticing anything. It's a gamble, but you could probably pull it off and get into the tower. It might be your only opportunity to enter the room without the keys. But then again, you could get locked inside...
(display:"goto")[[Turn back while you can]]
(display:"goto")[[Quietly slip into the room]] (set: _ti to 15)<div id="center">$dark</div>
<img src="https://xfiction.org/images/tr/scenes/torture0.png" width="500" align="right">
A slap on your face brings you back awake.
You are sitting on a chair next to a wall. The figure looming above you steps back into the light, and you recognize the man from the inn, who had his way with you while his buddies watched. But that was in another lifetime, while you were still human.
$A[Does he remember me...?]
Your memory is a growing mess. You blink at the man, confused.
$rando['Well, well, well, what have we got here. A little lost, aren't you?']
There is an edge in his voice, a danger that sends your mind on high alert. You test your arms - they are tied behind your back. You can't move.
$rando['Aye, you aren't going anywhere, better get comfortable darling.']
You try to calm down and observe your surroundings. You are in a room filled with various contraptions, no doubt still somewhere in Lavius' laboratory. There is a single yellow bulb illuminating the man in front of you. Squinting beyond the electric halo, you notice his friends, leaning behind in the shadows... There are four of them, and you are alone and tied up. The situation isn't looking good.
$rando['How did you get in here?']
(display:"talk")['I walked in by mistake.']<walked|
(display:"talk")['Where am I?']<where| (click:?walked)[(set: $td1 to "walked")(goto:"t drunk 2")] (click:?where)[(set: $td1 to "where")(goto:"t drunk 3")]<div id="center">$dark</div>
<img src="https://xfiction.org/images/tr/scenes/torture0.png" width="500" align="right">
The man turns around to look at his friends, then erupts in laughter.
$rando['Really, just like that? I find this hard to believe.']
You give a shrug, trying to look as innocent as you can.
$rando['You are either very brave or very stupid, girl. You must take us for complete fools.']
The man leans in, peering down at you. $rando['We are not fools.']
His heavy breath carries whiskey, cigars and debauchery. You turn away.
$rando['Hey! Look at me when I'm speaking, girl! How did you get in here?']
(display:"talk")[['Fuck you!'->t drunk fyou]]
(display:"talk")[['I saw Lavius get in'->t drunk password]]<div id="center">$dark</div>
<img src="https://xfiction.org/images/tr/scenes/torture0.png" width="500" align="right">
The man turns around to look at his friends, then erupts in laughter.
$rando['You are either very brave or very stupid, girl. We ask the questions here.']
The man leans in, peering down at you. $rando['You understand, doll?']
His heavy breath carries whiskey, cigars and debauchery. You turn away.
$rando['Hey! Look at me when I'm speaking, girl! How did you get in here?']
(display:"talk")[['Fuck you!'->t drunk fyou]]
(display:"talk")[['I saw Lavius get in'->t drunk password]]<div id="center">$dark</div>
$a['Fuck off!'] you roar in his face, mustering all of your confidence. So what if you're all tied up? You've faced way worse, and even if they decide to kill you, you will have the opportunity to have the last laugh.
<img src="https://xfiction.org/images/tr/scenes/torture1.png" width="600" align="right">
The man's lips blossom into a wide, sadistic smile.
$rando['You know, doll, you keep taking us for fools. You wouldn't be here if you were just a tourist. Let's see what truly lies underneath.']
He grabs one of the devices from the counter behind him and points it at you. It looks a little bit like an oversized antenna, with lots of wires and gizmos attached to it.
The device makes a bleeping sound, and you feel a tingling sensation in your bones. A heat spreads through your body and suddenly your wings materialize, along with a sharp spike of your $A[hunger].
The man stares at you with a mischievous smile.
$rando['Oh, we caught a pretty one today. Grab her boys!']
The men emerge from the shadows and grab you with full strength.
$rando['Hold her steady!']
(display:"talk")[['Hey, what's going on?!'->t drunk nail]]<div id="center">$dark</div>
$a['I saw Lavius come in here and just decided to follow. I wanted to talk to him, that's all!'] you try to put on your most innocent face. What could be the worst that could happen? They'll probably have their way with you and let you go.
<img src="https://xfiction.org/images/tr/scenes/torture1.png" width="600" align="right">
The man's lips blossom into a wide, sadistic smile.
$rando['You know, doll, you keep taking us for fools. You can't just follow Lavius to his lair. No simple girl can outsmart him that easily. Let's see what truly lies underneath.']
He grabs one of the devices from the counter behind him and points it at you. It looks a little bit like an oversized antenna, with lots of wires and gizmos attached to it.
The device makes a bleeping sound, and you feel a tingling sensation in your bones. A heat spreads through your body and suddenly your wings materialize, along with a sharp spike of your $A[hunger].
The man stares at you with a mischievous smile.
$rando['Oh, we caught a pretty one today. Grab her boys!']
The men emerge from the shadows and grab you with full strength.
$rando['Hold her steady!']
(display:"talk")[['Hey, what's going on?!'->t drunk nail]]<div id="center">$dark</div>
As quickly and quietly as you can, you make your way down the spiraling staircase, careful not to trip in the darkness.
Eventually, you see the light of the exit and emerge back into the familiar hallway of the attic.
$A[Phew! That was a little too close for comfort. I better hurry and head downstairs before Mihai makes it down as well.]
You breathe deeply to calm your racing heart and pretend that nothing has happened. $in[Your gut tells you that you have gained a piece of valuable information, even if you're not yet sure how to use it.]
Now, it's time to press on.
(display:"goto")[[Head downstairs->Go downstairs]](set: _ti to 8)<div id="center">$dark</div>
(if: $succ_level>0)[Your heart racing, you decide to go for it. This time things are different and you can actually $in[see what you're doing]. You go through the open door, entering a large hall. You can see Mihai in the distance, and a shadow looming over him.
He turns around just as you slide behind the door, hoping that he didn't see you.
His footsteps approach closer and closer. You can hear the gentle tapping of his cane on the floor of the room.
Finally, Mihai passes by, swinging the door shut behind him. Now you can finally take a look at the room in front of you. The tower's top is a large circular space, dominated by a massive throne of bones and skulls. The dead sockets seem to be staring at you somehow, making you feel uneasy.
To your sides, you can see other piles of skulls, arranged in ominous shapes.
Before you have the time to observe too carefully, a voice hisses from above: $R['Whhy are you hhere...?'] (change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))](else:)[Your heart racing, you decide to go for it. You cross the threshold of the door, following it with your hand. The old wood is grainy and coarse. You slide along the open door and slip behind it, back against the wall.
You can feel every beat of your heart resonate in your throat.
$A[Calm down, Alexandra.... even if Mihai can see in the dark... you are behind the door, he won't notice you...]
The owner's footsteps approach closer and closer. You can hear the gentle tapping of his cane on the wooden floor of the room.
The door swings shut as Mihai passes by. Only after you hear him descend calmly down the stairs do you finally allow yourself to breathe.
You exhale a deep sigh of relief.
$R['Whhy are you hhere...?'] whispers a voice in the darkness.]
(display:"talk")[['I wanted to meet you.']]
(display:"talk")(if: $deathlist contains "treason")[ (link-reveal-goto:"'I wanted to warn you.'")[
(set: $ElderWarn to 1)
] ](else:)[(display:"unav")](set: _ti to 8)<div id="center">$dark</div>
(if: $succ_level>0)[(change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))]$a['I suppose I was just curious to meet you.']
There is the sound of flapping somewhere above you can feel the movement of air in a vast open space.
$R['Churious.... you are a naivhe creature...']
You take a step back, pushing your back against the door. Something in the voice makes the hairs on your neck raise.
$R['My son didn't tell you.... to sthay awhay...?'] the voice wheezes above you.
$a['He did say something like that...']
$R['You arhe... disobhedhient...']
You reach behind you and feel the surface with your hand, searching for the door handle. After a few long seconds your fingers grasp the brass and pull towards you, but nothing happens. The door won't budge.
$R['You shouldvhe listhened...']
The air shifts and you feel something descending towards you in the darkness. You leap to the side, but [[it's too late]].<div id="center">$dark</div>
(if: $succ_level>0)[(change: ?page,(bg:"https://xfiction.org/images/tr/environments/throne.jpg"))]
$a['I- I wanted to warn you about something bad that is about to happen.']
There is the sound of flapping somewhere above you can feel the movement of air in a vast open space.
$R['Wharn....**me**? You are a naivhe creature...']
You take a step back, pushing your back against the door. Something in the voice makes the hairs on your neck raise.
$a['It's true! Someone is plotting to kill Mihai-']
There is more flapping of wings, circling in the darkness above you, coming closer and closer.
Something big and heavy falls on top of you, pinning you to the ground.
$R['To khill... my son...?'] the voice wheezes in your face.
$a['Yes...']
$R['Imphossible... no one whould be stupid enough... to angher me...']
(if: $elder_avatar <3)[(set: $elder_avatar to 3) (set: $secrets to it +1 ) ($nSecret:"The Elder") ($nChar:"The Elder")]
(display:"excl")(link-reveal-goto:"Try to convince him")[
(set: $elderRel to it + 1)
] (set:_ti to 15)
(display:"goto")[[Try to run away]]
<div id="center"><img src="https://xfiction.org/images/tr/scenes/elder2.png" width="850" align="center" ></div>(if: $mermaid_level >2)[You arrive downstairs, where Ionut is already fussing around the box. You size it up, a strange queeziness growing in your stomach just by looking at the damned thing.
$A[I guess I need to get this done in any case...]
You greet Ionut and offer your help, which he accepts gladly. As soon as you pick your end up, you feel the eeriest splashing of water inside the deceptively small container. Somewhere deep inside, $in[Narcissa is sleeping beneath the waves...]
You try to push the salty memories out of your mind and get to work.
The box is not easy to carry, even for the both of you. With small steps and grunting, you carry it into the garden and towards the basement.](elseif: $mermaid_level >0)[As soon as you arrive downstairs, you run into Ionut, fussing about the mermaid's box.
<!-- This happens if you know something -->
$a['Hey Ionut, need a hand with that?']
The hunched man lifts his head towards you. $Io['Yes, thank you']
The servant springs with surprising agility behind the big box, lifting one end and letting you go and grab the other.
$A[No wonder it's that heavy, I couldn't even see the bottom...]
The fact that you got the information out of the old servant fills you with little reassurance, as you feel the eeriest splashing of water inside the deceptively small container.
It is not easy to carry, even for the both of you. You preserve your breath and help Ionut along the way.](elseif: $ionut_challenge is "failed")[As soon as you arrive downstairs, you run into Ionut, fussing about the wooden box.
<!-- This currently never happens, to be reworked based on Ionut relationship (fails?) -->
$a['Hey Ionut, need a hand with that?']
The hunched man lifts his head towards you. $Io['Yes, thank you']
The servant springs with surprising agility behind the big box, lifting one end and letting you go and grab the other.
$A[The damned thing is still so heavy...]
Not knowing what lurks inside fills you with little reassurance, as you feel the eeriest splashing of water inside the deceptively small container.
It is not easy to carry, even for the both of you. You preserve your breath and help Ionut along the way.](else:)[As soon as you arrive downstairs, you run into Ionut, fussing about the wooden box.
<!-- This happens by default -->
$a['Hey Ionut, need a hand with that?']
The hunched man lifts his head towards you. $Io['Yes, thank you']
The servant springs with surprising agility behind the big box, lifting one end and letting you go and grab the other.
$A[The damned thing is still so heavy...]
Not knowing what lurks inside fills you with little reassurance, as you feel the eeriest splashing of water inside.
It is not easy to carry, even for the both of you. You preserve your breath and help Ionut along the way.]
(display:"goto")[[Move the box inside the basement]] (if: (history:)'s last is "Hotel2")[Strolling down the other hallway you emerge at the small game room. It has tall windows overlooking the garden, as well as a number of small tables surrounded by armchairs. Of course, the central feature is the old pool table, which is currently occupied.
As you predicted, the two guests are already there.](elseif: (history:)'s last is "Felicia Shop Ch2" or "library2")[You make your way out of the labyrinth of self-folding twists and turns and back to the normality of the gaming room.](else:)[You enter the gaming room again.]
$L[Lavius,] dressed in the finest velvet, is skipping around with a glass of wine in his hand. On the other end the $W[werewolf], currently in his human form and still wearing his bath robe and bunny slippers, is trying to aim a trick shot while puffing on a large cigar.
The two of them seem to be in the middle of a heated discussion. This time, you try to pay attention and manage to catch the last bits of the exchange:
$L['...not sure if she would be convinced...']
$W['...don't like this...']
The two guests hush their voices as they see you approach.
(display:"talk")[['Hello, boys']](set: _ti to 8)
(unless: (passage:)'s name is "Exit the library")[(display:"goto")[[Ignore them and continue to the library]]
](display:"bk")(link-goto: "To the reception","Hotel2")<div id="center">$game</div>
$L['Well, well, well, if it isn't the beautiful damsel from the reception! Tell me, my dear, do you play pool?']
You eye them up and down. There is nothing in Lavius' charming smile that hints at the atrocities that he's about to commit tonight. But you know.
The werewolf on the other hand seems very nonchalant about the whole thing. $A[They seemed to be discussing something important, perhaps their plans for tonight... I wonder if I can learn more, or even intervene in any way...]
You suddenly realize that the two of them may not necessarily be in complete agreement. Perhaps you could try and divide and conquer this tricky situation?
$a['I've been eager for a stroll in the garden, actually. Would one of you gentlemen care to accompany me?']
They exchange looks.
$L['We're a little busy at the moment, my dear lady.']
Lavius is polite as ever, but you can tell from his look that he's firm. The other guest puffs from his cigar, disinterested in the conversation.
(display:"challenge")[['I'll play you for it']] (set: _ti to 8)
(display:"bk")[[Perhaps another time]]<div id="center">$dark</div>
$a['It's true!'] you insist again. $a['I know that I shouldn't be here and I would never break your rules - if it wasn't for Mihai.']
Your frail voice echoes in the darkness, followed by silence. The creature in the darkness seems to have stopped its descent.
$R['Hhow do you khnow... that they will khil him...?']
You take a deep breath, trying to piece everything together. Lavius, the werewolf. Elise. The box in the basement.
(if: $sanity <101)[You find it hard to concentrate and stay on track. The air suddenly feels hot, your thoughts returning to Lavius and the library. The wolf in the woods. Your helpless body taken advantage of, over and over again.
You fumble with the beads on the bracelet. You only have $bcharges left. This is bad. You will get killed again. Your heart starts racing. Why is this exciting you? No, you have to gather your thoughts together...
$R['Whell...?']
$a['I- I can't quite explain it....']
$R['Fhoolish girl!!'] the voice raises in anger.
You realize that you have foiled any chance of convincing the Elder.
$sys[You have failed a sanity challenge.]
(display:"goto")[Try to run away] ](else:)[ SUCCESS! This is a placeholder text. If you see this please report it as a bug.
(display:"goto")[Turn back while you can] (set: _ti to 20) ]